Difference between revisions of "Thief"

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[[Category:Classes]]
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{| style="width: 85vw; max-width: 1100px; min-width: 860px;"
[[Image:Thief.jpg|right|Chronicle Thief Illustration]]
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! width="70%"| {{classlorebox|Life is never easy for rogues, whose trade so often flies in the face of local law and custom, and can leave them shunned by all they meet. In time, however, those who can survive long enough to gain a measure of success become Thieves, true professionals and masters of their craft. Success brings them not only wealth but finally a kind of status. True Thieves no longer live off of the wealth they steal - they take contracts from wealthy patrons to steal, and are paid handsomely for their services.|{{PAGENAME}} Lore}}
== The Thief ==
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!     
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" align=right
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! {{classtitle
|[[Image:RS_C_Rogue.png|center|Thief Runestone]]
+
|img=[[File:Thieffi.png]]
 +
|tag=Master Burglar
 +
|color1=aebcbf
 +
|color2=0a0809
 +
}}
 
|-
 
|-
| '''[[:Category:Base Classes|Base Classes]] Available'''
+
| colspan="3" |     
[[Rogue]]
 
 
|-
 
|-
| '''[[:Category:Races|Races]] Available'''
+
| colspan="3" |{{Classnavsp|cccccc}}
[[Aelfborn]]<br>
+
|-
[[Aracoix]]<br>
+
|style="vertical-align: top;"|{{Cheader|Overview|(to bottom, rgba(174,188,191,1) 0%,rgba(110,119,116,1) 50%,rgba(10,14,10,1) 51%,rgba(10,8,9,1) 100%)}}
[[Elf]]<br>
+
<blockquote>The '''Thief''' is the purest of rogues: seeking wealth and power by any means necessary. This unscrupulous opportunist is keen at stealing gold and goods right from the pockets and bags of hard-working individuals wherever they please. The Thief often finds himself at odds with his natural enemy, the Scout, and other disciplines trained to see under the shadows. A brazen thief may choose to simply kill his victims if their anti-theft measures turn his preferred trade into a chore.</blockquote>
[[Human]]<br>
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{{Cheader|Powers and Skills|(to bottom, rgba(174,188,191,1) 0%,rgba(110,119,116,1) 50%,rgba(10,14,10,1) 51%,rgba(10,8,9,1) 100%)}}
[[Irekei]]<br>
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<div style="margin: -.35cm 0cm 0cm 0cm;">{{powertable|{{PAGENAME}}=YES}}</div>
[[Nephilim]]<br>
+
<br>
[[Shade]]<br>
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{{Cheader|Playstyle Tips|(to bottom, rgba(174,188,191,1) 0%,rgba(110,119,116,1) 50%,rgba(10,14,10,1) 51%,rgba(10,8,9,1) 100%)}}
 +
* Unlike a Scout or an Assassin, a Thief may prefer never to be seen at all. A good one is ever-prepared however, and well-equipped to escape with their ''Running'' skill, ''Retreat'', and ''Indomitable Will'' to break snares and roots.
 +
* As the only rogue with access to the [[Parry]] skill, Thieves are capable of going toe-to-toe with other weapon users, if need be.
 +
* Use ''Passwall'' to reach places that others do not expect, such as inside a player city's walls. Your mark's assumption of safety may yield fine rewards.
 +
* Toss a vial of ''Coughing Gas'' immediately upon being discovered to increase your chance of escape.
 +
* The ''Crippling Blow'', which a Thief can refresh indefinitely on a single target, is a death sentence for any character that relies solely [[defense]] to mitigate damage.
 +
* [[Nephilim]] and those with the [[Saboteur]] discipline can hide from player [[track]]ing. Most often, an empty track is enough to keep others from bothering to search for you.
 +
* When embarking on a risky venture, consider hiring another player to [[Healer#Summon|Summon]] you in the event that things go sour. A timely summon can protect your pilfered loot.
 +
* The ''Bargaining'' skill bypasses a percentage of vendor markups. Grifting and swindling enables the glib Thief to keep more of his money when buying, and persuades vendors to pay more when selling.
 +
| rowspan="3" | &nbsp;&nbsp;&nbsp;&nbsp;
 +
| rowspan="2" style="vertical-align: top;"|
 +
{{Infobox
 +
|Box title = {{PAGENAME}} Information
 +
|image = RadarStatsThief.png
 +
|imglink = Roles
 +
|imagewidth = 285
 +
|caption =
 +
|Row 1 title = Base Classes
 +
|Row 1 info = [[Rogue]]
 +
|Row 2 title = Races
 +
|Row 2 info = [[Aelfborn]],
 +
[[Aracoix]],
 +
[[Elf]],
 +
[[Human]],
 +
[[Irekei]],
 +
[[Nephilim]],
 +
[[Shade]],
 
[[Vampire]]
 
[[Vampire]]
|-
+
|Row 3 title = Disciplines
| '''[[:Category:Disciplines|Disciplines]] Available'''
+
|Row 3 info = [[Archer]],
[[Archer]]<br>
+
[[Artillerist]],
[[Artillerist]]<br>
+
[[Belgosch]],
[[Belgosch]]<br>
+
[[Blade Master]],
[[Blade Master]]<br>
+
[[Blade Weaver]],
[[Blade Weaver]]<br>
+
[[Bounty Hunter]],
[[Bounty Hunter]]<br>
+
[[Gladiator]],
[[Gladiator]]<br>
+
[[Huntsman]],
[[Huntsman]]<br>
+
[[Prospector]],
[[Prospector]]<br>
+
[[Rat Catcher]],
[[Rat Catcher]]<br>
+
[[Saboteur]],
[[Saboteur]]<br>
+
[[Skydancer]],
[[Skydancer]]<br>
+
[[Strigoi]],
[[Strigoi]]<br>
+
[[Summoner]],
[[Summoner]]<br>
+
[[Sun Dancer]],
[[Sun Dancer]]<br>
+
[[Traveler]],
[[Traveler]]<br>
+
[[Undead Hunter]],
[[Undead Hunter]]<br>
+
[[Wererat]],
[[Wererat]]<br>
 
 
[[Wyrmslayer]]
 
[[Wyrmslayer]]
|-
+
|Row 4 title = Mastery Runes
| '''[[Mastery_Runes|Mastery Runes]] Available'''
+
|Row 4 info = [[Great Sword Mastery|Master of Great Swords]],
[[Mastery_Runes#Master_of_Great_Swords|Master of Great Swords]]<br>
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[[Staff Mastery|Master of Staves]],
[[Mastery_Runes#Master_of_Staves|Master of Staves]]<br>
+
[[Sword Mastery|Master of Swords]]
[[Mastery_Runes#Master_of_Swords|Master of Swords]]
+
|Row 5 title = Skills Granted
|}
+
|Row 5 info = [[Bargaining]], [[Crossbow]], [[Parry]], [[Running]] (level 10)<br>
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" align=right
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[[Dagger Mastery]], [[Throwing]], [[Unarmed Combat Mastery]] (level 20)
| '''Weapon Specializations'''
+
}}
 
+
{{Infobox
''In addition to Base Class's Skill(s)''<br>
+
|Box title = {{PAGENAME}} Static Powers<br><span style="color:darkgray; font-size:80%">''These powers cannot be trained higher.<br>Use these ranks to plan accordingly.''</span>
 
+
|Row 1 title = Stances
''Level 1'': granted [[Crossbow]]<br>
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|Row 1 info =
''Level 15'': granted [[Dagger|Dagger Mastery]] (Dagger Skill 80)<br>
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{{{!}}
''Level 15'': granted [[Throwing]] (Dagger Skill 80)<br>
+
{{!}}-
''Level 15'': granted [[Unarmed Combat|Unarmed Combat Mastery]] (Unarmed Skill 80)
+
{{!}}{{stance|Rogue|40|40|40}}
|-
+
{{!}}-
| '''Other Skills'''
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{{!}}}
''Level 10'': granted [[Bargaining]]<br>
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|Row 2 title = Weapon Powers
''Level 10'': granted [[Parry]]<br>
+
|Row 2 info =  
''Level 10'': granted [[Running]]
+
{{{!}}
|}
+
{{!}}-
''Master Burglar''
+
{{!}} {{wstyle
 
+
|baseclass=Rogue
''Black Dougal send you?  Good.  Don't mind the blade, one can't be too careful, right?  So, another young tough looking for a piece of the action.  If I had me a gold coin for every one I've seen ... oh wait, I do!  Buy me a drink, and we'll see what you can learn from a master.'' <br />
+
|axe=
 
+
|bow=10
'''Primary Attributes'''<br>
+
|crossbow=40
Training Points Per Level: 6 <br>
+
|dagger=40
''In addition to Base Class's Training Point value''<br>
+
|greataxe=
[[Health Bonus]]: 51<br>
+
|greathammer=
[[Mana Bonus]]: 0<br>
+
|greatsword=
[[Stamina Bonus]]: 0
+
|unarmed=20
 
+
|hammer=
'''Thief Lore''' <br>
+
|polearm=
Life is never easy for [[Rogue|Rogues]], whose trade so often flies in the face of local law and custom, and can leave them shunned by all they meet. In time, however, those who can survive long enough to gain a measure of success become Thieves, true professionals and masters of their craft.
+
|spear=
 
+
|staff=5
Success brings them not only wealth but finally a kind of status. True Thieves no longer live off of the wealth they steal - they take contracts from wealthy patrons to steal, and are paid handsomely for their services.
+
|sword=35
 
+
|throwing=20
''Read more [[Thief Lore]]''
+
|sundancer=20
 
+
|blademaster=30
== Powers and Abilities ==
+
|bladeweaver=30
 
+
}}
===  Coughing Gas ===
+
{{!}}-
''"Area of Effect Attack and Defense Debuff (0 range)"''<br>
+
{{!}}}
''Excludes Caster''<br>
+
}}
 
+
| <!-- Placeholder -->
'''Granted''': Level 20<br>
 
'''Power Rank''': 1 (Untrained)<br>
 
'''Teachers''': Master Thief (40)<br>
 
'''Focus Skill''': None<br>
 
'''Stamina Cost''': 20<br>
 
'''Casting Time''': 0.2 seconds<br>
 
'''Recycle Time''': 120.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Monsters or Players -- Spherical Effect Centered on Player<br>
 
'''Area of Effect''': 30 Units<br>
 
''Will not affect caster/power user.''<br>
 
<font color="#0000ff">'''Effects''':</font><br>
 
* '''Attack Penalty''': - 35%<br>
 
* '''Defense Penalty''': - 35%<br>
 
* Duration: 2.7 - 30 seconds (from power rank 1 to 40)<br>
 
* Stack Category: Blindness???<br>
 
* Stack Rank: 0<br>
 
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br><br>
 
--------------------------------------------------------------------------------
 
=== Crippling Blow ===  
 
''"Single Target Strength, Dexterity, and Defence Debuff"''<br>
 
 
 
'''Granted''': Level 30<br>
 
'''Power Rank''': 1 ( Untrained)<br>
 
'''Teachers''': Master Thief (40)<br>
 
'''Focus Skill''': None<br> 
 
'''Stamina Cost''': 15 <br>
 
'''Casting Time''': 0.2 seconds<br>
 
'''Recycle Time''': 0.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Players Only (20 Units)<br>
 
''Can affect caster and group members.'' <br>
 
<font color="#0000ff">'''Applies Effect(s):'''</font>
 
*'''Strength Adjustment''': - 20 to - 50 (from power rank 0 to 40)<br>
 
*'''Dexterity Adjustment''': - 20 to - 50 (from power rank 0 to 40)<br>
 
*'''Defense Adjustment''': - 2% to - 41% (from power rank 0 to 40)<br>
 
*Duration: 30 seconds<br><br>
 
--------------------------------------------------------------------------------
 
 
 
=== Retreat ===
 
''"Personal Movement Buff"''<br>
 
 
 
'''Granted''': Level 15<br>
 
'''Power Rank''': 40 (Grandmaster)<br>
 
'''Focus Skill''': None<br>
 
'''Mana Cost''': 0<br>
 
'''Casting Time''': 0.2 Seconds<br>
 
'''Recycle Time''': 300 Seconds<br>
 
'''Requires Roll to hit''': No<br>
 
'''Target and Range''': Self/No Target<br>
 
'''Duration''': 60 Seconds<br>
 
<font color="#0000ff">'''Effects''':</font><br>
 
*'''Movement Bonus''': 55%<br>
 
*Does not stack with any other movement buffs.<br><br>
 
--------------------------------------------------------------------------------
 
=== Passwall ===
 
''"Personal Teleportation"''<br>
 
''You must be using Hide or Sneak to activate this power''<br>
 
 
 
'''Granted''': Level 28<br>
 
'''Power Rank''': 40 ( Grand Master)<br>
 
'''Mana Cost''': 76<br>
 
'''Casting Time''': 6 seconds<br>
 
'''Recycle Time''': 300.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Self/No target<br>
 
'''Effects''':<br>
 
* Player can teleport to location on minimap.<br><br>
 
--------------------------------------------------------------------------------
 
 
 
=== Peek ===
 
 
 
'''Granted''': Level 10<br>
 
'''Power Rank''': 20 (Journeyman)<br>
 
'''Teachers''': Master Thief (40)<br>
 
'''Focus Skill''': None<br>
 
'''Stamina Cost''': 5<br>
 
'''Casting Time''': 0.2 Seconds<br>
 
'''Recycle Time''': 0.0 Seconds<br>
 
'''Requirements''': Player must not be moving when he activates this power.<br>
 
'''Requires Roll to hit''': No<br>
 
'''Target and Range''': 10 Unit(s) (Monsters or Players)<br>
 
'''Duration''': N/A<br>
 
<font color="#0000ff">'''Effects''':</font><br>
 
*Player can attempt to take see another mobile's inventory.<br><br>
 
--------------------------------------------------------------------------------
 
 
 
=== Steal ===
 
 
 
'''Granted''': Level 20<br>
 
'''Power Rank''': 20 (Journeyman)<br>
 
'''Teachers''': Master Thief (40)<br>
 
'''Focus Skill''': None<br>
 
'''Stamina Cost''': 20<br>
 
'''Casting Time''': 0.2 Seconds<br>
 
'''Recycle Time''': 51.0 to 31.0 Seconds (at power ranks 12-40)<br>
 
'''Requirements''': Player must not be moving when he activates this power.<br>
 
'''Mode Required''': Non-Combat Mode Only<br>
 
'''Requires Roll to hit''': None<br>
 
'''Target and Range''': 10 Unit(s) (Monsters or Players)<br>
 
<font color="#0000ff">'''Effects''':</font><br>
 
*Player can attempt to take something from another mobile's inventory.<br><br>
 
--------------------------------------------------------------------------------
 
=== Indomitable Will ===
 
''"Personal Root and Snare Break"''
 
 
 
'''Granted''': Level 20<br>
 
'''Power Rank''': 40 (Grand Master)<br>
 
'''Focus Skill''': None<br>
 
'''Stamina Cost''': 10<br>
 
'''Casting Time''': 0.0 Seconds<br>
 
'''Recycle Time''': 120.0 Seconds<br>
 
'''Requirements''': None.<br>
 
'''Requires Roll to hit''': None<br>
 
'''Target and Range''': Self/No-target<br>
 
'''Duration''': N/A<br>
 
<font color="#0000ff">'''Effects''':</font><br>
 
*Removes effect with "Snare" dispel tag.<br>
 
*Removes effect with "Root" dispel tag.<br>
 
* Cannot be snared: Duration 10 seconds.<br>
 
--------------------------------------------------------------------------------
 
 
 
=== Wall of Steel ===
 
''"Parry Chance Buff"''<br>
 
''requires Parry Skill ( 26 )''<br>
 
 
 
'''Granted''': Level 10<br>
 
'''Power Rank''': 25 ( Skilled)<br>
 
No teachers for this skill exist (skill cannot be advanced).<br>
 
'''Focus Skill''': None<br>
 
'''Flagged As''': Spell (Cancels effects which are cancelled by Spellcasting).<br>
 
'''Stamina Cost''': 25<br>
 
'''Casting Time''': 0.2 seconds<br>
 
'''Recycle Time''': 525 to 300 seconds (at power ranks 10 to 40)<br>
 
'''Generates Hate''': No<br>
 
'''Power User Requirements''':<br>
 
'''Mode Required''': Combat Mode Only<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Self/No target<br>
 
<font color="#0000ff">'''Applies Effect(s):'''</font>
 
*'''Duration''': 1:00 seconds
 
*'''Stackability''':
 
**'''Stack Category''': PassiveDefense
 
**'''Stack Rank''': 0
 
**'''Stack Rule''': Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
 
*Delay Between Attacks: + 40%
 
*Parry Value: + 62%<br><br>
 
 
 
----
 
 
 
=== Backstab (10) ===
 
''"Sneak Attack!"''<br>
 
''You must be using Sneak to activate this power''<br>
 
''requires Sneak Power ( 1 )''
 
 
 
'''Granted''': Level 10<br>
 
'''Focus Skil''': None<br>
 
'''Stamina Cost''': 20<br>
 
'''Casting Time''': 0.2 seconds<br>
 
'''Recycle Time''': 90.0 seconds<br>
 
'''Power User Requirements''': You must be sneaking to use this power. Forbids Archery weapon in right hand. Forbids Archery weapon in left hand. Forbids Throwing weapon in right hand.<br>
 
'''Mode Required''': Combat Mode Only<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Self/No target<br>
 
<font color="#0000ff">'''Effects''':</font><br>
 
* '''Attack Bonus''': + 60% to 100% (from power rank 0 to 40)<br>
 
* '''Damage Dealt''': + 80 to 400 (from power rank 0 to 40)<br>
 
* Players attacks bypass passive defense (target cannot Block, Dodge or Parry).<br>
 
* Effect ends if affected attacks (swings his weapon)<br>
 
* Effect ends if affected unequips any piece of equipment<br>
 
* Duration: :10 seconds<br>
 
* Stack Category: WeaponMove<br>
 
* Stack Rank: 0<br>
 
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br><br>
 
 
 
== Poison System ==
 
''In patch 14, (Sept. 2006) backstab was expanded to include these variations of the original. To see details on this expantion, see [[Poison System]].''
 
 
 
=== Buchinine (10) ===
 
''"Sneak Attack!"''<br>
 
''Backstab, Stamina Damage over Time, and Stamina Regen Debuff''<br>
 
''You must be using Sneak to activate this power''<br>
 
''requires Backstab ( 40 )''<br>
 
 
 
'''Granted''': Level 10<br>
 
'''Power Rank:''' 40 ( Grand Master)<br>
 
'''Focus Skill''': None<br>
 
'''Stamina Cost''': 20<br>
 
'''Casting Time''': 0.2 Seconds<br>
 
'''Recycle Time''': 90.0 Seconds<br>
 
'''Requirements''': You must be sneaking to use this power.<br>
 
'''Requires Roll to hit''': No<br>
 
'''Target and Range''': Monster or Player(10 Units)<br>
 
'''Duration''': 10 seconds<br>
 
<font color="#0000ff">'''On Next Combat Swing Apply Power:'''</font><br>
 
*'''Attack Bonus''': + 100%<br>
 
*'''Damage Dealt''': + 200 <br>
 
*Players attacks bypass passive defense (target cannot Block, Dodge or Parry)<br>
 
*Effect ends if affected attacks (swings his weapon) <br>
 
*<font color="#0000ff">'''Applies Effect(s):'''</font>
 
**'''Stamina Damage Over Time''': 3% of target's maximum Stamina pool every 5 seconds<br>
 
**'''Stamina Regeneration Adjustment''': - 100%<br>
 
**Duration: 60 seconds<br>
 
**Flagged as 'Disease' effect<br><br>
 
 
 
=== Galpa (10) ===
 
''"Sneak Attack!"''<br>
 
''Backstab and Intelligence, Spirit, and Power Damage Debuff''<br>
 
''You must be using Sneak to activate this power''<br>
 
''requires Backstab ( 40 )''<br>
 
 
 
'''Granted''': Level 10<br>
 
'''Power Rank:''' 40 ( Grand Master)<br>
 
'''Focus Skill''': None<br>
 
'''Stamina Cost''': 20<br>
 
'''Casting Time''': 0.2 Seconds<br>
 
'''Recycle Time''': 90.0 Seconds<br>
 
'''Requirements''': You must be sneaking to use this power.<br>
 
'''Requires Roll to hit''': No<br>
 
'''Target and Range''': Monster or Player(10 Units)<br>
 
'''Duration''': 10 seconds<br>
 
<font color="#0000ff">'''On Next Combat Swing Apply Power:'''</font><br>
 
*'''Attack Bonus''': + 100%<br>
 
*'''Damage Dealt''': + 200 <br>
 
*Players attacks bypass passive defense (target cannot Block, Dodge or Parry)<br>
 
*Effect ends if affected attacks (swings his weapon) <br>
 
*<font color="#0000ff">'''Applies Effect(s):'''</font>
 
**'''Intelligence and Spirit Debuff''': - 60<br>
 
***Duration: 60 seconds<br>
 
**'''Power Damage Debuff''': - 25%<br>
 
***Duration: 30 seconds<br><br>
 
 
 
=== Gorgon's Venom (10) ===
 
''"Sneak Attack!"''<br>
 
''Backstab, Attack Speed Debuff, and Melee Damage Debuff''<br>
 
''You must be using Sneak to activate this power''<br>
 
''requires Backstab ( 40 )''<br>
 
 
 
'''Granted''': Level 10<br>
 
'''Power Rank:''' 40 ( Grand Master)<br>
 
'''Focus Skill''': None<br>
 
'''Stamina Cost''': 20<br>
 
'''Casting Time''': 0.2 Seconds<br>
 
'''Recycle Time''': 90.0 Seconds<br>
 
'''Requirements''': You must be sneaking to use this power.<br>
 
'''Requires Roll to hit''': No<br>
 
'''Target and Range''': Monster or Player(10 Units)<br>
 
'''Duration''': 10 seconds<br>
 
<font color="#0000ff">'''On Next Combat Swing Apply Power:'''</font><br>
 
*'''Attack Bonus''': + 100%<br>
 
*'''Damage Dealt''': + 200 <br>
 
*Players attacks bypass passive defense (target cannot Block, Dodge or Parry)<br>
 
*Effect ends if affected attacks (swings his weapon) <br>
 
*<font color="#0000ff">'''Applies Effect(s):'''</font>
 
**'''Attack Speed Debuff''': + 40%<br>
 
***Duration: 60 seconds<br>
 
**'''Melee Damage Debuff''': - 25%<br>
 
***Duration: 30 seconds<br><br>
 
 
 
=== Magusbane (10) ===
 
''"Sneak Attack!"''<br>
 
''Backstab, Mana Damage over Time, and Mana Regen Debuff''<br>
 
''You must be using Sneak to activate this power''<br>
 
''requires Backstab ( 40 )''<br>
 
 
 
'''Granted''': Level 10<br>
 
'''Power Rank:''' 40 ( Grand Master)<br>
 
'''Focus Skill''': None<br>
 
'''Stamina Cost''': 20<br>
 
'''Casting Time''': 0.2 Seconds<br>
 
'''Recycle Time''': 90.0 Seconds<br>
 
'''Requirements''': You must be sneaking to use this power.<br>
 
'''Requires Roll to hit''': No<br>
 
'''Target and Range''': Monster or Player(10 Units)<br>
 
'''Duration''': 10 seconds<br>
 
<font color="#0000ff">'''On Next Combat Swing Apply Power:'''</font><br>
 
*'''Attack Bonus''': + 100%<br>
 
*'''Damage Dealt''': + 200 <br>
 
*Players attacks bypass passive defense (target cannot Block, Dodge or Parry)<br>
 
*Effect ends if affected attacks (swings his weapon) <br>
 
*<font color="#0000ff">'''Applies Effect(s):'''</font>
 
**'''Mana Damage Over Time''': 3% of target's maximum Mana pool every 5 seconds<br>
 
**'''Mana Regeneration Adjustment''': - 100%<br>
 
**Duration: 60 seconds<br>
 
**Flagged as 'Poison' effect<br><br>
 
 
 
=== Pellegorn (10) ===
 
''"Sneak Attack!"''<br>
 
''Backstab, Health Damage over Time, and Health Regen Debuff''<br>
 
''You must be using Sneak to activate this power''<br>
 
''requires Backstab ( 40 )''<br>
 
 
 
'''Granted''': Level 10<br>
 
'''Power Rank:''' 40 ( Grand Master)<br>
 
'''Focus Skill''': None<br>
 
'''Stamina Cost''': 20<br>
 
'''Casting Time''': 0.2 Seconds<br>
 
'''Recycle Time''': 90.0 Seconds<br>
 
'''Requirements''': You must be sneaking to use this power.<br>
 
'''Requires Roll to hit''': No<br>
 
'''Target and Range''': Monster or Player(10 Units)<br>
 
'''Duration''': 10 seconds<br>
 
<font color="#0000ff">'''On Next Combat Swing Apply Power:'''</font><br>
 
*'''Attack Bonus''': + 100%<br>
 
*'''Damage Dealt''': + 200 <br>
 
*Players attacks bypass passive defense (target cannot Block, Dodge or Parry)<br>
 
*Effect ends if affected attacks (swings his weapon) <br>
 
*<font color="#0000ff">'''Applies Effect(s):'''</font>
 
**'''Health Damage Over Time''': 3% of target's maximum Health pool every 5 seconds<br>
 
**'''Health Regeneration Adjustment''': - 100%<br>
 
**Duration: 60 seconds<br>
 
**Flagged as 'Bleeding' effect<br><br>
 
 
 
== Stances ==
 
 
 
'''[[:Category:Stances|All Stances]]'''<br>
 
''Granted'': Level 15<br>
 
''Casting Time'': 0[[Stance Info|*]]<br>
 
''Recycle Time'': 30 seconds<br>
 
 
 
'''Defensive Stance'''<br>
 
*'''Granted Rank''': 40 (Grand Master)<br>
 
'''Offensive Stance'''<br>
 
*'''Granted Rank''': 40 (Grand Master)<br>
 
'''Precise Stance'''<br>
 
*'''Granted Rank''': 40 (Grand Master)<br>
 
'''[[:Category:Stances#Thief|Thief Stance Details]]'''<br><br>
 
 
 
== Weapon Powers ==
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
| [[Image:RS_C_Rogue.png|left|Rogue Runestone]]
 
=== Rogue Thief ===
 
 
|-
 
|-
|valign=top|
 
*'''[[Bow]]''': 10 (Apprentice)
 
**'''[[Archery]]''': 10 (Apprentice)
 
*'''[[Crossbow]]''': 40 (Grand Master)
 
**'''[[Archery]]''': 40 (Grand Master)
 
*'''[[Dagger]]''': 40 (Grand Master)
 
**'''[[Dagger Mastery]]''': 40 (Grand Master)
 
**'''[[Throwing|Throwing (Dagger)]]''': 15 (Adept)
 
*'''[[Staff]]''': 5 (Beginner)
 
**'''[[Staff Mastery]]''': 5 (Beginner)
 
*'''[[Sword]]''': 35 (Expert)
 
**'''[[Sword Mastery]]''': 35 (Expert)
 
**'''[[Blade Mastery]]''': 20 (Journeyman)
 
**'''[[Blade Weaving]]''': 20 (Journeyman)
 
*'''[[Throwing]]''': 15 (Adept)
 
*'''[[Unarmed Combat]]''': 20 (Journeyman)
 
**'''[[Unarmed Combat Mastery]]''': 20 (Journeyman)
 
**'''[[Sun Dancer]]''': 20 (Journeyman)
 
 
|}
 
|}
 
+
{{Concredit|Colest and Rewen|2018}}{{Classnav}}
== [[:Category:Patch History | Patch History]] ==
+
__NOTOC__
=== [[Patch 21#Thief|10/09/2007]] ===
 
* Passwall; Granted as a Class Power
 
* Can no longer take the Black Mask discipline
 
 
 
== See Also ==
 
 
 
[http://ubbforums.ubi.com/postlist.php?Cat=&Board=sb_thief Official Thief Forum]
 

Latest revision as of 19:33, 24 July 2019

Life is never easy for rogues, whose trade so often flies in the face of local law and custom, and can leave them shunned by all they meet. In time, however, those who can survive long enough to gain a measure of success become Thieves, true professionals and masters of their craft. Success brings them not only wealth but finally a kind of status. True Thieves no longer live off of the wealth they steal - they take contracts from wealthy patrons to steal, and are paid handsomely for their services.

    

 Thief

Thieffi.png
 Master Burglar

    
Overview
The Thief is the purest of rogues: seeking wealth and power by any means necessary. This unscrupulous opportunist is keen at stealing gold and goods right from the pockets and bags of hard-working individuals wherever they please. The Thief often finds himself at odds with his natural enemy, the Scout, and other disciplines trained to see under the shadows. A brazen thief may choose to simply kill his victims if their anti-theft measures turn his preferred trade into a chore.
Powers and Skills
Level Icon Ability Description
10 Wall of Steel Wall of Steel Personal Parry buff
Peek Peek Single-target search inventory (allows caster to see target's inventory)
Backstab Backstab Next weapon swing does extra damage ignores Passive Defense (requires Invisibility)
Pellegorn.png Backstab: Pellegorn Damage over time and Health regeneratuion debuff (requires Invisibility)
Buchinine.png Backstab: Buchinine Stamina damage over time, Ground, and stamina recovery debuff (requires Invisibility)
Magusbane.png Backstab: Magusbane Mana damage over time and mana recovery debuff (requires Invisibility)
Galpa.png Backstab: Galpa Intelligence, Spirit, and spell damage debuff (requires Invisibility)
Gorgons.png Backstab: Gorgon's Venom Attack speed and melee damage debuff (requires Invisibility)
15 Retreat Retreat Personal movement speed buff
Offensive cam.png Offensive Stance Personal combat stance
Defensive cam.png Defensive Stance Personal combat stance
Precise cam.png Precise Stance Personal combat stance
20 Indomitable Will Indomitable Will Personal Root and Snare dispel and short immunity
Coughing Gas Coughing Gas Area Attack Rating and Defense debuff (excludes caster only)
Steal Steal Single-target inventory item transfer (allows caster to attempt to steal item found with the Peek skill)
28 Passwall Passwall Personal teleportation (requires Invisibility)
30 Crippling Blow Crippling Blow Single-target Strength, Dexterity, and Defense debuff


Playstyle Tips
  • Unlike a Scout or an Assassin, a Thief may prefer never to be seen at all. A good one is ever-prepared however, and well-equipped to escape with their Running skill, Retreat, and Indomitable Will to break snares and roots.
  • As the only rogue with access to the Parry skill, Thieves are capable of going toe-to-toe with other weapon users, if need be.
  • Use Passwall to reach places that others do not expect, such as inside a player city's walls. Your mark's assumption of safety may yield fine rewards.
  • Toss a vial of Coughing Gas immediately upon being discovered to increase your chance of escape.
  • The Crippling Blow, which a Thief can refresh indefinitely on a single target, is a death sentence for any character that relies solely defense to mitigate damage.
  • Nephilim and those with the Saboteur discipline can hide from player tracking. Most often, an empty track is enough to keep others from bothering to search for you.
  • When embarking on a risky venture, consider hiring another player to Summon you in the event that things go sour. A timely summon can protect your pilfered loot.
  • The Bargaining skill bypasses a percentage of vendor markups. Grifting and swindling enables the glib Thief to keep more of his money when buying, and persuades vendors to pay more when selling.
    
Thief Information
RadarStatsThief.png

Base Classes

Rogue

Races

Aelfborn, Aracoix, Elf, Human, Irekei, Nephilim, Shade, Vampire

Disciplines

Archer, Artillerist, Belgosch, Blade Master, Blade Weaver, Bounty Hunter, Gladiator, Huntsman, Prospector, Rat Catcher, Saboteur, Skydancer, Strigoi, Summoner, Sun Dancer, Traveler, Undead Hunter, Wererat, Wyrmslayer

Mastery Runes

Master of Great Swords, Master of Staves, Master of Swords

Skills Granted

Bargaining, Crossbow, Parry, Running (level 10)
Dagger Mastery, Throwing, Unarmed Combat Mastery (level 20)

Thief Static Powers
These powers cannot be trained higher.
Use these ranks to plan accordingly.

Stances

Rogue
Defensive Stance
40
Offensive Stance
40
Precise Stance
40
stance details

Weapon Powers

Rogue
Bow Powers 10
Crossbow Powers 40
Dagger Powers 40
Unarmed Powers 20
Staff Powers 5
Sword Powers 35
Throwing Powers 20
Blade Master Powers 30
Blade Weaving Powers 30
Sun Dancing Powers 20

Contributions by: Colest and Rewen in 2018

Classes

Prestige Classes

Assassin (PQ)    Barbarian (PQ)    Bard (PQ)    Channeler (PQ)    Confessor (PQ)    Crusader (PQ)    Doomsayer (PQ)
Druid (PQ)    Fury (PQ)    Huntress (PQ)    Necromancer (PQ)    Nightstalker (PQ)    Prelate (PQ)    Priest (PQ)
Ranger (PQ)    Scout (PQ)    Sentinel (PQ)    Templar (PQ)    Thief (PQ)    Warlock (PQ)    Warrior (PQ)    Wizard (PQ)

Base Classes Fighter    Healer    Mage    Rogue

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