The Thief is the purest of rogue: seeking wealth and power by any means necessary. This unscrupulous opportunist is keen at stealig gold and goods right from the pockets and bags of hard-working individuals wherever they please. The Thief often finds himself at odds with his natural enemy, the Scout, and other disciplines trained to see under the shadows. A brazen thief may choose to simply kill his mark instead if their efforts turn his preferred trade into a chore.
- Unlike a Scout or an Assassin, a Thief may prefer never to be seen at all. A good one is ever-prepared however, and well-equipped to escape with their Running skill, Retreat, and Indomitable Will to break snares and roots.
- As the only rogue with access to the Parry skill, Thieves are capable of going toe-to-toe with other weapon users, if need be.
- Use Passwall to reach places that others do not expect, such as inside a player city's walls. Your mark's assumption of safety may yield fine rewards.
- Toss a vial of Coughing Gas immediately upon being discovered to increase your chance of escape.
- The Crippling Blow, which a Thief can refresh indefinitely on a single target, is a death sentence for any character that relies solely defense to mitigate damage.
- Nephilim and those with the Saboteur discipline can hide from player tracking. Most often, an empty track is enough to keep others from bothering to search for you.
- When embarking on a risky venture, consider hiring another player to Summon you in the event that things go sour. A timely summon can protect your pilfered loot.
- The Bargaining skill bypasses a percentage of vendor markups. Grifting and swindling enables the glib Thief keep more of his money when buying, and persuades vendors to pay more when selling.
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Thief Information
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Base Classes
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Rogue
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Races
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Aelfborn,
Aracoix,
Elf,
Human,
Irekei,
Nephilim,
Shade,
Vampire
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Disciplines
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Archer,
Artillerist,
Belgosch,
Blade Master,
Blade Weaver,
Bounty Hunter,
Gladiator,
Huntsman,
Prospector,
Rat Catcher,
Saboteur,
Skydancer,
Strigoi,
Summoner,
Sun Dancer,
Traveler,
Undead Hunter,
Wererat,
Wyrmslayer
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Mastery Runes
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Master of Great Swords,
Master of Staves,
Master of Swords
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Skills Granted
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Bargaining, Crossbow, Parry, Running (level 10)
Dagger Mastery, Throwing, Unarmed Combat Mastery (level 20)
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