Difference between revisions of "Thief"
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* Use ''Passwall'' to reach places that others do not expect, such as inside a player city's walls. Your mark's assumption of safety may yield fine rewards. | * Use ''Passwall'' to reach places that others do not expect, such as inside a player city's walls. Your mark's assumption of safety may yield fine rewards. | ||
* Toss a vial of ''Coughing Gas'' immediately upon being discovered to increase your chance of escape. | * Toss a vial of ''Coughing Gas'' immediately upon being discovered to increase your chance of escape. | ||
− | * The ''Crippling Blow'', which a Thief can refresh indefinitely on a single target, is a death sentence for any character that relies | + | * The ''Crippling Blow'', which a Thief can refresh indefinitely on a single target, is a death sentence for any character that relies solely [[defense]] to mitigate damage. |
− | * [[Nephilim]] and those with the [[Saboteur]] discipline can hide from player | + | * [[Nephilim]] and those with the [[Saboteur]] discipline can hide from player [[track]]ing. Most often, an empty track is enough to keep others from bothering to search for you. |
| rowspan="3" | | | rowspan="3" | | ||
| rowspan="2" style="vertical-align: top;"| | | rowspan="2" style="vertical-align: top;"| |
Revision as of 19:41, 30 January 2018
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The Thief is the purest of rogue: seeking wealth and power by any means necessary. This unscrupulous opportunist is keen at stealig gold and goods right from the pockets and bags of hard-working individuals wherever they please. The Thief often finds himself at odds with his natural enemy, the Scout, and other disciplines trained to see under the shadows. A brazen thief may choose to simply kill his mark instead if their efforts turn his preferred trade into a chore.
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Contributions by: Colest and Rewen in 2018
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