Thief: Difference between revisions
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|style="vertical-align: top;"|{{Cheader|Overview|(to bottom, rgba(174,188,191,1) 0%,rgba(110,119,116,1) 50%,rgba(10,14,10,1) 51%,rgba(10,8,9,1) 100%)}} | |style="vertical-align: top;"|{{Cheader|Overview|(to bottom, rgba(174,188,191,1) 0%,rgba(110,119,116,1) 50%,rgba(10,14,10,1) 51%,rgba(10,8,9,1) 100%)}} | ||
<blockquote>The '''Thief''' is the purest of rogues: seeking wealth and power by any means necessary. This unscrupulous opportunist is keen at stealing gold and goods right from the pockets and bags of hard-working individuals wherever they please. The Thief often finds himself at odds with his natural enemy, the Scout, and other disciplines trained to see under the shadows. A brazen thief may choose to simply kill his victims if their anti-theft measures turn his preferred trade into a chore.</blockquote> | |||
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{{Cheader|Powers and Skills|(to bottom, rgba(174,188,191,1) 0%,rgba(110,119,116,1) 50%,rgba(10,14,10,1) 51%,rgba(10,8,9,1) 100%)}} | {{Cheader|Powers and Skills|(to bottom, rgba(174,188,191,1) 0%,rgba(110,119,116,1) 50%,rgba(10,14,10,1) 51%,rgba(10,8,9,1) 100%)}} | ||
<div style="margin: -. | <div style="margin: -.35cm 0cm 0cm 0cm;">{{powertable|{{PAGENAME}}=YES}}</div> | ||
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{{Cheader|Playstyle Tips|(to bottom, rgba(174,188,191,1) 0%,rgba(110,119,116,1) 50%,rgba(10,14,10,1) 51%,rgba(10,8,9,1) 100%)}} | {{Cheader|Playstyle Tips|(to bottom, rgba(174,188,191,1) 0%,rgba(110,119,116,1) 50%,rgba(10,14,10,1) 51%,rgba(10,8,9,1) 100%)}} | ||
* Unlike a Scout or an Assassin, a Thief may prefer never to be seen at all. A good one is ever-prepared however, and well-equipped to escape with their ''Running'' skill, ''Retreat'', and ''Indomitable Will'' to break snares and roots. | |||
* As the only rogue with access to the [[Parry]] skill, Thieves are capable of going toe-to-toe with other weapon users, if need be. | |||
* Use ''Passwall'' to reach places that others do not expect, such as inside a player city's walls. Your mark's assumption of safety may yield fine rewards. | |||
* Toss a vial of ''Coughing Gas'' immediately upon being discovered to increase your chance of escape. | |||
* The ''Crippling Blow'', which a Thief can refresh indefinitely on a single target, is a death sentence for any character that relies solely [[defense]] to mitigate damage. | |||
* [[Nephilim]] and those with the [[Saboteur]] discipline can hide from player [[track]]ing. Most often, an empty track is enough to keep others from bothering to search for you. | |||
* When embarking on a risky venture, consider hiring another player to [[Healer#Summon|Summon]] you in the event that things go sour. A timely summon can protect your pilfered loot. | |||
* The ''Bargaining'' skill bypasses a percentage of vendor markups. Grifting and swindling enables the glib Thief to keep more of his money when buying, and persuades vendors to pay more when selling. | |||
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{{Infobox | {{Infobox | ||
|Box title = {{PAGENAME}} Information | |Box title = {{PAGENAME}} Information | ||
|image = | |image = RadarStatsThief.png | ||
|imagewidth = | |imglink = Roles | ||
|caption = | |imagewidth = 285 | ||
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|Row 1 title = Base Classes | |Row 1 title = Base Classes | ||
|Row 1 info = [[Rogue]] | |Row 1 info = [[Rogue]] | ||
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{{Concredit|Colest and Rewen|2018}}{{Classnav}} | |||
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Latest revision as of 19:33, 24 July 2019
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Contributions by: Colest and Rewen in 2018
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