Scout

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An Aracoix Scout

Master Pathfinder

Rogue Runestone
Base Classes

Rogue

Races

Aelfborn
Aracoix
Elf
Human
Irekei
Nephilim
Shade
Vampire

Disciplines

Artillerist
Belgosch
Black Mask
Blade Master
Blade Weaver
Bounty Hunter
Gladiator
Huntsman
Prospector
Rat Catcher
Rune Caster
Saboteur
Sky Dancer
Sun Dancer
Strigoi
Traveler
Undead Hunter
Wererat

Mastery Runes

Master of Great Swords
Master of Staves
Master of Swords

Factions

Amazon Temple
Aracoix Kh'ree
Barbarian Clan
Church of the All-Father
Cult of the Scourge
High Court
Mercenary Company
Military Legion
Noble House
Ranger's Brotherhood
Temple of the Cleansing Flame
Thieves' Den
Unholy Legion
Virakt

Skills

Level 1: granted Bow
Level 10: granted Athletics
Level 10: granted Running


Weapon Specializations
Level 20: granted Archery (Bow Skill 80)
Level 20: granted Dagger Mastery (Dagger Skill 80)
Level 20: granted Throwing (Dagger Skill 80)
Level 20: granted Unarmed Combat Mastery (Unarmed Combat Skill 80)


Primary Attributes
Health Bonus: 51
Mana Bonus: 0
Stamina Bonus: 0

"Away with ye, I've no time for any more commissions. I'm off to the wars tomorrow morning. Oh, I see you've come not for scouting, but for a Scout. Well, let's see your paces, then I'll know what I can teach you ..."

Most consider Rogues creatures of civilization, but there are some among their ranks who almost never venture into a city or town, specializing in reconnaissance instead of burglary or murder. Anyone looking to find an ancient ruin or wage war in rough country will need a guide through the wilderness, someone who can find their way through forest or fog and spy out the movements of enemies. The are some among the Rogues who will eagerly provide all of these services... for a price. A keen eye, nimble foot, and silent tread: the traditional talents of the Rogue can prove quite valuable in the wild, and Scouts have them in abundance.

Read more Scout Lore.

Class Information

  • Class Symbol: Eye
  • Primary Roles: Support, Damage
  • Base Class: Rogue
  • Damage Types: Melee

Class Weapons

Class Armor

Buffs

NB.png

Pathfinding

Pathfinding's Power Cameo "Personal Movement Buff"

Granted: Level 15
Power Rank: 40 (Grandmaster)
Power Type: Skill
Mana Cost: 20
Casting Time: 0.2 Seconds
Recycle Time: 300 Seconds
Requires Roll to hit: No
Target and Range: Self/No Target
Effect(s):

  • Movement Speed Buff
    • Movement Bonus: +60%
    • Duration: 60 seconds
    • Stack Category: MovementSpeedBuff
    • Dispel Tags: Buff, Effect

Detect Hidden

Detect Hidden's Power Cameo "Personal Detect Invisibility"

Granted: Level 10
Power Type: Skill
Mana Cost: 50
Casting Time: 3 Seconds
Recycle Time: 0 Seconds
Requirements: Must not be moving.
Requires Roll to hit: No
Target and Range: Self/No Target
Effect(s):

  • See Invisible
    • Can See Invisible Monsters and players
    • Duration: 60 seconds
    • Stack Category: DetectInvis

Rapid Shot

Rapid Shot's Power Cameo "Personal Attack Speed Buff"

Granted: Level 20
Power Type: Skill
Stamina Cost: 10
Casting Time: 0.2 Seconds
Recycle Time:0
Requirements: Bow
Requires Roll to hit: No
Target and Range: Self/No Target
Effect(s):

  • Attack Speed Buff
    • Delay Between Attacks: -10% to -40.8% (from power rank 0 to 40)
    • Duration: 300 to 900 minutes (at power ranks 0 to 40)
    • Stack Category: AttackSpeedBuff
    • Dispel Tags: Buff, Effect

Precision

Precision's Power Cameo "Personal Weapon Power Buff"

Granted: Level 20
Power Type: Skill
Stamina Cost: 10
Casting Time: 0.2 Seconds
Recycle Time:0
Requirements: Bow
Requires Roll to hit: No
Target and Range: Self/No Target
Effect(s):

  • Attack Rating Buff
    • Attack Bonus: + 30 to 230 (from power rank 0 to 40)
    • Duration: 300 to 900 seconds (at power ranks 0 to 40)
    • Stack Category: ArcheryPrecisionBuff
    • Dispel Tags: Buff, Effect

Debuffs

NE.png

Pin Down

Pin Down's Power Cameo "Single Target Unbreakable Root"
Requires Detect Hidden Power ( 10 )

Granted: Level 20
Power Type: Spell
Stamina Cost: 35
Casting Time: 4 Seconds
Recycle Time: 40 Seconds
Power User Requirements: Bow
Requires Roll to hit: No
Target and Range: Monsters or Players (140 Units)
Effect(s):

  • Root
    • Target can not move
    • Duration: 4 seconds
    • Breakpoint: None
    • Stack Category: Root
    • Dispel Tags: Debuff, Effect, Root

Pinpoint

Pinpoint's Power Cameo "Single Reveal & Point Out"

Granted: Level 20
Focus Skill: Weapon Attack
Power Type: Skill
Stamina Cost: 35
Casting Time: 4 Seconds
Recycle Time: 60 Seconds
Requires Roll to hit: Yes
Target and Range: Monsters or Players (140 Units)
Effect(s):

  • Block Invisibility
    • Cannot become Invisible
    • Duration: 20 seconds
    • Dispel Tags: Debuff, Effect

Utility

NU.png

Track

Track's Power Cameo "Improved Track"

Granted: Level 15
Power Rank: 40 (Grand Master)
Power Type: Skill
Stamina Cost: 25
Casting Time: 3 Seconds
Recycle Time:0
Requires Roll to hit: No
Target and Range: Players Only (1408 Units)
Effect(s):

  • Track Player
    • Up to 40 targets in player's track list at a time
    • Duration: 10:00 minutes
    • Stack Category: Track

Camouflage

Camouflage's Power Cameo "Area Sneak - Camouflage up to 2 Allies"
Granted: Level 25
Power Type: Skill
Stamina Cost: 15
Casting Time: 5 Seconds
Recycle Time: 30 to 10 Seconds (from power ranks 1 to 40)
Requirements: Must not be moving.
Requires Roll to hit: No
Target and Range: Group - Point Blank
Area of Effect: 10 Units
Max player targets: 3
Effect(s):

  • Invisibility
    • Movement Rate: -40% to -0% (from power rank 0 to 40)
    • Duration: 100 to 180 seconds (from power rank 0 to 40)
    • Stack Category: Invisible

Stances & Weapon Powers

Chronicle Scout Illustration

All Stances
Granted: Level 15
Power Type: Skill
Casting Time: 0
Recycle Time: 30 seconds

Defensive Stance's Power Cameo Defensive Stance

  • Granted Rank: 40 (Grand Master)

Offensive Stance's Power Cameo Offensive Stance

  • Granted Rank: 20 (Journeyman)

Precise Stance's Power Cameo Precise Stance

  • Granted Rank: 40 (Grand Master)

Scout Stance Details

Rogue Runestone

Rogue Scout

Patch History

01/07/2009

  • Removed all free trains in the Running skill.

3/25/2008

  • Modified the Scout power Camouflage from a Single-Target Power into a Group Power.

9/27/2006

  • Updated Pathfinding to be a personal Movement Buff with an increase of 60% movement speed and a duration of 60 seconds. This power has no cost (0 Mana) and takes 300 seconds to recycle and does not stack with any other movement buffs. This power no longer breaks on combat and has been granted at Power Rank 40 for free.
  • Granted Scouts 50 free trains in the Running Skill.
  • Shot to the Leg is now a Snare.
  • Scouts can now apply the Blade Master Rune.7/25/2006
  • Changed the Scout's Pathfinding power to be mana based
  • Increased the range of the Scout's Hunt Foe power
  • Decreased the Stamina Cost on a Scout's Hunt Prey power

2/7/2006

  • Added a one second recycle timer to the Scout Power Pathfinding.

7/21/2004

  • Scout's 'Camouflage' only works on Group members now.

4/30/2004

  • Scouts will be granted a power (Grounding Shot) which grounds fliers (including natural fliers). The power requires 110% Bow skill and 95% Archery.

1/14/2004

7/23/2003

  • Scouts will now get tracking at level 15 instead of 30.
  • Scouts will now have access to the traveller rune.

See Also