Difference between revisions of "Assassin"
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== ''<span style="text-shadow: 0 0 10px RosyBrown; color:black; font-family:Helvetica;"><center>Harbinger of Death</center></span>'' == | == ''<span style="text-shadow: 0 0 10px RosyBrown; color:black; font-family:Helvetica;"><center>Harbinger of Death</center></span>'' == | ||
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− | {{lorebox|Most Rogues are looked upon with contempt or loathing by civilized folk, or simply ignored altogether. There are some among the ranks of the Thieves, however, who command respect through fear, and whose names are voiced with either dread or hatred: Assassins. Not content with stealing gold or plunder, these grim professionals steal lives instead, killing for their wages, trading blood for gold. Some Assassins are ruthless predators who've developed a taste for blood and thrill at the act of killing, while others are grim professionals, bringing a kind of honor even to the direst of professions. However they approach their profession, Assassins must be able to do three things: get close to their targets, kill them quickly, and escape uncaught. The ease with which an Assassin performs the first and third tasks marks the difference between an amateur and an artist.|[[Assassin Lore]]}} | + | [[Image:Assassin.png|left|Aelfborn Assasin wearing Assassin Leather armor]] {{lorebox|Most Rogues are looked upon with contempt or loathing by civilized folk, or simply ignored altogether. There are some among the ranks of the Thieves, however, who command respect through fear, and whose names are voiced with either dread or hatred: Assassins. Not content with stealing gold or plunder, these grim professionals steal lives instead, killing for their wages, trading blood for gold. Some Assassins are ruthless predators who've developed a taste for blood and thrill at the act of killing, while others are grim professionals, bringing a kind of honor even to the direst of professions. However they approach their profession, Assassins must be able to do three things: get close to their targets, kill them quickly, and escape uncaught. The ease with which an Assassin performs the first and third tasks marks the difference between an amateur and an artist.|[[Assassin Lore]]}} |
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== Class Information == | == Class Information == | ||
*'''Class Symbol''': [[file:Sassassin.png|20px|bottom]] | *'''Class Symbol''': [[file:Sassassin.png|20px|bottom]] | ||
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== Powers and Abilities == | == Powers and Abilities == | ||
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=== <div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><font color="#FFFFFF">Damage</font></div> === | === <div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><font color="#FFFFFF">Damage</font></div> === | ||
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Revision as of 17:21, 28 September 2017
Harbinger of Death
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“ | Most Rogues are looked upon with contempt or loathing by civilized folk, or simply ignored altogether. There are some among the ranks of the Thieves, however, who command respect through fear, and whose names are voiced with either dread or hatred: Assassins. Not content with stealing gold or plunder, these grim professionals steal lives instead, killing for their wages, trading blood for gold. Some Assassins are ruthless predators who've developed a taste for blood and thrill at the act of killing, while others are grim professionals, bringing a kind of honor even to the direst of professions. However they approach their profession, Assassins must be able to do three things: get close to their targets, kill them quickly, and escape uncaught. The ease with which an Assassin performs the first and third tasks marks the difference between an amateur and an artist. |
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Class Information
- Class Symbol:
- Available Roles: Damage, Debuffing, Heal Blocking
- Damage Types: Cold, Poison, Physical
- Health Bonus: 50 per level
- Stamina Bonus: 16 per level
Class Equipment
Assassin Weapons | |||||||
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Shadow Dagger, a dagger weapon that uses the Shadowmastery skill instead of Dagger Mastery to determine hit chance, and requires 100% dagger skill to equip. | |||||||
Bone Staff, a staff weapon that uses the Shadowmastery skill instead of Staff Mastery to determine hit chance and requires 100% staff skill to equip. This item includes a baked-in bonus of +15 Sorcery, +15 Warding, and +10 Shadowmastery. |
Assassin Armor | |||||||
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Assassin Leather, a Light Armor set with a baked-in bonus of +1 Dexterity and +1 Shadowmastery per piece (6 pieces) that requires 100% Wear Armor, Light skill to equip. | |||||||
Assassin Robes, a cloth set that includes a baked-in bonus of +1 Intelligence and +1 Shadowmastery per piece (4 pieces). | |||||||
Note: Aracoix and Nephilim cannot wear the Assassin Leather Hood. |
Powers and Abilities
Contents
Damage
All Stances Defensive Stance Offensive Stance Precise Stance |
Mage Assassin
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Rogue Assassin
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- "Invisibility" now contains a self 1.5 second powerblock on use (can't be prevented by immunity and will not grant an immunity).
- Fixed Passwall to be usable with Invisibility.
- Fixed Backstab and Poison Backstabs to be usable with Invisibility.
- Fixed "Shadow Mantle" to correctly block the initial heal tick of all HoTs.
- Increased Dagger and Dagger Mastery weapon powers to 30 for Rogues and 20 for Mages.
- Sword and Sword Mastery weapon powers increased to 30 (Rogue).
- Blade Weaving weapon powers increased to 30 (Rogue) and 25 (Mage).
- Modified Mage Assassin Fade to cap at PR-20; but casting times have been drastically reduced to be in line with Rogue-based Hide at PR-40.
- Chilling Shadows; Reduced the Attack Speed Debuff to be 5% (PR0) to 25% (PR40); The Attack Speed Debuff is now flagged as a Debuff
- Passwall; No longer stacks with the Black Mask or Strigoi versions of this power
- Silence and Aura of Silence; changed to be labeled as silence powers instead of debuffs
- Hide and Sneak has been removed.
- Mage Assassins now have access to the Fade and Invisibility powers
- Steal Breath now has a casting timer of 2 seconds (was 5 seconds) and a recycle timer of 5 seconds (was 1)
- Chilling Shadows will now also dispel any melee attack speed buffs
- Increased the range of Shadow Touch to 100 units.
- Assassins have been added to the Temple of the Cleansing Flame charter (Loreplay)
- Shadow Touch has been given a 5.0 second recycle timer (this will be adjusted to 1.0 in the next update to Test)
- Passwall must now be cast from either Hide or Sneak.
- Slayer's Focus can now be cast while stealthed and costs 25 to 65 mana from Power Ranks 0 to 40.
- Gave Assassins 10 additional points in Dagger weapon powers (Rogues are 25, Mages are 15)
- Rogue Assassins now get 20 free points in 'Poison Blade'
- Shadowmantle now has an effect icon the afflicted can see.
- Mage Assassins have a new set of armor unique to this class combo.