Difference between revisions of "Assassin"

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[[Category:Classes]]
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{| style="width: 85vw; max-width: 1100px; min-width: 860px;"
 
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! width="70%"| {{classlorebox|Most rogues are looked upon with contempt or loathing by civilized folk, or simply ignored altogether. There are some among the ranks of the Thieves, however, who command respect through fear, and whose names are voiced with either dread or hatred: Assassins. Not content with stealing gold or plunder, these grim professionals steal lives instead, killing for their wages, trading blood for gold. Some Assassins are ruthless predators who've developed a taste for blood and thrill at the act of killing, while others are grim professionals, bringing a kind of honor even to the direst of professions. However they approach their profession, Assassins must be able to do three things: get close to their targets, kill them quickly, and escape uncaught. The ease with which an Assassin performs the first and third tasks marks the difference between an amateur and an artist.|{{PAGENAME}} Lore}}
[[Image:Assassin.jpg|right|Chronicle Assassin]]
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!     
 
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! {{classtitle
== The Assassin ==
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|img=[[File:{{PAGENAME}}fi.png|link=]]
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" align=right
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|tag=Harbinger of Death
| '''Weapon Specializations'''
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|color1=9228ef
''Level 20'': granted [[Dagger|Dagger Mastery]] (Dagger Skill 80)<br>
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|color2=1e1149
''Level 20'': granted [[Unarmed|Unarmed Mastery]] (Unarmed Skill 80)<br>
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}}
|-
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|-
| '''Other Skills'''
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| colspan="3" | &nbsp;&nbsp;&nbsp;&nbsp;
''Level 10'': granted [[Shadowmastery]]<br>
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|-
|}
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| colspan="3" |{{Classnavsp|cccccc}}
''Harbinger of Death''
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|-
 
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|style="vertical-align: top;"| {{Cheader|Overview|(to bottom, rgba(146,40,239,1) 0%,rgba(167,44,224,1) 32%,rgba(84,34,137,1) 66%,rgba(30,17,73,1) 100%)}}
'''Base Classes'''<br> [[Mage]], [[Rogue]]
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<blockquote>The '''Assassin''' is a stealth class that specializes in quickly eliminating one target. They are highly-prized in group fights for their ability to block all healing on a target with ''Shadow Mantle''. Solo players will also find the Assassin's kit quite versatile, however, they have few ranged weapon choices and no way to increase their movement speed, relying on ''Steal Breath'' to slow their target instead.</blockquote>
 
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{{Cheader|Powers and Skills|(to bottom, rgba(146,40,239,1) 0%,rgba(167,44,224,1) 32%,rgba(84,34,137,1) 66%,rgba(30,17,73,1) 100%)}}
'''Available Races'''<br> [[Aelfborn]], [[Aracoix]], [[Elves]], [[Humans]], [[Irekei]], [[Nephilim]], [[Shades]], [[Vampires]]
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<div style="margin: -.35cm 0cm 0cm 0cm;">{{powertable|{{PAGENAME}}=YES}}</div><br>
 
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{{Cheader|Playstyle Tips|(to bottom, rgba(146,40,239,1) 0%,rgba(167,44,224,1) 32%,rgba(84,34,137,1) 66%,rgba(30,17,73,1) 100%)}}
'''Available Disciplines'''<br>[[Archer]], [[Battle Magus]], [[Blade Weaver]], [[Blood Prophet]], [[Bounty Hunter]], [[Conjurer]], [[Enchanter]], [[Prospector]], [[Rat Catcher]], [[Savant]], [[Shroudborne]], [[Sun Dancer]], [[Traveller]], [[Undead Hunter]], [[Wererat]], [[Wyrmslayer]]
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The Assassin's varied kit allows the class access to a variety of builds with focuses on different spells. While ''Shadow Mantle'' is often the key spell in their arsenal, Assassins can be built to thrive in different PvP environment, with damage and support being their best roles. The choice of playstyle starts right from creation, when you pick your base class, as Rogue Assassins and Mage Assassins play very differently.
 
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<h3>Mage</h3>
'''Primary Attributes'''<br>
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*''Shadow Bolt'' is your bread and butter spell on a damage-based Mage Assassin and ''Steal Breath'' allows you to [[Vocabulary#K|kite]] very effectively.
[[Health Bonus]]: 50<br>
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*Support-based Mage Assassins revolve around keeping ''Shadow Mantle'' on a targeted enemy during a fight. ''Shadow Mantle'' is placed very far to the right on the effects bar so, with the plethora of Assassin and Mage debuffs, key moments of a fight are often spent trying to keep a debuff in front the ''Shadow Mantle'' effect so a Dispel Debuff spell doesn't [[effect removal|remove]] Shadow Mantle.
[[Mana Bonus]]: 16<br>
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*Though Mage defensive stance gives good spell resistances, Mage Assassins are light on defensive options so beware not to let someone get the jump on you!
[[Stamina Bonus]]: 0
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<h3>Rogue</h3>
 
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*The power rank 40 ''backstabs'' are a tremendous boon to your burst damage. Due to the nature of the powers, you activate ''Backstab'' first and then cast one of its poison variants you can execute a double ''backstab''!
'''Their Lore''' <br>  
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*Dodge is the best [[Passive Defense|passive defense]] in the game, so it is recommended to put at least some training in it; however, high defense is often the primary damage mitigation method for Rogue-based prestige classes.
Most Rogues are looked upon with contempt or loathing by civilized folk, or simply ignored altogether. There are some among the ranks of the Thieves, however, who command respect through fear, and whose names are voiced with either dread or hatred: Assassins. Not content with stealing gold or plunder, these grim professionals steal lives instead, killing for their wages, trading blood for gold. Some Assassins are ruthless predators, who've developed a taste for blood and thrill at the act of killing, while others are grim professionals, bringing a kind of honor even to the direst of professions. However they approach their profession, every Assassin must be able to do three things: get close to their target, kill them quickly, and escape uncaught. The ease with which an Assassin performs the first and third tasks marks the difference between an amateur and an artist.
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*Rogue Assassins are very tight on training points, so have a clear vision of what powers and focus lines are necessary in which to invest heavily.
 
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| rowspan="3" | &nbsp;&nbsp;&nbsp;&nbsp;
''Read more [[Assassin Lore]]''
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| rowspan="2" style="vertical-align: top;"|
 
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{{Infobox
== Powers and Abilities ==
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|Box title = {{PAGENAME}} Information
 
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|image = RadarStatsAssassin.png
=== Cloak of Shadows (11) ===
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|imglink = Roles
''Personal Defense and Cold Resistance Buff''<br>
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|imagewidth = 285
''requires Shadowmastery Skill ( 20 )''<br>
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|caption =  
'''Granted''': Level 11<br>
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|Row 1 title = Base Classes
'''Focus Skill''': Shadowmastery<br>
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|Row 1 info = [[Mage]], [[Rogue]]
'''Mana Cost''': 15 to 55 (at power ranks 0 to 40)<br>
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|Row 2 title = Races
'''Casting Time''': 4 seconds<br>
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|Row 2 info = [[Aelfborn]], [[Aracoix]], [[Elf]], [[Human]], [[Irekei]], [[Nephilim]], [[Shade]], [[Vampire]]
'''Recycle Time''': 0.0 seconds<br>
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|Row 3 title = Disciplines
'''Requires Hit Roll''': No<br>
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|Row 3 info = [[Archer]],
'''Target and Range''': Self/No target<br>
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[[Archmage]],
'''Effects''':<br>
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[[Artillerist]],
* Defense Bonus: + 27 to 150.2 (from power rank 0 to 40)<br>
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[[Battle Magus]],
* Cold Resistance: + 5 to 25 (from power rank 0 to 40)<br>
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[[Belgosch]],
* Duration: 10:00 to 30:00 minutes (at power ranks 0 to 40)<br>
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[[Blade Weaver]],
* Stack Category: DefenseBuff<br>
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[[Blood Prophet]],
* Stack Rank: 1<br>
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[[Bounty Hunter]],
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br><br>
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[[Conjurer]],
 
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[[Enchanter]],
=== Shadow Mantle (42)===
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[[Gorgoi]],
''Single Target Healing Black Mantle''<br>
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[[Prospector]],
''requires Shadowmastery Skill ( 97 )''<br>
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[[Rat Catcher]],  
'''Granted''': Level 42<br>
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[[Saboteur]],
'''Focus Skill''': Shadowmastery<br>
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[[Savant]],
'''Mana Cost''': 55 to 95 (at power ranks 0 to 40)<br>
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[[Shroudborne]],
'''Casting Time''': 3 seconds<br>
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[[Strigoi]],
'''Recycle Time''': 10.0 seconds<br>
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[[Sun Dancer]],
'''Requires Hit Roll''': No<br>
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[[Traveler]],
'''Target and Range''': Monsters or Players (100 Units)<br>
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[[Undead Hunter]],
''Can affect caster and group members.''<br>
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[[Wererat]],
'''Effects''':<br>
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[[Wyrmslayer]]
* Target cannot be targetted by spells of type 'Heal' below your Mantle's spell rank.<br>
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|Row 4 title = Mastery Runes
* Duration: :30 to 2:00 minutes (at power ranks 0 to 40)<br>
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|Row 4 info = [[Great Sword Mastery|Master of Great Swords]], [[Staff Mastery|Master of Staves]], [[Sword Mastery|Master of Swords]]
* Stack Category: BMHealing<br>
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|Row 5 title = Skills Granted
* Stack Rank: 0<br>
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|Row 5 info = [[Shadowmastery]] (level 10)<br>[[Dagger Mastery]], [[Unarmed Combat Mastery]] (level 20)
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
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}}
<br><br>
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{{Infobox
 
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|Box title = {{PAGENAME}} Static Powers<br><span style="color:darkgray; font-size:80%">''These powers cannot be trained higher.<br>Use these ranks to plan accordingly.''</span>
=== Blindness (14) ===
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|Row 1 title = Stances
''Single Target Blindness''<br>
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|Row 1 info =
''requires Shadowmastery Skill ( 33 )''<br>
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{{{!}}
'''Granted''': Level 14<br>
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{{!}}-
'''Focus Skill''': Shadowmastery<br>
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{{!}}{{stance|Mage|20|35|25}}
'''Mana Cost''': 18 to 58 (at power ranks 0 to 40)<br>
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{{!}}{{stance|Rogue|20|40|25}}
'''Casting Time''': 4 seconds<br>
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{{!}}-
'''Recycle Time''': 120.0 seconds<br>
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{{!}}}
'''Requires Hit Roll''': No<br>
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|Row 2 title = Weapon Powers
'''Target and Range''': Monsters or Players (100 Units)<br>
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|Row 2 info =  
''Can affect caster and group members.''<br>
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{{{!}}
'''Effects''':<br>
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{{!}}-
* Attack Penalty: -10% to -50% (from power rank 0 to 40)<br>
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{{!}} {{wstyle
* Defense Penalty: -10% to -50% (from power rank 0 to 40)<br>
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|baseclass=Mage
* Duration: 30 seconds<br>
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|axe=
* Stack Category: Blindness<br>
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|bow=
* Stack Rank: 0<br>
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|crossbow=
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
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|dagger=20
<br><br>
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|greataxe=
 
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|greathammer=
=== Plague of Blindness (26)===
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|greatsword=
''Area of Effect Blindness (0 range)''<br>
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|unarmed=25
''requires Blindness Power ( 12 )''<br>
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|hammer=
''Shadowmastery Skill ( 61 )''<br>
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|polearm=
''Excludes Caster''<br>
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|spear=
'''Granted''': Level 26<br>
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|staff=
'''Focus Skill''': Shadowmastery<br>
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|sword=
'''Mana Cost''': 60 to 100 (at power ranks 0 to 40)<br>
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|sundancer=25
'''Casting Time''': 5 seconds<br>
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|blademaster=
'''Recycle Time''': 120.0 seconds<br>
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|bladeweaver=25
'''Requires Hit Roll''': No<br>
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}}
'''Target and Range''': Monsters or Players -- Spherical Effect Centered on Player<br>
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{{!}} {{wstyle
'''Area of Effect''': 30 Units<br>
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|baseclass=Rogue
''Will not affect caster/power user.''<br>
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|axe=
'''Effects''':<br>
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|bow=10
* Attack Penalty: -10% to -50% (from power rank 0 to 40)<br>
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|crossbow=5
* Defense Penalty: -10% to -50% (from power rank 0 to 40)<br>
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|dagger=30
* Duration: :30 seconds<br>
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|greataxe=
* Stack Category: Blindness<br>
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|greathammer=
* Stack Rank: 0<br>
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|greatsword=
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br><br>
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|unarmed=40
 
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|hammer=
=== Antidote (16) ===
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|polearm=
''Single Target Dispel Poison''<br>
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|spear=
''requires Shadowmastery Skill ( 39 )''<br>
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|staff=5
'''Granted''': Level 16<br>
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|sword=30
'''Power Rank''': 40 ( Grand Master)<br>
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|sundancer=40
'''Focus Skill''': Shadowmastery<br>
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|blademaster=
'''Mana Cost''': 61<br>
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|bladeweaver=30
'''Casting Time''': 2 seconds<br>
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}}
'''Recycle Time''': 0.0 seconds<br>
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{{!}}-
'''Requires Hit Roll''': No<br>
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{{!}}}
'''Target and Range''': Players Only (100 Units)<br>
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}}
''Can affect caster and group members.''<br>
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|-
'''Effects''':<br>
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<!-- PLACEHOLDER -->
* Removes effect with "Poison" dispel tag.<br><br>
 
 
 
=== Slayer's Focus (38) ===
 
''Personal Stun Immunity''<br>
 
''requires Shadowmastery Skill ( 88 )''<br>
 
'''Granted''': Level 38<br>
 
'''Focus Skill''': Shadowmastery<br>
 
'''Mana Cost''': 100 to 140 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 6 seconds<br>
 
'''Recycle Time: 0.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Self/No target<br>
 
'''Effects''':<br>
 
* Cannot be stunned<br>
 
* Duration: 2:00 to 3:20 minutes (at power ranks 0 to 40)<br>
 
* Stack Category: NoStun<br>
 
* Stack Rank: 5<br>
 
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br><br>
 
 
 
 
 
 
 
=== Counter Venom ===
 
''Personal Protection from Poison''<br>
 
''requires Shadowmastery Skill ( 70 )''<br>
 
'''Granted''': Level 30<br>
 
'''Focus Skill''': Shadowmastery<br>
 
'''Mana Cost''': 50 to 90 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 4 seconds<br>
 
'''Recycle Time''': 0.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Self/No target<br>
 
'''Effects''':<br>
 
* Protection to Poison damage (50% resistance if spells are equal in power, +/- 1% for each point of rank difference from there)<br>
 
* Duration: 5:00 to 15:00 minutes (at power ranks 0 to 40)<br>
 
* Stack Category: Protection<br>
 
* Stack Rank: 0<br>
 
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br><br>
 
 
 
 
 
=== Poison Tolerance ===
 
''Single Target Poison Resistance Buff''<br>
 
''requires Shadowmastery Skill ( 48 )''<br>
 
'''Granted''': Level 20<br>
 
'''Focus Skil''': Shadowmastery<br>
 
'''Mana Cost''': 30 to 70 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 4 seconds<br>
 
'''Recycle Time''': 0.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Players Only (50 Units)<br>
 
''Can affect caster and group members''<br>
 
'''Effects''':<br>
 
* Poison Resistance: + 10 to 50 (from power rank 0 to 40)<br>
 
* Duration: 5:00 to 15:00 minutes (at power ranks 0 to 40)<br>
 
* Stack Category: ResistanceBuff<br>
 
* Stack Rank: 0<br>
 
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br><br>
 
 
 
 
 
 
 
=== Silence ===
 
''Single Target Silence, Chant Dispel, and Chant Block''<br>
 
''requires Shadowmastery Skill ( 79 )''<br>
 
'''Granted''': Level 34<br>
 
'''Focus Skil''': Shadowmastery<br>
 
'''Mana Cost''': 44 to 84 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 5 seconds<br>
 
'''Recycle Time''': 10.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Players Only (100 Units)<br>
 
''Can affect caster and group members''<br>
 
'''Effects''':<br>
 
* Silenced (Player cannot use chat)<br>
 
* Duration: 1:00 to 2:00 minutes (at power ranks 0 to 40)<br>
 
* Stack Category: Silence<br>
 
* Stack Rank: 0<br>
 
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br>
 
-----------------------------------------------------
 
* Removes all effects with dispel tag of "Chant".<br>
 
* Duration: 1:00 to 2:00 minutes (at power ranks 0 to 40)<br>
 
*  Can be stacked with any spell other than itself.<br><br>
 
 
 
=== Aura of Silence ===
 
''Area of Effect Silence, Chant Dispel, and Chant Block (0 range)''<br>
 
''requires Silence Power ( 6 ) , Shadowmastery Skill ( 93 )''<br>
 
''Excludes Caster''<br>
 
'''Granted''': Level 40<br>
 
'''Focus Skil''': Shadowmastery<br>
 
'''Mana Cost''': 53 to 93 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 5 seconds<br>
 
'''Recycle Time''': 20.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Players Only-- Spherical Effect Centered on Player<br>
 
'''Area of Effect''': 30 Units<br>
 
''Will not affect caster/power user.''<br>
 
'''Effects''':<br>
 
* Silenced (Player cannot use chat)<br>
 
* Duration: 1:00 to 2:00 minutes (at power ranks 0 to 40)<br>
 
* Stack Category: Silence<br>
 
* Stack Rank: 0<br>
 
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br>
 
-----------------------------------------------------
 
* Removes all effects with dispel tag of "Chant".<br>
 
* Duration: 1:00 to 2:00 minutes (at power ranks 0 to 40)<br>
 
* Can be stacked with any spell other than itself.<br><br>
 
 
 
=== Shadow Touch ===
 
''Single Target Stun''<br>
 
''requires Shadowmastery Skill ( 36 )''<br>
 
'''Granted''': Level 15<br>
 
'''Focus Skil''': Shadowmastery<br>
 
'''Mana Cost''': 15 to 55 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 1 seconds<br>
 
'''Recycle Time''': 0.0 seconds<br>
 
'''Requires Hit Roll''': Yes<br>
 
'''Target and Range''': Monsters or Players (50 Units)<br>
 
''Can affect caster and group members''<br>
 
'''Effects''':<br>
 
* Cannot be stunned<br>
 
* Duration: :09 to :27 seconds (at power ranks 0 to 40)<br>
 
* Stack Category: NoStun<br>
 
* Stack Rank: 3<br>
 
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br>
 
-----------------------------------------------------
 
* Target is stunned.<br>
 
* Duration: :03 to :09 seconds (at power ranks 0 to 40)<br>
 
* Stack Category: Stun<br>
 
* Stack Rank: 0<br>
 
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br><br>
 
 
 
=== Summon Darkspawn ===
 
''Summon Pet''<br>
 
''requires Shadowmastery Skill ( 115 )''<br>
 
 
 
'''Granted''': Level 50<br>
 
'''Focus Skil''': Shadowmastery<br>
 
'''Mana Cost''': 120 to 160 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 7 seconds<br>
 
'''Recycle Time''': 600.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Self/No target<br>
 
'''Effect''':<br>
 
* Summons Pet<br>
 
** (Power Level 0 to 2) Summons Creature:Darkspawn (Level 30 )<br>
 
** (Power Level 3 to 4) Summons Creature:Darkspawn (Level 31 )<br>
 
** (Power Level 5 to 6) Summons Creature:Darkspawn (Level 32 )<br>
 
** (Power Level 7 to 8) Summons Creature:Darkspawn (Level 32 )<br>
 
** (Power Level 9 to 10) Summons Creature:Darkspawn (Level 33 )<br>
 
** (Power Level 11 to 12) Summons Creature:Darkspawn (Level 34 )<br>
 
** (Power Level 13 to 14) Summons Creature:Darkspawn (Level 35 )<br>
 
** (Power Level 15 to 16) Summons Creature:Darkspawn (Level 36 )<br>
 
** (Power Level 17 to 18) Summons Creature:Darkspawn (Level 36 )<br>
 
** (Power Level 19 to 20) Summons Creature:Darkspawn (Level 37 )<br>
 
** (Power Level 21 to 22) Summons Creature:Darkspawn (Level 38 )<br>
 
** (Power Level 23 to 24) Summons Creature:Darkspawn (Level 39 )<br>
 
** (Power Level 25 to 26) Summons Creature:Darkspawn (Level 39 )<br>
 
** (Power Level 27 to 28) Summons Creature:Darkspawn (Level 40 )<br>
 
** (Power Level 29 to 30) Summons Creature:Darkspawn (Level 41 )<br>
 
** (Power Level 31 to 32) Summons Creature:Darkspawn (Level 42 )<br>
 
** (Power Level 33 to 34) Summons Creature:Darkspawn (Level 43 )<br>
 
** (Power Level 35 to 36) Summons Creature:Darkspawn (Level 43 )<br>
 
** (Power Level 37 to 38) Summons Creature:Darkspawn (Level 44 )<br>
 
** (Power Level 39 to 40) Summons Creature:Darkspawn (Level 45 ) <br>
 
<br>
 
=== Passwall ===
 
''Personal Teleportation''<br>
 
''requires Shadowmastery Skill ( 66 )''<br>
 
''You must be using Hide to activate this power''<br>
 
'''Granted''': Level 28<br>
 
'''Power Rank''': 40 ( Grand Master)<br>
 
'''Focus Skil''': Shadowmastery<br>
 
'''Mana Cost''': 76<br>
 
'''Casting Time''': 6 seconds<br>
 
'''Recycle Time''': 300.0 seconds<br>
 
''You must be hiding to use this power.''<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Self/No target<br>
 
'''Effects''':<br>
 
* Player can teleport to location on minimap.<br><br>
 
 
 
=== Poison Blade ===
 
''Temporary Weapon Enchantment''<br>
 
''requires Shadowmastery Skill ( 24 )''<br>
 
'''Granted''': Level 12<br>
 
'''Focus Skil''': Shadowmastery<br>
 
'''Mana Cost''': 40 to 80 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 6 seconds<br>
 
'''Recycle Time''': 300.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Weapons (inventory items)<br>
 
'''Effects''': (From Power Ranks 0 to 2)<br>
 
* Additional Weapon Damage Effect (5 % chance of firing)<br>
 
* Health Damage: 21- 45 to 69- 148 points (from power rank 0 to 40) points of Health<br>
 
* Flagged as 'Poison' damage<br>
 
* Duration: 5:00 to 5:30 minutes (at power ranks 0 to 40)<br>
 
* Stack Category: EnchantWeapon<br>
 
* Stack Rank: 0<br>
 
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br><br>
 
 
 
 
 
=== Shadow Bolt ===
 
''Single Target Cold Damage and Stun''<br>
 
''requires Shadowmastery Skill ( 15 )''<br>
 
'''Granted''': Level 10<br>
 
'''Focus Skil''': Shadowmastery<br>
 
'''Mana Cost''': 17 to 39.8 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 2 seconds<br>
 
'''Recycle Time''': 0.0 seconds<br>
 
'''Requires Hit Roll''': Yes<br>
 
'''Target and Range''': Monsters or Players (120 Units)<br>
 
''Can affect caster and group members''<br>
 
'''Effects''':<br>
 
* Health Damage: 10- 14 to 24- 33 points (from power rank 0 to 40) points of Health<br>
 
* Flagged as 'Cold' damage<br>
 
-----------------------------------------------------
 
* Cannot be stunned<br>
 
* Duration: :03 to :09 seconds (at power ranks 0 to 40)<br>
 
* Stack Category: NoStun<br>
 
* Stack Rank: 1<br>
 
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br>
 
-----------------------------------------------------
 
* Target is stunned.<br>
 
* Duration: :01 to :03 seconds (at power ranks 0 to 40)<br>
 
* Stack Category: Stun<br>
 
* Stack Rank: 0<br>
 
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br>
 
 
 
=== Steal Breath ===
 
''Single Target Poison Damage Over Time and Snare''<br>
 
''requires Shadowmastery Skill ( 43 )''<br>
 
'''Granted''': Level 18<br>
 
'''Focus Skil''': Shadowmastery<br>
 
'''Mana Cost''': 62 to 96.8 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 5 seconds<br>
 
'''Recycle Time''': 0.0 seconds<br>
 
'''Requires Hit Roll''': Yes<br>
 
'''Target and Range''': Monsters or Players (120 Units)<br>
 
''Can affect caster and group members''<br>
 
'''Effects''':<br>
 
* Direct Damage<br>
 
* Health Damage: 8- 12 to 12- 19 points (from power rank 0 to 40) points of Health<br>
 
* Flagged as 'Poison' damage<br>
 
-----------------------------------------------------
 
* Does damage over time (Every 5 seconds):<br>
 
* Health Damage: 8- 12 to 12- 19 points (from power rank 0 to 40) points of Health<br>
 
* Flagged as 'Poison' damage<br>
 
* Duration: :30 seconds<br>
 
* Can be stacked with any spell other than itself.<br>
 
-----------------------------------------------------
 
* Movement Rate: -20% to -60% (from power rank 0 to 40)<br>
 
* Duration: :20 to 1:00 seconds (at power ranks 0 to 40)<br>
 
* Stack Category: Snare<br>
 
* Stack Rank: 0<br>
 
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br><br>
 
 
 
=== Chilling Shadows ===
 
''Single Target Attack Speed Debuff''<br>
 
''requires Shadowmastery Skill ( 57 )''<br>
 
'''Granted''': Level 24<br>
 
'''Focus Skil''': Shadowmastery<br>
 
'''Mana Cost''': 31 to 71 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 2 seconds<br>
 
'''Recycle Time''': 30.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Monsters or Players (100 Units)<br>
 
''Can affect caster and group members''<br>
 
'''Effects''':<br>
 
* Delay Between Attacks: + 10% to 50% (from power rank 0 to 40)<br>
 
* Duration: :30 to 1:00 seconds (at power ranks 0 to 40)<br>
 
* Stack Category: AttackSpeedDeBuff<br>
 
* Stack Rank: 0<br>
 
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br><br>
 
 
 
 
 
=== Backstab ===
 
''Sneak Attack!''<br>
 
''requires Sneak Power ( 1 )''<br>
 
''You must be using Sneak to activate this power''<br>
 
 
 
'''Granted''': Level 10<br>
 
'''Focus Skil''': None<br>
 
'''Stamina Cost''': 20<br>
 
'''Casting Time''': 0.2 seconds<br>
 
'''Recycle Time''': 90.0 seconds<br>
 
'''Power User Requirements''': You must be sneaking to use this power. Forbids Archery weapon in right hand. Forbids Archery weapon in left hand. Forbids Throwing weapon in right hand.<br>
 
'''Mode Required''': Combat Mode Only<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Self/No target<br>
 
'''Effects''':<br>
 
* Attack Bonus: + 60% to 100% (from power rank 0 to 40)<br>
 
* Damage Dealt: + 80 to 400 (from power rank 0 to 40)<br>
 
* Players attacks bypass passive defense (target cannot Block, Dodge or Parry).<br>
 
* Effect ends if affected attacks (swings his weapon)<br>
 
* Effect ends if affected unequips any piece of equipment<br>
 
* Duration: :10 seconds<br>
 
* Stack Category: WeaponMove<br>
 
* Stack Rank: 0<br>
 
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br><br>
 
 
 
=== Hide ===
 
''Personal Invisibility''<br>
 
'''Granted''': Level 10<br>
 
'''Focus Skil''': None<br>
 
'''Stamina Cost''': 25<br>
 
'''Casting Time''': 12.7 to 0.7 seconds (at power ranks 0 to 40)<br>
 
'''Recycle Time''': 10.0 seconds<br>
 
'''Mode Required''': Non-Combat Mode Only<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Self/No target<br>
 
'''Effects''':<br>
 
* Grants Invisibility<br>
 
* Immobile Invisibility (Hide)<br>
 
* Duration: 10:00 to 30:00 minutes (at power ranks 0 to 40)<br>
 
* Stack Category: Invisible<br>
 
* Stack Rank: 0<br>
 
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br><br>
 
 
 
=== Sneak ===
 
''Personal Invisibility''<br>
 
''requires Hide Power ( 18 )''<br>
 
'''Granted''': Level 19<br>
 
'''Focus Skil''': None<br>
 
'''Stamina Cost''': 50<br>
 
'''Casting Time''': 10 seconds<br>
 
'''Recycle Time''': 30.0 seconds<br>
 
'''Mode Required''': Non-Combat Mode Only<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Self/No target<br>
 
'''Effects''':<br>
 
* Grants Invisibility<br>
 
* Mobile Invisibility (Sneak)<br>
 
* Duration: 5:00 to 15:00 minutes (at power ranks 0 to 40)<br>
 
* Stack Category: Invisible<br>
 
* Stack Rank: 1<br>
 
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br><br>
 
 
 
 
 
== Stances ==
 
'''[[:Category:Stances|All Stances]]'''<br>
 
''Granted'': Level 15<br>
 
''Casting Time'': 0[[Stance Info|*]]<br>
 
''Recycle Time'': 20 seconds
 
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|'''Mage-Assassin Defensive Stance'''<br>
 
''Granted Rank: 20''
 
 
 
'''Attack Penalty''': -4%<br>
 
'''Defense Bonus''': + 7%<br>
 
'''Movement Rate''': -20%<br>
 
'''Power Damage''': -21%<br>
 
'''Cold Resistance''': + 34<br>
 
'''Fire Resistance''': + 34<br>
 
'''Holy Resistance''': + 17<br>
 
'''Lightning Resistance''': + 34<br>
 
'''Magic Resistance''': + 34<br>
 
'''Mental Resistance''': + 34<br>
 
'''Unholy Resistance''': + 17
 
||
 
| valign="top" | '''Mage-Assassin Offensive Stance'''<br>
 
''Granted Rank: 35''
 
 
 
'''Movement Rate''': -27.5%<br>
 
'''Power Damage''': +46%<br>
 
||
 
| valign="top" | '''Mage-Assassin Precise Stance'''<br>
 
''Granted Rank: 25''
 
 
 
'''Attack Bonus''': 26.75%<br>
 
'''Movement Rate''': -22.5%
 
 
|-
 
|-
|'''Rogue-Assassin Defensive Stance'''<br>
 
''Granted Rank: 20''
 
 
'''Attack Penalty''': -11%<br>
 
'''Damage Dealt''': -7%<br>
 
'''Defense Bonus''': +17%<br>
 
'''Movement Rate''': -7%<br>
 
'''Stamina Recovery Rate''': +24%
 
 
||
 
| valign="top" | '''Rogue-Assassin Offensive Stance'''<br>
 
''Granted Rank: 35''
 
 
'''Delay Between Attacks''': -23%<br>
 
'''Attack Bonus''': +9.25%<br>
 
'''Defense Penalty''': -23%
 
||
 
| valign="top" | '''Rogue-Assassin Precise Stance'''<br>
 
''Granted Rank: 25''
 
 
'''Attack Bonus''': +26.75%<br>
 
'''Damage Dealt''': -19%
 
 
|}
 
|}
 +
{{Concredit|Colest and Rewen|2018}}{{Classnav}}
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Latest revision as of 17:30, 25 June 2019

Most rogues are looked upon with contempt or loathing by civilized folk, or simply ignored altogether. There are some among the ranks of the Thieves, however, who command respect through fear, and whose names are voiced with either dread or hatred: Assassins. Not content with stealing gold or plunder, these grim professionals steal lives instead, killing for their wages, trading blood for gold. Some Assassins are ruthless predators who've developed a taste for blood and thrill at the act of killing, while others are grim professionals, bringing a kind of honor even to the direst of professions. However they approach their profession, Assassins must be able to do three things: get close to their targets, kill them quickly, and escape uncaught. The ease with which an Assassin performs the first and third tasks marks the difference between an amateur and an artist.

    

 Assassin

Assassinfi.png
 Harbinger of Death

    
Overview
The Assassin is a stealth class that specializes in quickly eliminating one target. They are highly-prized in group fights for their ability to block all healing on a target with Shadow Mantle. Solo players will also find the Assassin's kit quite versatile, however, they have few ranged weapon choices and no way to increase their movement speed, relying on Steal Breath to slow their target instead.
Powers and Skills
Level Icon Ability Description
10 Shadow Bolt Shadow Bolt Single-target cold Damage and short Stun
Backstab Backstab Next weapon swing does extra damage ignores Passive Defense (requires Invisibility)
Pellegorn.png Backstab: Pellegorn Damage over time, Health regeneratuion debuff (requires Invisibility)
Buchinine.png Backstab: Buchinine Stamina damage over time, ground, and stamina recovery debuff (requires Invisibility)
Magusbane.png Backstab: Magusbane Mana damage over time and mana recovery debuff (requires Invisibility)
Galpa.png Backstab: Galpa Intelligence, Spirit, and spell damage debuff (requires Invisibility)
Gorgons.png Backstab: Gorgon's Venom Attack speed and melee damage debuff (requires Invisibility)
Invis cam.png Fade Personal Invisibility (mage only, cancelled if you move)
11 Defensive cam.png Cloak of Shadows Personal Defense and cold resistance buff
14 Blind cam.png Blindness Single-target defense and attack rating debuff
15 Mes cam.png Shadow Touch Single-target Stun
Offensive cam.png Offensive Stance Personal combat stance
Defensive cam.png Defensive Stance Personal combat stance
Precise cam.png Precise Stance Personal combat stance
16 Dispellpoison cam.png Antidote Single-target remove poison
18 Proc cam.png Poison Blade Target weapon may deal extra poison damage
Poison cam.png Steal Breath Singe target Snare and poison damage over time
19 Invis cam.png Invisibility Personal Invisibility (allows movement, mage only)
20 Resistpoison cam.png Poison Tolerance Single-target poison damage resistance buff
24 Speeddebuff cam.png Chilling Shadows Single-target attack speed debuff and remove attack speed buffs
26 Blindaoe cam.png Plague of Blindness AoE defense and attack rating debuff
28 Passwall cam.png Passwall Personal teleportation (requires Invisibility)
30 DApoison cam.png Counter Venom Personal poison damage Fortitude
34 Silence cam.png Silence Single-target Chant removal, chant block, and chat silence
38 Indomitable cam.png Slayer's Focus Personal Stun immunity buff
40 Silenceaoe cam.png Aura of Silence AoE dispell chant, block chant, and chat silence
42 Healthdrain cam.png Shadow Mantle Single-target healing mantle (target cannot be healed)
50 Petassassin cam.png Summon Darkspawn Summons a shadow Pet

Playstyle Tips

The Assassin's varied kit allows the class access to a variety of builds with focuses on different spells. While Shadow Mantle is often the key spell in their arsenal, Assassins can be built to thrive in different PvP environment, with damage and support being their best roles. The choice of playstyle starts right from creation, when you pick your base class, as Rogue Assassins and Mage Assassins play very differently.

Mage

  • Shadow Bolt is your bread and butter spell on a damage-based Mage Assassin and Steal Breath allows you to kite very effectively.
  • Support-based Mage Assassins revolve around keeping Shadow Mantle on a targeted enemy during a fight. Shadow Mantle is placed very far to the right on the effects bar so, with the plethora of Assassin and Mage debuffs, key moments of a fight are often spent trying to keep a debuff in front the Shadow Mantle effect so a Dispel Debuff spell doesn't remove Shadow Mantle.
  • Though Mage defensive stance gives good spell resistances, Mage Assassins are light on defensive options so beware not to let someone get the jump on you!

Rogue

  • The power rank 40 backstabs are a tremendous boon to your burst damage. Due to the nature of the powers, you activate Backstab first and then cast one of its poison variants you can execute a double backstab!
  • Dodge is the best passive defense in the game, so it is recommended to put at least some training in it; however, high defense is often the primary damage mitigation method for Rogue-based prestige classes.
  • Rogue Assassins are very tight on training points, so have a clear vision of what powers and focus lines are necessary in which to invest heavily.
    
Assassin Information
RadarStatsAssassin.png

Base Classes

Mage, Rogue

Races

Aelfborn, Aracoix, Elf, Human, Irekei, Nephilim, Shade, Vampire

Disciplines

Archer, Archmage, Artillerist, Battle Magus, Belgosch, Blade Weaver, Blood Prophet, Bounty Hunter, Conjurer, Enchanter, Gorgoi, Prospector, Rat Catcher, Saboteur, Savant, Shroudborne, Strigoi, Sun Dancer, Traveler, Undead Hunter, Wererat, Wyrmslayer

Mastery Runes

Master of Great Swords, Master of Staves, Master of Swords

Skills Granted

Shadowmastery (level 10)
Dagger Mastery, Unarmed Combat Mastery (level 20)

Assassin Static Powers
These powers cannot be trained higher.
Use these ranks to plan accordingly.

Stances

Mage
Defensive Stance
20
Offensive Stance
35
Precise Stance
25
stance details
Rogue
Defensive Stance
20
Offensive Stance
40
Precise Stance
25
stance details

Weapon Powers

Mage
Dagger Powers 20
Unarmed Powers 25
Blade Weaving Powers 25
Sun Dancing Powers 25
Rogue
Bow Powers 10
Crossbow Powers 5
Dagger Powers 30
Unarmed Powers 40
Staff Powers 5
Sword Powers 30
Blade Weaving Powers 30
Sun Dancing Powers 40

Contributions by: Colest and Rewen in 2018

Classes

Prestige Classes

Assassin (PQ)    Barbarian (PQ)    Bard (PQ)    Channeler (PQ)    Confessor (PQ)    Crusader (PQ)    Doomsayer (PQ)
Druid (PQ)    Fury (PQ)    Huntress (PQ)    Necromancer (PQ)    Nightstalker (PQ)    Prelate (PQ)    Priest (PQ)
Ranger (PQ)    Scout (PQ)    Sentinel (PQ)    Templar (PQ)    Thief (PQ)    Warlock (PQ)    Warrior (PQ)    Wizard (PQ)

Base Classes Fighter    Healer    Mage    Rogue

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