The Wizard is an arcane master undiluted by tenets of greed, faith, natural law, or self-indulgence. Often the advisers to kings and emperors, Wizards represent the pinnacle of practical knowledge on Aerynth. These studious sages are anything but frail, however. They can weave themselves into the shadows, disappear and reappear elsewhere at will, conjure otherworldly beasts to fight on their behalf, unleash devastating magical damage, and devour the will of lesser spell casters.
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Wizard Information
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Base Classes
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Mage
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Races
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Aelfborn, Elf, Human, Irekei, Nephilim, Shade, Vampire
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Disciplines
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Archmage,
Battle Magus,
Blade Weaver,
Belgosch,
Blood Prophet,
Commander,
Conjurer,
Enchanter,
Gorgoi,
Shroudborne,
Sun Dancer,
Traveler,
Undead Hunter,
Wyrmslayer
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Mastery Runes
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Master of Daggers, Master of Staves
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Skills Granted
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Wizardry (level 10)
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Wizard Static Powers These powers cannot be trained higher. Use these ranks to plan accordingly.
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Stances
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Weapon Powers
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