Rogue
Contents
The Path of Skill
Races |
Classes
Assassin |
Skills
Level 1: granted Bow Level 1: granted Ambidexterity |
Attributes
Health Bonus: 17 Granted: +5 Base Dexterity |
I see you're quick -- I can make you quicker. You're sharp all right, but you're still just an amateur. There's much I can teach you, if your gold be good ...
Training Points
Nonhuman Rogue | Human Rogue | ||
Levels | Trains | Levels | Trains |
1 - 10 | 36 (4 per level) | 1 - 10 | 45 (5 per level) |
11 - 59 | 490 (10 per level) | 11 - 59 | 539 (11 per level) |
60 - 64 | 25 (5 per level) | 60 - 64 | 25 (5 per level) |
65 - 69 | 20 (4 per level) | 65 - 69 | 20 (4 per level) |
70 - 74 | 15 (3 per level) | 70 - 74 | 15 (3 per level) |
75 | 2 (2 per level) | 75 | 2 (2 per level) |
Total | 588 | Total | 646 |
Powers and Abilities
Evasion
"Dodge Chance Buff"
requires Dodge Skill ( 26 )
Granted: Level 10
Power Rank: 10 ( Apprentice)
No teachers for this skill exist (skill cannot be advanced).
Focus Skill: None
Flagged As: Skill (does not cancel effects which are cancelled by spellcasting).
Stamina Cost: 25
Casting Time: 0.2 seconds
Recycle Time: 525 to 300 seconds (at power ranks 10 to 40)
Generates Hate: No
Power User Requirements:
Mode Required: Combat Mode Only
Requires Hit Roll: No
Target and Range: Self/No target
Applies Effect(s): (From Power Ranks 10 to 40)
- Duration: 60 seconds
- Stackability:
- Stack Category: PassiveDefense
- Stack Rank: 0
- Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
- Delay Between Attacks: + 55% to 25% (from power rank 10 to 40)
- Dodge Value: + 25.01% to 100.01% (from power rank 10 to 40)
Sneak
"Personal Invisibility"
(Clears Mobile Aggro)
Granted: Level 2
Power Rank: 1 (Untrained)
Power Type: Skill
Stamina Cost: 0
Casting Time: 16 to 3 seconds (at power ranks 1 to 20).
Recycle Time: 60.0 seconds
Mode Required: Non-Combat
Requires Roll to hit: No
Target and Range: Self/No target
Effect(s):
- Invisibility
- Hidden from view
- Movement Rate: -40% to -20% (from power rank 0 to 20)
- Duration: 300 seconds
- Stack Category: Invisible
- Powerblock
- Cannot cast spells or use powers
- Duration: 1.5 seconds
- Stack Category: PowerInhibitor
Reveal Thyself
"Personal Dispel Invisibility"
Granted: Level 2
Power Rank: 40 ( Grand Master)
Focus Skill: None
Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
Mana Cost: 0
Casting Time: 0.2 seconds
Recycle Time: 0.2 seconds
Generates Hate: No
Power User Requirements:
Mode Required: Either Combat or Non-Combat Mode
Requires Hit Roll: No
Target and Range: Self/No target
Applies Effect(s):
- Player is no longer invisible
Stalk
"Personal Stealth and Movement Buff"
Requires Sneak Power ( 18 )
Granted: Level 19
Power Type: Skill
Stamina Cost: 50
Casting Time: 10 to 0.2 seconds (at power ranks 0 to 20)
Recycle Time: 180 seconds
Requires Hit Roll: No
Target and Range: Self/No target
Effect(s):
- Invisibility
- Hidden from view
- Movement Rate: +30% to +50% (from power rank 0 to 20)
- Duration: 30 seconds
- Stack Category: Invisible
- Powerblock
- Cannot cast spells or use powers
- Duration: 1.5 seconds
- Stack Category: PowerInhibitor
Sprint
Granted: Level 1
Power Rank: 40 ( Grand Master)
Focus Skill: None
Flagged As: Skill (does not cancel effects which are cancelled by spellcasting).
Stamina Cost: 25
Casting Time: 0.2 seconds
Recycle Time: 120.0 seconds
Generates Hate: No
Power User Requirements:
Mode Required: Either Combat or Non-Combat Mode
Requires Hit Roll: No
Target and Range: Self/No target
Applies Effect(s):
- Duration: 20 seconds
- Stackability: Does not stack with other Movement Buffs.
- Movement Rate: + 50%
Traveling Stance
Granted: Level 1
Power Rank: 40 ( Grand Master)
Focus Skill: None
Flagged As: Spell (Cancels effects which are canceled by Spellcasting).
Stamina Cost: 0
Casting Time: 5.0 seconds
Recycle Time: 60.0 seconds
Generates Hate: No
Power User Requirements: Player must not be moving when activating this power.
Mode Required: Either Combat or Non-Combat Mode
Requires Hit Roll: No
Target and Range: Self/No target
Applies Effect(s):
- Duration: 600 seconds
- Stackability: Does not stack with other Movement Buffs.
- Movement Rate: + 50%
- Lowers Attack Rating and Defense by 50%
- Dispelled when a player attacks, is damaged, casts a power, or sits.
- Players under the Traveling Stance effect are immune to Immunity Powers and cannot fly.
Kick
"Weapon Power Boost"
Requires: Sword Skill (30)
- Granted: Level 1
- Casting Time: 0.2 seconds
- Recycle Time: 20.0 seconds
- Generates Hate: Moderate
- Power User Requirements: None
- Mode Required: Combat Mode Only
- Requires Hit Roll: No
- Target and Range: Self/No target
- Stackability: Cannot be stacked with other effects of type 'WeaponMove' (0)
- Duration: 10 seconds
- On Next Combat Swing Apply Effect:
- Casting Time: 0.2 seconds
- Increase weapon damage by 10%
- Target and Range: Self/No Target
The Rogue's Way: The Path of Skill
For those who know how to seize an opportunity, even these troubled times are full of promise. Some who become heroes work not for glory, or wisdom, or to exalt the name of a God or saint. Rogues strive for personal gain, looking only for material profit and the easiest means to gain it. Most rogues have had to fend for themselves since childhood, abandoned by the chaos and strife of the Age. With nobody to trust or depend upon, rogues quickly learn to live by their wits, counting on a quick hand and finely honed set of skills to carry them through any hardship.
Rogues rarely feel limited by the constraints of conventional thinking or morality. The world is a cruel place, after all, so why should they be kind? If a rogue needs food and shelter or wants wealth, they take it. Stealth and cunning are essential to their very survival, and so all rogues become adept at hiding from their enemies and making their way unseen and unheard. Agility and a keen mind are a talented rogue's best assets. They may lack the book learning of a healer or mage, but a rogue is a keen observer, and quick to find an angle to get at what he wants.
Many rogues never leave the path of greed and raw self-interest, becoming bandits, cutthroats, and hired killers. Some rogues, however, develop a conscience. They steal only from those who deserve to lose their wealth, and donate a portion of their gains to a good cause. Some leave the hectic world of cities behind altogether, becoming master hunters and trackers. Any rogue who joins a company of adventurers quickly learns that questing is the quickest route to easy wealth, and often serves a higher good besides. These rogues can end up praised as heroes in song and story, if their skills and luck hold.
Patch History
01/07/2009
- "Sneak" now contains a self 1.5 second powerblock on use (can't be prevented by immunity and will not grant an immunity)
10/09/2007
- Changed Precise Stance's OCV bonus to scale from 21 to 51 (PR40)
- Changed Hide to scale to Casting Time of 0.0 at PR40
- Changed Sneak to scale the Casting Time to 0.0 at PR40
09/27/2006
- Removed the movement penalty on the Defensive Stance.
07/25/2006
- Increased the stamina gains per level for Rogue-based characters
- Rogue-based characters that wear Medium Armor can now Dodge
- Increased the Offensive Stances for all Rogue-Based characters unless they were already at Grand Master
- The Rogue-based powers Hide and Sneak are now accompanied by Power Text when casting has begun
02/07/2006
- When a Rogue casts Hide or Sneak, any creatures or guards will forget about them and not try to attack them while hidden.
09/07/2005
12/07/2004
- Rogues now have an Unarmed Starting Kit
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