Difference between revisions of "Wizard"
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| colspan="3" |{{Classnavsp|cccccc}} | | colspan="3" |{{Classnavsp|cccccc}} | ||
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− | | {{Cheader|Overview|(to bottom, rgba(126,208,228,1) 0%,rgba(111,182,198,1) 37%,rgba(250,132,255,1) 79%,rgba(253,168,255,1) 100%,rgba(255,201,238,1) 100%)}}The '''Wizard''' is... | + | | {{Cheader|Overview|(to bottom, rgba(126,208,228,1) 0%,rgba(111,182,198,1) 37%,rgba(250,132,255,1) 79%,rgba(253,168,255,1) 100%,rgba(255,201,238,1) 100%)}} |
+ | <blockquote>The '''Wizard''' is a magic scholar unburdened by tenets of greed, faith, natural law, or self-indulgence. Often the advisers to kings and emperors, Wizards represent the pinnacle of practical knowledge on Aerynth. These studious sages are anything but frail, however. They can weave themselves into the shadows, disappear and reappear elsewhere at will, conjure otherworldly beasts to fight on their behalf, unleash devastating magical damage, and devour the will of lesser spell casters.</blockquote> | ||
+ | {{Cheader|Powers and Skills|(to bottom, rgba(126,208,228,1) 0%,rgba(111,182,198,1) 37%,rgba(250,132,255,1) 79%,rgba(253,168,255,1) 100%,rgba(255,201,238,1) 100%)}} | ||
+ | <div style="margin: -.35cm 0cm 0cm 0cm;">{{powertable|{{PAGENAME}}=YES}}</div><br> | ||
+ | {{Cheader|Playstyle Tips|(to bottom, rgba(126,208,228,1) 0%,rgba(111,182,198,1) 37%,rgba(250,132,255,1) 79%,rgba(253,168,255,1) 100%,rgba(255,201,238,1) 100%)}} | ||
+ | * ''Translocation'' enables a Wizard to escape danger with ease or to set up unique attack strategies, but be wary of damage over time effects, which will follow along with you. | ||
+ | * As a [[Nephilim]] or [[Gorgoi]], you can sustain flight indefinitely with ''Mystic Bolt'''s stamina drain component. | ||
+ | * Combining ''Weakening'', ''Sign of H'gaan'', and ''Sign of Sorthoth'' will impose an absolutely crushing 200-point reduction to both [[Strength]] and [[Dexterity]]. | ||
+ | * It is best to ignore ''Charm of Illumination'' and ''Charm of Haste'', as these effects are easily obtained from an alchemist's potions. | ||
+ | * Wizards may cast one of the very rare stacking spell damage resistance debuffs, ''Sign of Glauror'', enabling them to contribute to many mage-heavy specialized group compositions. | ||
+ | * ''Greater Translocation'' can be used with a group to disorient your enemies or to escape a surprise flank. | ||
+ | * Skilled wizards may pressure supportive classes by using ''Mystic Backlash''. Well timed denial of a Healer's mana pool will make supporting their group a daunting task! | ||
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{{Infobox | {{Infobox | ||
|Box title = {{PAGENAME}} Information | |Box title = {{PAGENAME}} Information | ||
− | |image = | + | |image = RadarStatsWizard.png |
− | |imagewidth = | + | |imglink = Roles |
− | |caption = | + | |imagewidth = 285 |
+ | |caption = | ||
|Row 1 title = Base Classes | |Row 1 title = Base Classes | ||
|Row 1 info = [[Mage]] | |Row 1 info = [[Mage]] | ||
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Latest revision as of 04:42, 13 February 2018
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The Wizard is a magic scholar unburdened by tenets of greed, faith, natural law, or self-indulgence. Often the advisers to kings and emperors, Wizards represent the pinnacle of practical knowledge on Aerynth. These studious sages are anything but frail, however. They can weave themselves into the shadows, disappear and reappear elsewhere at will, conjure otherworldly beasts to fight on their behalf, unleash devastating magical damage, and devour the will of lesser spell casters.
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Contributions by: Colest and Rewen in 2018
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