Difference between revisions of "Wizard"

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[[Category:Classes]]
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{| style="width: 85vw; max-width: 1100px; min-width: 860px;"
 
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! width="70%"| {{classlorebox|It is written that knowledge is a well that has no bottom, and that Lore is a stormy sea without a farther shore. Magi begin their lives by devoting themselves to the study of anything and everything, and soon come to the conclusion that there is far more to know than they can ever hope to learn, even without True Death to bring their study to an end. Some are drawn by the lure of Power, and learn to channel the massive powers of the Tapestry. Others tap into strange powers within themselves and become Warlocks. There are other Magi, however, who continue their observations of the physical World and devote themselves to unlocking ancient secrets of Arcane Lore.|{{PAGENAME}} Lore}}
[[Image:Wizard.jpg|right|Chronicle Wizard]]
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!     
 
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! {{classtitle
== The Wizard ==
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|img=[[File:Wizardfi.png]]
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" align=right
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|tag=Arcane Master
|'''Weapon Specializations'''
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|color1=fda8ff
''None''
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|color2=7ed0e4
|-
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}}
| '''Other Skills'''
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|-
''Level 10'': granted Wizardry
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| colspan="3" |     
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|-
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| colspan="3" |{{Classnavsp|cccccc}}
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|-
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| {{Cheader|Overview|(to bottom, rgba(126,208,228,1) 0%,rgba(111,182,198,1) 37%,rgba(250,132,255,1) 79%,rgba(253,168,255,1) 100%,rgba(255,201,238,1) 100%)}}
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<blockquote>The '''Wizard''' is a magic scholar unburdened by tenets of greed, faith, natural law, or self-indulgence. Often the advisers to kings and emperors, Wizards represent the pinnacle of practical knowledge on Aerynth. These studious sages are anything but frail, however. They can weave themselves into the shadows, disappear and reappear elsewhere at will, conjure otherworldly beasts to fight on their behalf, unleash devastating magical damage, and devour the will of lesser spell casters.</blockquote>
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{{Cheader|Powers and Skills|(to bottom, rgba(126,208,228,1) 0%,rgba(111,182,198,1) 37%,rgba(250,132,255,1) 79%,rgba(253,168,255,1) 100%,rgba(255,201,238,1) 100%)}}
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<div style="margin: -.35cm 0cm 0cm 0cm;">{{powertable|{{PAGENAME}}=YES}}</div><br>
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{{Cheader|Playstyle Tips|(to bottom, rgba(126,208,228,1) 0%,rgba(111,182,198,1) 37%,rgba(250,132,255,1) 79%,rgba(253,168,255,1) 100%,rgba(255,201,238,1) 100%)}}
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* ''Translocation'' enables a Wizard to escape danger with ease or to set up unique attack strategies, but be wary of damage over time effects, which will follow along with you.
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* As a [[Nephilim]] or [[Gorgoi]], you can sustain flight indefinitely with ''Mystic Bolt'''s stamina drain component.
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* Combining ''Weakening'', ''Sign of H'gaan'', and ''Sign of Sorthoth'' will impose an absolutely crushing 200-point reduction to both [[Strength]] and [[Dexterity]].
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* It is best to ignore ''Charm of Illumination'' and ''Charm of Haste'', as these effects are easily obtained from an alchemist's potions.
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* Wizards may cast one of the very rare stacking spell damage resistance debuffs, ''Sign of Glauror'', enabling them to contribute to many mage-heavy specialized group compositions.
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* ''Greater Translocation'' can be used with a group to disorient your enemies or to escape a surprise flank.
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* Skilled wizards may pressure supportive classes by using ''Mystic Backlash''. Well timed denial of a Healer's mana pool will make supporting their group a daunting task!
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| rowspan="3" | &nbsp;&nbsp;&nbsp;&nbsp;
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| rowspan="2" style="vertical-align: top;"|
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{{Infobox
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|Box title = {{PAGENAME}} Information
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|image = RadarStatsWizard.png
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|imglink = Roles
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|imagewidth = 285
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|caption =
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|Row 1 title = Base Classes
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|Row 1 info = [[Mage]]
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|Row 2 title = Races
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|Row 2 info = [[Aelfborn]], [[Elf]], [[Human]], [[Irekei]], [[Nephilim]], [[Shade]], [[Vampire]]
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|Row 3 title = Disciplines
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|Row 3 info = [[Archmage]],
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[[Battle Magus]],
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[[Blade Weaver]],
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[[Belgosch]],
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[[Blood Prophet]],
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[[Commander]],
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[[Conjurer]],
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[[Enchanter]],
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[[Gorgoi]],
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[[Shroudborne]],
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[[Sun Dancer]],
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[[Traveler]],
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[[Undead Hunter]],
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[[Wyrmslayer]]
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|Row 4 title = Mastery Runes
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|Row 4 info = [[Dagger Mastery|Master of Daggers]], [[Staff Mastery|Master of Staves]]
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|Row 5 title = Skills Granted
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|Row 5 info = [[Wizardry]] (level 10)
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}}
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{{Infobox
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|Box title = {{PAGENAME}} Static Powers<br><span style="color:darkgray; font-size:80%">''These powers cannot be trained higher.<br>Use these ranks to plan accordingly.''</span>
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|Row 1 title = Stances
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|Row 1 info =
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{{{!}}
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{{!}}-
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{{!}}{{stance|Mage|40|40|40}}
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{{!}}-
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{{!}}}
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|Row 2 title = Weapon Powers
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|Row 2 info =
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{{{!}}
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{{!}}-
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{{!}} {{wstyle
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|baseclass=Mage
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|axe=
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|bow=
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|crossbow=
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|dagger=5
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|greataxe=
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|greathammer=
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|greatsword=
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|unarmed=5
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|hammer
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|polearm=
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|spear=
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|staff=5
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|sword=5
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|throwing=
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|sundancer=15
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|blademaster=
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|bladeweaver=5
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}}
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{{!}}-
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{{!}}}
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}}
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|-
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|  <!-- Placeholder -->
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|-
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| colspan="3"|{{Concredit|Colest and Rewen|2018}}{{Classnav}}
 
|}
 
|}
''Arcane Master''
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__NOTOC__
 
 
'''Base Classes'''<br> [[Mage]]
 
 
 
'''Available Races'''<br> [[Aelfborn]], [[Elves]], [[Humans]], [[Irekei]], [[Nephilim]], [[Shades]], [[Vampires]]
 
 
 
'''Available Disciplines'''<br>[[Battle Magus]], [[Blade Weaver]], [[Belgosch]], [[Blood Prophet]], [[Commander]], [[Enchanter]], [[Gorgoi]], [[Shroudborne]], [[Traveller]], [[Undead Hunter]], [[Wyrmslayer]]
 
 
 
'''Primary Attributes'''<br>
 
[[Health Bonus]]: 39<br>
 
[[Mana Bonus]]: 20<br>
 
[[Stamina Bonus]]: 0
 
 
 
'''Their Lore''' <br>
 
It is written that Knowledge is a well that has no bottom, and that Lore is a stormy sea without a farther shore. Magi begin their lives by devoting themselves to the study of anything and everything, and soon come to the conclusion that there is far more to know than they can ever hope to learn, even without True Death to bring their study to an end. Some are drawn by the lure of Power, and learn to channel the massive powers of the Tapestry. Others tap into strange powers within themselves and become Warlocks.
 
 
 
''Read more [[Wizard Lore]]''
 

Latest revision as of 04:42, 13 February 2018

It is written that knowledge is a well that has no bottom, and that Lore is a stormy sea without a farther shore. Magi begin their lives by devoting themselves to the study of anything and everything, and soon come to the conclusion that there is far more to know than they can ever hope to learn, even without True Death to bring their study to an end. Some are drawn by the lure of Power, and learn to channel the massive powers of the Tapestry. Others tap into strange powers within themselves and become Warlocks. There are other Magi, however, who continue their observations of the physical World and devote themselves to unlocking ancient secrets of Arcane Lore.

    

 Wizard

Wizardfi.png
 Arcane Master

    
Overview
The Wizard is a magic scholar unburdened by tenets of greed, faith, natural law, or self-indulgence. Often the advisers to kings and emperors, Wizards represent the pinnacle of practical knowledge on Aerynth. These studious sages are anything but frail, however. They can weave themselves into the shadows, disappear and reappear elsewhere at will, conjure otherworldly beasts to fight on their behalf, unleash devastating magical damage, and devour the will of lesser spell casters.
Powers and Skills
Level Icon Ability Description
10 Mystic Bolt Mystic Bolt Single-target magic damage and stamina Drain
Mystic Shield Mystic Shield Personal Defense buff
Charm of Illumination Charm of Illumination Single-target Intelligence and Spirit buff
Conjure Familiar Conjure Familiar Summon Pet
12 Counterspell Counterspell Single-target Dispel Effect
Translocation Translocation Personal teleportation
Charm of Peace Charm of Peace Single-target non-player Lull
14 Word of Power Word of Power Area stun (excludes caster only)
Sign of Veshteroth Sign of Veshteroth Single-target non-player Fear
15 Sign of H'gaan Sign of H'gaan Single-target Strength and Dexterity debuff
Offensive cam.png Offensive Stance Personal combat stance
Defensive cam.png Defensive Stance Personal combat stance
Precise cam.png Precise Stance Personal combat stance
16 Hexgram Ritual Hexgram Ritual Single-target mage damage resistance debuff
Charm of Confusion Charm of Confusion Single-target non-player Mesmerize
18 Incantation of Rejuvenation Incantation of Rejuvenation Single-target wizard Pet heal
Charm of Binding Charm of Binding Single-target snare
20 Sign of Sorthoth Sign of Sorthoth Single-target magic damage over time, Strength debuff, and Dexterity debuff
Charm of Protection Charm of Protection Personal meele damage Damage Absorber
Magic Ward Magic Ward Personal magic damage Damage Absorber
Charm of Insight Charm of Insight Single-target mana recovery buff
22 Charm of Haste Charm of Haste Single-target attack speed buff
24 Mystic Ward Mystic Ward Single-target magic damage resistance buff
Incantation of Augmentation Incantation of Augmentation Single-target wizard Pet Attack Rating, Defense and health buff
28 Sign of Disruption Sign of Disruption Single-target Dispel Effect (buff only)
30 Incantation of Illumination Incantation of Illumination Group Intelligence and Spirit buff
Greater Astral Tether Greater Astral Tether Group teleport to bind point
32 Charm of Amnesia Charm of Amnesia Single-target non-player Amnesia
36 Mystic Backlash Mystic Backlash Single-target magic mana damage
40 Consume the Will Consume the Will Single-target mana Drain over time
Conjure True Familiar Conjure True Familiar Summon greater Pet
42 Incantation of Pacification Incantation of Pacification Area non-player Lull
44 Greater Translocation Greater Translocation Group teleportation
46 Chant of Confusion Chant of Confusion Area non-player Mesmerize
Sign of Glauror Sign of Glauror Area cold, fire, lightning, and magic damage resistance debuff
47 Incantation of Disorientation Incantation of Disorientation Area non-player Amnesia
50 Leech the Will Leech the Will Single-target mana Drain
Circle of Warding Circle of Warding Group magic damage resistance buff
Chant of Insight Chant of Insight Group mana recovery buff
Cloak of Obscurity Cloak of Obscurity Personal Invisibility

Playstyle Tips
  • Translocation enables a Wizard to escape danger with ease or to set up unique attack strategies, but be wary of damage over time effects, which will follow along with you.
  • As a Nephilim or Gorgoi, you can sustain flight indefinitely with Mystic Bolt's stamina drain component.
  • Combining Weakening, Sign of H'gaan, and Sign of Sorthoth will impose an absolutely crushing 200-point reduction to both Strength and Dexterity.
  • It is best to ignore Charm of Illumination and Charm of Haste, as these effects are easily obtained from an alchemist's potions.
  • Wizards may cast one of the very rare stacking spell damage resistance debuffs, Sign of Glauror, enabling them to contribute to many mage-heavy specialized group compositions.
  • Greater Translocation can be used with a group to disorient your enemies or to escape a surprise flank.
  • Skilled wizards may pressure supportive classes by using Mystic Backlash. Well timed denial of a Healer's mana pool will make supporting their group a daunting task!
    
Wizard Information
RadarStatsWizard.png

Base Classes

Mage

Races

Aelfborn, Elf, Human, Irekei, Nephilim, Shade, Vampire

Disciplines

Archmage, Battle Magus, Blade Weaver, Belgosch, Blood Prophet, Commander, Conjurer, Enchanter, Gorgoi, Shroudborne, Sun Dancer, Traveler, Undead Hunter, Wyrmslayer

Mastery Runes

Master of Daggers, Master of Staves

Skills Granted

Wizardry (level 10)

Wizard Static Powers
These powers cannot be trained higher.
Use these ranks to plan accordingly.

Stances

Mage
Defensive Stance
40
Offensive Stance
40
Precise Stance
40
stance details

Weapon Powers

Mage
Dagger Powers 5
Unarmed Powers 5
Staff Powers 5
Sword Powers 5
Blade Weaving Powers 5
Sun Dancing Powers 15

Contributions by: Colest and Rewen in 2018

Classes

Prestige Classes

Assassin (PQ)    Barbarian (PQ)    Bard (PQ)    Channeler (PQ)    Confessor (PQ)    Crusader (PQ)    Doomsayer (PQ)
Druid (PQ)    Fury (PQ)    Huntress (PQ)    Necromancer (PQ)    Nightstalker (PQ)    Prelate (PQ)    Priest (PQ)
Ranger (PQ)    Scout (PQ)    Sentinel (PQ)    Templar (PQ)    Thief (PQ)    Warlock (PQ)    Warrior (PQ)    Wizard (PQ)

Base Classes Fighter    Healer    Mage    Rogue

Retrieved from "http://morloch.shadowbaneemulator.com/index.php?title=Wizard&oldid=35243"