Difference between revisions of "Warlock"
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| {{Cheader|Overview|(to bottom, rgba(158,120,191,1) 0%,rgba(66,50,80,1) 50%,rgba(206,118,118,1) 88%,rgba(247,143,143,1) 99%)}} | | {{Cheader|Overview|(to bottom, rgba(158,120,191,1) 0%,rgba(66,50,80,1) 50%,rgba(206,118,118,1) 88%,rgba(247,143,143,1) 99%)}} | ||
− | The '''Warlock''' uses high discipline and meditation to achieve an ideal state of mind and body. His unique training enables him to telekinetically bolster his defenses, shed the fear of gods, cast off paltry magical effects, and even lift himself into the air. When projected outward, the Warlock can delve into the minds of others at his whim, shaping their thoughts both for good and for ill. | + | <blockquote>The '''Warlock''' uses high discipline and meditation to achieve an ideal state of mind and body. His unique training enables him to telekinetically bolster his defenses, shed the fear of gods, cast off paltry magical effects, and even lift himself into the air. When projected outward, the Warlock can delve into the minds of others at his whim, shaping their thoughts both for good and for ill.</blockquote> |
+ | {{Cheader|Powers and Skills|(to bottom, rgba(158,120,191,1) 0%,rgba(66,50,80,1) 50%,rgba(206,118,118,1) 88%,rgba(247,143,143,1) 99%)}} | ||
+ | <div style="margin: -.35cm 0cm 0cm 0cm;">{{powertable|{{PAGENAME}}=YES}}</div><br> | ||
+ | {{Cheader|Playstyle Tips|(to bottom, rgba(158,120,191,1) 0%,rgba(66,50,80,1) 50%,rgba(206,118,118,1) 88%,rgba(247,143,143,1) 99%)}} | ||
+ | * Warlocks are among the most self-sufficient classes and make excellent solo characters. However, they will have problems fighting zombies since there's not much brain left for them to toy with. | ||
+ | * The ''mental'' damage type is unique to Warlocks, making it one of the least-resisted damage types. | ||
+ | * The combination of ''Surpass Limits'' and ''Phychic Healing'' make Warlocks one of the few classes that can remain airborne indefiniately. | ||
+ | * Lacking damage-over-time spells, Warlocks are vulnurable to surprise attacks and attrition from rogues, who can weave in and out of stealth. | ||
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+ | <h3>Mage</h3> | ||
+ | * Lacking an invisibility spell, Warlocks can use a combination of ''defensive stance'' and ''Stun'' to keep themselves resistant and [[Vocabulary#P|prestunned]] if they suspect other mages are lurking near. | ||
+ | * ''Dull the Body'' can be used to counter regeneration-based characters, or in combination with the mage's ''Weakening'' to devastating effect. | ||
+ | <h3>Fighter</h3> | ||
+ | * Their multitude of defense buffs, and the ability to cleanse defense debufffs with ''Break Enchantment'', make fighter Warlocks one of the hardiest characters in the game. | ||
+ | * As this class is very tight on training points, focusing heavily on one area will inevitably leave them weak in another. Supreme defense comes at the cost of respectable damage. | ||
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Latest revision as of 06:10, 6 February 2018
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The Warlock uses high discipline and meditation to achieve an ideal state of mind and body. His unique training enables him to telekinetically bolster his defenses, shed the fear of gods, cast off paltry magical effects, and even lift himself into the air. When projected outward, the Warlock can delve into the minds of others at his whim, shaping their thoughts both for good and for ill.
Mage
Fighter
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Contributions by: Colest and Rewen in 2018
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