Difference between revisions of "Loreplay"

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[[Category:Game Mechanics]]
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'''Loreplay''' is an alternative set of rules that restrict the types of races and classes that can [[group]], [[guild]], and [[nation|ally]] together based on the official Shadowbane [[lore]].
== Loreplay (Vindication) Server Charters ==
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== Loreplay Rules ==
 
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When playing on a loreplay server, all characters are bound under the following rules:
Welcome to the Loreplay Server, Vindication! Unlike normal servers, the Loreplay Server will have new restrictions upon it. While these are restrictions, we do believe that these changes will not only enhance the game play but ultimately make it more enjoyable. At the same time, we do realize that these kind of restrictions are not for everyone and that is why these changes will only be hosted on one server when this is placed on the production game servers; the Loreplay Server.
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*Guild Membership is restricted by Charter Type, and each Charter has a list of allowable [[:Category:Races|Race]], [[:Category:Classes|Class]],and Gender (for the Amazon Temple) prerequisites. More information on this below.
 
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*Nations can only form upon one Charter Type or "Faction". For example, a [[Noble House]] can only swear fealty to another [[Noble House]].
Here is a list of changes that will only be on the Loreplay Server. Please note that "Faction" refers to Guild Charter Type:
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*Only Nation Members can group together.
 
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*Beneficial [[power]]s can only be cast on members of the same Faction. For example, a [[Human]] [[Priest]] in a [[Noble House]] cannot cast any blessings upon a [[Human]] [[Priest]] in a [[Church of the All-Father]] guild. Take note that [[Healer#Summon|Summon]] is a beneficial power!
*Guild Membership is now restricted by Charter Type and each Charter has a list of allowable [[:Category:Races|Race]] and [[:Category:Classes|Class]] (and Gender for the Amazon Temple) prerequisites. More information on this below
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*Members of an [[Errant]] Guild will have responses based off of their Faction. For example, an Oblivion Guild without a Nation can still cast beneficial powers on other members of Oblivion Guilds.
*Nations can only form upon one Charter Type or "Faction". For example, a [[Noble House]] can only swear fealty to another [[Noble House]]
 
*Only Nation Members can group together
 
*Beneficial Powers can only be cast on members of the same Faction. For example, a [[Human]] [[Priest]] in a [[Noble House]] cannot cast any blessings upon a [[Human]] [[Priest]] in a [[Church of the All-Father]] guild. Take note that [[Healer#Summon|Summon]] is a beneficial power
 
*Members of an [[Errant]] Guild will have responses based off of their Faction. For example, an Oblivion Guild without a Nation can still cast beneficial powers on other members of Oblivion Guilds
 
 
*Errant Guilds of the same Faction cannot group amongst each other, only with members of their own guild.
 
*Errant Guilds of the same Faction cannot group amongst each other, only with members of their own guild.
*Truly [[Errant]] Players that have no guild or faction cannot group with anyone or cast beneficial powers upon anyone or have any cast on them
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*Truly [[Errant]] Players that have no guild or faction cannot group with anyone or cast beneficial powers upon anyone or have any cast upon them.
  
==='''Factionholds'''===
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=== Factionholds ===
While the Starter Island shall remain the same, once a player moves off of it they will have to join a Factionhold or a Player Guild based on their Faction-type. There are seventeen (17) Factionholds scattered across the lands. While these may appear to be smaller versions of Safeholds, there are some differences that players must be aware of. First and foremost, they will only accept members who fit their Faction Type. This means that a Humans Confessor will not be able to join a Factionhold based on the Church of the All-Father faction (or a Player Guild for the matter). The second most important difference between a Factionhold and a Safehold is that the Guards in a Factionhold will attack any other Faction (other than their own) on sight. If you are a Shades Thief that is part of a Thieves' Den and try to walk into the Oblivion Factionhold, the guards will immediately attack you. The only Factionhold that does not have Guards is Sea Dog's Rest. There are no Safeholds off of the Beginner's Island that allows the Any Race, Any Class guild templates.
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While the Starter Island remains the same, once a player moves off of it they will have to join a Factionhold or a Player Guild based on their character's race and class. There are seventeen (17) Factionholds scattered across the lands. While these may appear to be smaller versions of Safeholds, there are some differences that players must be aware of. First and foremost, they will only accept members who fit their Faction Type. This means that a Human Confessor will not be able to join a Factionhold based on the Church of the All-Father faction (or a Player Guild for that matter). The second most important difference between a Factionhold and a Safehold is that the Guards in a Factionhold will attack any other Faction than their own on sight. If you are a Shade Thief who is part of a Thieves' Den and try to walk into the Oblivion Factionhold, the guards will immediately attack you. The only Factionhold that does not have Guards is Sea Dog's Rest. There are no Safeholds off of the Beginner's Island that allow the Any Race, Any Class guild templates.
  
===='''Sea Dog's Rest'''====
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=== Sea Dog's Rest ===
Sea Dog's Rest does exist on this world but will function slightly different than it does in other servers. Sea Dog's Rest is based on a Thieves' Den charter (there is another [[Thieves' Den]] that does have guards) so only those that meet the prerequisites for a Thieves' Den can actually join it. As stated above, though, it has no guards so members of other Factions can freely trade there. Furthermore (and ironically), the Law Gate resides in Sea Dog's Rest so individuals can easily travel there even without a Traveler Rune. They just have to enter the White Portal on a Runegate that is always open.
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[[Sea Dog's Rest]] functions slightly differently on loreplay. Sea Dog's Rest is based on a Thieves' Den charter so only those that meet the prerequisites for a Thieves' Den can actually join it. It has no guards, so members of other Factions can freely trade there. (There is another [[Thieves' Den]] that does have guards). Furthermore (and ironically), the Law Gate resides in Sea Dog's Rest so individuals can easily travel there even without a Traveler Rune. They simply have to enter the White Portal on a Runegate that is always open.
  
===='''The Factionholds'''====
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== Faction Membership Restrictions ==
  
 
{|
 
{|
 
|[[Image:Amazontemple.jpg|left|Amazon Temple Safehold]]  
 
|[[Image:Amazontemple.jpg|left|Amazon Temple Safehold]]  
 
|'''Fort Irsadeng''' ([[Amazon Temple]])<br />
 
|'''Fort Irsadeng''' ([[Amazon Temple]])<br />
Races: [[Aelfborn]], [[Elf]], [[Half Giant]], [[Human]]<br />
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Races: [[Aelfborn]], [[Elf]], [[Half Giant]], [[Human]].<br />
Classes: [[Bard]], [[Druid]], [[Fury]], [[Huntress]], [[Priest]], [[Scout]], [[Warrior]], [[Wizard]]<br />
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Classes: [[Bard]], [[Druid]], [[Fury]], [[Huntress]], [[Priest]], [[Scout]], [[Warrior]], [[Wizard]].<br />
Gender: '''Female Only'''; ''this is the only Faction that has a gender restriction''
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Gender: '''Female Only'''; ''this is the only Faction that has a gender restriction.''
 
|}
 
|}
  
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|[[Image:Aracoixkhree.jpg|left|Aracoix Kh'ree Safehold]]  
 
|[[Image:Aracoixkhree.jpg|left|Aracoix Kh'ree Safehold]]  
 
|'''The Aerie''' ([[Aracoix Kh'ree]])<br />
 
|'''The Aerie''' ([[Aracoix Kh'ree]])<br />
Races: [[Aracoix]]<br />
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Races: [[Aracoix]].<br />
Classes: [[Assassin]], [[Barbarian]], [[Bard]], [[Huntress]], [[Priest]], [[Ranger]], [[Scout]], [[Thief]], [[Warlock]], [[Warrior]]
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Classes: [[Assassin]], [[Barbarian]], [[Bard]], [[Huntress]], [[Priest]], [[Ranger]], [[Scout]], [[Thief]], [[Warlock]], [[Warrior]].
 
|}
 
|}
  
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|[[Image:Barbarianclan.jpg|left|Barbarian Clan Safehold]]  
 
|[[Image:Barbarianclan.jpg|left|Barbarian Clan Safehold]]  
 
|'''Brakkolumbir''' ([[Barbarian Clan]])<br />
 
|'''Brakkolumbir''' ([[Barbarian Clan]])<br />
Races: [[Aelfborn]], [[Half Giant]], [[Human]], [[Minotaur]]<br />
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Races: [[Aelfborn]], [[Half Giant]], [[Human]], [[Minotaur]].<br />
Classes: [[Barbarian]], [[Bard]], [[Doomsayer]], [[Fury]], [[Priest]], [[Scout]], [[Thief]], [[Warrior]]
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Classes: [[Barbarian]], [[Bard]], [[Doomsayer]], [[Fury]], [[Priest]], [[Scout]], [[Thief]], [[Warrior]].
 
|}
 
|}
  
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|[[Image:Centaurcohort.jpg|left|Centaur Cohort Safehold]]  
 
|[[Image:Centaurcohort.jpg|left|Centaur Cohort Safehold]]  
 
|'''Fort Ekarros''' ([[Centaur Cohort]])<br />
 
|'''Fort Ekarros''' ([[Centaur Cohort]])<br />
Races: [[Centaur]]<br />
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Races: [[Centaur]].<br />
Classes: [[Barbarian]], [[Crusader]], [[Druid]], [[Huntress]], [[Prelate]], [[Priest]], [[Ranger]], [[Sentinel]], [[Warrior]]
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Classes: [[Barbarian]], [[Crusader]], [[Druid]], [[Huntress]], [[Prelate]], [[Priest]], [[Ranger]], [[Sentinel]], [[Warrior]].
 
|}
 
|}
 
    
 
    
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|[[Image:Churchoftheallfather.jpg|left|Church of the All-Father Safehold]]  
 
|[[Image:Churchoftheallfather.jpg|left|Church of the All-Father Safehold]]  
 
|'''Greensward Parish''' ([[Church of the All-Father]])<br />
 
|'''Greensward Parish''' ([[Church of the All-Father]])<br />
Races: [[Aelfborn]], [[Centaur]], [[Elf]], [[Half Giant]], [[Human]]<br />
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Races: [[Aelfborn]], [[Elf]], [[Half Giant]], [[Human]].<br />
Classes: [[Bard]], [[Channeler]], [[Crusader]], [[Nightstalker]], [[Prelate]], [[Priest]], [[Scout]], [[Sentinel]]
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Classes: [[Bard]], [[Channeler]], [[Crusader]], [[Nightstalker]], [[Prelate]], [[Priest]], [[Scout]], [[Sentinel]], (Req: Knight) [[Warriors]].
 
|}
 
|}
  
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|[[Image:Cultofthescourge.jpg|left|Cult of the Scourge Safehold]]  
 
|[[Image:Cultofthescourge.jpg|left|Cult of the Scourge Safehold]]  
 
|'''Morloch's Wrath''' ([[Cult of the Scourge]])<br />
 
|'''Morloch's Wrath''' ([[Cult of the Scourge]])<br />
Races: [[Aelfborn]], [[Human]], [[Minotaur]], [[Nephilim]]<br />
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Races: [[Aelfborn]], [[Human]], [[Minotaur]], [[Nephilim]].<br />
Classes: [[Bard]], [[Channeler]], [[Doomsayer]], [[Priest]], [[Scout]], [[Warrior]], [[Wizard]]
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Classes: [[Bard]], [[Channeler]], [[Doomsayer]], [[Priest]], [[Scout]], [[Warrior]], [[Wizard]].
 
|}
 
|}
  
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|[[Image:Dwarfhold.jpg|left|Dwarfhold Safehold]]
 
|[[Image:Dwarfhold.jpg|left|Dwarfhold Safehold]]
 
|'''Korvambar''' ([[Dwarfhold]])<br />
 
|'''Korvambar''' ([[Dwarfhold]])<br />
Races: [[Dwarf]]<br />
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Races: [[Dwarf]].<br />
Classes: [[Crusader]], [[Prelate]], [[Priest]], [[Sentinel]], [[Warrior]]
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Classes: [[Crusader]], [[Prelate]], [[Priest]], [[Sentinel]], [[Warrior]].
 
|}
 
|}
  
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|[[Image:Highcourt.jpg|left|High Court Safehold]]
 
|[[Image:Highcourt.jpg|left|High Court Safehold]]
 
|'''Aelarnost''' ([[High Court]])<br />
 
|'''Aelarnost''' ([[High Court]])<br />
Races: [[Elf]], [[Minotaur]]<br />
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Races: [[Elf]], [[Minotaur]].<br />
Classes: [[Assassin]], [[Bard]], [[Channeler]], [[Druid]], [[Necromancer]], [[Priest]], [[Ranger]], [[Scout]], [[Thief]], [[Warrior]], [[Wizard]]
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Classes: [[Assassin]], [[Bard]], [[Channeler]], [[Druid]], [[Necromancer]], [[Priest]], [[Ranger]], [[Sentinel]], [[Scout]], [[Thief]], [[Warrior]], [[Wizard]].
 
|}
 
|}
  
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|[[Image:Mercenarycompany.jpg|left|Mercenary Company Safehold]]
 
|[[Image:Mercenarycompany.jpg|left|Mercenary Company Safehold]]
 
|'''Leontar Fort''' ([[Mercenary Company]])<br />
 
|'''Leontar Fort''' ([[Mercenary Company]])<br />
Races: [[Aelfborn]], [[Aracoix]], [[Half Giant]], [[Shade]]<br />
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Races: [[Aelfborn]], [[Aracoix]], [[Half Giant]], [[Human]], [[Shade]].<br />
Classes: [[Assassin]], [[Bard]], [[Priest]], [[Scout]], [[Thief]], [[Warlock]], [[Warrior]]
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Classes: [[Assassin]], [[Bard]], [[Priest]], [[Scout]], [[Thief]], [[Warlock]], [[Warrior]].
 
|}
 
|}
  
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|[[Image:Militarylegion.jpg|left|Military Legion Safehold]]
 
|[[Image:Militarylegion.jpg|left|Military Legion Safehold]]
 
|'''Erkesh Point''' ([[Military Legion]])<br />
 
|'''Erkesh Point''' ([[Military Legion]])<br />
Races: [[Centaur]], [[Half Giant]], [[Human]]<br />
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Races: [[Centaur]], [[Half Giant]], [[Human]].<br />
Classes: [[Bard]], [[Priest]], [[Scout]], [[Warlock]], [[Warrior]], [[Wizard]]
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Classes: [[Bard]], [[Priest]], [[Scout]], [[Warlock]], [[Warrior]], [[Wizard]].
 
|}  
 
|}  
  
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|[[Image:Noblehouse.jpg|left|Noble House Safehold]]  
 
|[[Image:Noblehouse.jpg|left|Noble House Safehold]]  
 
|'''New Mellissar''' ([[Noble House]])<br />
 
|'''New Mellissar''' ([[Noble House]])<br />
Races: [[Aelfborn]], [[Half Giant]], [[Human]]<br />
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Races: [[Aelfborn]], [[Half Giant]], [[Human]].<br />
Classes: [[Assassin]], [[Bard]], [[Channeler]], [[Priest]], [[Scout]], [[Thief]], [[Warlock]], [[Warrior]], [[Wizard]]
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Classes: [[Assassin]], [[Bard]], [[Channeler]], [[Priest]], [[Scout]], [[Thief]], [[Warlock]], [[Warrior]], [[Wizard]].
 
|}
 
|}
  
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|[[Image:Rangersbrotherhood.jpg|left|Ranger Brotherhood Safehold]]  
 
|[[Image:Rangersbrotherhood.jpg|left|Ranger Brotherhood Safehold]]  
 
|'''Wood's Hollow''' ([[Ranger's Brotherhood]])<br />
 
|'''Wood's Hollow''' ([[Ranger's Brotherhood]])<br />
Races: [[Aelfborn]], [[Elf]], [[Half Giant]], [[Human]], [[Shade]]<br />
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Races: [[Aelfborn]], [[Elf]], [[Half Giant]], [[Human]], [[Shade]].<br />
Classes: [[Bard]], [[Channeler]], [[Druid]], [[Priest]], [[Ranger]], [[Scout]], [[Warrior]]
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Classes: [[Bard]], [[Channeler]], [[Druid]], [[Priest]], [[Ranger]], [[Scout]], [[Warrior]].
 
|}
 
|}
  
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|[[Image:Templeofthecleansingflame.jpg|left|Temple of the Cleansing Flame Safehold]]
 
|[[Image:Templeofthecleansingflame.jpg|left|Temple of the Cleansing Flame Safehold]]
 
|'''Gray Sands''' ([[Temple of the Cleansing Flame]])<br />
 
|'''Gray Sands''' ([[Temple of the Cleansing Flame]])<br />
Races: [[Half Giant]], [[Human]]<br />
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Races: [[Half Giant]], [[Human]].<br />
Classes: [[Assassin]], [[Bard]], [[Channeler]], [[Confessor]], [[Nightstalker]], [[Priest]], [[Scout]], [[Templar]]
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Classes: [[Assassin]], [[Bard]], [[Channeler]], [[Confessor]], [[Nightstalker]], [[Priest]], [[Scout]], [[Templar]].
 
|}
 
|}
  
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|[[Image:Thievesden.jpg|left|Thieves' Den Safehold]]
 
|[[Image:Thievesden.jpg|left|Thieves' Den Safehold]]
 
|'''Carloon Outpost''' ([[Thieves' Den]])<br />
 
|'''Carloon Outpost''' ([[Thieves' Den]])<br />
Races: [[Aelfborn]], [[Aracoix]], [[Elf]], [[Human]], [[Irekei]], [[Nephilim]], [[Shade]], [[Vampire]]<br />
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Races: [[Aelfborn]], [[Aracoix]], [[Elf]], [[Human]], [[Irekei]], [[Nephilim]], [[Shade]], [[Vampire]].<br />
Classes: [[Assassin]], [[Barbarian]], [[Bard]], [[Priest]], [[Scout]], [[Thief]], [[Wizard]]
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Classes: [[Assassin]], [[Barbarian]], [[Bard]], [[Priest]], [[Scout]], [[Thief]], [[Wizard]].
 
|}
 
|}
  
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|[[Image:Unholylegion.jpg|left|Unholy Legion Safehold]]  
 
|[[Image:Unholylegion.jpg|left|Unholy Legion Safehold]]  
 
|'''Duskfall Point''' ([[Unholy Legion]])<br />
 
|'''Duskfall Point''' ([[Unholy Legion]])<br />
Races: [[Human]], [[Shade]], [[Vampire]]<br />
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Races: [[Human]], [[Shade]], [[Vampire]].<br />
Classes: [[Assassin]], [[Channeler]], [[Necromancer]], [[Priest]], [[Scout]], [[Thief]], [[Warlock]], [[Warriors]], [[Wizard]]
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Classes: [[Assassin]], [[Channeler]], [[Necromancer]], [[Priest]], [[Scout]], [[Thief]], [[Warlock]], [[Warriors]], [[Wizard]].
 
|}
 
|}
  
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|[[Image:Virakt.jpg|left|Virakt Safehold]]
 
|[[Image:Virakt.jpg|left|Virakt Safehold]]
 
|'''Kaal Tharkhan''' ([[Virakt]])<br />
 
|'''Kaal Tharkhan''' ([[Virakt]])<br />
Races: [[Irekei]]<br />
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Races: [[Irekei]].<br />
Classes: [[Assassin]], [[Bard]], [[Channeler]], [[Fury]], [[Huntress]], [[Nightstalker]], [[Priest]], [[Ranger]], [[Scout]], [[Thief]], [[Warrior]], [[Wizard]]
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Classes: [[Assassin]], [[Bard]], [[Channeler]], [[Fury]], [[Huntress]], [[Nightstalker]], [[Priest]], [[Ranger]], [[Scout]], [[Thief]], [[Warrior]], [[Wizard]].
 
|}
 
|}
  
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|[[Image:Wizardsconclave.jpg|left|Wizard's Conclave Safehold]]  
 
|[[Image:Wizardsconclave.jpg|left|Wizard's Conclave Safehold]]  
 
|'''Qibbura Outpost''' ([[Wizard's Conclave]])<br />
 
|'''Qibbura Outpost''' ([[Wizard's Conclave]])<br />
Races: [[Aelfborn]], [[Elf]], [[Human]], [[Nephilim]], [[Shade]]<br />
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Races: [[Aelfborn]], [[Elf]], [[Human]], [[Nephilim]], [[Shade]].<br />
Classes: [[Assassin]], [[Bard]], [[Channeler]], [[Doomsayer]], [[Fury]], [[Necromancer]], [[Priest]], [[Warlock]], [[Wizard]]
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Classes: [[Assassin]], [[Bard]], [[Channeler]], [[Doomsayer]], [[Fury]], [[Necromancer]], [[Nightstalker]], [[Priest]], [[Warlock]], [[Wizard]].
 
|}
 
|}
 +
[[Category:Game Mechanics]]

Latest revision as of 17:05, 18 September 2017

Loreplay is an alternative set of rules that restrict the types of races and classes that can group, guild, and ally together based on the official Shadowbane lore.

Loreplay Rules

When playing on a loreplay server, all characters are bound under the following rules:

  • Guild Membership is restricted by Charter Type, and each Charter has a list of allowable Race, Class,and Gender (for the Amazon Temple) prerequisites. More information on this below.
  • Nations can only form upon one Charter Type or "Faction". For example, a Noble House can only swear fealty to another Noble House.
  • Only Nation Members can group together.
  • Beneficial powers can only be cast on members of the same Faction. For example, a Human Priest in a Noble House cannot cast any blessings upon a Human Priest in a Church of the All-Father guild. Take note that Summon is a beneficial power!
  • Members of an Errant Guild will have responses based off of their Faction. For example, an Oblivion Guild without a Nation can still cast beneficial powers on other members of Oblivion Guilds.
  • Errant Guilds of the same Faction cannot group amongst each other, only with members of their own guild.
  • Truly Errant Players that have no guild or faction cannot group with anyone or cast beneficial powers upon anyone or have any cast upon them.

Factionholds

While the Starter Island remains the same, once a player moves off of it they will have to join a Factionhold or a Player Guild based on their character's race and class. There are seventeen (17) Factionholds scattered across the lands. While these may appear to be smaller versions of Safeholds, there are some differences that players must be aware of. First and foremost, they will only accept members who fit their Faction Type. This means that a Human Confessor will not be able to join a Factionhold based on the Church of the All-Father faction (or a Player Guild for that matter). The second most important difference between a Factionhold and a Safehold is that the Guards in a Factionhold will attack any other Faction than their own on sight. If you are a Shade Thief who is part of a Thieves' Den and try to walk into the Oblivion Factionhold, the guards will immediately attack you. The only Factionhold that does not have Guards is Sea Dog's Rest. There are no Safeholds off of the Beginner's Island that allow the Any Race, Any Class guild templates.

Sea Dog's Rest

Sea Dog's Rest functions slightly differently on loreplay. Sea Dog's Rest is based on a Thieves' Den charter so only those that meet the prerequisites for a Thieves' Den can actually join it. It has no guards, so members of other Factions can freely trade there. (There is another Thieves' Den that does have guards). Furthermore (and ironically), the Law Gate resides in Sea Dog's Rest so individuals can easily travel there even without a Traveler Rune. They simply have to enter the White Portal on a Runegate that is always open.

Faction Membership Restrictions

Amazon Temple Safehold
Fort Irsadeng (Amazon Temple)

Races: Aelfborn, Elf, Half Giant, Human.
Classes: Bard, Druid, Fury, Huntress, Priest, Scout, Warrior, Wizard.
Gender: Female Only; this is the only Faction that has a gender restriction.

Aracoix Kh'ree Safehold
The Aerie (Aracoix Kh'ree)

Races: Aracoix.
Classes: Assassin, Barbarian, Bard, Huntress, Priest, Ranger, Scout, Thief, Warlock, Warrior.

Barbarian Clan Safehold
Brakkolumbir (Barbarian Clan)

Races: Aelfborn, Half Giant, Human, Minotaur.
Classes: Barbarian, Bard, Doomsayer, Fury, Priest, Scout, Thief, Warrior.

Centaur Cohort Safehold
Fort Ekarros (Centaur Cohort)

Races: Centaur.
Classes: Barbarian, Crusader, Druid, Huntress, Prelate, Priest, Ranger, Sentinel, Warrior.

Church of the All-Father Safehold
Greensward Parish (Church of the All-Father)

Races: Aelfborn, Elf, Half Giant, Human.
Classes: Bard, Channeler, Crusader, Nightstalker, Prelate, Priest, Scout, Sentinel, (Req: Knight) Warriors.

Cult of the Scourge Safehold
Morloch's Wrath (Cult of the Scourge)

Races: Aelfborn, Human, Minotaur, Nephilim.
Classes: Bard, Channeler, Doomsayer, Priest, Scout, Warrior, Wizard.

Dwarfhold Safehold
Korvambar (Dwarfhold)

Races: Dwarf.
Classes: Crusader, Prelate, Priest, Sentinel, Warrior.

High Court Safehold
Aelarnost (High Court)

Races: Elf, Minotaur.
Classes: Assassin, Bard, Channeler, Druid, Necromancer, Priest, Ranger, Sentinel, Scout, Thief, Warrior, Wizard.

Mercenary Company Safehold
Leontar Fort (Mercenary Company)

Races: Aelfborn, Aracoix, Half Giant, Human, Shade.
Classes: Assassin, Bard, Priest, Scout, Thief, Warlock, Warrior.

Military Legion Safehold
Erkesh Point (Military Legion)

Races: Centaur, Half Giant, Human.
Classes: Bard, Priest, Scout, Warlock, Warrior, Wizard.

Noble House Safehold
New Mellissar (Noble House)

Races: Aelfborn, Half Giant, Human.
Classes: Assassin, Bard, Channeler, Priest, Scout, Thief, Warlock, Warrior, Wizard.

Ranger Brotherhood Safehold
Wood's Hollow (Ranger's Brotherhood)

Races: Aelfborn, Elf, Half Giant, Human, Shade.
Classes: Bard, Channeler, Druid, Priest, Ranger, Scout, Warrior.

Temple of the Cleansing Flame Safehold
Gray Sands (Temple of the Cleansing Flame)

Races: Half Giant, Human.
Classes: Assassin, Bard, Channeler, Confessor, Nightstalker, Priest, Scout, Templar.

Thieves' Den Safehold
Carloon Outpost (Thieves' Den)

Races: Aelfborn, Aracoix, Elf, Human, Irekei, Nephilim, Shade, Vampire.
Classes: Assassin, Barbarian, Bard, Priest, Scout, Thief, Wizard.

Unholy Legion Safehold
Duskfall Point (Unholy Legion)

Races: Human, Shade, Vampire.
Classes: Assassin, Channeler, Necromancer, Priest, Scout, Thief, Warlock, Warriors, Wizard.

Virakt Safehold
Kaal Tharkhan (Virakt)

Races: Irekei.
Classes: Assassin, Bard, Channeler, Fury, Huntress, Nightstalker, Priest, Ranger, Scout, Thief, Warrior, Wizard.

Wizard's Conclave Safehold
Qibbura Outpost (Wizard's Conclave)

Races: Aelfborn, Elf, Human, Nephilim, Shade.
Classes: Assassin, Bard, Channeler, Doomsayer, Fury, Necromancer, Nightstalker, Priest, Warlock, Wizard.