Difference between revisions of "Rogue"

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[[Category:Base Classes]]
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{| style="width: 85vw; max-width: 1100px; min-width: 860px;"
[[Image:Thief.jpg|right|Chronicle Thief Illustration]]
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! width="70%"| {{classlorebox|For those who know how to seize an opportunity, even these troubled times are full of promise. Some who become heroes work not for glory, or wisdom, or to exalt the name of a God or saint. Rogues strive for personal gain, looking only for material profit and the easiest means to gain it. Most rogues have had to fend for themselves since childhood, abandoned by the chaos and strife of the Age. With nobody to trust or depend upon, rogues quickly learn to live by their wits, counting on a quick hand and finely honed set of skills to carry them through any hardship.}}
== ''The Path of Skill'' ==
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!     
 
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! {{classtitle
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" align=right
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|img=[[File:Thief.jpg|250px]]
|[[Image:RS_C_Rogue.png|center|Rogue Runestone]]
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|tag=The Path of Skill
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|color1=f0b7a1
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|color2=752201
 +
}}
 
|-
 
|-
| '''Races'''
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| colspan="3" |     
*[[Aelfborn]]
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|-
*[[Aracoix]]
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| colspan="3" | 
*[[Elf]]
 
*[[Human]]
 
*[[Irekei]]
 
*[[Nephilim]]
 
*[[Shade]]
 
*[[Vampire]]
 
|-
 
| '''Classes'''
 
*[[Assassin]]
 
*[[Barbarian]]
 
*[[Bard]]
 
*[[Huntress]]
 
*[[Nightstalker]]
 
*[[Ranger]]
 
*[[Scout]]
 
*[[Thief]]
 
|}
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" align=right
 
| '''Skills'''
 
*''Level 1'': granted [[Bow]]
 
*''Level 1'': granted [[Dagger]]
 
*''Level 1'': granted [[Staff]]
 
*''Level 1'': granted [[Sword]]
 
*''Level 1'': granted [[Wear Armor, Light]]
 
*''Level 1'': granted [[Unarmed Combat]]
 
*''Level 5'': granted [[Dodge]]
 
 
 
*''Level 1'': granted [[Starting_Traits#Ambidexterity|Ambidexterity]]
 
*''Level 1'': Movement Rate: + 5%
 
 
|-
 
|-
| '''Attributes'''
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|style="vertical-align: top;"|{{Cheader|Overview|(to bottom, #f0b7a1 0%,#8c3310 50%,#752201 51%,#bf6e4e 100%)}}
*[[Health Bonus]]: 17
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<blockquote>'''Rogues''' are Aerynth's scoundrels and cheats. They use guile and cunning to catch their targets unaware and unprepared using stealth and knavery.</blockquote>
*[[Mana Bonus]]: 5
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{{Cheader|Powers and Skills|(to bottom, #f0b7a1 0%,#8c3310 50%,#752201 51%,#bf6e4e 100%)}}
*[[Stamina Bonus]]: 4
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<div style="margin: -.35cm 0cm 0cm 0cm;">{{powertable|{{PAGENAME}}=YES}}</div>
 
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{{Cheader|Training Point Breakdown|(to bottom, #f0b7a1 0%,#8c3310 50%,#752201 51%,#bf6e4e 100%)}}
*''Granted:'' +5 Base [[Dexterity]]
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The table below represents [[Training Point|training points]] granted per level. [[Human]]s receive an additional point per level until level 60.
*''Granted:'' +5 Base [[Intelligence]]
 
*''Granted:'' -10 Base [[Spirit]]
 
|}
 
 
 
''I see you're quick -- I can make you quicker.  You're sharp all right, but you're still just an amateur.  There's much I can teach you, if your gold be good ... ''
 
 
 
=== Training Points ===
 
 
{| style="width:400px; padding: 2px; border: 1px #BBB solid;"
 
{| style="width:400px; padding: 2px; border: 1px #BBB solid;"
|colspan=2|''Nonhuman Rogue''||colspan=2|''Human Rogue''
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!colspan=2|All Races
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!colspan=2|Human
 
|-
 
|-
 
|Levels || Trains || Levels || Trains
 
|Levels || Trains || Levels || Trains
 
|-
 
|-
|1 - 10 || 36 ||1 - 10 || 45
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|1 - 10 || 36 (4 per level) ||1 - 10 || 45 (5 per level)
 
|-  
 
|-  
|11 - 50 || 400 || 11 - 50 || 440
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|11 - 59 || 490 (10 per level)|| 11 - 59 || 539 (11 per level)
 
|-  
 
|-  
|51 - 59 || 90 || 51 - 59 || 99
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|60 - 64 || 25 (5 per level) || 60 - 64 || 25 (5 per level)
 
|-  
 
|-  
| Subtotal || 526 || Subtotal || 584
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|65 - 69 || 20 (4 per level) || 65 - 69 || 20 (4 per level)
 +
|-
 +
|70 - 74 || 15 (3 per level) || 70 - 74 || 15 (3 per level)
 +
|-
 +
|75 || 2 (2 per level) || 75 || 2 (2 per level)
 
|- style="background:silver"
 
|- style="background:silver"
 
| '''Total''' || '''588''' || '''Total''' || '''646'''
 
| '''Total''' || '''588''' || '''Total''' || '''646'''
|}<br>
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|}
 
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| rowspan="3" | &nbsp;&nbsp;&nbsp;&nbsp;
== Powers and Abilities ==
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| rowspan="2" style="vertical-align: top;"|
 
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{{Infobox
=== Evasion ===
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|Box title = {{PAGENAME}} Information
''"Dodge Chance Buff"''<br>
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|irogue =
''requires Dodge Skill ( 26 )''<br>
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|imglink =
 
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|iroguewidth =
'''Granted''': Level 10<br>
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|caption =
'''Power Rank''': 10 ( Apprentice)<br>
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|Row 1 title = Prestige Classes
No teachers for this skill exist (skill cannot be advanced).<br>
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|Row 1 info = [[Assassin]],  
'''Focus Skill''': None<br>
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[[Barbarian]],  
'''Flagged As''': Spell (Cancels effects which are cancelled by Spellcasting).<br>
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[[Bard]],  
'''Stamina Cost''': 25<br>
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[[Huntress]],  
'''Casting Time''': 0.2 seconds<br>
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[[Nightstalker]],
'''Recycle Time''': 525 to 300 seconds (at power ranks 10 to 40)<br>
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[[Ranger]],  
'''Generates Hate''': No<br>
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[[Scout]],  
'''Power User Requirements''':<br>
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[[Thief]]
'''Mode Required''': Combat Mode Only<br>
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|Row 2 title = Races
'''Requires Hit Roll''': No<br>
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|Row 2 info = [[Aelfborn]],
'''Target and Range''': Self/No target<br>
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[[Aracoix]],  
'''Applies Effect(s)''': (From Power Ranks 10 to 40)<br>
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[[Elf]],
*'''Duration''': 1:00 seconds
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[[Human]],
*'''Stackability''':
+
[[Irekei]],
**'''Stack Category''': PassiveDefense
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[[Nephilim]],
**'''Stack Rank''': 0
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[[Shade]],
**'''Stack Rule''': Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
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[[Vampire]]
*Delay Between Attacks: + 55% to 25% (from power rank 10 to 40)<br>
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|Row 3 title = Attributes
*Dodge Value: + 25.01% to 100.01% (from power rank 10 to 40)<br><br>
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|Row 3 info = +5 [[Dexterity]]<br>+5 [[Intelligence]]<br>-10 [[Spirit]]
--------------------------------------------------------------------------------
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|Row 4 title = Special
=== Hide ===
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|Row 4 info = +5% [[Movement Speed]]<br>
''"Personal Invisibility - Clears Mobile Aggro"''<br>
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[[Starting_traits#Ambidexterity|Ambidexterity]]
''(Clears mobile aggro)''<br>
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|Row 5 title = Skills
 
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|Row 5 info = [[Bow]],
'''Granted''': Level 2<br>
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[[Dagger]],  
'''Power Rank''': 10 ( Apprentice)<br>
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[[Dodge]],
'''Teachers''': Rogue Trainer (40), Master Assassin (40), Master Barbarian (40), Master Thief (40), Master Bard (40), Master Huntress (40), Master Ranger (40), Master Scout (40), Master Nightstalker (40)<br>
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[[Wear Armor, Light|Light Armor]],
'''Focus Skill''': None<br>
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[[Staff]],
'''Flagged As''': Skill (does not cancel effects which are cancelled by spellcasting).<br>
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[[Sword]],
'''Stamina Cost''': 25<br>
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[[Unarmed Combat|Unarmed]]
'''Casting Time''': 9.7 to 0.0 seconds (at power ranks 10 to 40)<br>
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|Row 6 title = [[Resource Bonus]]es
'''Recycle Time''': 10.0 seconds<br>
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|Row 6 info = Health: +17<br>
'''Generates Hate''': No<br>
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Mana: +5<br>
'''Power User Requirements''': Player must not be moving when he activates this power.<br>
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Stamina: +4
'''Mode Required''': Non-Combat Mode Only<br>
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}}
'''Requires Hit Roll''': No<br>
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|  <!-- Placeholder -->
''Spell cast cancelled if caster takes any damage at all while in spellcasting trance.''<br>
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|-
'''Target and Range''': Self/No target<br>
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| colspan="3"|
'''Grants Invisibility'''<br>
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|}
*Immobile Invisibility (Hide)<br>
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{{classnav}}
'''Duration''': 15:00 to 30:00 minutes (at power ranks 10 to 40)<br>
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__NOTOC__
'''Stackability''':<br>
 
*'''Stack Category''': Invisible
 
*'''Stack Rank''': 0
 
*'''Stack Rule''': Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br><br>
 
--------------------------------------------------------------------------------
 
=== Reveal Thyself ===
 
''"Personal Dispel Invisibility"''<br>
 
 
 
'''Granted''': Level 2<br>
 
'''Power Rank''': 40 ( Grand Master)<br>
 
'''Focus Skill''': None<br>
 
'''Flagged As''': Spell (Cancels effects which are cancelled by Spellcasting).<br>
 
'''Mana Cost''': 0<br>
 
'''Casting Time''': 0.2 seconds<br>
 
'''Recycle Time''': 0.2 seconds<br>
 
'''Generates Hate''': No<br>
 
'''Power User Requirements''':<br>
 
'''Mode Required''': Either Combat or Non-Combat Mode<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Self/No target<br>
 
'''Applies Effect(s):<br>
 
*Player is no longer invisible
 
 
 
 
 
--------------------------------------------------------------------------------
 
 
 
=== Sneak ===
 
''"Personal Invisibility - Clears Mobile Aggro"''<br>
 
''(Clears mobile aggro)''<br>
 
''requires Hide Power ( 18 )''<br>
 
 
 
'''Granted''': Level 9<br>
 
'''Power Rank''': 0 ( Untrained)<br>
 
'''Teachers''': Master Assassin (40), Rogue Trainer (40), Master Thief (40), Master Barbarian (40), Master Bard (40), Master Huntress (40), Master Ranger (40), Master Scout (40), Master Nightstalker (40)<br>
 
'''Focus Skill''': None<br>
 
'''Flagged As''': Skill (does not cancel effects which are cancelled by spellcasting).<br>
 
'''Stamina Cost''': 50<br>
 
'''Casting Time''': 10 to 0.0 seconds from power ranks 0 to 40.<br>
 
'''Recycle Time''': 30.0 seconds<br>
 
'''Generates Hate''': No<br>
 
'''Power User Requirements''': Player must not be moving when he activates this power.<br>
 
'''Mode Required''': Non-Combat Mode Only<br>
 
'''Requires Hit Roll''': No<br>
 
''Spell cast cancelled if caster takes any damage at all while in spellcasting trance.''<br>
 
'''Target and Range''': Self/No target<br>
 
'''Grants Invisibility'''<br>
 
*Mobile Invisibility (Sneak)<br>
 
'''Duration''': 5:00 to 15:00 minutes (at power ranks 0 to 40)<br>
 
'''Movement Penalty''': 49% to ??% (at power ranks 0 to 40)<br>
 
'''Stackability''':<br>
 
*'''Stack Category''': Invisible<br>
 
*'''Stack Rank''': 1<br>
 
*'''Stack Rule''': Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br><br>
 
--------------------------------------------------------------------------------
 
 
 
=== Sprint ===
 
''"Personal Movement Buff"''<br>
 
 
 
'''Granted''': Level 1<br>
 
'''Power Rank''': 40 ( Grand Master)<br>
 
'''Focus Skill''': None<br>
 
'''Flagged As''': Spell (Cancels effects which are cancelled by Spellcasting).<br>
 
'''Stamina Cost''': 25<br>
 
'''Casting Time''': 0.2 seconds<br>
 
'''Recycle Time''': 120.0 seconds<br>
 
'''Generates Hate''': No<br>
 
'''Power User Requirements''':<br>
 
'''Mode Required''': Either Combat or Non-Combat Mode<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Self/No target<br>
 
'''Applies Effect(s):<br>
 
*'''Duration''': 20 seconds
 
*'''Stackability''': Does not stack with other Movement Buffs.
 
*Movement Rate: + 50%<br><br>
 
--------------------------------------------------------------------------------
 
=== Traveling Stance ===
 
''"Personal Movement Buff"''<br>
 
 
 
'''Granted''': Level 1<br>
 
'''Power Rank''': 40 ( Grand Master)<br>
 
'''Focus Skill''': None<br>
 
'''Flagged As''': Spell (Cancels effects which are canceled by Spellcasting).<br>
 
'''Stamina Cost''': 0<br>
 
'''Casting Time''': 5.0 seconds<br>
 
'''Recycle Time''': 60.0 seconds<br>
 
'''Generates Hate''': No<br>
 
'''Power User Requirements''': Player must not be moving when activating this power.<br>
 
'''Mode Required''': Either Combat or Non-Combat Mode<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Self/No target<br>
 
'''Applies Effect(s):<br>
 
*'''Duration''': 600 seconds
 
*'''Stackability''': Does not stack with other Movement Buffs.
 
*Movement Rate: + 50%
 
*Lowers Attack Rating and Defense by 50%
 
*Dispelled when a player attacks, is damaged, casts a power, or sits.
 
*Players under the Traveling Stance effect are immune to Immunity Powers and cannot fly.<br><br>
 
 
 
== The Rogue's Way: The Path of Skill ==  
 
For those who know how to seize an opportunity, even these troubled times are full of promise. Some who become heroes work not for glory, or wisdom, or to exalt the name of a God or saint. Rogues strive for personal gain, looking only for material profit and the easiest means to gain it. Most rogues have had to fend for themselves since childhood, abandoned by the chaos and strife of the Age. With nobody to trust or depend upon, rogues quickly learn to live by their wits, counting on a quick hand and finely honed set of skills to carry them through any hardship.
 
 
 
Rogues rarely feel limited by the constraints of conventional thinking or morality. The world is a cruel place, after all, so why should they be kind? If a rogue needs food and shelter or wants wealth, they take it. Stealth and cunning are essential to their very survival, and so all rogues become adept at hiding from their enemies and making their way unseen and unheard. Agility and a keen mind are a talented rogue's best assets. They may lack the book learning of a [[Healer|healer]] or [[Mage|mage]], but a rogue is a keen observer, and quick to find an angle to get at what he wants.
 
 
 
Many rogues never leave the path of greed and raw self-interest, becoming bandits, cutthroats, and hired killers. Some rogues, however, develop a conscience. They steal only from those who deserve to lose their wealth, and donate a portion of their gains to a good cause. Some leave the hectic world of cities behind altogether, becoming master hunters and trackers. Any rogue who joins a company of adventurers quickly learns that questing is the quickest route to easy wealth, and often serves a higher good besides. These rogues can end up praised as heroes in song and story, if their skills and luck hold.
 
 
 
== [[:Category:Patch History | Patch History]] ==
 
=== [[Patch 21#Rogue|10/09/2007]] ===
 
* Changed Precise Stance's OCV bonus to scale from 21 to 51 (PR40)
 
* Changed Hide to scale to Casting Time of 0.0 at PR40
 
* Changed Sneak to scale the Casting Time to 0.0 at PR40
 
 
 
=== [[Patch_14#Rogue|09/27/2006]] ===
 
*Removed the movement penalty on the Defensive [[Stance]].
 
 
 
=== [[Patch_13#Rogue|07/25/2006]] ===
 
*Increased the [[stamina]] gains per level for Rogue-based characters
 
*Rogue-based characters that wear [[Medium Armor]] can now [[Dodge]]
 
*Increased the Offensive Stances for all Rogue-Based characters unless they were already at [[Grand Master]]
 
*The Rogue-based powers [[#Hide|Hide]] and [[#Sneak|Sneak]] are now accompanied by Power Text when casting has begun
 
 
 
=== [[Patch_11#Rogue|02/07/2006]] ===
 
*When a Rogue casts Hide or Sneak, any creatures or guards will forget about them and not try to attack them while hidden.
 
 
 
=== [[Patch_8#Rogue|09/07/2005]] ===
 
*Rogue starting kits that provide a single [[sword]] and a single [[dagger]] have been removed.
 
 
 
=== [[Patch_4#Rogue|12/07/2004]] ===
 
*Rogues now have an [[Unarmed]] Starting Kit
 

Latest revision as of 20:31, 22 October 2020

For those who know how to seize an opportunity, even these troubled times are full of promise. Some who become heroes work not for glory, or wisdom, or to exalt the name of a God or saint. Rogues strive for personal gain, looking only for material profit and the easiest means to gain it. Most rogues have had to fend for themselves since childhood, abandoned by the chaos and strife of the Age. With nobody to trust or depend upon, rogues quickly learn to live by their wits, counting on a quick hand and finely honed set of skills to carry them through any hardship.

    

 Rogue

Thief.jpg
 The Path of Skill

    
 
Overview
Rogues are Aerynth's scoundrels and cheats. They use guile and cunning to catch their targets unaware and unprepared using stealth and knavery.
Powers and Skills
Level Icon Ability Description
10 Sprint cam.png Sprint Personal short-duration Movement Speed buff
Sprint cam.png Traveling Stance Personal long-duration Movement Speed buff, attack and defense debuff, and fly block
Kick cam.png Kick Next weapon swing does 10% more damage
Evasion cam.png Evasion Personal Dodge chance buff
Reveal cam.png Reveal Thyself Personal remove invisibility.
Hide cam.png Sneak Personal long-duration Invisibility and Movement Speed debuff
19 Sneak cam.png Stalk Personal short-duration Invisibility and Movement Speed buff
Training Point Breakdown

The table below represents training points granted per level. Humans receive an additional point per level until level 60.

All Races Human
Levels Trains Levels Trains
1 - 10 36 (4 per level) 1 - 10 45 (5 per level)
11 - 59 490 (10 per level) 11 - 59 539 (11 per level)
60 - 64 25 (5 per level) 60 - 64 25 (5 per level)
65 - 69 20 (4 per level) 65 - 69 20 (4 per level)
70 - 74 15 (3 per level) 70 - 74 15 (3 per level)
75 2 (2 per level) 75 2 (2 per level)
Total 588 Total 646
    
Rogue Information

Prestige Classes

Assassin, Barbarian, Bard, Huntress, Nightstalker, Ranger, Scout, Thief

Races

Aelfborn, Aracoix, Elf, Human, Irekei, Nephilim, Shade, Vampire

Attributes

+5 Dexterity
+5 Intelligence
-10 Spirit

Special

+5% Movement Speed
Ambidexterity

Skills

Bow, Dagger, Dodge, Light Armor, Staff, Sword, Unarmed

Resource Bonuses

Health: +17
Mana: +5
Stamina: +4


Classes

Prestige Classes

Assassin (PQ)    Barbarian (PQ)    Bard (PQ)    Channeler (PQ)    Confessor (PQ)    Crusader (PQ)    Doomsayer (PQ)
Druid (PQ)    Fury (PQ)    Huntress (PQ)    Necromancer (PQ)    Nightstalker (PQ)    Prelate (PQ)    Priest (PQ)
Ranger (PQ)    Scout (PQ)    Sentinel (PQ)    Templar (PQ)    Thief (PQ)    Warlock (PQ)    Warrior (PQ)    Wizard (PQ)

Base Classes Fighter    Healer    Mage    Rogue