Difference between revisions of "Scout"

From Morloch Wiki
Jump to: navigation, search
 
(155 intermediate revisions by 28 users not shown)
Line 1: Line 1:
[[Category:Classes]]
+
{| style="width: 85vw; max-width: 1100px; min-width: 860px;"
 
+
! width="70%"| {{classlorebox|Most consider Rogues creatures of civilization, but there are some among their ranks who almost never venture into a city or town, specializing in reconnaissance instead of burglary or murder. Anyone looking to find an ancient ruin or wage war in rough country will need a guide through the wilderness, someone who can find their way through forest or fog and spy out the movements of enemies. The are some among the Rogues who will eagerly provide all of these services... for a price. A keen eye, nimble foot, and silent tread: the traditional talents of the Rogue can prove quite valuable in the wild, and Scouts have them in abundance.|{{PAGENAME}} Lore}}
[[Image:Scout.jpg|right|Chronicle Scout]]
+
!     
 
+
! {{classtitle
== The Scout ==
+
|img=[[File:Scoutfi.png]]
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" align=right
+
|tag=The Master Pathfinder
| '''Weapon Specializations'''
+
|color1=378c9b
''Level 1'': granted [[Bow|Bow]]<br>
+
|color2=878787
''Level 20'': granted [[Bow|Archery]] (Bow Skill 80)<br>
+
}}
''Level 20'': granted [[Dagger|Dagger Mastery]] (Staff Skill 80)<br>
+
|-
''Level 20'': granted [[Throwing|Throwing]] (Dagger Skill 80)<br>
+
| colspan="3" | &nbsp;&nbsp;&nbsp;&nbsp;
''Level 20'': granted [[Unarmed|Unarmed Combat Mastery]] (Unarmed Combat Skill 80)
+
|-
|-
+
| colspan="3" |{{Classnavsp|cccccc}}
| '''Other Skills'''
+
|-
''Level 10'': granted [[Athletics]]<br>
+
|style="vertical-align: top;"|{{Cheader|Overview|(to top, rgba(135,135,135,1) 0%,rgba(123,199,206,1) 54%,rgba(55,140,155,1) 100%)}}
''Level 10'': granted [[Running]]<br>
+
<blockquote>'''Scouts''' are agents in the unseen war of information playing out behind the brawn and prattling of every battle. Their job is to be detached from their regiment, too cunning for their enemy focus any real effort upon. While stealth affords rogues the ability to choose their battles, Scouts are in a league of their own, often ruining the ambushes of their sly peers.</blockquote>
|}
+
{{Cheader|Powers and Skills|(to top, rgba(135,135,135,1) 0%,rgba(123,199,206,1) 54%,rgba(55,140,155,1) 100%)}}
''Master Pathfinder''
+
<div style="margin: -.35cm 0cm 0cm 0cm;">{{powertable|{{PAGENAME}}=YES}}</div>
 
+
<br>
'''Base Classes'''<br> [[Rogue]]
+
{{Cheader|Playstyle Tips|(to top, rgba(135,135,135,1) 0%,rgba(123,199,206,1) 54%,rgba(55,140,155,1) 100%)}}
 
+
* As the best stealth detector in the game, the Scout's most common enemy is other Scouts.
'''Available Races'''<br> [[Aelfborn]], [[Aracoix]], [[Elves]], [[Humans]], [[Irekei]], [[Nephilim]], [[Shades]], [[Vampires]]
+
* Scouts are valued in large-scale battles for their grandmaster-rank [[bow]] powers, enabling them to cut [[defense]] and ground [[Flight|flyers]] with ease.
 
+
* ''Camouflage'' can cloak the caster and two allies with max-rank [[invisibility]], preventing all but other Scouts to see them.
'''Available Disciplines'''<br>[[Artillerist]], [[Belgosch]], [[Black Mask]], [[Blade Weaver]], [[Bounty Hunter]], [[Gladiator]], [[Huntsman]], [[Prospector]], [[Rat Catcher]], [[Rune Caster]], [[Saboteur]], [[Skydancer]], [[Strigoi]], [[Sun Dancer]], [[Traveller]], [[Undead Hunter]], [[Wererat]]
+
* The Scout's own [[Horwathi Long Bow]] has the longest range of any bow.
 
+
* [[Aracoix]] and [[Nephilim]] make particularly slippery Scouts due to the 30% speed bonus from flying.
'''Primary Attributes'''<br>
+
* A [[Belgosch]] Scout makes an excellent envoy. When an area is deemed safe, he can [[Belgosch#Summon|summon]] his master.
[[Health Bonus]]: 51<br>
+
| rowspan="3" | &nbsp;&nbsp;&nbsp;&nbsp;
[[Mana Bonus]]: 0<br>
+
| rowspan="2" style="vertical-align: top;"|
[[Stamina Bonus]]: 0
+
{{Infobox
 
+
|Box title = {{PAGENAME}} Information
'''Their Lore''' <br>
+
|image = RadarStatsScout.png
Most consider Rogues creatures of civilization, but there are some among their ranks who almost never venture into a city or town, specializing in reconnaissance instead of burglary or murder. Anyone looking to find an ancient ruin or wage war in rough country will need a guide through the wilderness, someone who can find their way through forest or fog and spy out the movements of enemies. The are some among the Rogues who will eagerly provide all of these services… for a price. A keen eye, nimble foot, and silent tread: the traditional talents of the Rogue can prove quite valuable in the wild, and Scouts have them in abundance.
+
|imglink = Roles
 
+
|imagewidth = 285
''Read more [[Scout Lore]]''
+
|caption =  
 
+
|Row 1 title = Base Classes
== Powers and Abilities ==
+
|Row 1 info = [[Rogue]]
 
+
|Row 2 title = Races
=== Detect Hidden (10) ===
+
|Row 2 info = [[Aelfborn]],
''Personal Detect Invisibility''
+
[[Aracoix]],
 
+
[[Elf]],
 
+
[[Human]],
'''Granted''': Level 10<br>
+
[[Irekei]],
'''Focus Skill''': None<br>
+
[[Nephilim]],
'''Stamina Cost''': 10<br>
+
[[Shade]],
'''Casting Time''': 3 Seconds<br>
+
[[Vampire]]
'''Recycle Time''': 0 Seconds<br>
+
|Row 3 title = Disciplines
'''Requirements''': Must not be moving.<br>
+
|Row 3 info = [[Artillerist]],
'''Requires Roll to hit''': No<br>
+
[[Belgosch]],
'''Target and Range''': Self/No Target<br>
+
[[Black Mask]],
'''Duration''': 60 seconds.<br>
+
[[Blade Master]],
'''Effects''':<br>
+
[[Blade Weaver]],
*Stack Category: DetectInvis<br>
+
[[Bounty Hunter]],
*Stack Rank: 0<br>
+
[[Gladiator]],
*Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br>
+
[[Huntsman]],
*Can See Invisible Monsters and players<br>
+
[[Prospector]],
 
+
[[Rat Catcher]],  
=== Reveal (20) ===
+
[[Rune Caster]],
''Area of Effect Dispel Invisibility''<br>
+
[[Saboteur]],
''Affects all in range, including caster''<br>
+
[[Sky Dancer]],
''requires Detect Hidden Power (10)''
+
[[Sun Dancer]],
 
+
[[Strigoi]],  
 
+
[[Traveler]],
'''Granted''': Level 20<br>
+
[[Undead Hunter]],
'''Focus Skill''': None<br>
+
[[Wererat]]
'''Stamina Cost''': 75<br>
+
|Row 4 title = Mastery Runes
'''Casting Time''': 4 Seconds<br>
+
|Row 4 info = [[Great Sword Mastery|Master of Great Swords]],
'''Recycle Time''': 30 Seconds<br>
+
[[Staff Mastery|Master of Staves]],
'''Requirements''': Must not be moving.<br>
+
[[Sword Mastery|Master of Swords]],
'''Requires Roll to hit''': No<br>
+
|Row 5 title = Skills Granted
'''Target and Range''': Monsters or Players -- Spherical Effect Centered on Player (100 units)<br>
+
|Row 5 info = [[Bow]], [[Athletics]], [[Running]] (level 10)<br>
'''Duration''': 60 seconds.<br>
+
[[Archery]], [[Dagger Mastery]], [[Throwing]], [[Unarmed Combat Mastery]] (level 20)
'''Effects''':<br>
+
}}
*Removes effect with "Invisibility" dispel tag.
+
{{Infobox
 
+
|Box title = {{PAGENAME}} Static Powers<br><span style="color:darkgray; font-size:80%">''These powers cannot be trained higher.<br>Use these ranks to plan accordingly.''</span>
=== Camouflage ===
+
|Row 1 title = Stances
''Single Target Invisibility''
+
|Row 1 info =
 
+
{{{!}}
'''Granted''': Level 25<br>
+
{{!}}-
'''Focus Skill''': None<br>
+
{{!}}{{stance|Rogue|40|20|40}}
'''Stamina Cost''': 15<br>
+
{{!}}-
'''Casting Time''': 5 Seconds<br>
+
{{!}}}
'''Recycle Time''': 30 to 10 Seconds (from power ranks 1 to 40)<br>
+
|Row 2 title = Weapon Powers
'''Requirements''': Must not be moving.<br>
+
|Row 2 info =
'''Requires Roll to hit''': No<br>
+
{{{!}}
'''Target and Range''': Will affect only group members in range. (10 units)<br>
+
{{!}}-
'''Duration''': 900 to 1800 seconds (from power ranks 0 to 40)<br>
+
{{!}} {{wstyle
'''Effects''':<br>
+
|baseclass=Rogue
*Stack Category: Invisible
+
|axe=
*Stack Rank: 0
+
|bow=40
*Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
+
|crossbow=5
*Grants Immobile Invisibility (Hide)
+
|dagger=20
 
+
|greataxe=
=== Pathfinding ===
+
|greathammer=
''Group Movement Buff Chant''
+
|greatsword=
 
+
|unarmed=20
'''Granted''': Level 15<br>
+
|hammer
'''Focus Skill''': None<br>
+
|polearm=
'''Stamina Cost''': 20 to 40 (from power ranks 0 to 40)<br>
+
|spear=
'''Casting Time''': 0.2 Seconds<br>
+
|staff=5
'''Recycle Time''': 0.0 Seconds<br>
+
|sword=5
'''Requires Roll to hit''': No<br>
+
|throwing=25
'''Chant Power:''' Spell recasts itself every 20 seconds for 60 iterations (unless broken first)<br>
+
|sundancer=20
''Spell cast cancelled/chant ends if caster casts any other spell.''<br>
+
|blademaster=10
'''Target and Range''': Group Members (Area of Effect: 50 Units)<br>
+
|bladeweaver=10
''Can affect caster and group members''<br>
+
}}
'''Duration''': 30 Seconds<br>
+
{{!}}-
'''Effects''':<br>
+
{{!}}}
*Defense Bonus: +10 to +50% (at power ranks 1 to 40)<br>
+
}}
*Stack Category: MoveBuff<br>
+
|-
*Stack Rank: 0<br>
+
<!-- Placeholder -->
*Stack Rule: Greater Than (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than the existing spell's power).<br>
+
|-
 
+
| colspan="3"|{{Concredit|Colest and Rewen|2018}}{{Classnav}}
=== Rapid Shot ===
 
''Personal Attack Speed Buff''
 
 
 
'''Granted''': Level 20<br>
 
'''Focus Skill''': Archery<br>
 
'''Stamina Cost''': 10<br>
 
'''Casting Time''': 0.2 Seconds<br>
 
'''Recycle Time''':0<br>
 
'''Requirements''': Must not be moving. Requires Bow weapon in left hand.<br>
 
'''Requires Roll to hit''': No<br>
 
'''Target and Range''': Self/No Target<br>
 
'''Duration''': 300 to 900 seconds (from power ranks 0 to 40)<br>
 
'''Effects''':<br>
 
*Stack Category: AttackSpeedBuff<br>
 
*Stack Rank: 0<br>
 
*Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br>
 
*Delay Between Attacks: -10% to -40.8% (from power rank 0 to 40)<br>
 
*Effect ends if affected unequips any piece of equipment
 
 
 
=== Precision ===
 
''Personal Weapon Power Buff''
 
 
 
'''Granted''': Level 20<br>
 
'''Focus Skill''': Archery<br>
 
'''Stamina Cost''': 10<br>
 
'''Casting Time''': 0.2 Seconds<br>
 
'''Recycle Time''':0<br>
 
'''Requirements''': Must not be moving. Requires Bow weapon in left hand.<br>
 
'''Requires Roll to hit''': No<br>
 
'''Target and Range''': Self/No Target<br>
 
'''Duration''': 300 to 900 seconds (from power ranks 0 to 40)<br>
 
'''Effects''':<br>
 
*Stack Category: AttackSpeedBuff<br>
 
*Stack Rank: 0<br>
 
*Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br>
 
*Attack Bonus: + 30 to 230 (from power rank 0 to 40)<br>
 
*Effect ends if affected unequips any piece of equipment
 
 
 
=== Hunt Foe ===
 
''Improved Track''
 
 
 
'''Granted''': Level 15<br>
 
'''Focus Skill''': None<br>
 
'''Stamina Cost''': 25 (only costs upon tracking a paticular player, not bringing up the list)<br>
 
'''Casting Time''': 12 Seconds to track a player, 0 seconds to bring up list<br>
 
'''Recycle Time''':0<br>
 
'''Requirements''': Must not be moving while tracking a specific player, not bringing up the list)<br>
 
'''Requires Roll to hit''': No<br>
 
'''Target and Range''':  Players Only (1280 Units)<br>
 
'''Effects''':<br>
 
*Stack Category: Track<br>
 
*Stack Rank: 0<br>
 
*Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br>
 
*Up to 40 targets in player's track list at a time.<br>
 
*Track arrow will break upon using any power
 
 
 
=== Hunt Prey ===
 
''NPC Track''
 
 
 
'''Granted''': Level 30<br>
 
'''Focus Skill''': None<br>
 
'''Stamina Cost''': 35 (only costs stamina upon tracking mob)<br>
 
'''Casting Time''': 12 Seconds to track mob, 0 seconds to bring up list<br>
 
'''Recycle Time''':0<br>
 
'''Requirements''': Must not be moving while tracking specific mob.<br>
 
'''Requires Roll to hit''': No<br>
 
'''Target and Range''':  Players Only (1280 Units)<br>
 
'''Effects''':<br>
 
*Stack Category: Track<br>
 
*Stack Rank: 0<br>
 
*Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br>
 
*Up to 20 targets in player's track list at a time.<br>
 
*Track arrow will break upon using any power
 
 
 
== Stances ==
 
 
 
'''[[:Category:Stances|All Stances]]'''<br>
 
''Granted'': Level 15<br>
 
''Casting Time'': 0[[Stance Info|*]]<br>
 
''Recycle Time'': 20 seconds
 
 
 
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|'''Scout Defensive Stance'''<br>
 
''Granted Rank: 40''
 
 
 
'''Attack Penalty''': -15%<br>
 
'''Damage Penalty''': -10%<br>
 
'''Defense Bonus''': +25%<br>
 
'''Movement Rate''': -10%<br>
 
'''Stamina Recovery Rate''': +35%
 
||
 
| valign="top" | '''Scout Offensive Stance'''<br>
 
''Granted Rank: 15''
 
 
 
'''Delay Between Attacks''': -15%<br>
 
'''Attack Bonus''': + 6.25%<br>
 
'''Defense Penalty''': -15%<br>
 
 
 
||
 
| valign="top" | '''Scout Precise Stance'''<br>
 
''Granted Rank: 40''
 
 
 
'''Delay Between Attacks''': +35%<br>
 
'''Damage Penalty''':-25%
 
 
|}
 
|}
 +
__NOTOC__

Latest revision as of 05:41, 6 February 2018

Most consider Rogues creatures of civilization, but there are some among their ranks who almost never venture into a city or town, specializing in reconnaissance instead of burglary or murder. Anyone looking to find an ancient ruin or wage war in rough country will need a guide through the wilderness, someone who can find their way through forest or fog and spy out the movements of enemies. The are some among the Rogues who will eagerly provide all of these services... for a price. A keen eye, nimble foot, and silent tread: the traditional talents of the Rogue can prove quite valuable in the wild, and Scouts have them in abundance.

    

 Scout

Scoutfi.png
 The Master Pathfinder

    
Overview
Scouts are agents in the unseen war of information playing out behind the brawn and prattling of every battle. Their job is to be detached from their regiment, too cunning for their enemy focus any real effort upon. While stealth affords rogues the ability to choose their battles, Scouts are in a league of their own, often ruining the ambushes of their sly peers.
Powers and Skills
Level Icon Ability Description
10 Detect Hidden Detect Hidden Personal Invisibility detection (can see invisible creatures)
15 Track Track Personal Tracking (up to 40 players within 1408 unit radius)
Pathfinding Pathfinding Personal movement speed buff
Offensive cam.png Offensive Stance Personal combat stance
Defensive cam.png Defensive Stance Personal combat stance
Precise cam.png Precise Stance Personal combat stance
20 Rapid Shot Rapid Shot Personal attack speed buff (requires bow to be equipped)
Precision Precision Personal melee Attack Rating buff (requires bow to be equipped)
Pin Down Pin Down Single-target root (not broken on damage)
Pinpoint Pinpoint Single-target dispel Invisibility and highlight
25 Camouflage Camouflage Group Invisibility (self and up to two other targets, trainable to 40)


Playstyle Tips
  • As the best stealth detector in the game, the Scout's most common enemy is other Scouts.
  • Scouts are valued in large-scale battles for their grandmaster-rank bow powers, enabling them to cut defense and ground flyers with ease.
  • Camouflage can cloak the caster and two allies with max-rank invisibility, preventing all but other Scouts to see them.
  • The Scout's own Horwathi Long Bow has the longest range of any bow.
  • Aracoix and Nephilim make particularly slippery Scouts due to the 30% speed bonus from flying.
  • A Belgosch Scout makes an excellent envoy. When an area is deemed safe, he can summon his master.
    
Scout Information
RadarStatsScout.png

Base Classes

Rogue

Races

Aelfborn, Aracoix, Elf, Human, Irekei, Nephilim, Shade, Vampire

Disciplines

Artillerist, Belgosch, Black Mask, Blade Master, Blade Weaver, Bounty Hunter, Gladiator, Huntsman, Prospector, Rat Catcher, Rune Caster, Saboteur, Sky Dancer, Sun Dancer, Strigoi, Traveler, Undead Hunter, Wererat

Mastery Runes

Master of Great Swords, Master of Staves, Master of Swords,

Skills Granted

Bow, Athletics, Running (level 10)
Archery, Dagger Mastery, Throwing, Unarmed Combat Mastery (level 20)

Scout Static Powers
These powers cannot be trained higher.
Use these ranks to plan accordingly.

Stances

Rogue
Defensive Stance
40
Offensive Stance
20
Precise Stance
40
stance details

Weapon Powers

Rogue
Bow Powers 40
Crossbow Powers 5
Dagger Powers 20
Unarmed Powers 20
Staff Powers 5
Sword Powers 5
Throwing Powers 25
Blade Master Powers 10
Blade Weaving Powers 10
Sun Dancing Powers 20

Contributions by: Colest and Rewen in 2018

Classes

Prestige Classes

Assassin (PQ)    Barbarian (PQ)    Bard (PQ)    Channeler (PQ)    Confessor (PQ)    Crusader (PQ)    Doomsayer (PQ)
Druid (PQ)    Fury (PQ)    Huntress (PQ)    Necromancer (PQ)    Nightstalker (PQ)    Prelate (PQ)    Priest (PQ)
Ranger (PQ)    Scout (PQ)    Sentinel (PQ)    Templar (PQ)    Thief (PQ)    Warlock (PQ)    Warrior (PQ)    Wizard (PQ)

Base Classes Fighter    Healer    Mage    Rogue

Retrieved from "http://morloch.shadowbaneemulator.com/index.php?title=Scout&oldid=34936"