Difference between revisions of "Priest"

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[[Category:Classes]]
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{| style="width: 85vw; max-width: 1100px; min-width: 860px;"
[[Image:Priest.jpg|right|Chronicle Priest]]
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! width="70%"| {{classlorebox|A Priest's direct connection to their Patron grants them truly wondrous powers: in addition to healing and curing all manner of maladies, Priests can call down the wrath of their Patrons to smite foes with holy or unholy power. Many Priests spend their lives catering to the needs of one community, protecting and nurturing their flocks in an uncertain age. Others, driven to spread the faith of their Patron, roam the World, advancing their Patron's agenda and converting as many new worshippers as they can.|{{PAGENAME}} Lore}}
== The Priest ==
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!     
 
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! {{classtitle
''You have come seeking Truth. Truth is everywhere, all around you .. Everything you see and touch is the handiwork of the Seven, the Gods of Aerynth whom I serve. Would you learn their ways?  Still your soul, and prepare your mind.'' <br />
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|img=[[File:Priestfi.png]]
 
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|tag=Servant of the Divine
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" align=right
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|color1=cfcfcf
| '''Weapon Specializations'''
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|color2=464646
None Granted
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}}
 
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|-
|-
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| colspan="3" | &nbsp;&nbsp;&nbsp;&nbsp;
| '''Other Skills'''
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|-
''Level 10'': granted [[Theurgy]]<br>
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| colspan="3" |{{Classnavsp|cccccc}}
''Level 15'': granted [[Wear Armor, Medium]]<br>
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|-
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| {{Cheader|Overview|(to bottom, rgba(181,189,200,1) 0%,rgba(130,140,149,1) 36%,rgba(40,52,59,1) 100%)}}
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<blockquote>'''Priests''' represent absolute devotion to one of Aerynth's many faiths. Though they can inflict no damage themselves, they are among the most dangerous foes you could face. Under a Priest's care, a congregation are nigh immortal, recovering from cuts, blows, and weariness with a mere word. If angered, a Priest may loose the sanction of the Gods, rendering the offender dumbfounded.</blockquote>
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{{Cheader|Powers and Skills|(to bottom, rgba(181,189,200,1) 0%,rgba(130,140,149,1) 36%,rgba(40,52,59,1) 100%)}}
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<div style="margin: -.35cm 0cm 0cm 0cm;">{{powertable|{{PAGENAME}}=YES}}</div><br>
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{{Cheader|Playstyle Tips|(to bottom, rgba(181,189,200,1) 0%,rgba(130,140,149,1) 36%,rgba(40,52,59,1) 100%)}}
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The Priest is the only class in the game completely geared for support play. He has the highest healing per second output, the best stun in the game, and the fastest ability to strip debuffs from allies. His shoulders must be broad for his allies live and die by his tactical play and quick reactions. Though the core powers are all the small, there is a vast amount of variety for Priest builds so you can tailor the character to adapt to the most common hurdles you face.
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*Brawls have been started over the "best" Priest build and the arguing begins immediately at creation with the choice of race. Centaurs' naturally high Spirit, Constitution, and mobility make them a very popular choice. Depending on the whims of the meta for a server, Centaurs are either above or below Dwarves for the most popular Priest race. Dwarves have the highest natural Constitution and their access to Toughness can breed Priests with over 5k health which makes them EXTREMELY hardy. Their naturally low Intelligence however keeps them in check and allows the debate to rage about whether they are or are not better than Centaurs. Aracoix make situationally unique Priests with their access to a second root, second percent heal, and stacking mana regen buff from [[Savant]] as well as the ability to mitigate melee damage with flight. Usually the other races are reserved for very niche builds or necessity bred from [[loreplay]].
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*Priests are highly vulnerable to mana management issues. In addition to getting some mana regeneration enchantments on your gear, you should note that walk stance drastically increases your regeneration rates so it's vital to switch to walk stance when you are not trying to reposition yourself. The best Priests are those that can spend the least amount of time moving so they can stay in walk stance the longest while also being in the group effect range of ''Sacred Healing'', ''Sacred Rejuvenation'', and ''Divine Recovery''.
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*If ever one were to invest heavily in Spirit on a character, Priest is the class to do it. There is A LOT of debate on whether it's better to go more heavily in Intelligence or Spirit but it is not debatable that Priest, more than any other class, gets the most mileage out of stats in Spirit. Regeneration is percentage based so naturally the larger your mana pool, the more mana per second you regenerate which can alleviate mana management issues.
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| rowspan="3" | &nbsp;&nbsp;&nbsp;&nbsp;
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| rowspan="2" style="vertical-align: top;"|
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{{Infobox
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|Box title = {{PAGENAME}} Information
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|image = RadarStatsPriest.png
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|imglink = Roles
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|imagewidth = 285
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|caption =
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|Row 1 title = Base Classes
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|Row 1 info = [[Healer]]
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|Row 2 title = Races
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|Row 2 info = [[Aelfborn]], [[Aracoix]], [[Centaur]], [[Dwarf]], [[Elf]], [[Human]], [[Irekei]]
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|Row 3 title = Disciplines
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|Row 3 info = [[Animator]],
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[[Blade Weaver]],
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[[Commander]],
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[[Darksworn]],
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[[Forge Master]],
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[[Giant Killer]],
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[[Sanctifier]],
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[[Savant]],
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[[Summoner]],
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[[Sun Dancer]],
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[[Traveler]],
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[[Undead Hunter]],
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[[Wyrmslayer]]
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|Row 4 title = Mastery Runes
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|Row 4 info = [[Great Hammer Mastery|Master of Great Hammers]],
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[[Hammer Mastery|Master of Hammers]],
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[[Staff Mastery|Master of Staves]]
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|Row 5 title = Skills Granted
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|Row 5 info = [[Theurgy]] (level 10)<br>
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[[Wear Armor, Medium]] (level 15)
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|Row 6 title = Unique Bonus
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|Row 5 info = [[Healer#Summon|Summon]] granted at rank 40 (normally 30)
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}}
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{{Infobox
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|Box title = {{PAGENAME}} Static Powers<br><span style="color:darkgray; font-size:80%">''These powers cannot be trained higher.<br>Use these ranks to plan accordingly.''</span>
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|Row 1 title = Stances
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|Row 1 info =
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{{{!}}
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{{!}}-
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{{!}}{{stance|Healer|40|40|40}}
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{{!}}-
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{{!}}}
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|Row 2 title = Weapon Powers
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|Row 2 info =
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{{{!}}
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{{!}}-
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{{!}} {{wstyle
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|baseclass=Healer
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|axe=
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|bow=
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|crossbow=
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|dagger=
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|greataxe=
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|greathammer=
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|greatsword=
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|unarmed=5
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|hammer=5
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|polearm=
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|spear=
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|staff=5
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|sword=5
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|throwing=
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|sundancer=5
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|blademaster=
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|bladeweaver=5
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}}
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{{!}}-
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{{!}}}
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}}
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|-
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|  <!-- Placeholder -->
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|-
 
|}
 
|}
''Keeper of the Faith''
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{{Concredit|Colest and Rewen|2018}}{{Classnav}}
 
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__NOTOC__
'''Base Classes'''<br> [[Healer]]
 
 
 
'''Available Races'''<br> [[Aelfborn]], [[Centaurs]], [[Dwarves]], [[Elves]], [[Humans]], [[Irekei]]
 
 
 
'''Available Disciplines'''<br>[[Animator]], [[Blade Weaver]], [[Commander]], [[Darksworn]], [[Forge Master]], [[Giant Killer]], [[Summoner]], [[Traveller]], [[Undead Hunter]], [[Wyrmslayer]]
 
 
 
'''Primary Attributes'''<br>
 
[[Health Bonus]]: 45<br>
 
[[Mana Bonus]]: 16<br>
 
[[Stamina Bonus]]: 0
 
 
 
'''Their Lore''' <br>
 
Healers are blessed beings who manifest miraculous powers through their connections with the divine. In time, a Healer's link with the supernatural grows even stronger, and they are finally called to be a servant of some supernatural Patron. These blessed individuals are no longer Healers: they are Priests.
 
 
 
''Read more [[Priest Lore]]''
 

Latest revision as of 17:53, 17 February 2018

A Priest's direct connection to their Patron grants them truly wondrous powers: in addition to healing and curing all manner of maladies, Priests can call down the wrath of their Patrons to smite foes with holy or unholy power. Many Priests spend their lives catering to the needs of one community, protecting and nurturing their flocks in an uncertain age. Others, driven to spread the faith of their Patron, roam the World, advancing their Patron's agenda and converting as many new worshippers as they can.

    

 Priest

Priestfi.png
 Servant of the Divine

    
Overview
Priests represent absolute devotion to one of Aerynth's many faiths. Though they can inflict no damage themselves, they are among the most dangerous foes you could face. Under a Priest's care, a congregation are nigh immortal, recovering from cuts, blows, and weariness with a mere word. If angered, a Priest may loose the sanction of the Gods, rendering the offender dumbfounded.
Powers and Skills
Level Icon Ability Description
10 Holy Curse Holy Curse Area Stun
Sacred Bonds Sacred Bonds Single-target non-player Mesmerize
Holy Righteousness Holy Righteousness Personal melee damage buff
12 Blessed Alacrity Blessed Alacrity Single-target attack speed buff
Divine Sanction Divine Sanction Single-target attack speed debuff
Divine Condemnation Divine Condemnation Single-target Stun
13 Grasp of the All-Father Grasp of the All-Father Single-target Root
14 Blessed Purity Blessed Purity Single-target mana recovery buff
Calming Touch Calming Touch Single-target non-player Amnesia
15 Blessed Restoration Blessed Restoration Single-target heal
Prayer of Haste Prayer of Haste Personal movement speed buff
Offensive cam.png Offensive Stance Personal combat stance
Defensive cam.png Defensive Stance Personal combat stance
Precise cam.png Precise Stance Personal combat stance
16 Divine Aid Divine Aid Single-target dispel poison or disease
Divine Word Divine Word Area non-player Mesmerize
18 Divine Recovery Divine Recovery Single-target heal over time
Prayer of Protection Prayer of Protection Group Defense buff
20 Tend the Wounded Tend the Wounded Single-target heal
22 Sacred Healing Sacred Healing Single-target heal (percentage of maximum health)
Sacred Rejuvenation Sacred Rejuvenation Single-target stamina heal (percentage of maximum stamina)
25 Work Holy Miracle Work Holy Miracle Single-target (corpse) dispel death shroud
27 Sanction Sanction Single-target long Stun
29 Calming Word Calming Word Area non-player Amnesia
30 Sacred Healing Sacred Healing Group heal (percentage of maximum health)
Sacred Rejuvenation Sacred Rejuvenation Group stamina heal (percentage of maximum stamina)
35 Empowered Healing Empowered Healing Single-target healing receptivity buff
Incantation of Renunciation Incantation of Renunciation Single-target dispel debuff
42 Psalm of Sanction Psalm of Sanction Area long Stun
50 Prayer of Recovery Prayer of Recovery Group heal over time
Banish the Darkness Banish the Darkness Group unholy damage resistance buff

Playstyle Tips

The Priest is the only class in the game completely geared for support play. He has the highest healing per second output, the best stun in the game, and the fastest ability to strip debuffs from allies. His shoulders must be broad for his allies live and die by his tactical play and quick reactions. Though the core powers are all the small, there is a vast amount of variety for Priest builds so you can tailor the character to adapt to the most common hurdles you face.

  • Brawls have been started over the "best" Priest build and the arguing begins immediately at creation with the choice of race. Centaurs' naturally high Spirit, Constitution, and mobility make them a very popular choice. Depending on the whims of the meta for a server, Centaurs are either above or below Dwarves for the most popular Priest race. Dwarves have the highest natural Constitution and their access to Toughness can breed Priests with over 5k health which makes them EXTREMELY hardy. Their naturally low Intelligence however keeps them in check and allows the debate to rage about whether they are or are not better than Centaurs. Aracoix make situationally unique Priests with their access to a second root, second percent heal, and stacking mana regen buff from Savant as well as the ability to mitigate melee damage with flight. Usually the other races are reserved for very niche builds or necessity bred from loreplay.
  • Priests are highly vulnerable to mana management issues. In addition to getting some mana regeneration enchantments on your gear, you should note that walk stance drastically increases your regeneration rates so it's vital to switch to walk stance when you are not trying to reposition yourself. The best Priests are those that can spend the least amount of time moving so they can stay in walk stance the longest while also being in the group effect range of Sacred Healing, Sacred Rejuvenation, and Divine Recovery.
  • If ever one were to invest heavily in Spirit on a character, Priest is the class to do it. There is A LOT of debate on whether it's better to go more heavily in Intelligence or Spirit but it is not debatable that Priest, more than any other class, gets the most mileage out of stats in Spirit. Regeneration is percentage based so naturally the larger your mana pool, the more mana per second you regenerate which can alleviate mana management issues.
    
Priest Information
RadarStatsPriest.png

Base Classes

Healer

Races

Aelfborn, Aracoix, Centaur, Dwarf, Elf, Human, Irekei

Disciplines

Animator, Blade Weaver, Commander, Darksworn, Forge Master, Giant Killer, Sanctifier, Savant, Summoner, Sun Dancer, Traveler, Undead Hunter, Wyrmslayer

Mastery Runes

Master of Great Hammers, Master of Hammers, Master of Staves

Skills Granted

Summon granted at rank 40 (normally 30)

Unique Bonus

No information

Priest Static Powers
These powers cannot be trained higher.
Use these ranks to plan accordingly.

Stances

Healer
Defensive Stance
40
Offensive Stance
40
Precise Stance
40
stance details

Weapon Powers

Healer
Unarmed Powers 5
Hammer Powers 5
Staff Powers 5
Sword Powers 5
Blade Weaving Powers 5
Sun Dancing Powers 5

Contributions by: Colest and Rewen in 2018

Classes

Prestige Classes

Assassin (PQ)    Barbarian (PQ)    Bard (PQ)    Channeler (PQ)    Confessor (PQ)    Crusader (PQ)    Doomsayer (PQ)
Druid (PQ)    Fury (PQ)    Huntress (PQ)    Necromancer (PQ)    Nightstalker (PQ)    Prelate (PQ)    Priest (PQ)
Ranger (PQ)    Scout (PQ)    Sentinel (PQ)    Templar (PQ)    Thief (PQ)    Warlock (PQ)    Warrior (PQ)    Wizard (PQ)

Base Classes Fighter    Healer    Mage    Rogue

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