The channeler is a stealth class that specializes in quickly eliminating one target. They are highly-prized in group fights for their ability to block all healing on a target with Shadow Mantle. Solo players will also find the channeler's kit quite versatile, however, they have few ranged weapon choices and no way to increase their speed, relying on Steal Breath to slow their target instead.
|
|
Channeler Information
|
|
Base Classes
|
Mage, Healer
|
Races
|
Aelfborn, Elf, Human, Irekei, Nephilim, Shade
|
Disciplines
|
Animator,
Archer,
Archmage,
Artillerist,
Battle Magus,
Black Mask,
Blade Master,
Blade Weaver,
Blood Prophet,
Bounty Hunter,
Commander,
Conjurer,
Enchanter,
Huntsman,
Knight,
Prospector,
Rat Catcher,
Rune Caster,
Saboteur,
Sky Dancer,
Sun Dancer,
Traveler,
Undead Hunter,
Werewolf,
Wyrmslayer
|
Mastery Runes
|
Master of Staves
|
Skills Granted
|
Channeling (level 10)
|
Channeler Static Powers
|
Stances
|
|
Weapon Powers
|
|
|
Channeler's varied kit allows the class access to a variety of builds with focuses on different spells. While Shadowmantle is often the key spell in their arsenal, Channelers can be built to thrive in different PvP environment, with damage and support being their best roles. The choice of playstyle starts right from creation, when you pick your base class, as Healer Channelers and Mage Channelers play very differently.
Mage
- Shadow Bolt is your bread and butter spell on a damage-based Mage Channeler and Steal Breath allows you to kite very effectively.
- Support-based Mage Channelers revolve around keeping Shadowmantle on a targeted enemy during a fight. Shadow Mantle is placed very far to the right on the effects bar so, with the plethora of Channeler and Mage debuffs, key moments of a fight are often spent trying to keep a debuff in front the Shadow Mantle effect so a Dispel Debuff spell doesn't remove Shadow Mantle.
- Though Mage defensive stance gives good spell resistances, Mage Channelers are light on defensive options so beware not to let someone get the jump on you!
Healer
- The power rank 40 backstabs are a tremendous boon to your burst damage. Due to the nature of the powers, you activate Backstab first and then cast one of its poison variants you can execute a double backstab!
- Dodge is the best passive defense in the game so it is recommended to put at least some trains in it; however, high defense is often the primary damage mitigation method for Healer-based prestige classes.
- Healer Channelers are very tight on trains, so have a clear vision of what powers and focus lines are necessary in which to invest heavily.
|
|