Difference between revisions of "Channeler"
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− | | {{Cheader|Playstyle Tips|(to bottom, rgba(241,252,44,1) 1%,rgba(201,195,14,1) 50%,rgba(149,136,60,1) 100%)}} | + | | {{Cheader|Playstyle Tips|(to bottom, rgba(241,252,44,1) 1%,rgba(201,195,14,1) 50%,rgba(149,136,60,1) 100%)}}The Channeler is capable of ludicrous amounts of damage, if played properly. Your casting times tend to skew higher so knowing where and when to anchor yourself for another spell is delicate craft to hone. The two base classes factor heavily into your moment-to-moment decision making. |
<h3>Mage</h3> | <h3>Mage</h3> | ||
*Although it's best to build this toon entirely offensive, that doesn't mean you should ignore your defensive options. A correctly timed dance into defensive stance or activation of Flesh of Granite can save you from deadly encounter. | *Although it's best to build this toon entirely offensive, that doesn't mean you should ignore your defensive options. A correctly timed dance into defensive stance or activation of Flesh of Granite can save you from deadly encounter. |
Revision as of 02:14, 30 January 2018
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The Channeler conjures the wrath of nature to decimate his enemies. The salvos of ice, fire, and lightning hewn by him are so powerful that they can hinder of halt advancing enemies from their sheer, destructive force. Although he can beckon the earth for some geomantic protection, the Channeler's best defense is his offense. |
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The Channeler is capable of ludicrous amounts of damage, if played properly. Your casting times tend to skew higher so knowing where and when to anchor yourself for another spell is delicate craft to hone. The two base classes factor heavily into your moment-to-moment decision making. Mage
Healer
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