Difference between revisions of "Channeler"
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− | | {{Cheader|Overview|(to bottom, rgba(241,252,44,1) 1%,rgba(201,195,14,1) 50%,rgba(149,136,60,1) 100%)}}The ''' | + | | {{Cheader|Overview|(to bottom, rgba(241,252,44,1) 1%,rgba(201,195,14,1) 50%,rgba(149,136,60,1) 100%)}}The '''Channeler''' conjures the wrath of nature to decimate his enemies. The salvos of ice, fire, and lightning hewn by him are so powerful that can hinder of halt advancing enemies from their sheer destructive force. Although he beckons the earth for some geomantic defense, the Channeler's best defense is his offense. |
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− | | {{Cheader|Playstyle Tips|(to bottom, rgba(241,252,44,1) 1%,rgba(201,195,14,1) 50%,rgba(149,136,60,1) 100%)}}Channeler | + | | {{Cheader|Playstyle Tips|(to bottom, rgba(241,252,44,1) 1%,rgba(201,195,14,1) 50%,rgba(149,136,60,1) 100%)}}A Channeler is capable of ludicrous amounts of damage, if played properly. Your casting times tend to skew higher though so knowing where and when to anchor yourself for another spell is delicate craft to hone. The two base classes factor heavily into that equation. |
<h3>Mage</h3> | <h3>Mage</h3> | ||
− | * | + | *Although it's best to build this toon entirely offensive, that doesn't mean you should ignore your defensive options. A correctly timed dance into defensive stance or activation of Flesh of Granite can save you from deadly encounter. |
− | * | + | *It's tempting with Mage classes that have class invisibility powers to eschew pre-stunning. Although there are situations where this is sometimes the correct decision, on the whole it is better to stay stun immune given your innate survivability. |
− | * | + | *Although you deal multiple damage types, elemental resistance debuffs do not stack with each other so keep in mind the last Bolt spell you just cast to know what damage type to which your enemy is vulnerable. |
<h3>Healer</h3> | <h3>Healer</h3> | ||
− | * | + | *Blessed Restoration and Blessed Mending can be a godsend in lots of situations but they do not substitute for good positioning. You are there to rain hell on your opponents and constantly healing yourself from poor positioning cuts into your damage output. |
*Dodge is the best [[Passive Defense|passive defense]] in the game so it is recommended to put at least some trains in it; however, high defense is often the primary damage mitigation method for Healer-based prestige classes. | *Dodge is the best [[Passive Defense|passive defense]] in the game so it is recommended to put at least some trains in it; however, high defense is often the primary damage mitigation method for Healer-based prestige classes. | ||
*Healer Channelers are very tight on trains, so have a clear vision of what powers and focus lines are necessary in which to invest heavily. | *Healer Channelers are very tight on trains, so have a clear vision of what powers and focus lines are necessary in which to invest heavily. |
Revision as of 22:25, 26 January 2018
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The Channeler conjures the wrath of nature to decimate his enemies. The salvos of ice, fire, and lightning hewn by him are so powerful that can hinder of halt advancing enemies from their sheer destructive force. Although he beckons the earth for some geomantic defense, the Channeler's best defense is his offense. |
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A Channeler is capable of ludicrous amounts of damage, if played properly. Your casting times tend to skew higher though so knowing where and when to anchor yourself for another spell is delicate craft to hone. The two base classes factor heavily into that equation. Mage
Healer
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