Difference between revisions of "Channeler"

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! width="70%"| {{classlorebox|For ages there have been those who have studied the Tapestry of Life. Granted the gift of Magesight, they can see beyond the veil of illusion and study the Threads of Creation, called Leylines by the wise. In time, they discovered the true nature of the Threads, and found that all matter and energy is in constant motion. The five elemental forces, Earth, Air, Fire, Water, and Spirit, continually bind and twist to form every object and creature in our World, and the Leylines serve as the conduits for their motions. The ancient masters discovered that they could speed, slow, or redirect the elemental flows, intoning chants that are but the echoes of the All-Father's great Song. Thus was a new kind of Magic born, and with it were born the Channelers, some of the most powerful magicians the World has ever known. The Art of Channeling is still practiced to this day, and its masters are able to call fire, walk upon water, cause earthquakes, or ride the winds like eagles.|{{PAGENAME}} Lore}}
 
! width="70%"| {{classlorebox|For ages there have been those who have studied the Tapestry of Life. Granted the gift of Magesight, they can see beyond the veil of illusion and study the Threads of Creation, called Leylines by the wise. In time, they discovered the true nature of the Threads, and found that all matter and energy is in constant motion. The five elemental forces, Earth, Air, Fire, Water, and Spirit, continually bind and twist to form every object and creature in our World, and the Leylines serve as the conduits for their motions. The ancient masters discovered that they could speed, slow, or redirect the elemental flows, intoning chants that are but the echoes of the All-Father's great Song. Thus was a new kind of Magic born, and with it were born the Channelers, some of the most powerful magicians the World has ever known. The Art of Channeling is still practiced to this day, and its masters are able to call fire, walk upon water, cause earthquakes, or ride the winds like eagles.|{{PAGENAME}} Lore}}
 
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Revision as of 15:44, 26 January 2018

For ages there have been those who have studied the Tapestry of Life. Granted the gift of Magesight, they can see beyond the veil of illusion and study the Threads of Creation, called Leylines by the wise. In time, they discovered the true nature of the Threads, and found that all matter and energy is in constant motion. The five elemental forces, Earth, Air, Fire, Water, and Spirit, continually bind and twist to form every object and creature in our World, and the Leylines serve as the conduits for their motions. The ancient masters discovered that they could speed, slow, or redirect the elemental flows, intoning chants that are but the echoes of the All-Father's great Song. Thus was a new kind of Magic born, and with it were born the Channelers, some of the most powerful magicians the World has ever known. The Art of Channeling is still practiced to this day, and its masters are able to call fire, walk upon water, cause earthquakes, or ride the winds like eagles.

    

 Channeler

Channelerfi.png
 Weaver of the Tapestry

    
Overview

The channeler is a stealth class that specializes in quickly eliminating one target. They are highly-prized in group fights for their ability to block all healing on a target with Shadow Mantle. Solo players will also find the channeler's kit quite versatile, however, they have few ranged weapon choices and no way to increase their speed, relying on Steal Breath to slow their target instead.

    
Channeler Information
Schanny.png

Base Classes

Mage, Healer

Races

Aelfborn, Elf, Human, Irekei, Nephilim, Shade

Disciplines

Animator, Archer, Archmage, Artillerist, Battle Magus, Black Mask, Blade Master, Blade Weaver, Blood Prophet, Bounty Hunter, Commander, Conjurer, Enchanter, Huntsman, Knight, Prospector, Rat Catcher, Rune Caster, Saboteur, Sky Dancer, Sun Dancer, Traveler, Undead Hunter, Werewolf, Wyrmslayer

Mastery Runes

Master of Staves

Skills Granted

Channeling (level 10)

Channeler Static Powers

Stances

Mage
Defensive Stance
25
Offensive Stance
40
Precise Stance
15
stance details
Healer
Defensive Stance
35
Offensive Stance
25
Precise Stance
25
stance details

Weapon Powers

Mage
Hammer Powers
Staff Powers
Healer
Hammer Powers
Staff Powers
Powers and Skills


Level Icon Ability Description
10 Hoarfrost Hoarfrost Single-target cold damage and Snare
Mantle of Stone Mantle of Stone Personal defense buff
12 Ignite Ignite Single-target fire damage over time
Aura of Flame Aura of Flame Single-target fire damage shield
13 Divert the Aqueous Flow Divert the Aqueous Flow Single-target dispel cold effect
14 Blizzard Blizzard Area cold damage and snare
15 Divert the Pyretic Flow Divert the Pyretic Flow Single-target dispel fire effect
Offensive cam.png Offensive Stance Personal combat stance
Defensive cam.png Defensive Stance Personal combat stance
Precise cam.png Precise Stance Personal combat stance
16 Flesh of Granite Flesh of Granite Personal melee Damage Absorber
17 Divert the Elements Divert the Elements Single-target dispel cold, fire, or ligtning effect
18 Incendiary Blast Incendiary Blast Area fire damage over time
20 Electrocute Electrocute Single-target lightning damage and short Stun
22 Ride the Winds Ride the Winds Personal flight buff (grants ability to fly)
26 Aqueous Rejuvenation Aqueous Rejuvenation Personal mana heal
30 Endure the Sky's Vengeance Endure the Sky's Vengeance Single-target lightning damage resistance buff
Endure Fire's Fury Endure Fire's Fury Single-target fire damage resistance buff
Endure Water's Chill Endure Water's Chill Single-target cold damage resistance buff
40 Call Lightning Call Lightning Area lightning damage and short Stun
42 Cloak of Transparency Cloak of Transparency Personal Invisibility
46 Ice Bolt Ice Bolt Single-target cold damage and cold damage resistance debuff
Flesh of Lead Flesh of Lead Personal cold, fire, and lightning Damage Absorber
Weave of the Gnome Weave of the Gnome Summons a stone Pet
Weave of the Undine Weave of the Undine Summons a water spirit Pet
Weave of the Salamander Weave of the Salamander Summons a fire spirit Pet
Weave of the Sylph Weave of the Sylph Summons an air spirit Pet
48 Fire Bolt Fire Bolt Single fire damage and fire damage resistance debuff
50 Lightning Bolt Lightning Bolt Single-target lightning damage and lightning damage resistance debuff
Defeat Water's Chill Defeat Water's Chill Group cold damage resistance buff
Defeat Fire's Fury Defeat Fire's Fury Group fire damage resistance buff
Defeat the Sky's Vengeance Defeat the Sky's Vengeance Group lightning damage resistance buff
Playstyle Tips

Channeler's varied kit allows the class access to a variety of builds with focuses on different spells. While Shadowmantle is often the key spell in their arsenal, Channelers can be built to thrive in different PvP environment, with damage and support being their best roles. The choice of playstyle starts right from creation, when you pick your base class, as Healer Channelers and Mage Channelers play very differently.

Mage

  • Shadow Bolt is your bread and butter spell on a damage-based Mage Channeler and Steal Breath allows you to kite very effectively.
  • Support-based Mage Channelers revolve around keeping Shadowmantle on a targeted enemy during a fight. Shadow Mantle is placed very far to the right on the effects bar so, with the plethora of Channeler and Mage debuffs, key moments of a fight are often spent trying to keep a debuff in front the Shadow Mantle effect so a Dispel Debuff spell doesn't remove Shadow Mantle.
  • Though Mage defensive stance gives good spell resistances, Mage Channelers are light on defensive options so beware not to let someone get the jump on you!

Healer

  • The power rank 40 backstabs are a tremendous boon to your burst damage. Due to the nature of the powers, you activate Backstab first and then cast one of its poison variants you can execute a double backstab!
  • Dodge is the best passive defense in the game so it is recommended to put at least some trains in it; however, high defense is often the primary damage mitigation method for Healer-based prestige classes.
  • Healer Channelers are very tight on trains, so have a clear vision of what powers and focus lines are necessary in which to invest heavily.
Classes

Prestige Classes

Assassin (PQ)    Barbarian (PQ)    Bard (PQ)    Channeler (PQ)    Confessor (PQ)    Crusader (PQ)    Doomsayer (PQ)
Druid (PQ)    Fury (PQ)    Huntress (PQ)    Necromancer (PQ)    Nightstalker (PQ)    Prelate (PQ)    Priest (PQ)
Ranger (PQ)    Scout (PQ)    Sentinel (PQ)    Templar (PQ)    Thief (PQ)    Warlock (PQ)    Warrior (PQ)    Wizard (PQ)

Base Classes Fighter    Healer    Mage    Rogue

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