Difference between revisions of "Scout"

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[[Category:Classes]]
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{| style="width: 85vw; max-width: 1100px; min-width: 860px;"
 
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! width="70%"| {{classlorebox|Most consider Rogues creatures of civilization, but there are some among their ranks who almost never venture into a city or town, specializing in reconnaissance instead of burglary or murder. Anyone looking to find an ancient ruin or wage war in rough country will need a guide through the wilderness, someone who can find their way through forest or fog and spy out the movements of enemies. The are some among the Rogues who will eagerly provide all of these services... for a price. A keen eye, nimble foot, and silent tread: the traditional talents of the Rogue can prove quite valuable in the wild, and Scouts have them in abundance.|{{PAGENAME}} Lore}}
[[Image:Scout.jpg|right|Chronicle Scout]]
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!     
 
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! {{classtitle
== The Scout ==
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|img=[[File:Scoutfi.png]]
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" align=right
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|tag=The Master Pathfinder
| '''Weapon Specializations'''
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|color1=378c9b
''Level 1'': granted [[Bow|Bow]]<br>
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|color2=878787
''Level 20'': granted [[Bow|Archery]] (Bow Skill 80)<br>
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}}
''Level 20'': granted [[Dagger|Dagger Mastery]] (Staff Skill 80)<br>
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|-
''Level 20'': granted [[Throwing|Throwing]] (Dagger Skill 80)<br>
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| colspan="3" | &nbsp;&nbsp;&nbsp;&nbsp;
''Level 20'': granted [[Unarmed|Unarmed Combat Mastery]] (Unarmed Combat Skill 80)
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|-
|-  
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| colspan="3" |{{Classnavsp|cccccc}}
| '''Other Skills'''
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|-
''Level 10'': granted [[Athletics]]<br>
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|style="vertical-align: top;"|{{Cheader|Overview|(to top, rgba(135,135,135,1) 0%,rgba(123,199,206,1) 54%,rgba(55,140,155,1) 100%)}}
''Level 10'': granted [[Running]]<br>
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<blockquote>'''Scouts''' are agents in the unseen war of information playing out behind the brawn and prattling of every battle. Their job is to be detached from their regiment, too cunning for their enemy focus any real effort upon. While stealth affords rogues the ability to choose their battles, Scouts are in a league of their own, often ruining the ambushes of their sly peers.</blockquote>
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{{Cheader|Powers and Skills|(to top, rgba(135,135,135,1) 0%,rgba(123,199,206,1) 54%,rgba(55,140,155,1) 100%)}}
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<div style="margin: -.35cm 0cm 0cm 0cm;">{{powertable|{{PAGENAME}}=YES}}</div>
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<br>
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{{Cheader|Playstyle Tips|(to top, rgba(135,135,135,1) 0%,rgba(123,199,206,1) 54%,rgba(55,140,155,1) 100%)}}
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* As the best stealth detector in the game, the Scout's most common enemy is other Scouts.
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* Scouts are valued in large-scale battles for their grandmaster-rank [[bow]] powers, enabling them to cut [[defense]] and ground [[Flight|flyers]] with ease.
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* ''Camouflage'' can cloak the caster and two allies with max-rank [[invisibility]], preventing all but other Scouts to see them.
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* The Scout's own [[Horwathi Long Bow]] has the longest range of any bow.
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* [[Aracoix]] and [[Nephilim]] make particularly slippery Scouts due to the 30% speed bonus from flying.
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* A [[Belgosch]] Scout makes an excellent envoy. When an area is deemed safe, he can [[Belgosch#Summon|summon]] his master.
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| rowspan="3" | &nbsp;&nbsp;&nbsp;&nbsp;
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| rowspan="2" style="vertical-align: top;"|
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{{Infobox
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|Box title = {{PAGENAME}} Information
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|image = RadarStatsScout.png
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|imglink = Roles
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|imagewidth = 285
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|caption =
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|Row 1 title = Base Classes
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|Row 1 info = [[Rogue]]
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|Row 2 title = Races
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|Row 2 info = [[Aelfborn]],
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[[Aracoix]],
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[[Elf]],
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[[Human]],
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[[Irekei]],
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[[Nephilim]],
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[[Shade]],
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[[Vampire]]
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|Row 3 title = Disciplines
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|Row 3 info = [[Artillerist]],
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[[Belgosch]],
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[[Black Mask]],
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[[Blade Master]],
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[[Blade Weaver]],
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[[Bounty Hunter]],
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[[Gladiator]],
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[[Huntsman]],
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[[Prospector]],
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[[Rat Catcher]],
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[[Rune Caster]],
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[[Saboteur]],
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[[Sky Dancer]],
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[[Sun Dancer]],
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[[Strigoi]],
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[[Traveler]],
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[[Undead Hunter]],
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[[Wererat]]
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|Row 4 title = Mastery Runes
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|Row 4 info = [[Great Sword Mastery|Master of Great Swords]],
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[[Staff Mastery|Master of Staves]],
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[[Sword Mastery|Master of Swords]],
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|Row 5 title = Skills Granted
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|Row 5 info = [[Bow]], [[Athletics]], [[Running]] (level 10)<br>
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[[Archery]], [[Dagger Mastery]], [[Throwing]], [[Unarmed Combat Mastery]] (level 20)
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}}
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{{Infobox
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|Box title = {{PAGENAME}} Static Powers<br><span style="color:darkgray; font-size:80%">''These powers cannot be trained higher.<br>Use these ranks to plan accordingly.''</span>
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|Row 1 title = Stances
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|Row 1 info =
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{{{!}}
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{{!}}-
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{{!}}{{stance|Rogue|40|20|40}}
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{{!}}-
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{{!}}}
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|Row 2 title = Weapon Powers
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|Row 2 info =
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{{{!}}
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{{!}}-
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{{!}} {{wstyle
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|baseclass=Rogue
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|axe=
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|bow=40
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|crossbow=5
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|dagger=20
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|greataxe=
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|greathammer=
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|greatsword=
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|unarmed=20
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|hammer
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|polearm=
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|spear=
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|staff=5
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|sword=5
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|throwing=25
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|sundancer=20
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|blademaster=10
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|bladeweaver=10
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}}
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{{!}}-
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{{!}}}
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}}
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|-
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<!-- Placeholder -->
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|-
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| colspan="3"|{{Concredit|Colest and Rewen|2018}}{{Classnav}}
 
|}
 
|}
''Master Pathfinder''
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__NOTOC__
 
 
'''Base Classes'''<br> [[Rogue]]
 
 
 
'''Available Races'''<br> [[Aelfborn]], [[Aracoix]], [[Elves]], [[Humans]], [[Irekei]], [[Nephilim]], [[Shades]], [[Vampires]]
 
 
 
'''Available Disciplines'''<br>[[Artillerist]], [[Belgosch]], [[Black Mask]], [[Blade Weaver]], [[Bounty Hunter]], [[Gladiator]], [[Huntsman]], [[Prospector]], [[Rat Catcher]], [[Rune Caster]], [[Saboteur]], [[Skydancer]], [[Strigoi]], [[Sun Dancer]], [[Traveller]], [[Undead Hunter]], [[Wererat]]
 
 
 
'''Primary Attributes'''<br>
 
[[Health Bonus]]: 51<br>
 
[[Mana Bonus]]: 0<br>
 
[[Stamina Bonus]]: 0
 
 
 
'''Their Lore''' <br>
 
Most consider Rogues creatures of civilization, but there are some among their ranks who almost never venture into a city or town, specializing in reconnaissance instead of burglary or murder. Anyone looking to find an ancient ruin or wage war in rough country will need a guide through the wilderness, someone who can find their way through forest or fog and spy out the movements of enemies. The are some among the Rogues who will eagerly provide all of these services… for a price. A keen eye, nimble foot, and silent tread: the traditional talents of the Rogue can prove quite valuable in the wild, and Scouts have them in abundance.
 
 
 
''Read more [[Scout Lore]]''
 

Latest revision as of 05:41, 6 February 2018

Most consider Rogues creatures of civilization, but there are some among their ranks who almost never venture into a city or town, specializing in reconnaissance instead of burglary or murder. Anyone looking to find an ancient ruin or wage war in rough country will need a guide through the wilderness, someone who can find their way through forest or fog and spy out the movements of enemies. The are some among the Rogues who will eagerly provide all of these services... for a price. A keen eye, nimble foot, and silent tread: the traditional talents of the Rogue can prove quite valuable in the wild, and Scouts have them in abundance.

    

 Scout

Scoutfi.png
 The Master Pathfinder

    
Overview
Scouts are agents in the unseen war of information playing out behind the brawn and prattling of every battle. Their job is to be detached from their regiment, too cunning for their enemy focus any real effort upon. While stealth affords rogues the ability to choose their battles, Scouts are in a league of their own, often ruining the ambushes of their sly peers.
Powers and Skills
Level Icon Ability Description
10 Detect Hidden Detect Hidden Personal Invisibility detection (can see invisible creatures)
15 Track Track Personal Tracking (up to 40 players within 1408 unit radius)
Pathfinding Pathfinding Personal movement speed buff
Offensive cam.png Offensive Stance Personal combat stance
Defensive cam.png Defensive Stance Personal combat stance
Precise cam.png Precise Stance Personal combat stance
20 Rapid Shot Rapid Shot Personal attack speed buff (requires bow to be equipped)
Precision Precision Personal melee Attack Rating buff (requires bow to be equipped)
Pin Down Pin Down Single-target root (not broken on damage)
Pinpoint Pinpoint Single-target dispel Invisibility and highlight
25 Camouflage Camouflage Group Invisibility (self and up to two other targets, trainable to 40)


Playstyle Tips
  • As the best stealth detector in the game, the Scout's most common enemy is other Scouts.
  • Scouts are valued in large-scale battles for their grandmaster-rank bow powers, enabling them to cut defense and ground flyers with ease.
  • Camouflage can cloak the caster and two allies with max-rank invisibility, preventing all but other Scouts to see them.
  • The Scout's own Horwathi Long Bow has the longest range of any bow.
  • Aracoix and Nephilim make particularly slippery Scouts due to the 30% speed bonus from flying.
  • A Belgosch Scout makes an excellent envoy. When an area is deemed safe, he can summon his master.
    
Scout Information
RadarStatsScout.png

Base Classes

Rogue

Races

Aelfborn, Aracoix, Elf, Human, Irekei, Nephilim, Shade, Vampire

Disciplines

Artillerist, Belgosch, Black Mask, Blade Master, Blade Weaver, Bounty Hunter, Gladiator, Huntsman, Prospector, Rat Catcher, Rune Caster, Saboteur, Sky Dancer, Sun Dancer, Strigoi, Traveler, Undead Hunter, Wererat

Mastery Runes

Master of Great Swords, Master of Staves, Master of Swords,

Skills Granted

Bow, Athletics, Running (level 10)
Archery, Dagger Mastery, Throwing, Unarmed Combat Mastery (level 20)

Scout Static Powers
These powers cannot be trained higher.
Use these ranks to plan accordingly.

Stances

Rogue
Defensive Stance
40
Offensive Stance
20
Precise Stance
40
stance details

Weapon Powers

Rogue
Bow Powers 40
Crossbow Powers 5
Dagger Powers 20
Unarmed Powers 20
Staff Powers 5
Sword Powers 5
Throwing Powers 25
Blade Master Powers 10
Blade Weaving Powers 10
Sun Dancing Powers 20

Contributions by: Colest and Rewen in 2018

Classes

Prestige Classes

Assassin (PQ)    Barbarian (PQ)    Bard (PQ)    Channeler (PQ)    Confessor (PQ)    Crusader (PQ)    Doomsayer (PQ)
Druid (PQ)    Fury (PQ)    Huntress (PQ)    Necromancer (PQ)    Nightstalker (PQ)    Prelate (PQ)    Priest (PQ)
Ranger (PQ)    Scout (PQ)    Sentinel (PQ)    Templar (PQ)    Thief (PQ)    Warlock (PQ)    Warrior (PQ)    Wizard (PQ)

Base Classes Fighter    Healer    Mage    Rogue

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