Difference between revisions of "Scout"

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[[Category:Classes]]
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{| style="width: 85vw; max-width: 1100px; min-width: 860px;"
 
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! width="70%"| {{classlorebox|Most consider Rogues creatures of civilization, but there are some among their ranks who almost never venture into a city or town, specializing in reconnaissance instead of burglary or murder. Anyone looking to find an ancient ruin or wage war in rough country will need a guide through the wilderness, someone who can find their way through forest or fog and spy out the movements of enemies. The are some among the Rogues who will eagerly provide all of these services... for a price. A keen eye, nimble foot, and silent tread: the traditional talents of the Rogue can prove quite valuable in the wild, and Scouts have them in abundance.|{{PAGENAME}} Lore}}
[[Image:Scout.jpg|right|Chronicle Scout]]
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!     
 
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! {{classtitle
== The Scout ==
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|img=[[File:Scoutfi.png]]
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" align=right
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|tag=The Master Pathfinder
| '''Weapon Specializations'''
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|color1=378c9b
''Level 1'': granted [[Bow]]<br>
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|color2=878787
''Level 20'': granted [[Archery]] (Bow Skill 80)<br>
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}}
''Level 20'': granted [[Dagger Mastery]] (Staff Skill 80)<br>
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|-
''Level 20'': granted [[Throwing]] (Dagger Skill 80)<br>
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| colspan="3" | &nbsp;&nbsp;&nbsp;&nbsp;
''Level 20'': granted [[Unarmed Combat Mastery]] (Unarmed Combat Skill 80)
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|-
|-
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| colspan="3" |{{Classnavsp|cccccc}}
| '''Other Skills'''
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|-
''Level 10'': granted [[Athletics]]<br>
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|style="vertical-align: top;"|{{Cheader|Overview|(to top, rgba(135,135,135,1) 0%,rgba(123,199,206,1) 54%,rgba(55,140,155,1) 100%)}}
''Level 10'': granted [[Running]] with 50 free trains<br>
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<blockquote>'''Scouts''' are agents in the unseen war of information playing out behind the brawn and prattling of every battle. Their job is to be detached from their regiment, too cunning for their enemy focus any real effort upon. While stealth affords rogues the ability to choose their battles, Scouts are in a league of their own, often ruining the ambushes of their sly peers.</blockquote>
|}
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{{Cheader|Powers and Skills|(to top, rgba(135,135,135,1) 0%,rgba(123,199,206,1) 54%,rgba(55,140,155,1) 100%)}}
''Master Pathfinder'' <br />
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<div style="margin: -.35cm 0cm 0cm 0cm;">{{powertable|{{PAGENAME}}=YES}}</div>
 
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<br>
''Away with ye, I've no time for any more commissions.  I'm off to the wars tomorrow morning.  Oh, I see you've come not for scouting, but for a Scout.  Well, let's see your paces, then I'll know what I can teach you ...'' <br />
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{{Cheader|Playstyle Tips|(to top, rgba(135,135,135,1) 0%,rgba(123,199,206,1) 54%,rgba(55,140,155,1) 100%)}}
 
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* As the best stealth detector in the game, the Scout's most common enemy is other Scouts.
'''Base Classes'''<br> [[Rogue]]
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* Scouts are valued in large-scale battles for their grandmaster-rank [[bow]] powers, enabling them to cut [[defense]] and ground [[Flight|flyers]] with ease.
 
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* ''Camouflage'' can cloak the caster and two allies with max-rank [[invisibility]], preventing all but other Scouts to see them.
'''Available Races'''<br> [[Aelfborn]], [[Aracoix]], [[Elf]], [[Human]], [[Irekei]], [[Nephilim]], [[Shade]], [[Vampire]]
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* The Scout's own [[Horwathi Long Bow]] has the longest range of any bow.
 
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* [[Aracoix]] and [[Nephilim]] make particularly slippery Scouts due to the 30% speed bonus from flying.
'''Available Disciplines'''<br>[[Artillerist]], [[Belgosch]], [[Black Mask]], [[Blade Weaver]], [[Blade Master]], [[Bounty Hunter]], [[Gladiator]], [[Huntsman]], [[Prospector]], [[Rat Catcher]], [[Rune Caster]], [[Saboteur]], [[Skydancer]], [[Strigoi]], [[Sun Dancer]], [[Traveler]], [[Undead Hunter]], [[Wererat]]
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* A [[Belgosch]] Scout makes an excellent envoy. When an area is deemed safe, he can [[Belgosch#Summon|summon]] his master.
 
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| rowspan="3" | &nbsp;&nbsp;&nbsp;&nbsp;
'''Available Mastery Runes'''<br>[[Mastery Runes#Master_of_Great_Swords|Master of Great Swords]], [[Mastery Runes#Master_of_Staves|Master of Staves]], [[Mastery Runes#Master_of_Swords|Master of Swords]]
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| rowspan="2" style="vertical-align: top;"|
 
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{{Infobox
'''Primary Attributes'''<br>
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|Box title = {{PAGENAME}} Information
[[Health Bonus]]: 51<br>
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|image = RadarStatsScout.png
[[Mana Bonus]]: 0<br>
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|imglink = Roles
[[Stamina Bonus]]: 0
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|imagewidth = 285
 
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|caption =
'''Scout Lore''' <br>
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|Row 1 title = Base Classes
Most consider Rogues creatures of civilization, but there are some among their ranks who almost never venture into a city or town, specializing in reconnaissance instead of burglary or murder. Anyone looking to find an ancient ruin or wage war in rough country will need a guide through the wilderness, someone who can find their way through forest or fog and spy out the movements of enemies. The are some among the Rogues who will eagerly provide all of these services… for a price. A keen eye, nimble foot, and silent tread: the traditional talents of the Rogue can prove quite valuable in the wild, and Scouts have them in abundance.
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|Row 1 info = [[Rogue]]
 
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|Row 2 title = Races
''Read more [[Scout Lore]]''
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|Row 2 info = [[Aelfborn]],  
== Class Weapons ==
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[[Aracoix]],  
*'''Howarthi Long Bow''', a 100% scout-only [[bow]] with an [[Archery]] subclass.
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[[Elf]],
 
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[[Human]],
== Powers and Abilities ==
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[[Irekei]],
 
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[[Nephilim]],
=== Detect Hidden (10) ===
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[[Shade]],
''"Personal Detect Invisibility"''
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[[Vampire]]
 
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|Row 3 title = Disciplines
'''Granted''': Level 10<br>
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|Row 3 info = [[Artillerist]],
'''Focus Skill''': None<br>
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[[Belgosch]],
'''Stamina Cost''': 10<br>
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[[Black Mask]],
'''Casting Time''': 3 Seconds<br>
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[[Blade Master]],
'''Recycle Time''': 0 Seconds<br>
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[[Blade Weaver]],
'''Requirements''': Must not be moving.<br>
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[[Bounty Hunter]],
'''Requires Roll to hit''': No<br>
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[[Gladiator]],
'''Target and Range''': Self/No Target<br>
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[[Huntsman]],
'''Duration''': 60 seconds.<br>
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[[Prospector]],
'''Effects''':<br>
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[[Rat Catcher]],
*Stack Category: DetectInvis<br>
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[[Rune Caster]],
*Stack Rank: 0<br>
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[[Saboteur]],
*Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br>
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[[Sky Dancer]],
*Can See Invisible Monsters and players<br><br>
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[[Sun Dancer]],
--------------------------------------------------------------------------------
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[[Strigoi]],
=== Reveal (20) ===
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[[Traveler]],  
''"Area of Effect Dispel Invisibility"''<br>
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[[Undead Hunter]],
''Affects all in range, including caster''<br>
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[[Wererat]]
''requires Detect Hidden Power (10)''
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|Row 4 title = Mastery Runes
 
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|Row 4 info = [[Great Sword Mastery|Master of Great Swords]],
'''Granted''': Level 20<br>
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[[Staff Mastery|Master of Staves]],
'''Focus Skill''': None<br>
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[[Sword Mastery|Master of Swords]],
'''Stamina Cost''': 75<br>
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|Row 5 title = Skills Granted
'''Casting Time''': 4 Seconds<br>
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|Row 5 info = [[Bow]], [[Athletics]], [[Running]] (level 10)<br>
'''Recycle Time''': 30 Seconds<br>
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[[Archery]], [[Dagger Mastery]], [[Throwing]], [[Unarmed Combat Mastery]] (level 20)
'''Requirements''': Must not be moving.<br>
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}}
'''Requires Roll to hit''': No<br>
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{{Infobox
'''Target and Range''': Monsters or Players -- Spherical Effect Centered on Player (100 units)<br>
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|Box title = {{PAGENAME}} Static Powers<br><span style="color:darkgray; font-size:80%">''These powers cannot be trained higher.<br>Use these ranks to plan accordingly.''</span>
'''Duration''': 60 seconds.<br>
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|Row 1 title = Stances
'''Effects''':<br>
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|Row 1 info =
*Removes effect with "Invisibility" dispel tag.<br><br>
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{{{!}}
--------------------------------------------------------------------------------
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{{!}}-
=== Camouflage (25) ===
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{{!}}{{stance|Rogue|40|20|40}}
''"Single Target Invisibility"''
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{{!}}-
 
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{{!}}}
'''Granted''': Level 25<br>
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|Row 2 title = Weapon Powers
'''Focus Skill''': None<br>
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|Row 2 info =
'''Stamina Cost''': 15<br>
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{{{!}}
'''Casting Time''': 5 Seconds<br>
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{{!}}-
'''Recycle Time''': 30 to 10 Seconds (from power ranks 1 to 40)<br>
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{{!}} {{wstyle
'''Requirements''': Must not be moving.<br>
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|baseclass=Rogue
'''Requires Roll to hit''': No<br>
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|axe=
'''Target and Range''': Will affect only group members in range. (10 units)<br>
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|bow=40
'''Duration''': 900 to 1800 seconds (from power ranks 0 to 40)<br>
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|crossbow=5
'''Effects''':<br>
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|dagger=20
*Stack Category: Invisible
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|greataxe=
*Stack Rank: 0
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|greathammer=
*Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
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|greatsword=
*Grants Immobile Invisibility (Hide)<br><br>
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|unarmed=20
--------------------------------------------------------------------------------
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|hammer
=== Pathfinding (15) ===
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|polearm=
''"Personal Movement Buff"''
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|spear=
 
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|staff=5
'''Granted''': Level 15<br>
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|sword=5
'''Power Rank''': 40 (Grandmaster)<br>
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|throwing=25
'''Focus Skill''': None<br>
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|sundancer=20
'''Mana Cost''': 40<br>
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|blademaster=10
'''Casting Time''': 0.2 Seconds<br>
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|bladeweaver=10
'''Recycle Time''': 300 Seconds<br>
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}}
'''Requires Roll to hit''': No<br>
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{{!}}-
'''Target and Range''': Self/No Target<br>
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{{!}}}
'''Effects''':<br>
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}}
*Duration: 60 seconds
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|-
*Movement Rate: +60%
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|  <!-- Placeholder -->
*Does not stack with any other movement buff.<br><br>
 
--------------------------------------------------------------------------------
 
 
 
=== Rapid Shot (20) ===
 
''"Personal Attack Speed Buff"''
 
 
 
'''Granted''': Level 20<br>
 
'''Focus Skill''': Archery<br>
 
'''Stamina Cost''': 10<br>
 
'''Casting Time''': 0.2 Seconds<br>
 
'''Recycle Time''':0<br>
 
'''Requirements''': Must not be moving. Requires Bow weapon in left hand.<br>
 
'''Requires Roll to hit''': No<br>
 
'''Target and Range''': Self/No Target<br>
 
'''Duration''': 300 to 900 seconds (from power ranks 0 to 40)<br>
 
'''Effects''':<br>
 
*Stack Category: AttackSpeedBuff<br>
 
*Stack Rank: 0<br>
 
*Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br>
 
*Delay Between Attacks: -10% to -40.8% (from power rank 0 to 40)<br>
 
*Effect ends if affected unequips any piece of equipment<br><br>
 
--------------------------------------------------------------------------------
 
=== Precision (20) ===
 
''"Personal Weapon Power Buff"''
 
 
 
'''Granted''': Level 20<br>
 
'''Focus Skill''': Archery<br>
 
'''Stamina Cost''': 10<br>
 
'''Casting Time''': 0.2 Seconds<br>
 
'''Recycle Time''':0<br>
 
'''Requirements''': Must not be moving. Requires Bow weapon in left hand.<br>
 
'''Requires Roll to hit''': No<br>
 
'''Target and Range''': Self/No Target<br>
 
'''Duration''': 300 to 900 seconds (from power ranks 0 to 40)<br>
 
'''Effects''':<br>
 
*Stackability: Can be stacked with any spell other than itself.<br>
 
*Attack Bonus: + 30 to 230 (from power rank 0 to 40)<br>
 
*Effect ends if affected unequips any piece of equipment<br><br>
 
--------------------------------------------------------------------------------
 
 
 
=== Hunt Foe (15) ===
 
''"Improved Track"''
 
 
 
'''Granted''': Level 15<br>
 
'''Power Rank:''' 40 (Grand Master)<br>
 
'''Focus Skill''': None<br>
 
'''Stamina Cost''': 25 (only costs upon tracking a paticular player, not bringing up the list)<br>
 
'''Casting Time''': 12 Seconds to track a player, 0 seconds to bring up list<br>
 
'''Recycle Time''':0<br>
 
'''Requirements''': Must not be moving while tracking a specific player, not bringing up the list)<br>
 
'''Requires Roll to hit''': No<br>
 
'''Target and Range''':  Players Only (1408 Units)<br>
 
'''Effects''':<br>
 
*Stack Category: Track<br>
 
*Stack Rank: 0<br>
 
*Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br>
 
*Up to 40 targets in player's track list at a time.<br>
 
*Track arrow will break upon using any power<br><br>
 
--------------------------------------------------------------------------------
 
 
 
=== Hunt Prey (30) ===
 
''"NPC Track"''
 
 
 
'''Granted''': Level 30<br>
 
'''Focus Skill''': None<br>
 
'''Stamina Cost''': 35 (only costs stamina upon tracking mob)<br>
 
'''Casting Time''': 12 Seconds to track mob, 0 seconds to bring up list<br>
 
'''Recycle Time''':0<br>
 
'''Requirements''': Must not be moving while tracking specific mob.<br>
 
'''Requires Roll to hit''': No<br>
 
'''Target and Range''':  Players Only (1280 Units)<br>
 
'''Effects''':<br>
 
*Stack Category: Track<br>
 
*Stack Rank: 0<br>
 
*Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br>
 
*Up to 20 targets in player's track list at a time.<br>
 
*Track arrow will break upon using any power
 
 
 
== Stances ==
 
 
 
'''[[:Category:Stances|All Stances]]'''<br>
 
''Granted'': Level 15<br>
 
''Casting Time'': 0[[Stance Info|*]]<br>
 
''Recycle Time'': 30 seconds<br>
 
 
 
'''Defensive Stance'''<br>
 
*'''Granted Rank''': 40 (Grand Master)<br>
 
'''Offensive Stance'''<br>
 
*'''Granted Rank''': 15 (Adept)<br>
 
'''Precise Stance'''<br>
 
*'''Granted Rank''': 40 (Grand Master)<br>
 
'''[[:Category:Stances#Scout|Scout Stance Details]]'''<br><br>
 
 
 
 
 
 
 
== Weapon Powers ==
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
| [[Image:RS_C_Rogue.png|left|Rogue Runestone]]
 
=== Rogue Scout===
 
 
|-
 
|-
|valign=top|
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| colspan="3"|{{Concredit|Colest and Rewen|2018}}{{Classnav}}
*'''[[Bow]]''': 40 (Grand Master)
 
**'''[[Archery]]''': 40 (Grand Master)
 
*'''[[Crossbow]]''': 5 (Beginner)
 
**'''[[Archery]]''': 5 (Beginner)
 
*'''[[Dagger]]''': 20 (Journeyman)
 
**'''[[Dagger Mastery]]''': 20 (Journeyman)
 
**'''[[Throwing|Throwing (Dagger)]]''': 25 (Skilled)
 
*'''[[Staff]]''': 5 (Beginner)
 
**'''[[Staff Mastery]]''': 5 (Beginner)
 
*'''[[Sword]]''': 5 (Beginner)
 
**'''[[Sword Mastery]]''': 5 (Beginner)
 
**'''[[Blade Mastery]]''': 10 (Apprentice)
 
**'''[[Blade Weaving]]''': 10 (Apprentice)
 
*'''[[Throwing]]''': 25 (Skilled)
 
*'''[[Unarmed Combat]]''': 20 (Journeyman)
 
**'''[[Unarmed Combat Mastery]]''': 20 (Journeyman)
 
**'''[[Sun Dancer]]''': 20 (Journeyman)
 
 
|}
 
|}
 
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__NOTOC__
== [[:Category:Patch History | Patch History]] ==
 
=== [[Patch_14#Scout|9/27/2006]] ===
 
*Updated [[#Pathfinding (15)|Pathfinding]] to be a personal Movement [[Buff]] with an increase of 60% movement speed and a duration of 60 seconds. This power has no cost (0 [[Mana]]) and takes 300 seconds to recycle and does not stack with any other movement buffs. This power no longer breaks on combat and has been granted at Power Rank 40 for free.
 
*Granted Scouts 50 free trains in the [[Running]] Skill.
 
*[[Archery#Shot to the Leg ( Bow )|Shot to the Leg]] is now a Snare.
 
*Scouts can now apply the [[Blade Master]] Rune.
 
 
 
=== [[Patch_13#Scout|7/25/2006]] ===
 
*Changed the Scout's Pathfinding power to be mana based
 
*Increased the range of the Scout's [[#Hunt Foe (15)|Hunt Foe]] power
 
*Decreased the [[Stamina]] Cost on a Scout's [[#Hunt Prey (30)|Hunt Prey]] power
 
 
 
=== [[Patch_11#Scout|2/7/2006]] ===
 
*Added a one second recycle timer to the Scout Power Pathfinding.
 
 
 
=== [[Patch_3#Scout|7/21/2004]] ===
 
*Scout's '[[#Camouflage (25)|Camouflage]]' only works on Group members now.
 
 
 
=== [[Patch_2.5#Scout|4/30|2004]] ===
 
*Scouts will be granted a power ([[Archery#Grounding_Shot|Grounding Shot]]) which grounds fliers (including natural fliers). The power requires 110% [[Bow]] skill and 95% [[Archery]].
 
 
 
=== [[Patch_1#Scout|1/14/2004]] ===
 
*Grant [[Dagger]] powers at 20
 
*Grant [[Throwing]] powers at 25
 
*Grant defensive [[Stance]] at 40
 
*Pathfinding castable while moving
 
*[[#Rapid Shot (20)|Rapid Shot]] is mastered at a 40% haste
 
*Scouts can no longer use the [[Mastery_Runes#Master_of_Daggers|Master of Daggers]] rune (it was redundant).
 
 
 
== See Also ==
 
 
 
[http://ubbforums.ubi.com/postlist.php?Cat=&Board=sb_scout Official Scout Forum]
 

Latest revision as of 05:41, 6 February 2018

Most consider Rogues creatures of civilization, but there are some among their ranks who almost never venture into a city or town, specializing in reconnaissance instead of burglary or murder. Anyone looking to find an ancient ruin or wage war in rough country will need a guide through the wilderness, someone who can find their way through forest or fog and spy out the movements of enemies. The are some among the Rogues who will eagerly provide all of these services... for a price. A keen eye, nimble foot, and silent tread: the traditional talents of the Rogue can prove quite valuable in the wild, and Scouts have them in abundance.

    

 Scout

Scoutfi.png
 The Master Pathfinder

    
Overview
Scouts are agents in the unseen war of information playing out behind the brawn and prattling of every battle. Their job is to be detached from their regiment, too cunning for their enemy focus any real effort upon. While stealth affords rogues the ability to choose their battles, Scouts are in a league of their own, often ruining the ambushes of their sly peers.
Powers and Skills
Level Icon Ability Description
10 Detect Hidden Detect Hidden Personal Invisibility detection (can see invisible creatures)
15 Track Track Personal Tracking (up to 40 players within 1408 unit radius)
Pathfinding Pathfinding Personal movement speed buff
Offensive cam.png Offensive Stance Personal combat stance
Defensive cam.png Defensive Stance Personal combat stance
Precise cam.png Precise Stance Personal combat stance
20 Rapid Shot Rapid Shot Personal attack speed buff (requires bow to be equipped)
Precision Precision Personal melee Attack Rating buff (requires bow to be equipped)
Pin Down Pin Down Single-target root (not broken on damage)
Pinpoint Pinpoint Single-target dispel Invisibility and highlight
25 Camouflage Camouflage Group Invisibility (self and up to two other targets, trainable to 40)


Playstyle Tips
  • As the best stealth detector in the game, the Scout's most common enemy is other Scouts.
  • Scouts are valued in large-scale battles for their grandmaster-rank bow powers, enabling them to cut defense and ground flyers with ease.
  • Camouflage can cloak the caster and two allies with max-rank invisibility, preventing all but other Scouts to see them.
  • The Scout's own Horwathi Long Bow has the longest range of any bow.
  • Aracoix and Nephilim make particularly slippery Scouts due to the 30% speed bonus from flying.
  • A Belgosch Scout makes an excellent envoy. When an area is deemed safe, he can summon his master.
    
Scout Information
RadarStatsScout.png

Base Classes

Rogue

Races

Aelfborn, Aracoix, Elf, Human, Irekei, Nephilim, Shade, Vampire

Disciplines

Artillerist, Belgosch, Black Mask, Blade Master, Blade Weaver, Bounty Hunter, Gladiator, Huntsman, Prospector, Rat Catcher, Rune Caster, Saboteur, Sky Dancer, Sun Dancer, Strigoi, Traveler, Undead Hunter, Wererat

Mastery Runes

Master of Great Swords, Master of Staves, Master of Swords,

Skills Granted

Bow, Athletics, Running (level 10)
Archery, Dagger Mastery, Throwing, Unarmed Combat Mastery (level 20)

Scout Static Powers
These powers cannot be trained higher.
Use these ranks to plan accordingly.

Stances

Rogue
Defensive Stance
40
Offensive Stance
20
Precise Stance
40
stance details

Weapon Powers

Rogue
Bow Powers 40
Crossbow Powers 5
Dagger Powers 20
Unarmed Powers 20
Staff Powers 5
Sword Powers 5
Throwing Powers 25
Blade Master Powers 10
Blade Weaving Powers 10
Sun Dancing Powers 20

Contributions by: Colest and Rewen in 2018

Classes

Prestige Classes

Assassin (PQ)    Barbarian (PQ)    Bard (PQ)    Channeler (PQ)    Confessor (PQ)    Crusader (PQ)    Doomsayer (PQ)
Druid (PQ)    Fury (PQ)    Huntress (PQ)    Necromancer (PQ)    Nightstalker (PQ)    Prelate (PQ)    Priest (PQ)
Ranger (PQ)    Scout (PQ)    Sentinel (PQ)    Templar (PQ)    Thief (PQ)    Warlock (PQ)    Warrior (PQ)    Wizard (PQ)

Base Classes Fighter    Healer    Mage    Rogue

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