Difference between revisions of "Loreplay Dalgoth (RiF)"
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[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
− | == | + | [[Image:LoAMap.jpg|thumb|400px|Territories of Dalgoth Marches]] |
+ | == Lore on ARAC == | ||
+ | Lore on ARAC is a feature which released with SBEmu's RiF patch. Players may flag their character as either a Lore or ARAC at character creation. This decision determines the rules by which that character may join a guild. Characters which select the normal option (ARAC) to not receive any of the perks or penalties listed on this page. The rules for LoA are as follows: | ||
+ | |||
+ | *Lore characters must join a guild made with a charter which does not prohibit both their race and class choice. | ||
+ | *Nations can only form upon one Charter Type or "Faction". For example, a [[Dwarfhold]] can only swear fealty to another [[Dwarfhold]]. | ||
+ | *Lore characters of differing Factions may not group with one another. | ||
+ | *Beneficial Powers can only be cast on members of the same Faction. Take note that [[Healer#Summon|Summon]] is a beneficial power. | ||
+ | *Members of an [[Errant]] Guild will have responses based off of their Faction. For example, an Unholy Legion Guild without a Nation can still cast beneficial powers on other members of Unholy Legion Guilds. | ||
+ | *Errant Guilds of the same Faction cannot group amongst each other, only with members of their own guild. | ||
+ | *True [[Errant]] Players that have no guild or faction cannot group with anyone or cast beneficial powers upon anyone or have any cast upon them. | ||
+ | |||
+ | |||
+ | == Perks == | ||
+ | === Unique Characters === | ||
+ | Lore characters may promote to the following nontraditional race/class combinations: | ||
+ | *Aracoix Healer Druid | ||
+ | *Aracoix Healer Fury | ||
+ | *Centaur Fighter Bard | ||
+ | *Centaur Fighter Scout | ||
+ | *Dwarf Fighter Bard | ||
+ | *Dwarf Fighter Scout | ||
+ | *Dwarf Healer Channeler | ||
+ | *Nephilim Healer Priest | ||
+ | *Shade Healer Priest (Shade Priests must begin as Mages, their base class changes to Healer upon promotion) | ||
+ | |||
+ | |||
+ | === Favored Terrain === | ||
+ | Charters possess one or more types of terrain which are considered 'favored'. Lore characters belonging to a Guild possessing a Tree of Life planted within favored terrain receive several statistical bonuses while adventuring within that territory. For example, a Human Ranger belonging to a Ranger's Brotherhood guild which owns a city in the Borderlands forest territory of Dalgoth Marches would receive the following while in that territory, but not while in the desert territory of Ketharuun: | ||
+ | *+20 to all Statistics | ||
+ | *+5% DEF/ATR/DMG/HP whilst at Banes within Favored Terrain | ||
+ | |||
+ | |||
+ | === Stronger Boons === | ||
+ | *The [[Boon]] which a lore character receives from their city's shrines are slightly more powerful. | ||
+ | |||
+ | |||
+ | === Extra Spire === | ||
+ | *Lore nations may place an additional spire within their city grid. | ||
+ | |||
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− | + | =The Charters= | |
{| | {| | ||
|[[Image:Amazontemple.jpg|left|Amazon Temple Safehold]] | |[[Image:Amazontemple.jpg|left|Amazon Temple Safehold]] | ||
|'''Fort Irsadeng''' ([[Amazon Temple]])<br /> | |'''Fort Irsadeng''' ([[Amazon Temple]])<br /> | ||
− | Races: [[Aelfborn]], [[Elf]], [[Half Giant]] | + | Races: [[Aelfborn]], [[Centaur]], [[Elf]], [[Half Giant]] & [[Human]]<br /> |
− | Classes: [[Bard]], [[Druid]], [[Fury]], [[Huntress]], [[Priest]], [[Scout]], [[Warrior]] | + | Classes: [[Bard]], [[Channeler]], [[Druid]], [[Fury]], [[Huntress]], [[Priest]], [[Scout]], [[Warrior]] & [[Wizard]]<br /> |
− | + | Unique: '''Female Only'''; ''this is the only Faction that has a gender restriction.''<br /> | |
+ | Favored Biome: Swamp | ||
|} | |} | ||
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|[[Image:Aracoixkhree.jpg|left|Aracoix Kh'ree Safehold]] | |[[Image:Aracoixkhree.jpg|left|Aracoix Kh'ree Safehold]] | ||
|'''The Aerie''' ([[Aracoix Kh'ree]])<br /> | |'''The Aerie''' ([[Aracoix Kh'ree]])<br /> | ||
− | Races: [[Aracoix]] | + | Races: [[Aracoix]]<br /> |
− | Classes: [[Assassin]], [[Barbarian]], [[Bard]], [[Huntress]], [[Priest]], [[Ranger]], [[Scout]], [[Thief]], [[Warlock]] | + | Classes: [[Assassin]], [[Barbarian]], [[Bard]], [[Druid]], [[Fury]], [[Huntress]], [[Priest]], [[Ranger]], [[Scout]], [[Thief]], [[Warlock]] & [[Warrior]]<br /> |
+ | Unique: Gain a stacking +30% damage while wielding a Siege Weapon<br /> | ||
+ | Favored Biome: Desert & Ice | ||
|} | |} | ||
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|[[Image:Barbarianclan.jpg|left|Barbarian Clan Safehold]] | |[[Image:Barbarianclan.jpg|left|Barbarian Clan Safehold]] | ||
|'''Brakkolumbir''' ([[Barbarian Clan]])<br /> | |'''Brakkolumbir''' ([[Barbarian Clan]])<br /> | ||
− | Races: [[Aelfborn]], [[Half Giant]], [[Human]] | + | Races: [[Aelfborn]], [[Half Giant]], [[Human]] & [[Minotaur]]<br /> |
− | Classes: [[Barbarian]], [[Bard]], [[Doomsayer]], [[Fury]], [[ | + | Classes: [[Barbarian]], [[Bard]], [[Doomsayer]], [[Druid]], [[Fury]], [[Huntress]], [[Priest]], [[Scout]] & [[Thief]]<br /> |
+ | Favored Biome: Ice | ||
|} | |} | ||
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|[[Image:Centaurcohort.jpg|left|Centaur Cohort Safehold]] | |[[Image:Centaurcohort.jpg|left|Centaur Cohort Safehold]] | ||
|'''Fort Ekarros''' ([[Centaur Cohort]])<br /> | |'''Fort Ekarros''' ([[Centaur Cohort]])<br /> | ||
− | Races: [[Centaur]] | + | Races: [[Centaur]]<br /> |
− | Classes: [[Barbarian]], [[Crusader]], [[Druid]], [[Huntress]], [[Prelate]], [[Priest]], [[Ranger]], [[Sentinel]] | + | Classes: [[Barbarian]], [[Bard]], [[Crusader]], [[Druid]], [[Huntress]], [[Prelate]], [[Priest]], [[Ranger]], [[Scout]], [[Sentinel]] & [[Warrior]]<br /> |
+ | Unique: Gain a stacking +30% damage while wielding a Siege Weapon<br /> | ||
+ | Favored Biome: Plains & Forest | ||
|} | |} | ||
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|[[Image:Churchoftheallfather.jpg|left|Church of the All-Father Safehold]] | |[[Image:Churchoftheallfather.jpg|left|Church of the All-Father Safehold]] | ||
|'''Greensward Parish''' ([[Church of the All-Father]])<br /> | |'''Greensward Parish''' ([[Church of the All-Father]])<br /> | ||
− | Races: [[Aelfborn | + | Races: [[Aelfborn]], [[Elf]], [[Half Giant]] & [[Human]].<br /> |
− | Classes: [[Bard]], [[Channeler]], [[Crusader]], [[Nightstalker]], [[Prelate]], [[Priest]], [[Scout]], [[Sentinel]] | + | Classes: [[Bard]], [[Channeler]], [[Crusader]], [[Nightstalker]], [[Prelate]], [[Priest]], [[Scout]], [[Sentinel]], [[Warrior]] & [[Wizard]]<br /> |
+ | Unique: Warriors must apply the Knight rune before joining<br /> | ||
+ | Favored Biome: Plains | ||
|} | |} | ||
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|[[Image:Cultofthescourge.jpg|left|Cult of the Scourge Safehold]] | |[[Image:Cultofthescourge.jpg|left|Cult of the Scourge Safehold]] | ||
|'''Morloch's Wrath''' ([[Cult of the Scourge]])<br /> | |'''Morloch's Wrath''' ([[Cult of the Scourge]])<br /> | ||
− | Races: | + | Races: [[Minotaur]] & [[Nephilim]].<br /> |
− | Classes: [[Bard]], [[Channeler]], [[Doomsayer]], [[Priest]], [[Scout]], [[Warrior]], [[Wizard]] | + | Classes: [[Assassin]], [[Barbarian]], [[Bard]], [[Channeler]], [[Doomsayer]], [[Fury]], [[Priest]], [[Scout]], [[Thief]], [[Warrior]], [[Warlock]] & [[Wizard]]<br /> |
+ | Unique: Nephilim can become Priests in this charter<br /> | ||
+ | Favored Biome: Swamp & Wasteland | ||
|} | |} | ||
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|[[Image:Dwarfhold.jpg|left|Dwarfhold Safehold]] | |[[Image:Dwarfhold.jpg|left|Dwarfhold Safehold]] | ||
|'''Korvambar''' ([[Dwarfhold]])<br /> | |'''Korvambar''' ([[Dwarfhold]])<br /> | ||
− | Races: [[Dwarf]] | + | Races: [[Dwarf]]<br /> |
− | Classes: [[Crusader]], [[Prelate]], [[Priest]], [[Sentinel]], [[Warrior]] | + | Classes: [[Crusader]], [[Prelate]], [[Priest]], [[Sentinel]], [[Warrior]], [[Scout]], [[Bard]] & [[Channeler]]<br /> |
+ | Unique: Gain a stacking +30% damage while wielding a Siege Weapon<br /> | ||
+ | Favored Biome: Plains, Ice & Wasteland | ||
|} | |} | ||
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|[[Image:Highcourt.jpg|left|High Court Safehold]] | |[[Image:Highcourt.jpg|left|High Court Safehold]] | ||
|'''Aelarnost''' ([[High Court]])<br /> | |'''Aelarnost''' ([[High Court]])<br /> | ||
− | Races: [[Elf]] | + | Races: [[Elf]] & [[Minotaur]]<br /> |
− | Classes: [[Assassin]], [[Bard]], [[Channeler]], [[Druid]], [[Necromancer]], [[Priest]], [[Ranger]], [[Scout]], [[Thief]], [[Warrior]] | + | Classes: [[Assassin]], [[Bard]], [[Channeler]], [[Druid]], [[Necromancer]], [[Prelate]], [[Priest]], [[Ranger]], [[Scout]], [[Sentinel]], [[Thief]], [[Warrior]] & [[Wizard]]<br /> |
+ | Unique: Prohibited Discipline: Bloodhorn<br /> | ||
+ | Favored Biome: Forest & Ice | ||
|} | |} | ||
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|[[Image:Rangersbrotherhood.jpg|left|Ranger Brotherhood Safehold]] | |[[Image:Rangersbrotherhood.jpg|left|Ranger Brotherhood Safehold]] | ||
|'''Wood's Hollow''' ([[Ranger's Brotherhood]])<br /> | |'''Wood's Hollow''' ([[Ranger's Brotherhood]])<br /> | ||
− | Races: [[Aelfborn]], [[Elf]], [[Half Giant]], [[Human]] | + | Races: [[Aelfborn]], [[Elf]], [[Half Giant]], [[Human]] & [[Shade]]<br /> |
− | Classes: [[Bard]], [[Channeler]], [[Druid]], [[Priest]], [[Ranger]], [[Scout]], [[ | + | Classes: [[Assassin]], [[Bard]], [[Channeler]], [[Druid]], [[Nightstalker]], [[Priest]], [[Ranger]], [[Scout]], [[Thief]] & [[Wizard]]<br /> |
+ | Favored Biome: Forest | ||
|} | |} | ||
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|[[Image:Templeofthecleansingflame.jpg|left|Temple of the Cleansing Flame Safehold]] | |[[Image:Templeofthecleansingflame.jpg|left|Temple of the Cleansing Flame Safehold]] | ||
|'''Gray Sands''' ([[Temple of the Cleansing Flame]])<br /> | |'''Gray Sands''' ([[Temple of the Cleansing Flame]])<br /> | ||
− | Races: [[Half Giant]] | + | Races: [[Half Giant]] & [[Human]]<br /> |
− | Classes: [[Assassin]], [[Bard]], [[Channeler]], [[Confessor]], [[Nightstalker]], [[Priest]], [[Scout]], [[Templar]] | + | Classes: [[Assassin]], [[Bard]], [[Channeler]], [[Confessor]], [[Nightstalker]], [[Priest]], [[Scout]], [[Sentinel]] & [[Templar]]<br /> |
+ | Favored Biome: Desert & Wasteland | ||
|} | |} | ||
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|[[Image:Unholylegion.jpg|left|Unholy Legion Safehold]] | |[[Image:Unholylegion.jpg|left|Unholy Legion Safehold]] | ||
|'''Duskfall Point''' ([[Unholy Legion]])<br /> | |'''Duskfall Point''' ([[Unholy Legion]])<br /> | ||
− | Races: [[Human]], [[Shade]] | + | Races: [[Human]], [[Shade]] & [[Vampire]]<br /> |
− | Classes: [[Assassin]], [[Channeler]], [[Necromancer]], [[Priest]], [[Scout]], [[Thief]], [[Warlock]], [[Warriors]] | + | Classes: [[Assassin]], [[Channeler]], [[Necromancer]], [[Priest]], [[Scout]], [[Thief]], [[Warlock]], [[Warriors]] & [[Wizard]]<br /> |
+ | Favored Biome: Wasteland | ||
|} | |} | ||
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|[[Image:Virakt.jpg|left|Virakt Safehold]] | |[[Image:Virakt.jpg|left|Virakt Safehold]] | ||
|'''Kaal Tharkhan''' ([[Virakt]])<br /> | |'''Kaal Tharkhan''' ([[Virakt]])<br /> | ||
− | Races: [[Irekei]] | + | Races: [[Irekei]]<br /> |
− | Classes: [[Assassin]], [[Bard]], [[Channeler]], [[Fury]], [[Huntress]], [[Nightstalker]], [[Priest]], [[Ranger]], [[Scout]], [[Thief]], [[Warrior]] | + | Classes: [[Assassin]], [[Bard]], [[Channeler]], [[Fury]], [[Huntress]], [[Nightstalker]], [[Priest]], [[Ranger]], [[Scout]], [[Thief]], [[Warrior]] & [[Wizard]]<br /> |
+ | Favored Biome: Desert & Forest | ||
|} | |} | ||
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|[[Image:Wizardsconclave.jpg|left|Wizard's Conclave Safehold]] | |[[Image:Wizardsconclave.jpg|left|Wizard's Conclave Safehold]] | ||
|'''Qibbura Outpost''' ([[Wizard's Conclave]])<br /> | |'''Qibbura Outpost''' ([[Wizard's Conclave]])<br /> | ||
− | Races: [[Aelfborn]], [[Elf]], [[Human]], [[Nephilim]] | + | Races: [[Aelfborn]], [[Elf]], [[Human]], [[Nephilim]] & [[Shade]]<br /> |
− | Classes: [[Assassin]], [[Bard]], [[Channeler]], [[Doomsayer]], [[Fury]], [[Necromancer]], [[Priest]], [[Warlock]] | + | Classes: [[Assassin]], [[Bard]], [[Channeler]], [[Doomsayer]], [[Fury]], [[Necromancer]], [[Nightstalker]], [[Priest]], [[Scout]], [[Warlock]] & [[Wizard]]<br /> |
+ | Favored Biome: Plains & Swamp | ||
|} | |} |
Latest revision as of 23:56, 19 October 2014
Contents
Lore on ARAC
Lore on ARAC is a feature which released with SBEmu's RiF patch. Players may flag their character as either a Lore or ARAC at character creation. This decision determines the rules by which that character may join a guild. Characters which select the normal option (ARAC) to not receive any of the perks or penalties listed on this page. The rules for LoA are as follows:
- Lore characters must join a guild made with a charter which does not prohibit both their race and class choice.
- Nations can only form upon one Charter Type or "Faction". For example, a Dwarfhold can only swear fealty to another Dwarfhold.
- Lore characters of differing Factions may not group with one another.
- Beneficial Powers can only be cast on members of the same Faction. Take note that Summon is a beneficial power.
- Members of an Errant Guild will have responses based off of their Faction. For example, an Unholy Legion Guild without a Nation can still cast beneficial powers on other members of Unholy Legion Guilds.
- Errant Guilds of the same Faction cannot group amongst each other, only with members of their own guild.
- True Errant Players that have no guild or faction cannot group with anyone or cast beneficial powers upon anyone or have any cast upon them.
Perks
Unique Characters
Lore characters may promote to the following nontraditional race/class combinations:
- Aracoix Healer Druid
- Aracoix Healer Fury
- Centaur Fighter Bard
- Centaur Fighter Scout
- Dwarf Fighter Bard
- Dwarf Fighter Scout
- Dwarf Healer Channeler
- Nephilim Healer Priest
- Shade Healer Priest (Shade Priests must begin as Mages, their base class changes to Healer upon promotion)
Favored Terrain
Charters possess one or more types of terrain which are considered 'favored'. Lore characters belonging to a Guild possessing a Tree of Life planted within favored terrain receive several statistical bonuses while adventuring within that territory. For example, a Human Ranger belonging to a Ranger's Brotherhood guild which owns a city in the Borderlands forest territory of Dalgoth Marches would receive the following while in that territory, but not while in the desert territory of Ketharuun:
- +20 to all Statistics
- +5% DEF/ATR/DMG/HP whilst at Banes within Favored Terrain
Stronger Boons
- The Boon which a lore character receives from their city's shrines are slightly more powerful.
Extra Spire
- Lore nations may place an additional spire within their city grid.
The Charters
Fort Irsadeng (Amazon Temple) Races: Aelfborn, Centaur, Elf, Half Giant & Human |
The Aerie (Aracoix Kh'ree) Races: Aracoix |
Brakkolumbir (Barbarian Clan) Races: Aelfborn, Half Giant, Human & Minotaur |
Fort Ekarros (Centaur Cohort) Races: Centaur |
Greensward Parish (Church of the All-Father) Races: Aelfborn, Elf, Half Giant & Human. |
Morloch's Wrath (Cult of the Scourge) Races: Minotaur & Nephilim. |
Korvambar (Dwarfhold) Races: Dwarf |
Aelarnost (High Court) Races: Elf & Minotaur |
Wood's Hollow (Ranger's Brotherhood) Races: Aelfborn, Elf, Half Giant, Human & Shade |
Gray Sands (Temple of the Cleansing Flame) Races: Half Giant & Human |
Duskfall Point (Unholy Legion) Races: Human, Shade & Vampire |
Kaal Tharkhan (Virakt) Races: Irekei |
Qibbura Outpost (Wizard's Conclave) Races: Aelfborn, Elf, Human, Nephilim & Shade |