Difference between revisions of "Sentinel"

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[[Category:Classes]]
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{| style="width: 85vw; max-width: 1100px; min-width: 860px;"
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! width="70%"| {{classlorebox|The lords of Men, Elves, and Centaurs withdrew from the Chaos Gate after the victory, looking to heal their wounds and rebuild their ravaged nations. The clergy of the Holy Church, however, saw that the very existence of the Chaos Gate served as a dire threat. The Gate was closed but not unmade, and what opened once might open again. Cardinal Ellidaern of the Elvish Church decreed that a new Holy Order should be founded, open to all of the Children of the Gods, to stand watch over the Chaos Gate and serve as the first line of defense should Chaos stir again. Many warriors and pious priests flocked to join the Order of Sentinels, and thus the Long Vigil began.|{{PAGENAME}} Lore}}
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!     
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! {{classtitle
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|img=[[File:Sentinelfi.png]]
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|tag=The Scourge of Chaos
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|color1=2351bd
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|color2=9204ce
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}}
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|-
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| colspan="3" |     
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|-
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| colspan="3" |{{Classnavsp|cccccc}}
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|-
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|style="vertical-align: top;"|{{Cheader|Overview|(to bottom, rgba(35,81,189,1) 0%,rgba(102,137,221,1) 52%,rgba(146,4,206,1) 100%)}}
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<blockquote>'''Sentinels''' represent the unity of the races of Aerynth to hedge out all traces of evil. This selfless warrior charges directly into the center of the battle and calls out the All-Father's binding words, using his own body as a conduit of holy energy to smite all around him, sometimes even sacrificing his own life for the cause.</blockquote>
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{{Cheader|Powers and Skills|(to bottom, rgba(35,81,189,1) 0%,rgba(102,137,221,1) 52%,rgba(146,4,206,1) 100%)}}
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<div style="margin: -.35cm 0cm 0cm 0cm;">{{powertable|{{PAGENAME}}=YES}}</div>
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<br>
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{{Cheader|Playstyle Tips|(to bottom, rgba(35,81,189,1) 0%,rgba(102,137,221,1) 52%,rgba(146,4,206,1) 100%)}}
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* Allowing a Sentinel close to your group is dangerous, therefore most will try their best to [[Stun]] [[Root]] or [[Snare]] one that comes near. Be mindful and strategic on your approach.
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* ''Exalted Word of Binding'' bypasses defense and replenishes your mana. Use it as often as possible, or to expose a hiding rogue.
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* Do not underestimate ''Blessed Word of Binding'' or ''Pious Word of Binding''. Unlike single-target debuffs, these can be easily maintained throught the entire battle.
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* Use ''Archonic Word of Binding'' to lower a healer's mana pool as you drain their mana. If they are not careful, they could run out quickly.
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* Be wary of the [[Assassin]]'s [[Assassin Powers#Silence|Silence]] spell, as it will block a good deal of your abilities.
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* ''Divine Word of Binding'' (also called the "big bomb") is capable of dealing thousands of points of damage to the Sentinel and everyone around him. If he manages to cast it close to a stacked enemy group, the results will be devastating.
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| rowspan="3" | &nbsp;&nbsp;&nbsp;&nbsp;
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| rowspan="2" style="vertical-align: top;"|
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{{Infobox
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|Box title = {{PAGENAME}} Information
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|image = RadarStatsSentinel.png
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|imglink = Roles
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|imagewidth = 285
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|caption =
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|Row 1 title = Base Classes
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|Row 1 info = [[Fighter]]
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|Row 2 title = Races
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|Row 2 info = [[Aelfborn]],
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[[Centaur]],
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[[Dwarf]],
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[[Elf]],
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[[Half Giant]],
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[[Human]]
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|Row 3 title = Disciplines
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|Row 3 info = [[Artillerist]],
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[[Blade Master]],
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[[Blade Weaver]],
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[[Bounty Hunter]],
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[[Commander]],
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[[Forge Master]],
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[[Giant Killer]],
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[[Huntsman]],
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[[Knight]],
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[[Prospector]],
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[[Rune Caster]],
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[[Sapper]],
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[[Traveler]],
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[[Undead Hunter]],
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[[Wyrmslayer]]
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|Row 4 title = Mastery Runes
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|Row 4 info = ''none''
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|Row 5 title = Skills Granted
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|Row 5 info = [[Abjuration]] (level 10)<br>
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[[Wear Armor, Heavy]], [[Axe Mastery]], [[Great Axe Mastery]], [[Great Hammer Mastery]], [[Hammer Mastery]], [[Sword Mastery]], [[Great Sword Mastery]] (level 15)
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}}
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{{Infobox
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|Box title = {{PAGENAME}} Static Powers<br><span style="color:darkgray; font-size:80%">''These powers cannot be trained higher.<br>Use these ranks to plan accordingly.''</span>
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|Row 1 title = Stances
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|Row 1 info =
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{{{!}}
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{{!}}-
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{{!}}{{stance|Fighter|20|35|20}}
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{{!}}-
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{{!}}}
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|Row 2 title = Weapon Powers
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|Row 2 info =
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{{{!}}
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{{!}}-
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{{!}} {{wstyle
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|baseclass=Fighter
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|axe=20
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|bow=10
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|crossbow=10
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|dagger=10
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|greataxe=20
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|greathammer=40
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|greatsword=20
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|unarmed=
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|hammer=40
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|polearm=10
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|spear=10
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|staff=
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|sword=
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|throwing=
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|sundancer=
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|blademaster=15
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|bladeweaver=10
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}}
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{{!}}-
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{{!}}}
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}}
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|  <!-- Placeholder -->
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|-
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|}
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{{Concredit|Colest and Rewen|2018}}{{Classnav}}
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__NOTOC__

Latest revision as of 06:17, 6 February 2018

The lords of Men, Elves, and Centaurs withdrew from the Chaos Gate after the victory, looking to heal their wounds and rebuild their ravaged nations. The clergy of the Holy Church, however, saw that the very existence of the Chaos Gate served as a dire threat. The Gate was closed but not unmade, and what opened once might open again. Cardinal Ellidaern of the Elvish Church decreed that a new Holy Order should be founded, open to all of the Children of the Gods, to stand watch over the Chaos Gate and serve as the first line of defense should Chaos stir again. Many warriors and pious priests flocked to join the Order of Sentinels, and thus the Long Vigil began.

    

 Sentinel

Sentinelfi.png
 The Scourge of Chaos

    
Overview
Sentinels represent the unity of the races of Aerynth to hedge out all traces of evil. This selfless warrior charges directly into the center of the battle and calls out the All-Father's binding words, using his own body as a conduit of holy energy to smite all around him, sometimes even sacrificing his own life for the cause.
Powers and Skills
Level Icon Ability Description
10 Challenge Challenge Single-target non-player Taunt
Litany of Hedrusiel Litany of Hedrusiel Group Strength and stamina recovery buff
12 Dangriel's Might Dangriel's Might Personal melee and power damage buff
15 Blessed Word of Binding Blessed Word of Binding Area Strength and Dexterity debuff Chant
Offensive cam.png Offensive Stance Personal combat stance
Defensive cam.png Defensive Stance Personal combat stance
Precise cam.png Precise Stance Personal combat stance
18 Pious Word of Binding Pious Word of Binding Area Defense and Attack Rating debuff Chant
20 Righteous Word of Binding Righteous Word of Binding Area holy damage (excludes group)
30 Holy Word of Binding Holy Word of Binding Area holy damage resistance debuff Chant
35 Sentinel's Charge Sentinel's Charge Personal movement speed buff and Snare removal
40 Exalted Word of Binding Exalted Word of Binding Area Snare and mana Drain
45 Archonic Word of Binding Archonic Word of Binding Area Intelligence and Spirit debuff Chant
50 Divine Word of Binding Divine Word of Binding Area massive holy damage (excludes no one)


Playstyle Tips
  • Allowing a Sentinel close to your group is dangerous, therefore most will try their best to Stun Root or Snare one that comes near. Be mindful and strategic on your approach.
  • Exalted Word of Binding bypasses defense and replenishes your mana. Use it as often as possible, or to expose a hiding rogue.
  • Do not underestimate Blessed Word of Binding or Pious Word of Binding. Unlike single-target debuffs, these can be easily maintained throught the entire battle.
  • Use Archonic Word of Binding to lower a healer's mana pool as you drain their mana. If they are not careful, they could run out quickly.
  • Be wary of the Assassin's Silence spell, as it will block a good deal of your abilities.
  • Divine Word of Binding (also called the "big bomb") is capable of dealing thousands of points of damage to the Sentinel and everyone around him. If he manages to cast it close to a stacked enemy group, the results will be devastating.
    
Sentinel Information
RadarStatsSentinel.png

Base Classes

Fighter

Races

Aelfborn, Centaur, Dwarf, Elf, Half Giant, Human

Disciplines

Artillerist, Blade Master, Blade Weaver, Bounty Hunter, Commander, Forge Master, Giant Killer, Huntsman, Knight, Prospector, Rune Caster, Sapper, Traveler, Undead Hunter, Wyrmslayer

Mastery Runes

none

Skills Granted

Abjuration (level 10)
Wear Armor, Heavy, Axe Mastery, Great Axe Mastery, Great Hammer Mastery, Hammer Mastery, Sword Mastery, Great Sword Mastery (level 15)

Sentinel Static Powers
These powers cannot be trained higher.
Use these ranks to plan accordingly.

Stances

Fighter
Defensive Stance
20
Offensive Stance
35
Precise Stance
20
stance details

Weapon Powers

Fighter
Axe Powers 20
Great Axe Powers 20
Bow Powers 10
Crossbow Powers 10
Dagger Powers 10
Hammer Powers 40
Great Hammer Powers 40
Pole Arm Powers 10
Spear Powers 10
Great Sword Powers 20
Blade Master Powers 15
Blade Weaving Powers 10

Contributions by: Colest and Rewen in 2018

Classes

Prestige Classes

Assassin (PQ)    Barbarian (PQ)    Bard (PQ)    Channeler (PQ)    Confessor (PQ)    Crusader (PQ)    Doomsayer (PQ)
Druid (PQ)    Fury (PQ)    Huntress (PQ)    Necromancer (PQ)    Nightstalker (PQ)    Prelate (PQ)    Priest (PQ)
Ranger (PQ)    Scout (PQ)    Sentinel (PQ)    Templar (PQ)    Thief (PQ)    Warlock (PQ)    Warrior (PQ)    Wizard (PQ)

Base Classes Fighter    Healer    Mage    Rogue

Retrieved from "http://morloch.shadowbaneemulator.com/index.php?title=Sentinel&oldid=34945"