Difference between revisions of "Sentinel"

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[[Category:Classes]]
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{| style="width: 85vw; max-width: 1100px; min-width: 860px;"
 
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! width="70%"| {{classlorebox|The lords of Men, Elves, and Centaurs withdrew from the Chaos Gate after the victory, looking to heal their wounds and rebuild their ravaged nations. The clergy of the Holy Church, however, saw that the very existence of the Chaos Gate served as a dire threat. The Gate was closed but not unmade, and what opened once might open again. Cardinal Ellidaern of the Elvish Church decreed that a new Holy Order should be founded, open to all of the Children of the Gods, to stand watch over the Chaos Gate and serve as the first line of defense should Chaos stir again. Many warriors and pious priests flocked to join the Order of Sentinels, and thus the Long Vigil began.|{{PAGENAME}} Lore}}
[[Image:Sentinel.jpg|right|Chronicle Sentinel Illustration]]
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!     
 
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! {{classtitle
== The Sentinel ==
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|img=[[File:Sentinelfi.png]]
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" align=right
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|tag=The Scourge of Chaos
| '''Weapon Specializations'''
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|color1=2351bd
''Level 15'': granted [[Axe|Axe Mastery]] (Axe Skill 50)<br>
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|color2=9204ce
''Level 15'': granted [[Axe|Great Axe Mastery]] (Axe Skill 50)<br>
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}}
''Level 15'': granted [[Hammer|Great Hammer Mastery]] (Hammer Skill 50)<br>
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|-
''Level 15'': granted [[Hammer|Hammer Mastery]] (Hammer Skill 50)<br>
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| colspan="3" | &nbsp;&nbsp;&nbsp;&nbsp;
''Level 15'': granted [[Sword|Sword Mastery]] (Sword Skill 50)<br>
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|-
 
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| colspan="3" |{{Classnavsp|cccccc}}
|-
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|-
| '''Other Skills'''
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|style="vertical-align: top;"|{{Cheader|Overview|(to bottom, rgba(35,81,189,1) 0%,rgba(102,137,221,1) 52%,rgba(146,4,206,1) 100%)}}
''Level 1'': granted [[Abjuration]]<br>
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<blockquote>'''Sentinels''' represent the unity of the races of Aerynth to hedge out all traces of evil. This selfless warrior charges directly into the center of the battle and calls out the All-Father's binding words, using his own body as a conduit of holy energy to smite all around him, sometimes even sacrificing his own life for the cause.</blockquote>
''Level 15'': granted [[Wear Armor, Heavy]]<br>
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{{Cheader|Powers and Skills|(to bottom, rgba(35,81,189,1) 0%,rgba(102,137,221,1) 52%,rgba(146,4,206,1) 100%)}}
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<div style="margin: -.35cm 0cm 0cm 0cm;">{{powertable|{{PAGENAME}}=YES}}</div>
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<br>
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{{Cheader|Playstyle Tips|(to bottom, rgba(35,81,189,1) 0%,rgba(102,137,221,1) 52%,rgba(146,4,206,1) 100%)}}
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* Allowing a Sentinel close to your group is dangerous, therefore most will try their best to [[Stun]] [[Root]] or [[Snare]] one that comes near. Be mindful and strategic on your approach.
 +
* ''Exalted Word of Binding'' bypasses defense and replenishes your mana. Use it as often as possible, or to expose a hiding rogue.
 +
* Do not underestimate ''Blessed Word of Binding'' or ''Pious Word of Binding''. Unlike single-target debuffs, these can be easily maintained throught the entire battle.
 +
* Use ''Archonic Word of Binding'' to lower a healer's mana pool as you drain their mana. If they are not careful, they could run out quickly.
 +
* Be wary of the [[Assassin]]'s [[Assassin Powers#Silence|Silence]] spell, as it will block a good deal of your abilities.
 +
* ''Divine Word of Binding'' (also called the "big bomb") is capable of dealing thousands of points of damage to the Sentinel and everyone around him. If he manages to cast it close to a stacked enemy group, the results will be devastating.
 +
| rowspan="3" | &nbsp;&nbsp;&nbsp;&nbsp;
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| rowspan="2" style="vertical-align: top;"|
 +
{{Infobox
 +
|Box title = {{PAGENAME}} Information
 +
|image = RadarStatsSentinel.png
 +
|imglink = Roles
 +
|imagewidth = 285
 +
|caption =
 +
|Row 1 title = Base Classes
 +
|Row 1 info = [[Fighter]]
 +
|Row 2 title = Races
 +
|Row 2 info = [[Aelfborn]],
 +
[[Centaur]],
 +
[[Dwarf]],
 +
[[Elf]],
 +
[[Half Giant]],
 +
[[Human]]
 +
|Row 3 title = Disciplines
 +
|Row 3 info = [[Artillerist]],
 +
[[Blade Master]],
 +
[[Blade Weaver]],
 +
[[Bounty Hunter]],
 +
[[Commander]],
 +
[[Forge Master]],
 +
[[Giant Killer]],
 +
[[Huntsman]],
 +
[[Knight]],
 +
[[Prospector]],
 +
[[Rune Caster]],
 +
[[Sapper]],
 +
[[Traveler]],
 +
[[Undead Hunter]],
 +
[[Wyrmslayer]]
 +
|Row 4 title = Mastery Runes
 +
|Row 4 info = ''none''
 +
|Row 5 title = Skills Granted
 +
|Row 5 info = [[Abjuration]] (level 10)<br>
 +
[[Wear Armor, Heavy]], [[Axe Mastery]], [[Great Axe Mastery]], [[Great Hammer Mastery]], [[Hammer Mastery]], [[Sword Mastery]], [[Great Sword Mastery]] (level 15)
 +
}}
 +
{{Infobox
 +
|Box title = {{PAGENAME}} Static Powers<br><span style="color:darkgray; font-size:80%">''These powers cannot be trained higher.<br>Use these ranks to plan accordingly.''</span>
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|Row 1 title = Stances
 +
|Row 1 info =
 +
{{{!}}
 +
{{!}}-
 +
{{!}}{{stance|Fighter|20|35|20}}
 +
{{!}}-
 +
{{!}}}
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|Row 2 title = Weapon Powers
 +
|Row 2 info =
 +
{{{!}}
 +
{{!}}-
 +
{{!}} {{wstyle
 +
|baseclass=Fighter
 +
|axe=20
 +
|bow=10
 +
|crossbow=10
 +
|dagger=10
 +
|greataxe=20
 +
|greathammer=40
 +
|greatsword=20
 +
|unarmed=
 +
|hammer=40
 +
|polearm=10
 +
|spear=10
 +
|staff=
 +
|sword=
 +
|throwing=
 +
|sundancer=
 +
|blademaster=15
 +
|bladeweaver=10
 +
}}
 +
{{!}}-
 +
{{!}}}
 +
}}
 +
|  <!-- Placeholder -->
 +
|-
 
|}
 
|}
''The Scourge of Chaos''
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{{Concredit|Colest and Rewen|2018}}{{Classnav}}
 
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__NOTOC__
'''Base Classes'''<br> [[Fighter]]
 
 
 
'''Available Races'''<br> [[Aelfborn]], [[Centaurs]], [[Dwarves]], [[Elves]], [[Half-Giants]], [[Humans]]
 
 
 
'''Available Disciplines'''<br>[[Artillerist]], [[Blade Master]], [[Blade Weaver]], [[Bounty Hunter]], [[Commander]], [[Forgemaster]], [[Giant Killer]], [[Huntsman]], [[Knight]], [[Prospector]], [[Rune Caster]], [[Sapper]], [[Undead Hunter]], [[Wyrmslayer]]
 
 
 
'''Primary Attributes'''<br>
 
[[Health Bonus]]: 60<br>
 
[[Mana Bonus]]: 16<br>
 
[[Stamina Bonus]]: 0
 
 
 
'''Their Lore''' <br>
 
Nearly 1300 years ago the Chaos Gate was flung wide, and the endless legions of Chaos invaded Aerynth. For nearly a century the Children of the Gods stood in a Grand Alliance against them, but no mortal power could turn the demonic tide. The War of the Scourge ravaged entire regions, shattered kingdoms, and eradicated entire peoples. When the hour seemed darkest, the All-Father Himself intervened, and took the field at the head of His host of Archons. The All-Father led His children in a great invasion of the Pit of Chaos, and finally Hedrusiel, Archon of strength, closed the dark Gate though all the Hosts of the Pit strove against him.
 
 
 
''Read more [[Sentinel Lore]]''
 
 
 
== Powers and Abilities ==
 
 
 
=== Word of Binding ===
 
''Area of Effect Strength Debuff Chant''<br>
 
''Requires Abjuration (15)''<br>
 
 
 
'''Granted''': Level 10<br>
 
'''Focus Skill''': Abjuration<br>
 
'''Mana Cost''': 21.5 to 80 (at ranks 1 to 40)<br>
 
'''Casting Time''': 3 Seconds<br>
 
'''Recycle Time''': 0.0 Seconds<br>
 
'''Requirements''': None.<br>
 
'''Requires Roll to hit''': No<br>
 
'''Group Friendly''': Yes
 
'''Target and Range''': Spherical Effect Centered on Caster (30 Units)<br>
 
'''Chant Power''': Spell recasts itself every 20 seconds for 12 iterations (unless broken first).
 
'''Duration''': 20 seconds<br>
 
'''Effects''':<br>
 
*Strength Adjustment: -11 to -50 (from rank 1 to 40)
 
*Stackability: Can be stacked with any spell other than itself.
 
*Spell cast cancelled/chant ends if caster casts any other spell.
 
 
 
=== Litany of Hedrusiel ===
 
''Group Strength Buff and Stamina Regeneration''<br>
 
''Requires Abjuration (15)''<br>
 
 
 
'''Granted''': Level 10<br>
 
'''Focus Skill''': Abjuration<br>
 
'''Mana Cost''': 21 to 60 (from ranks 1 to 40)<br>
 
'''Casting Time''': 4 Seconds<br>
 
'''Recycle Time''': 0 Seconds<br>
 
'''Requirements''': Must not be moving.<br>
 
'''Requires Roll to hit''': No<br>
 
'''Target and Range''': Group Members (Area of Effect: 50 Units)<br>
 
'''Duration''': 930 to 1700 seconds (from ranks 1 to 40)
 
'''Effects''':
 
*Strength Adjustment: + 10.5 to 30 (from rank 1 to 40)
 
*Stamina Regeneration Adjustment: +5% to +15% (from rank 1 to 40)
 
*Stack Category: StackableAttrSTRBuff
 
*Stack Rank: 0 ''(ie. Will not stack with [[Huntresses#Phaedra's Fury|Phaedra's Fury]])
 
*Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
 
 
 
===  Pious Word of Binding ===
 
''Area of Effect Defense Debuff Chant (0 Range)''<br>
 
''Requires Abjuration (38)''
 
 
 
'''Granted''': Level 18<br>
 
'''Focus Skill''': Abjuration<br>
 
'''Mana Cost''': 25 to 55 (from rank 1 to 40)<br>
 
'''Casting Time''': 3 Seconds<br>
 
'''Recycle Time''': 0.0 Seconds<br>
 
'''Requirements''': None.<br>
 
'''Requires Roll to hit''': No<br>
 
'''Group Friendly''': Yes
 
'''Target and Range''': Spherical Effect Centered on Caster (30 Units)<br>
 
'''Chant Power''': Spell recasts itself every 20 seconds for 12 iterations (unless broken first).
 
'''Duration''': 20 seconds<br>
 
'''Effects''':<br>
 
*Defense Penalty: -25 to -100.2 (from power rank 0 to 40)
 
*Stack Category: DefenseDebuff
 
*Stack Rank: 0
 
*Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
 
*Spell cast cancelled/chant ends if caster casts any other spell.
 
 
 
=== Blessed Word of Binding ===
 
''Area of Effect Dexterity Debuff Chant (0 Range)''<br>
 
 
 
'''Granted''': Level 15<br>
 
'''Focus Skill''': Abjuration<br>
 
'''Mana Cost''': 22 to 82 (from rank 1 to 40)<br>
 
'''Casting Time''': 3 Seconds<br>
 
'''Recycle Time''': 0.0 Seconds<br>
 
'''Requirements''': None.<br>
 
'''Requires Roll to hit''': No<br>
 
'''Group Friendly''': Yes
 
'''Target and Range''': Spherical Effect Centered on Caster (30 Units)<br>
 
'''Chant Power''': Spell recasts itself every 20 seconds for 12 iterations (unless broken first).
 
'''Duration''': 20 seconds<br>
 
'''Effects''':<br>
 
*Dexterity Adjustment: -10 to -50 (from power rank 0 to 40)
 
*Stackability: Can be stacked with any spell other than itself.
 
*Spell cast cancelled/chant ends if caster casts any other spell.
 
 
 
=== Righteous Word of Binding ===
 
''Area of Effect Holy Damage (0 Range)''<br>
 
 
 
'''Granted''': Level 20<br>
 
'''Focus Skill''': Abjuration<br>
 
'''Mana Cost''': 30 to 40 (from rank 1 to 40)<br>
 
'''Casting Time''': 4 Seconds<br>
 
'''Recycle Time''': 10 Seconds<br>
 
'''Requirements''': Player must not be moving<br>
 
'''Requires Roll to hit''': Yes<br>
 
'''Group Friendly''': Yes
 
'''Target and Range''': Monsters or Players -- Spherical Effect Centered on Player (32 units)<br>
 
'''Effects''':<br>
 
*Health Damage: 15- 45 to 25- 74 points (from rank 0 to 40) points of Health
 
*Flagged as 'Holy' damage
 
 
 
=== Sacred Word of Binding ===
 
''Area of Effect Attack Debuff Chant (0 Range)''<br>
 
 
 
'''Granted''': Level 25<br>
 
'''Focus Skill''': Abjuration<br>
 
'''Mana Cost''': 30 to 60 (from rank 1 to 40)<br>
 
'''Casting Time''': 3 Seconds<br>
 
'''Recycle Time''': 0.0 Seconds<br>
 
'''Requirements''': None.<br>
 
'''Requires Roll to hit''': No<br>
 
'''Group Friendly''': Yes
 
'''Target and Range''': Spherical Effect Centered on Caster (30 Units)<br>
 
'''Chant Power''': Spell recasts itself every 20 seconds for 12 iterations (unless broken first).
 
'''Duration''': 20 seconds<br>
 
'''Effects''':<br>
 
*Attack Penalty: -25 to -100.2 (from power rank 0 to 40)
 
*Stack Category: AttackDebuff
 
*Stack Rank: 0
 
*Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
 
*Spell cast cancelled/chant ends if caster casts any other spell.
 
 
 
 
 
=== Holy Word of Binding ===
 
''Area of Effect Holy Resistance Debuff Chant (0 Range)''<br>
 
 
 
'''Granted''': Level 30<br>
 
'''Focus Skill''': Abjuration<br>
 
'''Mana Cost''': 35 to 65 (from rank 1 to 40)<br>
 
'''Casting Time''': 3 Seconds<br>
 
'''Recycle Time''': 0.0 Seconds<br>
 
'''Requirements''': None.<br>
 
'''Requires Roll to hit''': No<br>
 
'''Group Friendly''': Yes
 
'''Target and Range''': Spherical Effect Centered on Caster (30 Units)<br>
 
'''Chant Power''': Spell recasts itself every 20 seconds for 12 iterations (unless broken first).
 
'''Duration''': 20 seconds<br>
 
'''Effects''':<br>
 
*Holy Resistance: -10 to -50 (from rank 0 to 40))
 
*Stack Category: ResistanceDebuff
 
*Stack Rank: 0
 
*Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
 
*Spell cast cancelled/chant ends if caster casts any other spell.
 
 
 
 
 
=== Sentinel's Charge ===
 
''Personal Movement Buff and Deferred Single Target Snare''<br>
 
 
 
'''Granted''': Level 35<br>
 
'''Focus Skill''': Abjuration<br>
 
'''Stamina Cost''': 40 (from rank 1 to 40)<br>
 
'''Casting Time''': 2 Seconds<br>
 
'''Recycle Time''': 300 Seconds<br>
 
'''Requirements''': None<br>
 
'''Requires Roll to hit''': No<br>
 
'''Target and Range''': Self/No Target<br>
 
'''Effects''':<br>
 
*Movement Rate: + 35% to 65% (from power rank 0 to 40)
 
*On Next Combat Swing Apply Power:
 
**Movement Rate: -21% to -41% (from power rank 20 to 40)
 
**Duration: :22 to :30 seconds (at power ranks 20 to 40)
 
**Stack Category: Snare
 
**Stack Rank: 0
 
**Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
 
 
 
=== Exalted Word of Binding ===
 
''Area of Effect Snare and Mana Drain''<br>
 
 
 
'''Granted''': Level 40<br>
 
'''Focus Skill''': Abjuration<br>
 
'''Mana Cost''': 60 to 70 (from rank 1 to 40)<br>
 
'''Casting Time''': 0.2 Seconds<br>
 
'''Recycle Time''': 30 Seconds<br>
 
'''Requirements''': Player must not be moving<br>
 
'''Requires Roll to hit''': No<br>
 
'''Group Friendly''': Yes
 
'''Target and Range''': Monsters or Players (120 Units) -- Spherical Area of Effect)<br>
 
'''Effects''':<br>
 
*Removes effect with "Flight" dispel tag.
 
*Movement Rate: -20% to -60% (from power rank 0 to 40)
 
**Stack Category: Snare
 
**Stack Rank: 0
 
**Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
 
*Transfers 10 to 15.2 (From rank 0 to 40) mana from targets at a conversion efficiency of 40% to 100% (From rank 0 to 40) to caster.
 
 
 
=== Archonic Word of Binding ===
 
''Area of Effect Intelligence and Spirit Debuff Chant (0 Range)''<br>
 
 
 
'''Granted''': Level 45<br>
 
'''Focus Skill''': Abjuration<br>
 
'''Mana Cost''': 55 to 75 (from rank 1 to 40)<br>
 
'''Casting Time''': 3 Seconds<br>
 
'''Recycle Time''': 0.0 Seconds<br>
 
'''Requirements''': None.<br>
 
'''Requires Roll to hit''': No<br>
 
'''Group Friendly''': Yes
 
'''Target and Range''': Spherical Effect Centered on Caster (30 Units)<br>
 
'''Chant Power''': Spell recasts itself every 20 seconds for 12 iterations (unless broken first).
 
'''Duration''': 20 seconds<br>
 
'''Effects''':<br>
 
*Intelligence Adjustment: -10 to -50 (from power rank 0 to 40)
 
*Spirit Adjustment: -10 to -50 (from power rank 0 to 40)
 
*Stackability: Can be stacked with any spell other than itself.
 
 
 
=== Divine Word of Binding ===
 
''Area of Effect Holy Damage (0 Range)''
 
''Affects all in range, including caster!''<br>
 
''requires Abjuration (115) , Righteous Word of Binding Power (20)''
 
 
 
'''Granted''': Level 50<br>
 
'''Focus Skill''': Abjuration<br>
 
'''Mana Cost''': 130<br>
 
'''Casting Time''': 6 Seconds<br>
 
'''Recycle Time''': 1200 Seconds<br>
 
'''Requirements''': Player must not be moving<br>
 
'''Requires Roll to hit''': Yes<br>
 
'''Group Friendly''': Yes
 
'''Target and Range''': Monsters or Players -- Spherical Effect Centered on Player (40 units)<br>
 
'''Effects''':<br>
 
*Health Damage: 65- 210 to 86- 277 points (from power rank 0 to 40) points of Health
 
*Flagged as 'Holy' damage
 
 
 
=== Dangiriel's Might ===
 
''Personal Damage Buff''<br>
 
''Requires Abjuration (18)''<br>
 
 
 
'''Granted''': Level 12<br>
 
'''Focus Skill''': Abjuration<br>
 
'''Mana Cost''': 15<br>
 
'''Casting Time''': 4 Seconds<br>
 
'''Recycle Time''': 0 Seconds<br>
 
'''Requirements''': Must not be moving.<br>
 
'''Requires Roll to hit''': No<br>
 
'''Target and Range''': Group Members (Area of Effect: 50 Units)<br>
 
'''Duration''': 300 to 900 seconds (from ranks 1 to 40)
 
'''Effects''':
 
*Damage Dealt: + 10% to 50% (from power rank 0 to 40)
 
**Stack Category: DamageModifierBuff
 
**Stack Rank: 0
 
**Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
 
*Power Damage: + 10% to 50% (from power rank 0 to 40)
 
**Stack Category: PowerDamageModifierBuff
 
**Stack Rank: 0
 
**Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
 
 
 
=== Challenge ===
 
 
 
== Stances ==
 
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|'''Sentinel Defensive Stance'''<br>
 
''Granted Rank: 20''
 
 
 
'''Delay Between Attacks''': +7%<br>
 
'''Attack Penalty''': -11%<br>
 
'''Defense Bonus''': +17%<br>
 
'''Movement Rate''': -7%<br>
 
'''Stamina Recovery Rate''': +34%
 
||
 
| valign="top" | '''Sentinel Offensive Stance'''<br>
 
''Granted Rank: 35''
 
 
 
'''Delay Between Attacks''': -23%<br>
 
'''Damage Dealt''': +46%<br>
 
'''Defense Penalty''': -46%<br>
 
'''Stamina Recovery Rate''': -18.5%
 
||
 
| valign="top" | '''Sentinel Precise Stance'''<br>
 
''Granted Rank: 20''
 
 
 
'''Delay Between Attacks''': +17%<br>
 
'''Attack Bonus''': +24%
 
|}
 
 
 
== Weapon Powers ==
 
 
 
'''[[Bow|Archery]] Powers''': 40<br>
 
'''[[Axe]] Powers''': 40<br>
 
'''[[Axe|Axe Mastery]] Powers''': 40<br>
 
'''[[Axe|Great Axe Mastery]] Powers''': 40<br>
 
'''[[Blade Master|Blademaster Mastery]] Powers''': 40<br>
 
'''[[Blade Weaver|Bladeweaving Mastery]] Powers''': 35<br>
 
'''[[Bow]] Powers''': 40<br>
 
'''[[Crossbow]] Powers''': 40<br>
 
'''[[Dagger]] Powers''': 40<br>
 
'''[[Dagger|Dagger Mastery]] Powers''': 40<br>
 
'''[[Hammer]] Powers''': 40<br>
 
'''[[Hammer|Hammer Mastery]] Powers''': 40<br>
 
'''[[Hammer|Great Hammer Mastery]] Powers''': 40<br>
 
'''[[Pole Arm]] Powers''': 40<br>
 
'''[[Pole Arm|Pole Arm Mastery]] Powers''': 40<br>
 
'''[[Spear]] Powers''': 40<br>
 
'''[[Spear|Spear Mastery]] Powers''': 40<br>
 
'''[[Staff]] Powers''': 40<br>
 
'''[[Staff|Staff Mastery]] Powers''': 40<br>
 
'''[[Sun Dancer|Sundancer Mastery]] Powers''': 30<br>
 
'''[[Sword]] Powers''': 40<br>
 
'''[[Sword|Sword Mastery]] Powers''': 40<br>
 
'''[[Sword|Great Sword Mastery]] Powers''': 40<br>
 
'''[[Throwing]] Powers''': 30<br>
 
'''[[Unarmed]] Powers''': 40<br>
 
'''[[Unarmed|Unarmed Mastery]] Powers''': 40
 

Latest revision as of 06:17, 6 February 2018

The lords of Men, Elves, and Centaurs withdrew from the Chaos Gate after the victory, looking to heal their wounds and rebuild their ravaged nations. The clergy of the Holy Church, however, saw that the very existence of the Chaos Gate served as a dire threat. The Gate was closed but not unmade, and what opened once might open again. Cardinal Ellidaern of the Elvish Church decreed that a new Holy Order should be founded, open to all of the Children of the Gods, to stand watch over the Chaos Gate and serve as the first line of defense should Chaos stir again. Many warriors and pious priests flocked to join the Order of Sentinels, and thus the Long Vigil began.

    

 Sentinel

Sentinelfi.png
 The Scourge of Chaos

    
Overview
Sentinels represent the unity of the races of Aerynth to hedge out all traces of evil. This selfless warrior charges directly into the center of the battle and calls out the All-Father's binding words, using his own body as a conduit of holy energy to smite all around him, sometimes even sacrificing his own life for the cause.
Powers and Skills
Level Icon Ability Description
10 Challenge Challenge Single-target non-player Taunt
Litany of Hedrusiel Litany of Hedrusiel Group Strength and stamina recovery buff
12 Dangriel's Might Dangriel's Might Personal melee and power damage buff
15 Blessed Word of Binding Blessed Word of Binding Area Strength and Dexterity debuff Chant
Offensive cam.png Offensive Stance Personal combat stance
Defensive cam.png Defensive Stance Personal combat stance
Precise cam.png Precise Stance Personal combat stance
18 Pious Word of Binding Pious Word of Binding Area Defense and Attack Rating debuff Chant
20 Righteous Word of Binding Righteous Word of Binding Area holy damage (excludes group)
30 Holy Word of Binding Holy Word of Binding Area holy damage resistance debuff Chant
35 Sentinel's Charge Sentinel's Charge Personal movement speed buff and Snare removal
40 Exalted Word of Binding Exalted Word of Binding Area Snare and mana Drain
45 Archonic Word of Binding Archonic Word of Binding Area Intelligence and Spirit debuff Chant
50 Divine Word of Binding Divine Word of Binding Area massive holy damage (excludes no one)


Playstyle Tips
  • Allowing a Sentinel close to your group is dangerous, therefore most will try their best to Stun Root or Snare one that comes near. Be mindful and strategic on your approach.
  • Exalted Word of Binding bypasses defense and replenishes your mana. Use it as often as possible, or to expose a hiding rogue.
  • Do not underestimate Blessed Word of Binding or Pious Word of Binding. Unlike single-target debuffs, these can be easily maintained throught the entire battle.
  • Use Archonic Word of Binding to lower a healer's mana pool as you drain their mana. If they are not careful, they could run out quickly.
  • Be wary of the Assassin's Silence spell, as it will block a good deal of your abilities.
  • Divine Word of Binding (also called the "big bomb") is capable of dealing thousands of points of damage to the Sentinel and everyone around him. If he manages to cast it close to a stacked enemy group, the results will be devastating.
    
Sentinel Information
RadarStatsSentinel.png

Base Classes

Fighter

Races

Aelfborn, Centaur, Dwarf, Elf, Half Giant, Human

Disciplines

Artillerist, Blade Master, Blade Weaver, Bounty Hunter, Commander, Forge Master, Giant Killer, Huntsman, Knight, Prospector, Rune Caster, Sapper, Traveler, Undead Hunter, Wyrmslayer

Mastery Runes

none

Skills Granted

Abjuration (level 10)
Wear Armor, Heavy, Axe Mastery, Great Axe Mastery, Great Hammer Mastery, Hammer Mastery, Sword Mastery, Great Sword Mastery (level 15)

Sentinel Static Powers
These powers cannot be trained higher.
Use these ranks to plan accordingly.

Stances

Fighter
Defensive Stance
20
Offensive Stance
35
Precise Stance
20
stance details

Weapon Powers

Fighter
Axe Powers 20
Great Axe Powers 20
Bow Powers 10
Crossbow Powers 10
Dagger Powers 10
Hammer Powers 40
Great Hammer Powers 40
Pole Arm Powers 10
Spear Powers 10
Great Sword Powers 20
Blade Master Powers 15
Blade Weaving Powers 10

Contributions by: Colest and Rewen in 2018

Classes

Prestige Classes

Assassin (PQ)    Barbarian (PQ)    Bard (PQ)    Channeler (PQ)    Confessor (PQ)    Crusader (PQ)    Doomsayer (PQ)
Druid (PQ)    Fury (PQ)    Huntress (PQ)    Necromancer (PQ)    Nightstalker (PQ)    Prelate (PQ)    Priest (PQ)
Ranger (PQ)    Scout (PQ)    Sentinel (PQ)    Templar (PQ)    Thief (PQ)    Warlock (PQ)    Warrior (PQ)    Wizard (PQ)

Base Classes Fighter    Healer    Mage    Rogue

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