Difference between revisions of "Fury"

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[[Category:Classes]]
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{| style="width: 85vw; max-width: 1100px; min-width: 860px;"
 
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! width="70%"| {{classlorebox|For millennia the Amazons have dwelt apart from the peoples of the World, their great empire hidden in the heart of the impenetrable jungles of the South. Through all that time, powerful Wise Women have protected them, acting as the keepers of ancient secrets and powerful magic. It is said that a millennium ago an Amazon sculptor named Lyestra discovered the energy locked within everything, energy that can be used for creation and transformation, but which can only be released through the destruction of the vessel that holds it. The Amazon witches named this force the Fury, and adopted its name as their own. Weather witches without equal, Furies call forth the destructive potential hidden within the sky, unleashing storms, gales, and floods upon their enemies.|{{PAGENAME}} Lore}}
[[Image:Fury.jpg|right|Chronicle Wizard]]
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!     
 
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! {{classtitle
== The Fury ==
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|img=[[File:Furyfi.png]]
{| align=right
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|tag=Caller of the Storm
| '''Weapon Specializations'''
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|color1=fffa95
''None''
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|color2=997e77
|-  
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}}
| '''Other Skills'''
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|-
''Level 10'': granted Wizardry
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| colspan="3" |     
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|-
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| colspan="3" |{{Classnavsp|cccccc}}
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|-
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| {{Cheader|Overview|(to bottom, rgba(153,126,119,1) 0%,rgba(153,140,137,1) 24%,rgba(255,252,204,1) 74%,rgba(255,250,149,1) 100%)}}
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<blockquote>The '''Fury''' is a powerful witch who calls upon the primal forces of the storm to erode her foes with gales of wind, blizzards, and thunder storms from her nest of clouds high in the sky. As powerful as she is as causing damage, she can also protect her allies from it with a full collection of elemental resistance buffs and even unique elemental damage reduction. In dire circumstances, she can call upon the winds to lift her allies into the air with her, or send them into a frenzy to increase their ruthlessness.</blockquote>
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{{Cheader|Powers and Skills|(to bottom, rgba(153,126,119,1) 0%,rgba(153,140,137,1) 24%,rgba(255,252,204,1) 74%,rgba(255,250,149,1) 100%)}}
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<div style="margin: -.35cm 0cm 0cm 0cm;">{{powertable|{{PAGENAME}}=YES}}</div><br>
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{{Cheader|Playstyle Tips|(to bottom, rgba(153,126,119,1) 0%,rgba(153,140,137,1) 24%,rgba(255,252,204,1) 74%,rgba(255,250,149,1) 100%)}}
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A skilled Fury knows the right moment to take advantage of the chaos of battle and place herself into the enemy's range. Once there, she may choose to pick off an over-extended enemy or bury one in an avalanche of debuffs and damage-over-time effects. The fury is a common target for [[Scout]]s, whose ability to ground can mean certain death.
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* The Fury has a devastating arsenal of debuffs that can subtly turn battles in her favor. In fact, her debuffs are so strong that it is a viable strategy to be a debuff-only Fury. Experiment with a mix of damage and debuffing that synergies well with your allies.
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* Maintain ''Inflict Poison'' on one or two targets at all times so that you can stay in the air without coming down to rest for stamina.
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* Furies are excellent power-level characters due to their ability to stay airborne indefinitely and their ample array of area damage spells.
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* Due to the camera angle in the game, it can be difficult to target a Fury who is [[Flight|flying]] at the highest tier. Learn which spells have subtle particle effects to take full advantage of this.
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* ''Call Storm'' and ''Call the Blizzard'' are "persistent" spells, meaning they will continue to deal damage over time until you cast something else.
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* While the Fury has strong fire, cold, and lightning resistance spells, she has no spells to defend against other magic damage. Thankfully, she does have grandmaster-rank defensive stance. If a mage catches you unaware, do not hesitate to go on the defensive until you regain control.
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* Characters that rely on [[defense]] will scurry away if you inflict your ''Evil Eye'' or ''Strike Blind'' upon them.
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| rowspan="3" | &nbsp;&nbsp;&nbsp;&nbsp;
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| rowspan="2" style="vertical-align: top;"|
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{{Infobox
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|Box title = {{PAGENAME}} Information
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|image = RadarStatsFury.png
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|imglink = Roles
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|imagewidth = 285
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|Row 1 title = Base Classes
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|Row 1 info = [[Mage]]
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|Row 2 title = Races
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|Row 2 info = [[Aelfborn]], [[Elf]], [[Human]], [[Irekei]], [[Nephilim]]
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|Row 3 title = Disciplines
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|Row 3 info = [[Animator]],
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[[Archmage]],
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[[Battle Magus]],
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[[Blade Weaver]],
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[[Blood Prophet]],
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[[Conjurer]],
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[[Enchanter]],
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[[Rune Caster]],
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[[Summoner]],
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[[Sun Dancer]],
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[[Traveler]],
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[[Undead Hunter]]
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|Row 4 title = Mastery Runes
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|Row 4 info = [[Dagger Mastery|Master of Daggers]],
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[[Spear Mastery|Master of Spears]],
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[[Staff Mastery|Master of Staves]],
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[[Staff Mastery|Master of Staves]],
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|Row 5 title = Skills Granted
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|Row 5 info = [[Spear]], [[Stormcalling]] (level 10)
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|Row 5 title = Gender Restriction
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|Row 5 info = Female Only
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}}
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{{Infobox
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|Box title = {{PAGENAME}} Static Powers<br><span style="color:darkgray; font-size:80%">''These powers cannot be trained higher.<br>Use these ranks to plan accordingly.''</span>
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|Row 1 title = Stances
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|Row 1 info =
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{{{!}}
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{{!}}-
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{{!}}{{stance|Mage|40|25|15}}
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{{!}}-
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{{!}}}
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|Row 2 title = Weapon Powers
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|Row 2 info =
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{{{!}}
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{{!}}-
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{{!}} {{wstyle
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|baseclass=Mage
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|axe=
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|bow=
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|crossbow=
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|dagger=
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|greataxe=
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|greathammer=
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|greatsword=
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|unarmed=5
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|hammer
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|polearm=
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|spear=5
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|staff=
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|sword=5
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|throwing=
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|sundancer=5
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|blademaster=
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|bladeweaver=5
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}}
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{{!}}-
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{{!}}}
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}}
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|-
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|  <!-- Placeholder -->
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|-
 
|}
 
|}
''Arcane Master''
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{{Concredit|Colest and Rewen|2018}}{{Classnav}}
 
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__NOTOC__
'''Base Classes'''<br> [[Mage]]
 
 
 
'''Available Races'''<br> [[Aelfborn]], [[Elves]], [[Humans]], [[Irekei]], [[Nephilim]], [[Shades]], [[Vampires]]
 
 
 
'''Available Disciplines'''<br>[[Blade Weaver]], [[Belgosch]], [[Blood Prophet]], [[Commander]], [[Enchanter]], [[Gorgoi]], [[Shroudborne]], [[Traveller]], [[Undead Hunter]], [[Wyrmslayer]]
 
 
 
'''Primary Attributes'''<br>
 
[[Health Bonus]]: 39<br>
 
[[Mana Bonus]]: 20<br>
 
[[Stamina Bonus]]: 0
 
 
 
'''Their Lore''' <br>
 
It is written that Knowledge is a well that has no bottom, and that Lore is a stormy sea without a farther shore. Magi begin their lives by devoting themselves to the study of anything and everything, and soon come to the conclusion that there is far more to know than they can ever hope to learn, even without True Death to bring their study to an end. Some are drawn by the lure of Power, and learn to channel the massive powers of the Tapestry. Others tap into strange powers within themselves and become Warlocks.
 
 
 
''Read more [[Wizard Lore]]''
 

Latest revision as of 15:32, 6 February 2018

For millennia the Amazons have dwelt apart from the peoples of the World, their great empire hidden in the heart of the impenetrable jungles of the South. Through all that time, powerful Wise Women have protected them, acting as the keepers of ancient secrets and powerful magic. It is said that a millennium ago an Amazon sculptor named Lyestra discovered the energy locked within everything, energy that can be used for creation and transformation, but which can only be released through the destruction of the vessel that holds it. The Amazon witches named this force the Fury, and adopted its name as their own. Weather witches without equal, Furies call forth the destructive potential hidden within the sky, unleashing storms, gales, and floods upon their enemies.

    

 Fury

Furyfi.png
 Caller of the Storm

    
Overview
The Fury is a powerful witch who calls upon the primal forces of the storm to erode her foes with gales of wind, blizzards, and thunder storms from her nest of clouds high in the sky. As powerful as she is as causing damage, she can also protect her allies from it with a full collection of elemental resistance buffs and even unique elemental damage reduction. In dire circumstances, she can call upon the winds to lift her allies into the air with her, or send them into a frenzy to increase their ruthlessness.
Powers and Skills
Level Icon Ability Description
10 Call the Sky's Fury Call the Sky's Fury Single-target lightning damage and short Stun
Bind the Flesh Bind the Flesh Single-target Snare
12 Inflict Poison Inflict Poison Single-target poison damage and stamina Drain over time
Ward Against Harm Ward Against Harm Personal Defense buff
14 Sacrifice Sacrifice Single-target health transfer
15 Evil Eye Evil Eye Single-target Strength and Dexterity debuff
Offensive cam.png Offensive Stance Personal combat stance
Defensive cam.png Defensive Stance Personal combat stance
Precise cam.png Precise Stance Personal combat stance
16 Leech of Blood Leech of Blood Single-target health Drain
Elemental Ward Elemental Ward Personal cold, fire, and lightning Damage Absorber
Remove Hex Remove Hex Single-target Dispel Effect
18 Chant of Frenzy Chant of Frenzy Group Constitution and Strength buff and defense debuff
Strike Blind Strike Blind Single-target Attack Rating and Defense debuff
20 Fury of Ice Fury of Ice Single-target cold damage and Snare
Curse of Binding Curse of Binding Area Snare (affects group members!)
Restore Sight Restore Sight Single-target dispel blindness
21 Banish Venom Banish Venom Single-target dispel poison effect
22 Awaken the Fury Awaken the Fury Personal health-to-mana conversion
Flight Flight Personal flight (passive power - always activated)
24 Purify Purify Single-target mana transfer
25 Hex of the Ice Fury Hex of the Ice Fury Single-target cold damage resistance debuff
Hex of the Storm Fury Hex of the Storm Fury Single-target lightning damage resistance debuff
26 Leech of Spirit Leech of Spirit Single-target mana Drain
28 Call Storm Call Storm Area persistent lightning damage (affects group members!)
30 Blessing of the Crocodile Blessing of the Crocodile Group Defense buff
Repel Ice Repel Ice Single-target cold damage resistance buff
Repel the Storm Repel the Storm Single-target lightning damage resistance buff
Break Enchantment Break Enchantment Single-target dispel buff
34 Tame the Sky Tame the Sky Group fly chant (allows flying for group members)
36 Dampen Rage Dampen Rage Single-target attack speed debuff
Draw Nature's Fury Draw Nature's Fury Single-target poison, cold, fire, and lightning damage resistance debuff
40 Fury of Wind Fury of Wind Single-target crushing damage over time, snare, and Attack Rating debuff
42 Ice Ward Ice Ward Single-target cold damage Protection
Storm Ward Storm Ward Single-target lightning damage Protection
44 Claws of Blindness Claws of Blindness Area Defense and Attack Rating debuff (affects group members!)
46 Call the Blizzard Call the Blizzard Area persistent cold damage over time (affects group members!)
50 Sun's Blessing Sun's Blessing Group cold damage resistance buff
Sky's Blessing Sky's Blessing Group lightning damage resistance buff
Battle Curse Battle Curse Area attack speed debuff (affects group members!)

Playstyle Tips

A skilled Fury knows the right moment to take advantage of the chaos of battle and place herself into the enemy's range. Once there, she may choose to pick off an over-extended enemy or bury one in an avalanche of debuffs and damage-over-time effects. The fury is a common target for Scouts, whose ability to ground can mean certain death.

  • The Fury has a devastating arsenal of debuffs that can subtly turn battles in her favor. In fact, her debuffs are so strong that it is a viable strategy to be a debuff-only Fury. Experiment with a mix of damage and debuffing that synergies well with your allies.
  • Maintain Inflict Poison on one or two targets at all times so that you can stay in the air without coming down to rest for stamina.
  • Furies are excellent power-level characters due to their ability to stay airborne indefinitely and their ample array of area damage spells.
  • Due to the camera angle in the game, it can be difficult to target a Fury who is flying at the highest tier. Learn which spells have subtle particle effects to take full advantage of this.
  • Call Storm and Call the Blizzard are "persistent" spells, meaning they will continue to deal damage over time until you cast something else.
  • While the Fury has strong fire, cold, and lightning resistance spells, she has no spells to defend against other magic damage. Thankfully, she does have grandmaster-rank defensive stance. If a mage catches you unaware, do not hesitate to go on the defensive until you regain control.
  • Characters that rely on defense will scurry away if you inflict your Evil Eye or Strike Blind upon them.
    
Fury Information
RadarStatsFury.png

Base Classes

Mage

Races

Aelfborn, Elf, Human, Irekei, Nephilim

Disciplines

Animator, Archmage, Battle Magus, Blade Weaver, Blood Prophet, Conjurer, Enchanter, Rune Caster, Summoner, Sun Dancer, Traveler, Undead Hunter

Mastery Runes

Master of Daggers, Master of Spears, Master of Staves, Master of Staves,

Gender Restriction

Female Only

Fury Static Powers
These powers cannot be trained higher.
Use these ranks to plan accordingly.

Stances

Mage
Defensive Stance
40
Offensive Stance
25
Precise Stance
15
stance details

Weapon Powers

Mage
Unarmed Powers 5
Spear Powers 5
Sword Powers 5
Blade Weaving Powers 5
Sun Dancing Powers 5

Contributions by: Colest and Rewen in 2018

Classes

Prestige Classes

Assassin (PQ)    Barbarian (PQ)    Bard (PQ)    Channeler (PQ)    Confessor (PQ)    Crusader (PQ)    Doomsayer (PQ)
Druid (PQ)    Fury (PQ)    Huntress (PQ)    Necromancer (PQ)    Nightstalker (PQ)    Prelate (PQ)    Priest (PQ)
Ranger (PQ)    Scout (PQ)    Sentinel (PQ)    Templar (PQ)    Thief (PQ)    Warlock (PQ)    Warrior (PQ)    Wizard (PQ)

Base Classes Fighter    Healer    Mage    Rogue

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