Difference between revisions of "Aelfborn"

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''"Personal Snare Immunity"''
 
''"Personal Snare Immunity"''
  
'''Granted''': Level 15<br>
+
'''Granted''': Level 1<br>
 
'''Focus Skill''': None<br>
 
'''Focus Skill''': None<br>
 
'''Stamina Cost''': 10<br>
 
'''Stamina Cost''': 10<br>
'''Casting Time''': 6 Seconds<br>
+
'''Casting Time''': .02 Seconds<br>
'''Recycle Time''': 900 Seconds<br>
+
'''Recycle Time''': 300 Seconds<br>
 
'''Requirements''': None<br>
 
'''Requirements''': None<br>
 
'''Requires Roll to hit''': No<br>
 
'''Requires Roll to hit''': No<br>
Line 74: Line 74:
 
'''Duration''': 180 seconds<br>
 
'''Duration''': 180 seconds<br>
 
'''Effects''':<br>
 
'''Effects''':<br>
*Grants Personal Snare Immunity. Does not currently grant immunity from weapon power snares.
+
*Grants Personal Snare Immunity.
 +
*Dispells effects of type Snare.
 +
*Can be cast while moving.
  
 
== Guild Types ==
 
== Guild Types ==

Revision as of 17:39, 2 October 2006

The Aelfborn

The Half Breeds, Children of Two Worlds


Aelfborn Runestone
Available Base Classes

Fighter
Healer
Mage
Rogue

Available Classes
Assassin
Barbarian
Bard
Channeler
Crusader
Doomsayer
Druid
Fury
Huntress
sNecromancer
Nightstalker
Prelate
Priest
Ranger
Scout
Sentinel
Thief
Warlock
Warrior
Wizard

The sterile offspring of Elf and Man, the Aelfborn are feared and distrusted by the both of the races that sired them. Creatures of passion, Aelfborn are driven to extremes of emotion and often are driven to madness by the imbalance in their blood. In previous Ages it was believed that the offspring of Man and Elf were the vessels of Chaos, creatures of spirit rather than soul, consumed by demons of madness as they grow older. No sure cure for the Curse of the Aelfborn has ever been found, but Aelfborn children are often marked with magical tattoos to keep them sane. In the days since the Turning, unprecedented numbers of Aelfborn are said to be gathering in the wilds, far from the eyes of Elves or Men, to forge a new society of their own. Aelfborn lack the immortality of both races -- they age as men, yet can produce no offspring.

Their People, Their Ways, Their Lore

Starting Attributes

Training Points Cost: 5
Health Bonus: 0
Mana Bonus: 30
Stamina Bonus: 70
Height: 6'2" - 7'2" (Male) / 5'10" - 6'10" (Female)
Walk Speed (combat / non-combat): 6.88 / 4.69
Run Speed (combat / non-combat): 15.52 / 15.52

Statistic Distribution

Granted: 40 Base Strength / 95 Max Strength
Granted: 50 Base Dexterity / 120 Max Dexterity
Granted: 40 Base Constitution / 95 Max Constitution
Granted: 45 Base Intelligence / 105 Max Intelligence
Granted: 35 Base Spirit / 85 Max Spirit

Racial Abilities

Wildkin's Chase

"Personal Snare Immunity"

Granted: Level 1
Focus Skill: None
Stamina Cost: 10
Casting Time: .02 Seconds
Recycle Time: 300 Seconds
Requirements: None
Requires Roll to hit: No
Target and Range: Self/No target
Duration: 180 seconds
Effects:

  • Grants Personal Snare Immunity.
  • Dispells effects of type Snare.
  • Can be cast while moving.

Guild Types

The list of Guild Types below refers to the special rules on the Lore Restricted Server Vindication

Amazon Temple
Barbarian Clan
Church of the All Father
Cult of the Scourge
Mercenary Company
Noble House
Ranger's Brotherhood
Thieves' Den
Wizard's Conclave

References

External Links