Sentinels represent the unity of the races of Aerynth to hedge out all traces of evil. This selfless warrior charges directly into the center of the battle and calls out the All-Father's binding words, using his own body as a conduit of holy energy to smite all around him, sometimes even sacrificing his own life for the cause.
- Allowing a Sentinel close to your group is dangerous, therefore most will try their best to Stun Root or Snare one that comes near. Be mindful and strategic on your approach.
- Exalted Word of Binding bypasses defense and replenishes your mana. Use it as often as possible, or to expose a hiding rogue.
- Do not underestimate Blessed Word of Binding or Pious Word of Binding. Unlike single-target debuffs, these can be easily maintained throught the entire battle.
- Use Archonic Word of Binding to lower a healer's mana pool as you drain their mana. If they are not careful, they could run out quickly.
- Be wary of the Assassin's Silence spell, as it will block a good deal of your abilities.
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Sentinel Information
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Base Classes
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Fighter
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Races
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Aelfborn,
Centaur,
Dwarf,
Elf,
Half Giant,
Human
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Disciplines
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Artillerist,
Blade Master,
Blade Weaver,
Bounty Hunter,
Commander,
Forge Master,
Giant Killer,
Huntsman,
Knight,
Prospector,
Rune Caster,
Sapper,
Traveler,
Undead Hunter,
Wyrmslayer
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Mastery Runes
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none
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Skills Granted
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Abjuration (level 10)
Wear Armor, Heavy, Axe Mastery, Great Axe Mastery, Great Hammer Mastery, Hammer Mastery, Sword Mastery, Great Sword Mastery (level 15)
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