Difference between revisions of "Aelfborn"
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[[Rogue]]<br><br> | [[Rogue]]<br><br> | ||
'''Available [[:Category:Classes|Classes]]'''<br> | '''Available [[:Category:Classes|Classes]]'''<br> | ||
− | [[ | + | [[Assassin]]<br> |
− | [[ | + | [[Barbarian]]<br> |
− | [[ | + | [[Bard]]<br> |
− | [[ | + | [[Channeler]]<br> |
− | [[ | + | [[Crusader]]<br> |
− | [[ | + | [[Doomsayer]]<br> |
− | [[ | + | [[Druid]]<br> |
− | [[ | + | [[Fury]]<br> |
− | [[ | + | [[Huntress]]<br> |
− | [[ | + | [[Necromancer]]<br> |
− | [[ | + | [[Nightstalker]]<br> |
− | [[ | + | [[Prelate]]<br> |
− | [[ | + | [[Priest]]<br> |
− | [[ | + | [[Ranger]]<br> |
− | [[ | + | [[Scout]]<br> |
− | [[ | + | [[Sentinel]]<br> |
− | [[ | + | [[Thief]]<br> |
− | [[ | + | [[Warlock]]<br> |
− | [[ | + | [[Warrior]]<br> |
− | [[ | + | [[Wizard]] |
|} | |} | ||
Revision as of 20:18, 12 September 2006
Contents
The Aelfborn
The Half Breeds, Children of Two Worlds
The sterile offspring of Elf and Man, the Aelfborn are feared and distrusted by the both of the races that sired them. Creatures of passion, Aelfborn are driven to extremes of emotion and often are driven to madness by the imbalance in their blood. In previous Ages it was believed that the offspring of Man and Elf were the vessels of Chaos, creatures of spirit rather than soul, consumed by demons of madness as they grow older. No sure cure for the Curse of the Aelfborn has ever been found, but Aelfborn children are often marked with magical tattoos to keep them sane. In the days since the Turning, unprecedented numbers of Aelfborn are said to be gathering in the wilds, far from the eyes of Elves or Men, to forge a new society of their own. Aelfborn lack the immortality of both races -- they age as men, yet can produce no offspring.
Their People, Their Ways, Their Lore
Starting Attributes
Training Points Cost: 5
Health Bonus: 0
Mana Bonus: 30
Stamina Bonus: 70
Height: 6'2" - 7'2" (Male) / 5'10" - 6'10" (Female)
Walk Speed (combat / non-combat): 6.88 / 4.69
Run Speed (combat / non-combat): 15.52 / 15.52
Statistic Distribution
Granted: 40 Base Strength / 95 Max Strength
Granted: 50 Base Dexterity / 120 Max Dexterity
Granted: 40 Base Constitution / 95 Max Constitution
Granted: 45 Base Intelligence / 105 Max Intelligence
Granted: 35 Base Spirit / 85 Max Spirit
Racial Abilities
Wildkin's Chase
Personal Snare Immunity
Granted: Level 15
Focus Skill: None
Stamina Cost: 10
Casting Time: 6 Seconds
Recycle Time: 900 Seconds
Requirements: None
Requires Roll to hit: No
Target and Range: Self/No target
Duration: 180 seconds
Effects:
- Grants Personal Snare Immunity. Does not currently grant immunity from weapon power snares.
Guild Types
The list of Guild Types below refers to the special rules on the Lore Restricted Server Vindication
Amazon Temple
Barbarian Clan
Church of the All Father
Cult of the Scourge
Mercenary Company
Noble House
Ranger's Brotherhood
Thieves' Den
Wizard's Conclave