Difference between revisions of "Druid"
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{{Infobox | {{Infobox | ||
|Box title = {{PAGENAME}} Information | |Box title = {{PAGENAME}} Information | ||
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|caption = Keeper of the Balance | |caption = Keeper of the Balance | ||
|Row 1 title = Base Classes | |Row 1 title = Base Classes |
Revision as of 04:33, 5 February 2018
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The Druid is the champion for the faint whispers of Braialla's wisdom. He is capable of summoning a variety of natural phenomena to shatter his enemies: hedges of thorns, blights, and storms of lightning. He can even shake the ground itself to break those who still remain. The Druid can use his lore to ward his allies from natural forms of damage, revitalize them, or steal them away by transforming them into a raven to evade enemy advances. |
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The Druid is a jack of all trades. He can heal respectably, apply pressure with his damage, and even support through his crowd control effects. He is, however, very vulnerable to crowd control himself since he cannot mitigate debuffs or crowd control easily. The class is completely centered around kiting and, whenever possible, you should always be out of your enemy's effective range one you have them loaded up with damage over time effects.
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Contributions by: Colest and Rewen in 2018
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