Difference between revisions of "Loreplay Dalgoth (RiF)"

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|'''Fort Ekarros''' ([[Centaur Cohort]])<br />
 
|'''Fort Ekarros''' ([[Centaur Cohort]])<br />
 
Races: [[Centaur]].<br />
 
Races: [[Centaur]].<br />
Classes: [[Barbarian]], [[(Fighter) Bard, [[Crusader]], [[Druid]], [[Huntress]], [[Prelate]], [[Priest]], [[Ranger]], [[(Fighter) Scout]], [[Sentinel]], [[Warrior]].<br />
+
Classes: [[Barbarian]], [[(Fighter) Bard]], [[Crusader]], [[Druid]], [[Huntress]], [[Prelate]], [[Priest]], [[Ranger]], [[(Fighter) Scout]], [[Sentinel]], [[Warrior]].<br />
 
Unique: Gain a stacking +30% damage while wielding a Siege Weapon.
 
Unique: Gain a stacking +30% damage while wielding a Siege Weapon.
 
|}
 
|}

Revision as of 20:51, 18 September 2014

Loreplay Server Charters

Unlike normal servers, the Loreplay Server has restrictions on it. While these are restrictions, we do believe that these changes will not only enhance the game play but ultimately make it more enjoyable. At the same time, we do realize that these kind of restrictions are not for everyone and that is why these changes will only be hosted on one server when this is placed on the production game servers; the Loreplay Server.

Here is a list of changes that will only be found on the Loreplay Server. Please note that "Faction" refers to Guild Charter Type:

  • Guild Membership is now restricted by Charter Type and each Charter has a list of allowable Race, Class,and Gender (for the Amazon Temple) prerequisites. More information on this below.
  • Nations can only form upon one Charter Type or "Faction". For example, a Noble House can only swear fealty to another Noble House.
  • Only Nation Members can group together.
  • Beneficial Powers can only be cast on members of the same Faction. Take note that Summon is a beneficial power.
  • Members of an Errant Guild will have responses based off of their Faction. For example, an Oblivion Guild without a Nation can still cast beneficial powers on other members of Oblivion Guilds.
  • Errant Guilds of the same Faction cannot group amongst each other, only with members of their own guild.
  • Truly Errant Players that have no guild or faction cannot group with anyone or cast beneficial powers upon anyone or have any cast upon them.

The Factionholds

Amazon Temple Safehold
Fort Irsadeng (Amazon Temple)

Races: Aelfborn, Centaur, Elf, Half Giant, Human.
Classes: Bard, Channeler, Druid, Fury, Huntress, Priest, Scout, Warrior, Wizard.
Gender: Female Only; this is the only Faction that has a gender restriction.

Aracoix Kh'ree Safehold
The Aerie (Aracoix Kh'ree)

Races: Aracoix.
Classes: Assassin, Barbarian, Bard, (Healer) Druid, (Healer) Fury, Huntress, Priest, Ranger, Scout, Thief, Warlock, Warrior.
Unique: Gain a stacking +30% damage while wielding a Siege Weapon.

Barbarian Clan Safehold
Brakkolumbir (Barbarian Clan)

Races: Aelfborn, Half Giant, Human, Minotaur.
Classes: Barbarian, Bard, Doomsayer, Druid, Fury, Huntress, Priest, Scout, Thief.

Centaur Cohort Safehold
Fort Ekarros (Centaur Cohort)

Races: Centaur.
Classes: Barbarian, (Fighter) Bard, Crusader, Druid, Huntress, Prelate, Priest, Ranger, (Fighter) Scout, Sentinel, Warrior.
Unique: Gain a stacking +30% damage while wielding a Siege Weapon.

Church of the All-Father Safehold
Greensward Parish (Church of the All-Father)

Races: Aelfborn, Elf, Half Giant, Human.
Classes: Bard, Channeler, Crusader, Nightstalker, Prelate, Priest, Scout, Sentinel, Warrior (REQ: Knight), Wizard.

Cult of the Scourge Safehold
Morloch's Wrath (Cult of the Scourge)

Races: Minotaur, Nephilim.
Classes: Assassin, Barbarian, Bard, Channeler, Doomsayer, Fury, Priest, Scout, Thief, Warrior, Warlock, Wizard.
Note: Nephilim can become Priests in this charter.

Dwarfhold Safehold
Korvambar (Dwarfhold)

Races: Dwarf.
Classes: Crusader, Prelate, Priest, Sentinel, Warrior, (Fighter) Scout, (Fighter) Bard, (Healer) Channeler.
Unique: Gain a stacking +30% damage while wielding a Siege Weapon.

High Court Safehold
Aelarnost (High Court)

Races: Elf, (Prohibit Disc: Bloodhorn) Minotaur.
Classes: Assassin, Bard, Channeler, Druid, Necromancer, Prelate, Priest, Ranger, Scout, Sentinel, Thief, Warrior, Wizard.

Ranger Brotherhood Safehold
Wood's Hollow (Ranger's Brotherhood)

Races: Aelfborn, Elf, Half Giant, Human, Shade.
Classes: Assassin, Bard, Channeler, Druid, Nightstalker, Priest, Ranger, Scout, Thief, Wizard.

Temple of the Cleansing Flame Safehold
Gray Sands (Temple of the Cleansing Flame)

Races: Half Giant, Human.
Classes: Assassin, Bard, Channeler, Confessor, Nightstalker, Priest, Scout, Sentinel, Templar.

Unholy Legion Safehold
Duskfall Point (Unholy Legion)

Races: Human, Shade, Vampire.
Classes: Assassin, Channeler, Necromancer, Priest, Scout, Thief, Warlock, Warriors, Wizard.

Virakt Safehold
Kaal Tharkhan (Virakt)

Races: Irekei.
Classes: Assassin, Bard, Channeler, Fury, Huntress, Nightstalker, Priest, Ranger, Scout, Thief, Warrior, Wizard.

Wizard's Conclave Safehold
Qibbura Outpost (Wizard's Conclave)

Races: Aelfborn, Elf, Human, Nephilim, Shade.
Classes: Assassin, Bard, Channeler, Doomsayer, Fury, Necromancer, Nightstalker, Priest, Scout, Warlock, Wizard.