Difference between revisions of "Channeler"

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[[Category:Classes]]
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{| style="width: 85vw; max-width: 1100px; min-width: 860px;"
[[Image:Channeler.png|right|A Nephilim Channeler]]
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! width="70%"| {{classlorebox|For ages there have been those who have studied the Tapestry of Life. Granted the gift of Magesight, they can see beyond the veil of illusion and study the Threads of Creation, called Leylines by the wise. In time, they discovered the true nature of the Threads, and found that all matter and energy is in constant motion. The five elemental forces, Earth, Air, Fire, Water, and Spirit, continually bind and twist to form every object and creature in our World, and the Leylines serve as the conduits for their motions. The ancient masters discovered that they could speed, slow, or redirect the elemental flows, intoning chants that are but the echoes of the All-Father's great Song. Thus was a new kind of Magic born, and with it were born the Channelers, some of the most powerful magicians the World has ever known. The Art of Channeling is still practiced to this day, and its masters are able to call fire, walk upon water, cause earthquakes, or ride the winds like eagles.|{{PAGENAME}} Lore}}
== ''Weaver of the Tapestry'' ==
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!     
 
+
! {{classtitle
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" align=right
+
|img=[[File:Channelerfi.png]]
||[[Image:RS_C_Heal.png|left|Healer Runestone]][[Image:RS_C_Mage.png|right|Mage Runestone]]
+
|tag=Weaver of the Tapestry
 +
|color1=f1fc2c
 +
|color2=93863c
 +
}}
 
|-
 
|-
| '''[[:Category:Base Classes|Base Classes]] Available'''
+
| colspan="3" |     
[[Healer]]<br>
 
[[Mage]]
 
 
|-
 
|-
| '''[[:Category:Races|Races]] Available'''
+
| colspan="3" |{{Classnavsp|cccccc}}
[[Aelfborn]]<br>
+
|-
[[Elf]]<br>
+
|style="vertical-align: top;"| {{Cheader|Overview|(to bottom, rgba(241,252,44,1) 1%,rgba(201,195,14,1) 50%,rgba(149,136,60,1) 100%)}}
[[Human]]<br>
+
<blockquote>The '''Channeler''' conjures the wrath of nature to decimate his enemies. The salvos of ice, fire, and lightning hewn by him are so powerful that they can hinder of halt advancing enemies from their sheer, destructive force. Although he can beckon the earth for some geomantic protection, the Channeler's best defense is his offense.</blockquote>
[[Irekei]]<br>
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{{Cheader|Powers and Skills|(to bottom, rgba(241,252,44,1) 1%,rgba(201,195,14,1) 50%,rgba(149,136,60,1) 100%)}}
[[Nephilim]]<br>
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<div style="margin: -.35cm 0cm 0cm 0cm;">{{powertable|{{PAGENAME}}=YES}}</div><br>
[[Shade]]
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{{Cheader|Playstyle Tips|(to bottom, rgba(241,252,44,1) 1%,rgba(201,195,14,1) 50%,rgba(149,136,60,1) 100%)}}The Channeler is capable of ludicrous amounts of damage, if played properly. Your casting times tend to skew higher so knowing where and when to anchor yourself for another spell is delicate craft to hone. The two base classes factor heavily into your moment-to-moment decision making.
|-
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<h3>Mage</h3>
| '''[[:Category:Disciplines|Disciplines]] Available'''
+
* Although it's best to build this character entirely offensive, that doesn't mean you should ignore your defensive options. A correctly timed dance into ''Defensive Stance'' or activation of ''Flesh of Granite'' can save you from deadly encounter.
[[Archmage]]<br>
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* It's tempting with Mage classes that have class invisibility powers to eschew [[Vocabulary#P|prestunning]]. Although there are situations where this is sometimes the correct decision, on the whole it is better to stay stun immune given your innate survivability.
[[Battle Magus]]<br>
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* Although you deal multiple damage types, elemental resistance debuffs do not stack with each other so keep in mind the last bolt spell you cast to know what damage type to which your enemy is vulnerable.
[[Blade Weaver]]<br>
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<h3>Healer</h3>
[[Blood Prophet]]<br>
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* ''Blessed Mending'' and ''Blessed Healing'' can be a godsend in many situations, but they do not substitute for good positioning. You are there to rain hell on your opponents. Constantly having to heal yourself cuts into that damage output.
[[Commander]]<br>
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* Due to Healer Channeler's high ''Defensive Stance'', a very popular way to play them is as a high-defense caster. This does, however, cut heavily into your damage output, therefore a high-defense Channeler is not always the right character to bring to a fight.
[[Conjurer]]<br>
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* Your shield can have an enchantment that increases your chance to block an attack or an enchantment that increases your resistances to a certain damage type. Learning about what types of characters your enemies favor can give you the edge by sculpting your gear to counter them.
[[Darksworn]]<br>
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| rowspan="3" | &nbsp;&nbsp;&nbsp;&nbsp;
[[Enchanter]]<br>
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| rowspan="2" style="vertical-align: top;"|
[[Rat Catcher]]<br>
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{{Infobox
[[Sanctifier]]<br>
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|Box title = {{PAGENAME}} Information
[[Shroudborne]]<br>
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|image = RadarStatsChanneler.png
[[Sun Dancer]]<br>
+
|imglink = Roles
 +
|imagewidth = 285
 +
|Row 1 title = Base Classes
 +
|Row 1 info = [[Mage]], [[Healer]]
 +
|Row 2 title = Races
 +
|Row 2 info = [[Aelfborn]], [[Elf]], [[Human]], [[Irekei]], [[Nephilim]], [[Shade]]
 +
|Row 3 title = Disciplines
 +
|Row 3 info = [[Archmage]],
 +
[[Battle Magus]],
 +
[[Blade Weaver]],
 +
[[Blood Prophet]],
 +
[[Commander]],
 +
[[Conjurer]],
 +
[[Darksworn]],
 +
[[Enchanter]],
 +
[[Rat Catcher]],
 +
[[Sanctifier]],
 +
[[Shroudborne]],
 +
[[Sun Dancer]],
 
[[Traveler]]
 
[[Traveler]]
|-
+
|Row 4 title = Mastery Runes
| '''[[Mastery_Runes|Mastery Runes]] Available'''
+
|Row 4 info = [[Staff Mastery|Master of Staves]]
[[Mastery Runes#Master_of_Staves|Master of Staves]]
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|Row 5 title = Skills Granted
|-
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|Row 5 info = [[Channeling]] (level 10)<br>
| '''[[Loreplay|Factions]] Available'''
+
}}
[[Church of the All-Father]]<br>
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{{Infobox
[[Cult of the Scourge]]<br>
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|Box title = {{PAGENAME}} Static Powers<br><span style="color:darkgray; font-size:80%">''These powers cannot be trained higher.<br>Use these ranks to plan accordingly.''</span>
[[High Court]]<br>
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|Row 1 title = Stances
[[Noble House]]<br>
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|Row 1 info =
[[Ranger's Brotherhood]]<br>
+
{{{!}}
[[Temple of the Cleansing Flame]]<br>
+
{{!}}-
[[Unholy Legion]]<br>
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{{!}}{{stance|Mage|25|40|15}}
[[Virakt]]<br>
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{{!}}{{stance|Healer|30|20|10}}
[[Wizard's Conclave]]
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{{!}}-
|}
+
{{!}}}
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" align=right
+
|Row 2 title = Weapon Powers
| '''Weapon Specializations'''
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|Row 2 info =  
None Granted
+
{{{!}}
|-  
+
{{!}}-
| '''Other Skills'''
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{{!}} {{wstyle
''Level 10'': granted [[Channeling]]
+
|baseclass=Mage
 +
|axe=
 +
|bow=
 +
|crossbow=
 +
|dagger=
 +
|greataxe=
 +
|greathammer=
 +
|greatsword=
 +
|unarmed=
 +
|hammer=5&nbsp;
 +
|polearm=
 +
|spear=
 +
|staff=5&nbsp;
 +
|sword=
 +
|throwing=
 +
|sundancer=
 +
|blademaster=
 +
|bladeweaver=
 +
}}
 +
{{!}} {{wstyle
 +
|baseclass=Healer
 +
|axe=
 +
|bow=
 +
|crossbow=
 +
|dagger=
 +
|greataxe=
 +
|greathammer=
 +
|greatsword=
 +
|unarmed=
 +
|hammer=5&nbsp;
 +
|polearm=
 +
|spear=
 +
|staff=5&nbsp;
 +
|sword=
 +
|throwing=
 +
|sundancer=
 +
|blademaster=
 +
|bladeweaver=
 +
}}
 +
{{!}}-
 +
{{!}}}
 +
}}
 
|-
 
|-
| '''Primary Attributes'''
+
|  <!-- Placeholder -->
[[Health Bonus]]: 39<br>
 
[[Mana Bonus]]: 18<br>
 
[[Stamina Bonus]]: 0
 
|}
 
 
 
''For Ages there have been those who have studied the Tapestry of Life. Granted the gift of Magesight, they can see beyond the veil of illusion and study the Threads of Creation, called Leylines by the Wise. In time, they discovered the true nature of the Threads, and found that all matter and energy is in constant motion. The five elemental forces, Earth, Air, Fire, Water, and Spirit, continually bind and twist to form every object and creature in our World, and the Leylines serve as the conduits for their motions. The ancient masters discovered that they could speed, slow, or redirect the elemental flows, intoning chants that are but the echoes of the All-Father's great Song. Thus was a new kind of Magic born, and with it were born the Channelers, some of the most powerful magicians the World has ever known. The Art of Channeling is still practiced to this day, and its masters are able to call fire, walk upon water, cause earthquakes, or ride the winds like eagles.''
 
 
 
'''Read more [[Channeler Lore]]'''.
 
 
 
== Class Weapons ==
 
List of weapons with [[Channeling]] mastery:
 
*'''Flame Blade''', a 100% [[sword]].
 
*'''Stone Mace''' a 100% [[hammer]].
 
 
 
== Powers and Abilities ==
 
=== Mantle of Stone ===
 
''"Personal Defense Buff"''<br>
 
''requires Channeling Skill ( 15 )''
 
 
 
'''Granted''': Level 10<br>
 
'''Focus Skill''': Channeling<br>
 
'''Mana Cost''': 25 to 65 (at power ranks 0 to 40) <br>
 
'''Casting Time''': 4 seconds<br>
 
'''Recycle Time''': 0.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Self/No target<br>
 
'''Effects''':<br>
 
* Defense Bonus: + 27 to 150.2 (from power rank 0 to 40) <br>
 
* Duration: 10:00 to 30:00 minutes (at power ranks 0 to 40) <br>
 
* Stack Category: DefenseBuff<br>
 
* Stack Rank: 1<br>
 
* Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power)<br><br>
 
--------------------------------------------------------------------------------
 
=== Flesh of Granite ===
 
''"Personal Damage Absorber"''<br>
 
''requires Channeling Skill ( 39 )''<br>
 
''Damage absorbers fade after taking damage!''
 
 
 
'''Granted''': Level 16<br>
 
'''Focus Skill''': Channeling<br>
 
'''Mana Cost''': 25<br>
 
'''Casting Time''': .02 seconds<br>
 
'''Recycle Time''': 300 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Self/No Target<br>
 
'''Effects''':
 
* Crushing Resistance: + 15 to 75 (from power rank 0 to 40)
 
* Piercing Resistance: + 15 to 75 (from power rank 0 to 40)
 
* Slashing Resistance: + 15 to 75 (from power rank 0 to 40)
 
* Effect ends if affected takes 150 to 750 points of Crushing, Piercing, or Slashing damage (from 0 to 40)
 
* Duration: 300 seconds
 
* Stack Category: DamageAbsorber
 
* Stack Rank: 0
 
* Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power) <br><br>
 
--------------------------------------------------------------------------------
 
 
 
=== Flesh of Lead ===
 
''"Personal Magic Damage Absorber"''<br>
 
''requires Channeling Skill ( 106 ) , Flesh of Granite Power ( 30 )''<br>
 
''Damage absorbers fade after taking damage!''
 
 
 
'''Granted''': Level 46<br>
 
'''Focus Skill''': Channeling<br>
 
'''Mana Cost''': 25<br>
 
'''Casting Time''': .02 seconds<br>
 
'''Recycle Time''': 300 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Self/No Target<br>
 
'''Effects''':
 
* Cold Resistance: + 15 to 75 (from power rank 0 to 40)
 
* Fire Resistance: + 15 to 75 (from power rank 0 to 40)
 
* Lightning Resistance: + 15 to 75 (from power rank 0 to 40)
 
* Effect ends if affected takes 150 to 750 points of Cold, Fire, or Lightning damage (from 0 to 40).
 
* Duration: 300 seconds
 
* Stack Category: DamageAbsorber
 
* Stack Rank: 0
 
* Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power)<br><br>
 
--------------------------------------------------------------------------------
 
 
 
=== Aura of Flame ===
 
''"Single Target Fire Damage Shield"''<br>
 
''requires Channeling Skill ( 24 )''
 
 
 
'''Granted''': Level 12<br>
 
'''Focus Skill''': Channeling<br>
 
'''Mana Cost''': 25 to 65 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 5 seconds<br>
 
'''Recycle Time''': 0.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Players Only (50 Units)<br>
 
''Can affect caster and group members''<br>
 
'''Effects''':<br>
 
* Damage Shield (Fire damage): + 5 to 25 (from power rank 0 to 40)<br>
 
* Duration: 2:00 to 5:00 minutes (at power ranks 0 to 40)<br>
 
* Stack Category: DamageShield<br>
 
* Stack Rank: 0<br>
 
* Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power)<br><br>
 
--------------------------------------------------------------------------------
 
=== Hoarfrost ===
 
''"Single Target Cold Damage and Snare"''
 
 
 
'''Granted''': Level 10<br>
 
'''Focus Skill''': Channeling<br>
 
'''Mana Cost''': 25.85 to 59 (at power ranks 1 to 40)<br>
 
'''Casting Time''': 3 seconds<br>
 
'''Recycle Time''': 0.0 seconds<br>
 
'''Requires Hit Roll''': Yes<br>
 
'''Target and Range''': Monsters or Players (120 Units)<br>
 
''Can affect caster and group members''<br>
 
'''Effects''': (From Power Ranks 1 to 40)<br>
 
* Health Damage: 5- 26 to 12- 59 points (from power rank 1 to 40) points of Health<br>
 
* Flagged as 'Cold' damage<br>
 
* Movement Rate: -11% to -60% (from power rank 0 to 40)<br>
 
* Duration: :21 to 1:00 seconds (at power ranks 1 to 40)<br>
 
* Stack Category: Snare<br>
 
* Stack Rank: 0<br>
 
* Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power)<br><br>
 
--------------------------------------------------------------------------------
 
 
 
=== Ice Bolt ===
 
''"Single Target Cold Damage and Cold Resistance Debuff"''<br>
 
''requires Channeling Skill ( 106 ) , Hoarfrost Power ( 36 )''
 
 
 
'''Granted''': Level 46<br>
 
'''Focus Skill''': Channeling<br>
 
'''Mana Cost''': 56 to 74 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 4 seconds<br>
 
'''Recycle Time''': 6.0 seconds<br>
 
'''Requires Hit Roll''': Yes<br>
 
'''Target and Range''': Monsters or Players (120 Units)<br>
 
''Can affect caster and group members''<br>
 
'''Effects''':<br>
 
* Health Damage: 16- 74 to 21- 98 points (from power rank 0 to 40) points of Health<br>
 
* Flagged as 'Cold' damage<br>
 
* Cold Resistance: -10 to -50 (from power rank 0 to 40)<br>
 
* Duration: :30 seconds<br>
 
* Stack Category: ResistanceDeBuff<br>
 
* Stack Rank: 0<br>
 
* Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power)
 
 
 
'''Note:''' The resistance debuff is applied after damage is done and will not affect the damage paired with this spell, only subsequent spells.
 
 
 
--------------------------------------------------------------------------------
 
 
 
=== Blizzard ===
 
''Area of Effect Cold Damage and Snare''<br>
 
''requires Channeling Skill ( 33 )''<br>
 
''Excludes Caster''
 
 
 
'''Granted''': Level 14<br>
 
'''Focus Skill''': Channeling<br>
 
'''Mana Cost''': 33 to 59 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 3 seconds<br>
 
'''Recycle Time''': 12.0 seconds<br>
 
'''Requires Hit Roll''': Yes<br>
 
'''Target and Range''': Monsters or Players (120 Units) -- Spherical '''Area of Effect'''<br>
 
'''Max mob targets''':7<br>
 
'''Max player targets''': 7<br>
 
'''Area of Effect''': 32 Units<br>
 
''Will not affect caster/power user''<br>
 
'''Effects''':<br>
 
* Health Damage: 5- 25 to 9- 45 points (from power rank 0 to 40) points of Health<br>
 
* Flagged as 'Cold' damage<br>
 
* Movement Rate: -11% to -60% (from power rank 0 to 40)<br>
 
* Duration: :20 to 1:00 seconds (at power ranks 0 to 40)<br>
 
* Stack Category: Snare<br>
 
* Stack Rank: 0<br>
 
* Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br><br>
 
--------------------------------------------------------------------------------
 
 
 
=== Ignite ===
 
''Single Target Fire Damage Over Time''
 
 
 
'''Granted''': Level 12<br>
 
'''Focus Skill''': Channeling<br>
 
'''Mana Cost''': 40.88 to 75.2 (at power ranks 1 to 40)<br>
 
'''Casting Time''': 4 seconds<br>
 
'''Recycle Time''': 0.0 seconds<br>
 
'''Requires Hit Roll''': Yes<br>
 
'''Target and Range''': Monsters or Players (120 Units)<br>
 
''Can affect caster and group members''<br>
 
'''Effects''':<br>
 
* Health Damage: 8- 29 to 15- 53 points (from power rank 1 to 40) points of Health<br>
 
* Flagged as 'Fire' damage<br>
 
'''Effects''':<br>
 
* Does damage over time (Every 5 seconds):<br>
 
* Health Damage: 4- 14 to 8- 26 points (from power rank 1 to 40) points of Health<br>
 
* Flagged as 'Fire' damage<br>
 
* Duration: :30 seconds<br>
 
* Can be stacked with any spell other than itself.<br><br>
 
--------------------------------------------------------------------------------
 
 
 
=== Fire Bolt ===
 
''Single Target Fire Damage and Fire Resistance Debuff''<br>
 
''requires Channeling Skill ( 111 ) , Ignite Power ( 36 )''
 
 
 
'''Granted''': Level 48<br>
 
'''Focus Skill''': Channeling<br>
 
'''Mana Cost''': 58 to 76.4 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 3 seconds<br>
 
'''Recycle Time''': 5.0 seconds<br>
 
'''Requires Hit Roll''': Yes<br>
 
'''Target and Range''': Monsters or Players (120 Units)<br>
 
''Can affect caster and group members''<br>
 
'''Effects''':<br>
 
* Health Damage: 18- 74 to 24- 98 points (from power rank 0 to 40) points of Health<br>
 
* Flagged as 'Fire' damage<br>
 
* Fire Resistance: -10 to -50 (from power rank 0 to 40)<br>
 
* Duration: :30 seconds<br>
 
* Stack Category: ResistanceDeBuff<br>
 
* Stack Rank: 0<br>
 
* Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power)
 
 
 
'''Note:''' The resistance debuff is applied after damage is done and will not affect the damage paired with this spell, only subsequent spells.
 
 
 
--------------------------------------------------------------------------------
 
 
 
=== Incendiary Blast ===
 
''Area of Effect Fire Damage Over Time''<br>
 
''requires Channeling Skill ( 43 )''<br>
 
''Excludes Caster''
 
 
 
'''Granted''': Level 18<br>
 
'''Focus Skill''': Channeling<br>
 
'''Mana Cost''': 58 to 90.4 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 4 seconds<br>
 
'''Recycle Time''': 12.0 seconds<br>
 
'''Requires Hit Roll''': Yes<br>
 
'''Target and Range''': Monsters or Players (120 Units) -- Spherical Area of Effect<br>
 
'''Max mob targets''':7<br>
 
'''Max player targets''': 7<br>
 
'''Area of Effect''': 32 Units<br>
 
''Will not affect caster/power user''<br>
 
'''Effects''':<br>
 
* Health Damage: 4- 16 to 6- 25 points (from power rank 0 to 40) points of Health<br>
 
* Flagged as 'Fire' damage<br>
 
'''Effects''':<br>
 
* Does damage over time (Every 5 seconds):<br>
 
* Health Damage: 4- 16 to 6- 25 points (from power rank 0 to 40) points of Health<br>
 
* Flagged as 'Fire' damage<br>
 
* Duration: :30 seconds<br>
 
* Can be stacked with any spell other than itself.<br><br>
 
--------------------------------------------------------------------------------
 
 
 
=== Electrocute ===
 
''Single Target Lightning Damage and Stun''
 
 
 
'''Granted''': Level 20<br>
 
'''Focus Skill''': Channeling<br>
 
'''Mana Cost''': 30.42 to 46.8 (at power ranks 1 to 40)<br>
 
'''Casting Time''': 2 seconds<br>
 
'''Recycle Time''': 0.0 seconds<br>
 
'''Requires Hit Roll''': Yes<br>
 
'''Target and Range''': Monsters or Players (120 Units)<br>
 
''Can affect caster and group members''<br>
 
'''Effects''':<br>
 
* Health Damage: 8- 41 to 12- 62 points (from power rank 1 to 40) points of Health<br>
 
* Flagged as 'Lightning' damage<br>
 
'''Effects''':<br>
 
* Cannot be stunned<br>
 
* Duration: :03 to :09 seconds (at power ranks 1 to 40)<br>
 
* Stack Category: NoStun<br>
 
* Stack Rank: 1<br>
 
* Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br>
 
'''Effects''':<br>
 
* Target is stunned.
 
* Duration: :01 to :03 seconds (at power ranks 1 to 40)
 
* Stack Category: Stun
 
* Stack Rank: 0
 
* Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br><br>
 
--------------------------------------------------------------------------------
 
 
 
=== Lightning Bolt ===
 
''Single Target Lightning Damage and Lightning Resistance Debuff''<br>
 
''requires Channeling Skill ( 115 ) , Electrocute Power ( 36 )''
 
 
 
'''Granted''': Level 50<br>
 
'''Focus Skill''': Channeling<br>
 
'''Mana Cost''': 58 to 76.8 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 4 seconds<br>
 
'''Recycle Time''': 12.0 seconds<br>
 
'''Requires Hit Roll''': Yes<br>
 
'''Target and Range''': Monsters or Players (120 Units)<br>
 
''Can affect caster and group members''<br>
 
'''Effects''':<br>
 
* Health Damage: 16- 77 to 21- 102 points (from power rank 0 to 40) points of Health
 
* Flagged as 'Lightning' damage
 
* Lightning Resistance: -10 to -50 (from power rank 0 to 40)
 
* Duration: :30 seconds
 
* Stack Category: ResistanceDeBuff
 
* Stack Rank: 0
 
* Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
 
 
 
'''Note:''' The resistance debuff is applied after damage is done and will not affect the damage paired with this spell, only subsequent spells.
 
 
 
--------------------------------------------------------------------------------
 
 
 
=== Call Lightning ===
 
''Area of Effect Lightning Damage and Stun''<br>
 
''requires Channeling Skill ( 93 )''<br>
 
''Excludes Caster''
 
 
 
'''Granted''': Level 40<br>
 
'''Focus Skill''': Channeling<br>
 
'''Mana Cost''': 63 to 83 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 3 seconds<br>
 
'''Recycle Time''': 12.0 seconds<br>
 
'''Requires Hit Roll''': Yes<br>
 
'''Target and Range''': Monsters or Players (120 Units) -- Spherical Area of Effect<br>
 
'''Max mob targets''':7<br>
 
'''Max player targets''': 7<br>
 
'''Area of Effect''': 32 Units<br>
 
''Will not affect caster/power user''.<br>
 
'''Effects''':<br>
 
* Health Damage: 12- 57 to 16- 75 points (from power rank 0 to 40) points of Health
 
* Flagged as 'Lightning' damage
 
'''Effects''':<br>
 
* Cannot be stunned
 
* Duration: :03 to :09 seconds (at power ranks 0 to 40)
 
* Stack Category: NoStun
 
* Stack Rank: 1
 
* Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
 
'''Effects''':<br>
 
* Target is stunned.
 
* Duration: :01 to :03 seconds (at power ranks 0 to 40)
 
* Stack Category: Stun
 
* Stack Rank: 0
 
* Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br><br>
 
--------------------------------------------------------------------------------
 
 
 
=== Divert the Aerial Flow ===
 
''Single Target Dispel Air''<br>
 
''requires Channeling Skill ( 41 )''
 
 
 
'''Granted''': Level 17<br>
 
'''Power Rank''': 40 ( Grand Master)<br>
 
'''Focus Skill''': Channeling<br>
 
'''Mana Cost''': 71<br>
 
'''Casting Time''': 2 seconds<br>
 
'''Recycle Time''': 0.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Monsters or Players (100 Units)<br>
 
''Can affect caster and group members''<br>
 
'''Effects''':<br>
 
* Removes effect with ''Lightning'' dispel tag.<br><br>
 
--------------------------------------------------------------------------------
 
=== Divert the Aqueous Flow ===
 
''Single Target Dispel Cold''<br>
 
''requires Channeling Skill ( 29 )''
 
 
 
'''Granted''': Level 13<br>
 
'''Power Rank''': 40 ( Grand Master)<br>
 
'''Focus Skill''': Channeling<br>
 
'''Mana Cost''': 60<br>
 
'''Casting Time''': 2 seconds<br>
 
'''Recycle Time''': 0.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Monsters or Players (100 Units)<br>
 
''Can affect caster and group members''<br>
 
'''Effects''':<br>
 
* Removes effect with ''Cold'' dispel tag.<br><br>
 
--------------------------------------------------------------------------------
 
=== Divert the Pyretic Flow ===
 
''Single Target Dispel Fire''<br>
 
''requires Channeling Skill ( 36 )''
 
 
 
'''Granted''': Level 15<br>
 
'''Power Rank''': 40 ( Grand Master)<br>
 
'''Focus Skill''': Channeling<br>
 
'''Mana Cost''': 60<br>
 
'''Casting Time''': 2 seconds<br>
 
'''Recycle Time''': 0.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Monsters or Players (100 Units)<br>
 
''Can affect caster and group members''<br>
 
'''Effects''':<br>
 
* Removes effect with ''Fire'' dispel tag.<br><br>
 
--------------------------------------------------------------------------------
 
=== Ride the Winds ===
 
''Personal Flight''<br>
 
''requires Channeling Skill ( 52 )''<br>
 
''Note: Powers used in flight have an increased cost''
 
 
 
'''Granted''': Level 22<br>
 
'''Power Rank''': 5 ( Beginner)<br>
 
''No teachers for this skill exist (skill cannot be advanced).''<br>
 
'''Focus Skill''': Channeling<br>
 
'''Mana Cost''': 55 to 90 (at power ranks 5 to 40)<br>
 
'''Casting Time''': 6 seconds<br>
 
'''Recycle Time''': 0.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Self/No target<br>
 
'''Effects''':<br>
 
* This entity can fly.
 
* Duration: 5:00 minutes
 
* Stack Category: Flight
 
* Stack Rank: 0
 
* Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br><br>
 
--------------------------------------------------------------------------------
 
=== Aqueous Rejuvenation ===
 
''Personal Mana Heal and Stun''<br>
 
''requires Channeling Skill ( 61 )''
 
 
 
'''Granted''': Level 26<br>
 
'''Focus Skill''': Channeling<br>
 
'''Mana Cost''': 1 to 41 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 11 seconds<br>
 
'''Recycle Time''': 600.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Self/No target<br>
 
'''Effects''':<br>
 
* Mana Replenishment: 20% to 100% (from power rank 0 to 40) points of Mana
 
'''Effects''':<br>
 
* Cannot be stunned
 
* Duration: 3 seconds
 
* Stack Category: NoStun
 
* Stack Rank: 4
 
* Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
 
'''Effects''':<br>
 
* Target is stunned.
 
* Duration: 1 second
 
* Stack Category: Stun
 
* Stack Rank: 0
 
* Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br><br>
 
--------------------------------------------------------------------------------
 
 
 
=== Cloak of Transparency ===
 
''Personal Invisibility''<br>
 
''requires Channeling Skill ( 97 )''
 
 
 
'''Granted''': Level 42<br>
 
'''Focus Skill''': Channeling<br>
 
'''Mana Cost''': 80 to 120 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 6 seconds<br>
 
'''Recycle Time''': 30.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Self/No target<br>
 
'''Effects''':<br>
 
* Removes aggro
 
* Grants Mobile Invisibility (Sneak)
 
* Duration: 2:00 to 10:00 minutes (at power ranks 0 to 40)
 
* Stack Category: Invisible
 
* Stack Rank: 0
 
* Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br><br>
 
--------------------------------------------------------------------------------
 
 
 
=== Endure Water's Chill ===
 
''Single Target Cold Resistance Buff''<br>
 
''requires Channeling Skill ( 70 )''
 
 
 
'''Granted''': Level 30<br>
 
'''Focus Skill''': Channeling<br>
 
'''Mana Cost''': 30 to 70 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 4 seconds<br>
 
'''Recycle Time''': 0.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Players Only (50 Units)<br>
 
''Can affect caster and group members''<br>
 
'''Effects''':<br>
 
* Cold Resistance: + 10 to 50 (from power rank 0 to 40)
 
* Duration: 5:00 to 15:00 minutes (at power ranks 0 to 40)
 
* Stack Category: ResistanceBuff
 
* Stack Rank: 0
 
* Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br><br>
 
--------------------------------------------------------------------------------
 
=== Defeat Water's Chill ===
 
''Group Cold Resistance Buff''<br>
 
''requires Channeling Skill ( 115 ) , Endure Water's Chill Power ( 30 )''
 
 
 
'''Granted''': Level 50<br>
 
'''Focus Skill''': Channeling<br>
 
'''Mana Cost''': 70 to 110 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 4 seconds<br>
 
'''Recycle Time''': 0.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Group Members ('''Area of Effect''': 50 Units)<br>
 
''Can affect caster and group members''<br>
 
'''Effects''':<br>
 
* Cold Resistance: + 20 to 60 (from power rank 0 to 40)
 
* Duration: 5:00 to 15:00 minutes (at power ranks 0 to 40)
 
* Stack Category: ResistanceBuff
 
* Stack Rank: 0
 
* Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br><br>
 
--------------------------------------------------------------------------------
 
=== Endure Fire's Fury ===
 
''Single Target Fire Resistance Buff''<br>
 
''requires Channeling Skill ( 70 )''
 
 
 
'''Granted''': Level 30<br>
 
'''Focus Skill''': Channeling<br>
 
'''Mana Cost''': 30 to 70 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 4 seconds<br>
 
'''Recycle Time''': 0.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Players Only (50 Units)<br>
 
''Can affect caster and group members''<br>
 
'''Effects''':<br>
 
* Fire Resistance: + 10 to 50 (from power rank 0 to 40)
 
* Duration: 5:00 to 15:00 minutes (at power ranks 0 to 40)
 
* Stack Category: ResistanceBuff
 
* Stack Rank: 0
 
* Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br><br>
 
--------------------------------------------------------------------------------
 
=== Defeat Fire's Fury ===
 
''Group Target Fire Resistance Buff''<br>
 
''requires Channeling Skill ( 115 ) , Endure Fire's Fury Power ( 30 )''
 
 
 
'''Granted''': Level 50<br>
 
'''Focus Skill''': Channeling<br>
 
'''Mana Cost''': 70 to 110 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 4 seconds<br>
 
'''Recycle Time''': 0.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Group Members ('''Area of Effect''': 50 Units)<br>
 
''Can affect caster and group members''<br>
 
'''Effects''':<br>
 
* Fire Resistance: + 20 to 60 (from power rank 0 to 40)<br>
 
* Duration: 5:00 to 15:00 minutes (at power ranks 0 to 40)
 
* Stack Category: ResistanceBuff
 
* Stack Rank: 0
 
* Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br><br>
 
--------------------------------------------------------------------------------
 
=== Endure the Sky's Vengeance ===
 
''Single Target Lightning Resistance Buff''<br>
 
''requires Channeling Skill ( 70 )''
 
 
 
'''Granted''': Level 30<br>
 
'''Focus Skill''': Channeling<br>
 
'''Mana Cost''': 30 to 70 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 4 seconds<br>
 
'''Recycle Time''': 0.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Players Only (50 Units)<br>
 
''Can affect caster and group members''<br>
 
'''Effects''':<br>
 
* Lightning Resistance: + 10 to 50 (from power rank 0 to 40)
 
* Duration: 5:00 to 15:00 minutes (at power ranks 0 to 40)
 
* Stack Category: ResistanceBuff
 
* Stack Rank: 0
 
* Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br><br>
 
--------------------------------------------------------------------------------
 
=== Defeat the Sky's Vengeance ===
 
''Group Lightning Resistance Buff''<br>
 
''requires Channeling Skill ( 115 ) , Endure the Sky's Vengeance Power ( 30 )''
 
 
 
'''Granted''': Level 50<br>
 
'''Focus Skill''': Channeling<br>
 
'''Mana Cost''': 70 to 110 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 4 seconds<br>
 
'''Recycle Time''': 0.0 seconds<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Group Members ('''Area of Effect''': 50 Units)<br>
 
''Can affect caster and group members''<br>
 
'''Effects''':<br>
 
* Lightning Resistance: + 20 to 60 (from power rank 0 to 40)
 
* Duration: 5:00 to 15:00 minutes (at power ranks 0 to 40)
 
* Stack Category: ResistanceBuff
 
* Stack Rank: 0
 
* Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br><br>
 
--------------------------------------------------------------------------------
 
=== Weave of the Salamander ===
 
''Summon Pet (fire)''<br>
 
''requires Channeling Skill ( 106 )''<br>
 
'''Granted''': Level 46<br>
 
'''Focus Skill''': Channeling<br>
 
'''Mana Cost''': 200 to 240 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 7 seconds<br>
 
'''Recycle Time''': 600 to 300 seconds (at power ranks 0 to 40)<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Self/No target<br>
 
'''Effects''':<br>
 
* Summons Pet:
 
** (Power Level 0 to 2) Summons Creature:Fire Elemental (Level 21 )
 
** (Power Level 3 to 4) Summons Creature:Fire Elemental (Level 22 )
 
** (Power Level 5 to 6) Summons Creature:Fire Elemental (Level 23 )
 
** (Power Level 7 to 8) Summons Creature:Fire Elemental (Level 24 )
 
** (Power Level 9 to 10) Summons Creature:Fire Elemental (Level 25 )
 
** (Power Level 11 to 12) Summons Creature:Fire Elemental (Level 26 )
 
** (Power Level 13 to 14) Summons Creature:Fire Elemental (Level 27 )
 
** (Power Level 15 to 16) Summons Creature:Fire Elemental (Level 28 )
 
** (Power Level 17 to 18) Summons Creature:Fire Elemental (Level 29 )
 
** (Power Level 19 to 20) Summons Creature:Fire Elemental (Level 30 )
 
** (Power Level 21 to 22) Summons Creature:Fire Elemental (Level 31 )
 
** (Power Level 23 to 24) Summons Creature:Fire Elemental (Level 32 )
 
** (Power Level 25 to 26) Summons Creature:Fire Elemental (Level 33 )
 
** (Power Level 27 to 28) Summons Creature:Fire Elemental (Level 34 )
 
** (Power Level 29 to 30) Summons Creature:Fire Elemental (Level 35 )
 
** (Power Level 31 to 32) Summons Creature:Fire Elemental (Level 36 )
 
** (Power Level 33 to 34) Summons Creature:Fire Elemental (Level 37 )
 
** (Power Level 35 to 36) Summons Creature:Fire Elemental (Level 38 )
 
** (Power Level 37 to 38) Summons Creature:Fire Elemental (Level 39 )
 
** (Power Level 39 to 40) Summons Creature:Fire Elemental (Level 40 ) <br><br>
 
--------------------------------------------------------------------------------
 
=== Weave of the Gnome ===
 
''Summon Pet (earth)''<br>
 
''requires Channeling Skill ( 106 )''
 
 
 
'''Granted''': Level 46<br>
 
'''Focus Skill''': Channeling<br>
 
'''Mana Cost''': 200 to 240 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 7 seconds<br>
 
'''Recycle Time''': 600 to 300 seconds (at power ranks 0 to 40)<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Self/No target<br>
 
'''Effects''':<br>
 
* Summons Pet:
 
** (Power Level 0 to 2) Summons Creature:Earth Elemental (Level 21 )
 
** (Power Level 3 to 4) Summons Creature:Earth Elemental (Level 22 )
 
** (Power Level 5 to 6) Summons Creature:Earth Elemental (Level 23 )
 
** (Power Level 7 to 8) Summons Creature:Earth Elemental (Level 24 )
 
** (Power Level 9 to 10) Summons Creature:Earth Elemental (Level 25 )
 
** (Power Level 11 to 12) Summons Creature:Earth Elemental (Level 26 )
 
** (Power Level 13 to 14) Summons Creature:Earth Elemental (Level 27 )
 
** (Power Level 15 to 16) Summons Creature:Earth Elemental (Level 28 )
 
** (Power Level 17 to 18) Summons Creature:Earth Elemental (Level 29 )
 
** (Power Level 19 to 20) Summons Creature:Earth Elemental (Level 30 )
 
** (Power Level 21 to 22) Summons Creature:Earth Elemental (Level 31 )
 
** (Power Level 23 to 24) Summons Creature:Earth Elemental (Level 32 )
 
** (Power Level 25 to 26) Summons Creature:Earth Elemental (Level 33 )
 
** (Power Level 27 to 28) Summons Creature:Earth Elemental (Level 34 )
 
** (Power Level 29 to 30) Summons Creature:Earth Elemental (Level 35 )
 
** (Power Level 31 to 32) Summons Creature:Earth Elemental (Level 36 )
 
** (Power Level 33 to 34) Summons Creature:Earth Elemental (Level 37 )
 
** (Power Level 35 to 36) Summons Creature:Earth Elemental (Level 38 )
 
** (Power Level 37 to 38) Summons Creature:Earth Elemental (Level 39 )
 
** (Power Level 39 to 40) Summons Creature:Earth Elemental (Level 40 ) <br><br>
 
--------------------------------------------------------------------------------
 
=== Weave of the Undine ===
 
''Summon Pet (water)''<br>
 
''requires Channeling Skill ( 106 )''
 
 
 
'''Granted''': Level 46<br>
 
'''Focus Skill''': Channeling<br>
 
'''Mana Cost''': 200 to 240 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 7 seconds<br>
 
'''Recycle Time''': 600 to 300 seconds (at power ranks 0 to 40)<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Self/No target<br>
 
'''Effects''':<br>
 
* Summons Pet:
 
** (Power Level 0 to 2) Summons Creature:Water Elemental (Level 21 )
 
** (Power Level 3 to 4) Summons Creature:Water Elemental (Level 22 )
 
** (Power Level 5 to 6) Summons Creature:Water Elemental (Level 23 )
 
** (Power Level 7 to 8) Summons Creature:Water Elemental (Level 24 )
 
** (Power Level 9 to 10) Summons Creature:Water Elemental (Level 25 )
 
** (Power Level 11 to 12) Summons Creature:Water Elemental (Level 26 )
 
** (Power Level 13 to 14) Summons Creature:Water Elemental (Level 27 )
 
** (Power Level 15 to 16) Summons Creature:Water Elemental (Level 28 )
 
** (Power Level 17 to 18) Summons Creature:Water Elemental (Level 29 )
 
** (Power Level 19 to 20) Summons Creature:Water Elemental (Level 30 )
 
** (Power Level 21 to 22) Summons Creature:Water Elemental (Level 31 )
 
** (Power Level 23 to 24) Summons Creature:Water Elemental (Level 32 )
 
** (Power Level 25 to 26) Summons Creature:Water Elemental (Level 33 )
 
** (Power Level 27 to 28) Summons Creature:Water Elemental (Level 34 )
 
** (Power Level 29 to 30) Summons Creature:Water Elemental (Level 35 )
 
** (Power Level 31 to 32) Summons Creature:Water Elemental (Level 36 )
 
** (Power Level 33 to 34) Summons Creature:Water Elemental (Level 37 )
 
** (Power Level 35 to 36) Summons Creature:Water Elemental (Level 38 )
 
** (Power Level 37 to 38) Summons Creature:Water Elemental (Level 39 )
 
** (Power Level 39 to 40) Summons Creature:Water Elemental (Level 40 ) <br><br>
 
--------------------------------------------------------------------------------
 
=== Weave of the Sylph ===
 
''Summon Pet (air)''<br>
 
''requires Channeling Skill ( 106 )''<br>
 
'''Granted''': Level 46<br>
 
'''Focus Skill''': Channeling<br>
 
'''Mana Cost''': 200 to 240 (at power ranks 0 to 40)<br>
 
'''Casting Time''': 7 seconds<br>
 
'''Recycle Time''': 600 to 300 seconds (at power ranks 0 to 40)<br>
 
'''Requires Hit Roll''': No<br>
 
'''Target and Range''': Self/No target<br>
 
'''Effects''':<br>
 
* Summons Pet:
 
** (Power Level 0 to 2) Summons Creature:Air Elemental (Level 21 )
 
** (Power Level 3 to 4) Summons Creature:Air Elemental (Level 22 )
 
** (Power Level 5 to 6) Summons Creature:Air Elemental (Level 23 )
 
** (Power Level 7 to 8) Summons Creature:Air Elemental (Level 24 )
 
** (Power Level 9 to 10) Summons Creature:Air Elemental (Level 25 )
 
** (Power Level 11 to 12) Summons Creature:Air Elemental (Level 26 )
 
** (Power Level 13 to 14) Summons Creature:Air Elemental (Level 27 )
 
** (Power Level 15 to 16) Summons Creature:Air Elemental (Level 28 )
 
** (Power Level 17 to 18) Summons Creature:Air Elemental (Level 29 )
 
** (Power Level 19 to 20) Summons Creature:Air Elemental (Level 30 )
 
** (Power Level 21 to 22) Summons Creature:Air Elemental (Level 31 )
 
** (Power Level 23 to 24) Summons Creature:Air Elemental (Level 32 )
 
** (Power Level 25 to 26) Summons Creature:Air Elemental (Level 33 )
 
** (Power Level 27 to 28) Summons Creature:Air Elemental (Level 34 )
 
** (Power Level 29 to 30) Summons Creature:Air Elemental (Level 35 )
 
** (Power Level 31 to 32) Summons Creature:Air Elemental (Level 36 )
 
** (Power Level 33 to 34) Summons Creature:Air Elemental (Level 37 )
 
** (Power Level 35 to 36) Summons Creature:Air Elemental (Level 38 )
 
** (Power Level 37 to 38) Summons Creature:Air Elemental (Level 39 )
 
** (Power Level 39 to 40) Summons Creature:Air Elemental (Level 40 ) <br><br>
 
 
 
== Stances ==
 
 
 
'''[[:Category:Stances|All Stances]]'''<br>
 
''Granted'': Level 15<br>
 
''Casting Time'': 0[[Stance Info|*]]<br>
 
''Recycle Time'': 30 seconds<br>
 
 
 
'''Defensive Stance'''<br>
 
*'''Granted Rank''': [[Healer]] 10 (Apprentice), [[Mage]] 25 (Skilled)
 
'''Offensive Stance'''<br>
 
*'''Granted Rank''': [[Healer]] 10 (Apprentice), [[Mage]] 40 (Grand Master)
 
'''Precise Stance'''<br>
 
*'''Granted Rank''': [[Healer]] 10 (Apprentice), [[Mage]] 15 (Adept)<br>
 
'''[[:Category:Stances#Channeler|Channeler Stance Details]]'''<br><br>
 
 
 
== Weapon Powers ==
 
 
 
'''This information is currently a placeholder and is not correct. If you know the weapon powers for this class please make the appropriate changes.'''
 
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|valign=top| '''Healer-Channeler Powers'''
 
 
 
||
 
|valign=top|'''Mage-Channeler Powers'''
 
 
 
 
|-
 
|-
|valign=top| '''[[Axe]] Powers''': 25<br>
 
'''[[Axe|Axe Mastery]] Powers''': 25<br>
 
'''[[Axe|Great Axe Mastery]] Powers''': 40<br>
 
'''[[Dagger]] Powers''': 10<br>
 
'''[[Hammer]] Powers''':  5<br>
 
'''[[Hammer|Great Hammer Mastery]] Powers''': 40<br>
 
'''[[Pole Arm]] Powers''': 15<br>
 
'''[[Sword]] Powers''': 20<br>
 
'''[[Sword|Great Sword Mastery]] Powers''': 40<br>
 
'''[[Throwing]] Powers''': 30<br>
 
'''[[Unarmed Combat]] Powers''': 10<br>
 
'''[[Unarmed Combat|Unarmed Combat Mastery]] Powers''': 40
 
||
 
|valign=top|'''[[Axe]] Powers''': 15<br>
 
'''[[Axe|Axe Mastery]] Powers''': 15<br>
 
'''[[Axe|Great Axe Mastery]] Powers''': 30<br>
 
'''[[Bow]] Powers''': 10<br>
 
'''[[Crossbow]] Powers''': 5<br>
 
'''[[Dagger]] Powers''': 10<br>
 
'''[[Hammer]] Powers''': 10<br>
 
'''[[Hammer|Great Hammer Mastery]] Powers''': 30<br>
 
'''[[Staff]] Powers''': 5<br>
 
'''[[Sword]] Powers''': 15<br>
 
'''[[Sword|Great Sword Mastery]] Powers''': 30<br>
 
'''[[Throwing]] Powers''': 20<br>
 
'''[[Unarmed Combat]] Powers''': 5<br>
 
'''[[Unarmed Combat|Unarmed Combat Mastery]] Powers''': 5<br>
 
'''[[Sun Dancer]] Powers''': 5<br>
 
 
|}
 
|}
 
+
{{Concredit|Colest and Rewen|2018}}{{Classnav}}
== [[:Category:Patch History | Patch History]] ==
+
__NOTOC__
=== [[Patch_16#Channeler|6/19/2007]] ===
 
*Reduced the stun component on [[#Aqueous Rejuvenation|Aqueous Rejuvenation]] to 1 second and now has a NoStun component that lasts 3 seconds
 
*[[#Flesh of Granite|Flesh of Granite]] and [[#Flesh of Lead|Flesh of Lead]] have been updated to take 750 points of damage before the Damage Absorber wears off; note that this means 750 points of damage that the target actually has inflicted upon him or her after resistances have been factored in for the specified resistances in the damage absorber.
 
 
 
=== [[Patch_14#Channeler|9/27/2006]] ===
 
*Flesh of Granite has been modified with a casting time of .02 seconds, a maximum duration of 300 seconds, and a recycle timer of 300 seconds. [[Mana]] costs have been reduced to 25. This Damage Absorber absorbs and protects from Crushing, Piercing, and Slashing damage. At Power Rank 40, it will grant +75 resistance and absorbs up to 2000 points of damage for those damage types.
 
*Flesh of Lead has been modified with a casting time of .02 seconds, a maximum duration of 300 seconds, and a recycle timer of 300 seconds. Mana costs have been reduced to 25. This Damage Absorber absorbs and protects from Cold, Fire, and Lightning damage. At Power Rank 40, it will grant +75 resistance and absorbs up to 2000 points of damage for those damage types.
 
*[[#Cloak of Transparency|Cloak of Transparency]] now has the same de-aggro effect as [[Rogue#Hide|Hide]] and [[Rogue#Sneak|Sneak]]
 
 
 
=== [[Patch_13#Channeler|7/25/2006]] ===
 
*Changed the casting time for the Channeler powers [[#Ice Bolt|Ice Bolt]]
 
*Changed the Channeler powers Flesh of Granite and Flesh of Lead to self-only and increased the damage absorbed by them
 
 
 
=== [[Patch_2.5#Channeler|4/30/2004]] ===
 
*Increased the duration of the [[#Ride The Winds|flight power]].
 
 
 
== See Also ==
 
*[[Channeler Templates]]
 
*[http://ubbforums.ubi.com/postlist.php?Cat=&Board=sb_chan Official Channeler Forum]
 

Latest revision as of 21:25, 12 July 2019

For ages there have been those who have studied the Tapestry of Life. Granted the gift of Magesight, they can see beyond the veil of illusion and study the Threads of Creation, called Leylines by the wise. In time, they discovered the true nature of the Threads, and found that all matter and energy is in constant motion. The five elemental forces, Earth, Air, Fire, Water, and Spirit, continually bind and twist to form every object and creature in our World, and the Leylines serve as the conduits for their motions. The ancient masters discovered that they could speed, slow, or redirect the elemental flows, intoning chants that are but the echoes of the All-Father's great Song. Thus was a new kind of Magic born, and with it were born the Channelers, some of the most powerful magicians the World has ever known. The Art of Channeling is still practiced to this day, and its masters are able to call fire, walk upon water, cause earthquakes, or ride the winds like eagles.

    

 Channeler

Channelerfi.png
 Weaver of the Tapestry

    
Overview
The Channeler conjures the wrath of nature to decimate his enemies. The salvos of ice, fire, and lightning hewn by him are so powerful that they can hinder of halt advancing enemies from their sheer, destructive force. Although he can beckon the earth for some geomantic protection, the Channeler's best defense is his offense.
Powers and Skills
Level Icon Ability Description
10 Hoarfrost Hoarfrost Single-target cold damage and Snare
Mantle of Stone Mantle of Stone Personal defense buff
12 Ignite Ignite Single-target fire damage over time
Aura of Flame Aura of Flame Single-target fire damage shield
13 Divert the Aqueous Flow Divert the Aqueous Flow Single-target dispel cold effect
14 Blizzard Blizzard Area cold damage and snare
15 Divert the Pyretic Flow Divert the Pyretic Flow Single-target dispel fire effect
Offensive cam.png Offensive Stance Personal combat stance
Defensive cam.png Defensive Stance Personal combat stance
Precise cam.png Precise Stance Personal combat stance
16 Flesh of Granite Flesh of Granite Personal melee Damage Absorber
17 Divert the Elements Divert the Elements Single-target dispel cold, fire, or ligtning effect
18 Incendiary Blast Incendiary Blast Area fire damage over time
20 Electrocute Electrocute Single-target lightning damage and short Stun
22 Ride the Winds Ride the Winds Personal flight buff (grants ability to fly)
26 Aqueous Rejuvenation Aqueous Rejuvenation Personal mana heal
30 Endure the Sky's Vengeance Endure the Sky's Vengeance Single-target lightning damage resistance buff
Endure Fire's Fury Endure Fire's Fury Single-target fire damage resistance buff
Endure Water's Chill Endure Water's Chill Single-target cold damage resistance buff
40 Call Lightning Call Lightning Area lightning damage and short Stun
42 Cloak of Transparency Cloak of Transparency Personal Invisibility
46 Ice Bolt Ice Bolt Single-target cold damage and cold damage resistance debuff
Flesh of Lead Flesh of Lead Personal cold, fire, and lightning Damage Absorber
Weave of the Gnome Weave of the Gnome Summons a stone Pet
Weave of the Undine Weave of the Undine Summons a water spirit Pet
Weave of the Salamander Weave of the Salamander Summons a fire spirit Pet
Weave of the Sylph Weave of the Sylph Summons an air spirit Pet
48 Fire Bolt Fire Bolt Single fire damage and fire damage resistance debuff
50 Lightning Bolt Lightning Bolt Single-target lightning damage and lightning damage resistance debuff
Defeat Water's Chill Defeat Water's Chill Group cold damage resistance buff
Defeat Fire's Fury Defeat Fire's Fury Group fire damage resistance buff
Defeat the Sky's Vengeance Defeat the Sky's Vengeance Group lightning damage resistance buff

Playstyle Tips

The Channeler is capable of ludicrous amounts of damage, if played properly. Your casting times tend to skew higher so knowing where and when to anchor yourself for another spell is delicate craft to hone. The two base classes factor heavily into your moment-to-moment decision making.

Mage

  • Although it's best to build this character entirely offensive, that doesn't mean you should ignore your defensive options. A correctly timed dance into Defensive Stance or activation of Flesh of Granite can save you from deadly encounter.
  • It's tempting with Mage classes that have class invisibility powers to eschew prestunning. Although there are situations where this is sometimes the correct decision, on the whole it is better to stay stun immune given your innate survivability.
  • Although you deal multiple damage types, elemental resistance debuffs do not stack with each other so keep in mind the last bolt spell you cast to know what damage type to which your enemy is vulnerable.

Healer

  • Blessed Mending and Blessed Healing can be a godsend in many situations, but they do not substitute for good positioning. You are there to rain hell on your opponents. Constantly having to heal yourself cuts into that damage output.
  • Due to Healer Channeler's high Defensive Stance, a very popular way to play them is as a high-defense caster. This does, however, cut heavily into your damage output, therefore a high-defense Channeler is not always the right character to bring to a fight.
  • Your shield can have an enchantment that increases your chance to block an attack or an enchantment that increases your resistances to a certain damage type. Learning about what types of characters your enemies favor can give you the edge by sculpting your gear to counter them.
    
Channeler Information
RadarStatsChanneler.png

Base Classes

Mage, Healer

Races

Aelfborn, Elf, Human, Irekei, Nephilim, Shade

Disciplines

Archmage, Battle Magus, Blade Weaver, Blood Prophet, Commander, Conjurer, Darksworn, Enchanter, Rat Catcher, Sanctifier, Shroudborne, Sun Dancer, Traveler

Mastery Runes

Master of Staves

Skills Granted

Channeling (level 10)

Channeler Static Powers
These powers cannot be trained higher.
Use these ranks to plan accordingly.

Stances

Mage
Defensive Stance
25
Offensive Stance
40
Precise Stance
15
stance details
Healer
Defensive Stance
30
Offensive Stance
20
Precise Stance
10
stance details

Weapon Powers

Mage
Hammer Powers
Staff Powers
Healer
Hammer Powers
Staff Powers

Contributions by: Colest and Rewen in 2018

Classes

Prestige Classes

Assassin (PQ)    Barbarian (PQ)    Bard (PQ)    Channeler (PQ)    Confessor (PQ)    Crusader (PQ)    Doomsayer (PQ)
Druid (PQ)    Fury (PQ)    Huntress (PQ)    Necromancer (PQ)    Nightstalker (PQ)    Prelate (PQ)    Priest (PQ)
Ranger (PQ)    Scout (PQ)    Sentinel (PQ)    Templar (PQ)    Thief (PQ)    Warlock (PQ)    Warrior (PQ)    Wizard (PQ)

Base Classes Fighter    Healer    Mage    Rogue

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