Difference between revisions of "Fury"
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− | | {{Cheader|Overview|(to bottom, rgba(153,126,119,1) 0%,rgba(153,140,137,1) 24%,rgba(255,252,204,1) 74%,rgba(255,250,149,1) 100%)}}The '''Fury''' is... | + | | {{Cheader|Overview|(to bottom, rgba(153,126,119,1) 0%,rgba(153,140,137,1) 24%,rgba(255,252,204,1) 74%,rgba(255,250,149,1) 100%)}} |
+ | <blockquote>The '''Fury''' is a powerful witch who calls upon the primal forces of the storm to erode her foes with gales of wind, blizzards, and thunder storms from her nest of clouds high in the sky. As powerful as she is as causing damage, she can also protect her allies from it with a full collection of elemental resistance buffs and even unique elemental damage reduction. In dire circumstances, she can call upon the winds to lift her allies into the air with her, or send them into a frenzy to increase their ruthlessness.</blockquote> | ||
+ | {{Cheader|Powers and Skills|(to bottom, rgba(153,126,119,1) 0%,rgba(153,140,137,1) 24%,rgba(255,252,204,1) 74%,rgba(255,250,149,1) 100%)}} | ||
+ | <div style="margin: -.35cm 0cm 0cm 0cm;">{{powertable|{{PAGENAME}}=YES}}</div><br> | ||
+ | {{Cheader|Playstyle Tips|(to bottom, rgba(153,126,119,1) 0%,rgba(153,140,137,1) 24%,rgba(255,252,204,1) 74%,rgba(255,250,149,1) 100%)}} | ||
+ | A skilled Fury knows the right moment to take advantage of the chaos of battle and place herself into the enemy's range. Once there, she may choose to pick off an over-extended enemy or bury one in an avalanche of debuffs and damage-over-time effects. The fury is a common target for [[Scout]]s, whose ability to ground can mean certain death. | ||
+ | * The Fury has a devastating arsenal of debuffs that can subtly turn battles in her favor. In fact, her debuffs are so strong that it is a viable strategy to be a debuff-only Fury. Experiment with a mix of damage and debuffing that synergies well with your allies. | ||
+ | * Maintain ''Inflict Poison'' on one or two targets at all times so that you can stay in the air without coming down to rest for stamina. | ||
+ | * Furies are excellent power-level characters due to their ability to stay airborne indefinitely and their ample array of area damage spells. | ||
+ | * Due to the camera angle in the game, it can be difficult to target a Fury who is [[Flight|flying]] at the highest tier. Learn which spells have subtle particle effects to take full advantage of this. | ||
+ | * ''Call Storm'' and ''Call the Blizzard'' are "persistent" spells, meaning they will continue to deal damage over time until you cast something else. | ||
+ | * While the Fury has strong fire, cold, and lightning resistance spells, she has no spells to defend against other magic damage. Thankfully, she does have grandmaster-rank defensive stance. If a mage catches you unaware, do not hesitate to go on the defensive until you regain control. | ||
+ | * Characters that rely on [[defense]] will scurry away if you inflict your ''Evil Eye'' or ''Strike Blind'' upon them. | ||
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+ | {{Concredit|Colest and Rewen|2018}}{{Classnav}} | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 15:32, 6 February 2018
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The Fury is a powerful witch who calls upon the primal forces of the storm to erode her foes with gales of wind, blizzards, and thunder storms from her nest of clouds high in the sky. As powerful as she is as causing damage, she can also protect her allies from it with a full collection of elemental resistance buffs and even unique elemental damage reduction. In dire circumstances, she can call upon the winds to lift her allies into the air with her, or send them into a frenzy to increase their ruthlessness.
A skilled Fury knows the right moment to take advantage of the chaos of battle and place herself into the enemy's range. Once there, she may choose to pick off an over-extended enemy or bury one in an avalanche of debuffs and damage-over-time effects. The fury is a common target for Scouts, whose ability to ground can mean certain death.
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Contributions by: Colest and Rewen in 2018
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