Difference between revisions of "Scout"
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'''Granted''': Level 20<br> | '''Granted''': Level 20<br> | ||
+ | '''Power Type''': Skill<br> | ||
'''Stamina Cost''': 10<br> | '''Stamina Cost''': 10<br> | ||
− | |||
'''Casting Time''': 0.2 Seconds<br> | '''Casting Time''': 0.2 Seconds<br> | ||
'''Recycle Time''':0<br> | '''Recycle Time''':0<br> | ||
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== <div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><font color="#FFFFFF">Debuffs</font></div> == | == <div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><font color="#FFFFFF">Debuffs</font></div> == | ||
{{HRNE}} | {{HRNE}} |
Revision as of 04:55, 27 August 2017
Contents
Master Pathfinder
Skills
Level 1: granted Bow
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"Away with ye, I've no time for any more commissions. I'm off to the wars tomorrow morning. Oh, I see you've come not for scouting, but for a Scout. Well, let's see your paces, then I'll know what I can teach you ..."
Most consider Rogues creatures of civilization, but there are some among their ranks who almost never venture into a city or town, specializing in reconnaissance instead of burglary or murder. Anyone looking to find an ancient ruin or wage war in rough country will need a guide through the wilderness, someone who can find their way through forest or fog and spy out the movements of enemies. The are some among the Rogues who will eagerly provide all of these services... for a price. A keen eye, nimble foot, and silent tread: the traditional talents of the Rogue can prove quite valuable in the wild, and Scouts have them in abundance.
Read more Scout Lore.
Class Information
- Class Symbol: Eye
- Primary Roles: Support, Damage
- Base Class: Rogue
- Damage Types: Melee
Class Weapons
- Horwathi Long Bow, a 100% scout-only bow with an archery subclass. This weapon has a greater base range (15%) than normal bows.
Class Armor
- Scout Leather, a 100% Light Armor set. It has baked-in stats of +2 Dexterity per piece.
Stances & Weapon Powers
All Stances
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Rogue Scout
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Patch History
- Removed all free trains in the Running skill.
- Modified the Scout power Camouflage from a Single-Target Power into a Group Power.
- Updated Pathfinding to be a personal Movement Buff with an increase of 60% movement speed and a duration of 60 seconds. This power has no cost (0 Mana) and takes 300 seconds to recycle and does not stack with any other movement buffs. This power no longer breaks on combat and has been granted at Power Rank 40 for free.
- Granted Scouts 50 free trains in the Running Skill.
- Shot to the Leg is now a Snare.
- Scouts can now apply the Blade Master Rune.7/25/2006
- Changed the Scout's Pathfinding power to be mana based
- Increased the range of the Scout's Hunt Foe power
- Decreased the Stamina Cost on a Scout's Hunt Prey power
- Added a one second recycle timer to the Scout Power Pathfinding.
- Scout's 'Camouflage' only works on Group members now.
- Scouts will be granted a power (Grounding Shot) which grounds fliers (including natural fliers). The power requires 110% Bow skill and 95% Archery.
- Grant Dagger powers at 20
- Grant Throwing powers at 25
- Grant defensive Stance at 40
- Pathfinding castable while moving
- Rapid Shot is mastered at a 40% haste
- Scouts can no longer use the Master of Daggers rune (it was redundant).
- Scouts will now get tracking at level 15 instead of 30.
- Scouts will now have access to the traveller rune.