Necromancers channel the dark power of the void beyond this world to unhallow and undermine the Gods' creation on Aerynth. Their incantations corrupt the purity of life by limiting healing, disjoining holy blessings, and gnawing at their targets' very souls with volleys of negative energy. The ability to bind corpses into servitude makes even death no escape from their machinations.
The Necromancer has a lot of ways to interact with the effects bar in a way that few classes can. He has many different playstyles afforded to him but the class is best played when it's honed to one specific role rather than trying to dabble in anything. Many of the roles do not mesh well with each other either so it is advised not to try to combine them into on hodge-podge character build.
- Harvest of Dust and Harvest of Bones are very weak compared to other pets; however, they have a unique swarm functionality where they will not disappear if you summon another and will retain their current target unless attacked. A very potent tactic with this traditional Necromancer playstyle is to summon a Grobones or Wight, send it to attack a vulnerable building, and summon another to repeat. Swarms of Necromancer pets can take down a key objective during a fight very quickly but because they are so weak one AOE is enough to wipe most of them out.
- Unholy Terror is extraordinarily potent for kiting and keeping pressure on healers. Shadow of Doom is the only ranged AOE power that exposes to the damage type used by that class. The combination of the aforementioned powers in conjunction with Unholy Storm are the backbone of a tried and true Necromancer group composition; however, this group composition is best used sparingly so that enemy guilds don't anticipate it and bring gear with unholy resistance enchantments.
- Aelfborn are a very popular race for Necromancers because of Wildkin's Chase; however, Embrace the Void and Dim the Light do a very good job plugging up the weakness with Vampire builds and the drains and fortitudes associated with the race make it a very resilient character. Elves are the hardest hitting race for Necromancer with their naturally high intelligence and access to Archmage. The extra trains from Humans seems like it would be good for trying to dabble in a wider variety of Necromancer's niches but in execution it usually is not very potent.
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Necromancer Information
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Base Classes
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Mage
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Races
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Aelfborn, Elf, Human, Shade, Vampire
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Disciplines
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Archmage,
Battle Magus,
Belgosch,
Blade Weaver,
Conjurer,
Enchanter,
Gorgoi,
Shroudborne,
Traveler,
Wyrmslayer
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Mastery Runes
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none
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Skills Granted
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Necromancy (level 10)
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Necromancer Static Powers These powers cannot be trained higher. Use these ranks to plan accordingly.
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Stances
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Weapon Powers
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