No class can match the Warrior when it comes to prowess with weapons. From Axes to Swords, Warriors exemplify and define what it means to be a grand master. With little in the way of magic, faith, or trickery, these soldiers are free to focus their attention on one of Aerynth's many disciplines. The ancient Elven Blade Weavers, the famed order of Blade Masters, and even the boisterous Sun Dancers are just a few that can find common ground under the banner of the Warrior.
- While warriors are formidable in honorable combat, they are vulnerable to the tricks of rogues mages. Control the arena of battle using line of sight and positioning to your advantage. When caught off guard, Hold Fast can provide temporary relief from spell damage.
- This class shines when aided by healers and other support characters; unlike some of the other classes, Warriors are not a gratifying solo experience.
- Warriors are a favorite choice by guild leaders for specialty groups due to their high natural health, stamina, and static powers.
- With few class powers to spend their training points on, a Warrior is like blank canvas defined by discipline rune choices.
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Warrior Information
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Base Classes
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Fighter
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Races
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all races
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Disciplines
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Archer,
Artillerist,
Berserker,
Blade Master,
Blade Weaver,
Blood Horn,
Bounty Hunter,
Commander,
Dark Knight,
Drannok,
Forge Master,
Giant Killer,
Gladiator,
Huntsman,
Knight,
Prospector,
Sapper,
Sky Dancer,
Storm Lord,
Sun Dancer,
Thrall,
Traveler,
Undead Hunter,
Valkyr,
Werebear,
Werewolf,
Wyrmslayer
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Mastery Runes
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Master of Throwing
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Skills Granted
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Crossbow, Spear, Staff, Wear Armor, Heavy, Toughness
Mastery Skills: Axe, Dagger, Great Axe, Great Sword, Hammer, Pole Arm, Sword, Spear, Staff, Unarmed (level 15)
Athletics (level 20)
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Warrior Static Powers These powers cannot be trained higher. Use these ranks to plan accordingly.
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Stances
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Weapon Powers
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