Difference between revisions of "Nightstalker"

From Morloch Wiki
Jump to: navigation, search
 
(69 intermediate revisions by 4 users not shown)
Line 1: Line 1:
[[Category:Classes]]
+
{| style="width: 85vw; max-width: 1100px; min-width: 860px;"
[[Image:Nightstalker.png|right|An Irekei Nightstalker using Graces]]
+
! width="70%"| {{classlorebox|The War of Shadows raged across the Realm of Ardan more than 5,000 years ago. The fall of that blessed realm - and all the cataclysms that have wracked the face of Aerynth since - have destroyed nearly all traces of that conflict. Only a few fragmentary, moldering records, carefully preserved by the Holy Church, have offered any hint of that dark time, and the desperate battle the Ardani fought against the Unholy Legions... until now. Even as the Isle of Oblivion broods in the seas of every fragment and the agents of the Lich-Queen strike terror throughout all lands, a new hope has arisen, a firebrand raised to defy the Dark. The Nightstalkers have returned.|{{PAGENAME}} Lore}}
== ''Enemies of Darkness'' ==
+
!     
{| style="float: right; margin-left: 10px; border: 1px #FFFFFF solid; padding: 5px; background-color: #FAEAEA;" align=right
+
! {{classtitle
|[[Image:RS_C_Rogue.png|center|Rogue Runestone]]
+
|img=[[File:Nightstalkerfi.png]]
 +
|tag=Enemy of Darkness
 +
|color1=b97a57
 +
|color2=a23c3e
 +
}}
 
|-
 
|-
| '''Base Classes'''
+
| colspan="3" |     
[[Rogue]]
 
 
|-
 
|-
| '''Races'''
+
| colspan="3" |{{Classnavsp|cccccc}}
[[Aelfborn]]<br>
+
|-
[[Human]]<br>
+
|style="vertical-align: top;"| {{Cheader|Overview|(to bottom, rgba(185,122,87,1) 1%,rgba(175,133,133,1) 46%,rgba(162,60,62,1) 100%)}}
[[Irekei]]
+
<blockquote>Rogues that have seen the light of the All-Father often become '''Nightstalkers''', using their skills of subtlety to deliver attacks blessed with holy water on the aberrations that trickle from Oblivion and the Maelstrom. Vampires, especially, fear the blades of the Nightstalker, whom can nullify their unholy fortitudes and cannot be drained of blood.</blockquote>
|-
+
{{Cheader|Powers and Skills|(to bottom, rgba(185,122,87,1) 1%,rgba(175,133,133,1) 46%,rgba(162,60,62,1) 100%)}}
| '''Disciplines'''
+
<div style="margin: -.35cm 0cm 0cm 0cm;">{{powertable|{{PAGENAME}}=YES}}</div><br>
[[Archer]]<br>
+
{{Cheader|Playstyle Tips|(to bottom, rgba(185,122,87,1) 1%,rgba(175,133,133,1) 46%,rgba(162,60,62,1) 100%)}}
[[Artillerist]]<br>
+
The Nightstalker is the most robust of the Rogue prestige classes. He has very potent utility powers which, coupled with ''Stalker's Resilience'', make him an extremely hardy character. In small-scale, he is capable of challenging most any of the commonly seen character types. There is a tool in his kit especially created to cripple many niche or hyper-focused builds which allows him to cripple the offensive or defensive capabilities of his enemies. His contributions to large-scale fights, however, are a bit limited and it is recommended to season a group composition lightly with Nightstalkers.
[[Black Mask]]<br>
+
* It is really recommended to go higher in Intelligence than you normally would for a Rogue class because of the added benefit of your powers scaling from it. ''Fling Holy Water'', ''Put to Torch'', ''Anoint Blade'', and ''Stalker's Resilience'' all scale with your Intelligence. Because of the naturally higher Intelligence on the class as well as their access to ''Anoint Blade'' and high ranking Unarmed powers, many players have found the class very potent when leaning on [[Proc|proc]]s. The builds with the highest reliance on them, often Unarmed builds with cloth equipment, are colloquially referred to as "Procstalkers."
[[Blade Master]]<br>
+
* Although their list of powers is not as extensive as many other classes, every one of Nightstalker's powers is useful and because of that the class is often tight on trains. Because it is tight on trains, it is topic of debate whether it's better to invest heavily in dodge and get resistance enchantments on your armor, invest heavily in armor for higher defense, or ignore armor altogether and just get resistance enchantments on cloth. Experiment to find what works best with you and remember that Humans get extra trains if your build needs them.
[[Bounty Hunter]]<br>
+
* Crossbow and Unarmed are generally the two main ways to build Nightstalker, though they do get a class-specific sword and dagger. The utility from Crossbow and Unarmed coupled with their grandmaster powers has a powerful allure when building them although Dagger shouldn't be ignored. The lower rank for Sword powers and the general lack of utility in smallscale they grant has lead to them being a rather unpopular choice.
[[Huntsman]]<br>
+
| rowspan="3" | &nbsp;&nbsp;&nbsp;&nbsp;
[[Prospector]]<br>
+
| rowspan="2" style="vertical-align: top;"|
[[Rat Catcher]]<br>
+
{{Infobox
[[Saboteur]]<br>
+
|Box title = {{PAGENAME}} Information
[[Sun Dancer]]<br>
+
|image = RadarStatsNightstalker.png
 +
|imglink = Roles
 +
|imagewidth = 285
 +
|Row 1 title = Base Classes
 +
|Row 1 info = [[Rogue]]
 +
|Row 2 title = Races
 +
|Row 2 info = [[Aelfborn]], [[Human]], [[Irekei]]
 +
|Row 3 title = Disciplines
 +
|Row 3 info = [[Archer]],
 +
[[Artillerist]],
 +
[[Black Mask]],
 +
[[Blade Master]],
 +
[[Bounty Hunter]],
 +
[[Huntsman]],
 +
[[Prospector]],
 +
[[Rat Catcher]],
 +
[[Saboteur]],
 +
[[Sun Dancer]],
 
[[Traveler]]
 
[[Traveler]]
|-
+
|Row 4 title = Mastery Runes
| '''Factions'''
+
|Row 4 info = ''none''
[[Church of the All-Father]]<br>
+
|Row 5 title = Skills Granted
[[Temple of the Cleansing Flame]]<br>
+
|Row 5 info = [[Crossbow]], [[Exorcism]] (level 10)<br>
[[Virakt]]
+
[[Sword Mastery]], [[Unarmed Combat Mastery]], [[Dagger Mastery]] (level 20)
|}
+
}}
 
+
{{Infobox
{| style="float: right; margin-left: 10px; border: 1px #FFFFFF solid; padding: 5px; background-color: #FAEAEA;" align=right
+
|Box title = {{PAGENAME}} Static Powers<br><span style="color:darkgray; font-size:80%">''These powers cannot be trained higher.<br>Use these ranks to plan accordingly.''</span>
| '''Skills'''
+
|Row 1 title = Stances
 
+
|Row 1 info =
'''Weapon Specializations'''
+
{{{!}}
 
+
{{!}}-
''Level 10'': granted [[Crossbow]]<br>
+
{{!}}{{stance|Rogue|20|30|35}}
''Level 20'': granted [[Sword Mastery]] (Sword Skill 80)<br>
+
{{!}}-
''Level 20'': granted [[Unarmed Combat Mastery]] (Unarmed Combat Skill 80)<br>
+
{{!}}}
''Level 20'': granted [[Dagger Mastery]] (Dagger Skill 80)<br>
+
|Row 2 title = Weapon Powers
|-
+
|Row 2 info =
| '''Other Skills'''
+
{{{!}}
''Level 10'': granted [[Exorcism]]<br>
+
{{!}}-
 
+
{{!}} {{wstyle
'''Primary Attributes'''<br>
+
|baseclass=Rogue
[[Health Bonus]]: 50<br>
+
|axe=
[[Mana Bonus]]: 16<br>
+
|bow=5
[[Stamina Bonus]]: 0
+
|crossbow=40
|}
+
|dagger=30
 
+
|greataxe=
''The War of Shadows raged across the Realm of Ardan more than 5,000 years ago. The fall of that blessed realm - and all the cataclysms that have wracked the face of Aerynth since - have destroyed nearly all traces of that conflict. Only a few fragmentary, moldering records, carefully preserved by the Holy Church, have offered any hint of that dark time, and the desperate battle the Ardani fought against the Unholy Legions - until now.''
+
|greathammer=
 
+
|greatsword=
''But even as the Isle of Oblivion broods in the seas of every fragment and the agents of the Lich-Queen strike terror throughout all lands, a new hope has arisen, a firebrand raised to defy the Dark. The Nightstalkers have returned.''
+
|unarmed=40
 
+
|hammer
'''Read more [[Nightstalker Lore]]'''.
+
|polearm=
 
+
|spear=
== Class Information ==
+
|staff=5
*'''Class Symbol''': Torch
+
|sword=20
*'''Primary Roles''': Damage
+
|throwing=
*'''Base Class''': [[Rogue]]
+
|sundancer=20
*'''Damage Types''': Melee, Holy
+
|blademaster=10
 
+
|bladeweaver=
== Class Weapons ==
+
}}
List of weapons with [[Exorcism]] as their mastery:
+
{{!}}-
*'''[[Grace]]''', a 100% [[Unarmed]] weapon
+
{{!}}}
*'''[[Mercy]]''', a 100% [[Dagger]]
+
}}
*'''[[Release]]''', a 100% [[Crossbow]]
+
|-
*'''[[Absolution]]''',a 100% [[Sword]]
+
| <!-- Placeholder -->
 
 
== Class Armor ==
 
*'''[[Wear Armor, Light#Nightstalker Leather (Nightstalker)|Nightstalker Leather]]''' a 100% [[Light Armor]] set, it has a baked-in +1 [[Dexterity]], +1 [[Exorcism]].
 
 
 
== Powers and Abilities ==
 
=== Fling Holy Water ===
 
''"Single Target Holy Damage"''<br>  
 
''Requires Exorcism Skill (15)''<br>
 
 
 
'''Granted''': Level 10<br>
 
'''Power Rank''': 0 (Untrained)<br>
 
'''Focus Skill''': Exorcism<br>
 
'''Mana Cost''': 17 to 39.8 (from rank 1 to 40)<br>
 
'''Casting Time''': 2 Seconds<br>
 
'''Recycle Time''': 0.0 Seconds<br>
 
'''Requirements''': Player must not be moving when he activates this power.<br>
 
'''Requires Roll to hit''': Yes<br>
 
'''Group Friendly''': No<br>
 
'''Target and Range''': Monsters or Players (120 units)<br>
 
'''Effects''':<br>
 
*Health Damage: 10 — 14 to 24 — 33 points (from rank 1 to 40) of Health.<br>
 
*Flagged as Holy Damage.<br>
 
*Dispel Tags: Holy
 
 
 
--------------------------------------------------------------------------------
 
 
 
=== Stalker's Fury ===
 
''"Personal Attack Speed Buff"''<br>
 
''Requires Exorcism Skill (15)''<br>
 
 
 
'''Granted''': Level 10<br>
 
'''Power Rank''': 0 (Untrained)<br>
 
'''Focus Skill''': Exorcism<br>
 
'''Mana Cost''': 15 to 55 (from rank 1 to 40)<br>
 
'''Casting Time''': 3 Seconds<br>
 
'''Recycle Time''': 0.0 Seconds<br>
 
'''Requirements''': Player must not be moving when he activates this power.<br>
 
'''Requires Roll to hit''': No<br>
 
'''Target and Range''': Self/No Target<br>
 
'''Duration''': 5:00 to 15:00 minutes (from rank 1 to 40)<br>
 
'''Effects''':<br>
 
*Delay Between Attacks: -10% to -40.8% (from power rank 1 to 40) <br>
 
*Stack Category: AttackSpeedBuff<br>
 
*Stack Rank: 0 ''(ie. Will not stack with [[Priest#Blessed Alacrity|Blessed Alacrity]])<br>
 
*Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br>
 
*Dispel Tags: Buff, Effect
 
 
 
--------------------------------------------------------------------------------
 
 
 
===  Blessing of Daylight ===
 
''"Personal Defense and Unholy Resistance Buff"''<br>
 
''Requires Exorcism (24)''<br>
 
 
 
'''Granted''': Level 12<br>
 
'''Power Rank''': 0 (Untrained)<br>
 
'''Focus Skill''': Exorcism<br>
 
'''Mana Cost''': 15 to 55 (from rank 1 to 40)<br>
 
'''Casting Time''': 4 Seconds<br>
 
'''Recycle Time''': 0.0 Seconds<br>
 
'''Requirements''': Player must not be moving when he activates this power.<br>
 
'''Requires Roll to hit''': No<br>
 
'''Target and Range''': Self/No Target<br>
 
'''Duration''': 10:00 to 30:00 minutes (from power rank 1 to 40)<br>
 
'''Effects''':<br>
 
*Defense Bonus: +27 to +150.2 (from power rank 1 to 40)<br>
 
* Unholy Resistance: +5 to +25 (from power rank 1 to 40)<br>
 
*Stack Category: DefenseBuff<br>
 
*Stack Rank: 1<br>
 
*Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br>
 
*Dispel Tags: Buff, Effect
 
 
 
--------------------------------------------------------------------------------
 
=== Annoint Blade ===
 
''"Temporary Weapon Enchantment"''<br>
 
''Requires Exorcism Skil'' (33)''<br>
 
 
 
'''Granted''': Level 15<br>
 
'''Power Rank''': 20 (Journeyman)<br>
 
'''Mana Cost''': 60 to 80 (from rank 20 to 40)<br>
 
'''Focus Skill''': Exorcism (damage unaffected by focus line %)<br>
 
'''Casting Time''': 9 Seconds<br>
 
'''Recycle Time''': 300.0 Seconds<br>
 
'''Requirements''': Player must not be moving when he activates this power.<br>
 
'''Mode Required''': Non-combat Mode only<br>
 
'''Requires Roll to hit''': No<br>
 
'''Target and Range''': Weapons (inventory items)<br>
 
'''Duration''': 315 seconds to 900 seconds (from power rank 1 to 40)<br>
 
'''Effects''':<br>
 
*Stackability:<br>
 
*Stack Rank: 0<br>
 
*Stack Category: EnchantWeapon<br>
 
*Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
 
'''Additional Weapon Damage Effect (5% chance of firing)'''<br>
 
*Starting Power Rank: 0 (untrained)<br>
 
*Casting Time: 0.2 seconds<br>
 
*Generates Hate: Moderate<br>
 
*Requires Hit Roll: No (Cannot proc unless weapon hits)<br>
 
*Target and Range: Monsters or Players (120 units)<br>
 
* Can affect caster and group members.
 
*'''Direct Damage''':
 
**Health Damage: 36 — 107 to 56 — 164 points (from power rank 20 to 40) points of Health
 
**Flagged as 'Holy' damage
 
 
 
--------------------------------------------------------------------------------
 
 
 
=== Litany of Discretion ===
 
''"Single Target Melee and Power Damage Debuff"''<br>
 
''Requires Exorcism Skill (39)''<br>
 
 
 
'''Granted''': Level 16<br>
 
'''Power Rank''': 0 (Untrained)<br>
 
'''Focus Skill''': Exorcism<br>
 
'''Mana Cost''': 31 to 71 (from power rank 1 to 40)<br>
 
'''Casting Time''': 2 seconds<br>
 
'''Recycle Time''': 30.0 seconds<br>
 
'''Generates Hate''': Moderate<br>
 
'''Requirements''': Player must not be moving when he activates this power.<br>
 
'''Requires Roll to hit''': Yes<br>
 
'''Target and Range''': Monsters or Players (100 units)<br>
 
'''Applies Effect(s)''':<br>
 
*Duration: 30 to 60 seconds (from power rank 1 to 40)<br>
 
*Stackability:<br>
 
*Stack Category: DamageDebuff<br>
 
*Stack Rank: 0<br>
 
*Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br>
 
*Damage Dealt: -10% to -40% (from power rank 1 to 40)<br>
 
*Damage Dealt/Healing Given From Spells/Powers: -5% to -30.2% (from power rank 1 to 40)<br>
 
*Can affect Caster and Group Members<br>
 
*Dispel Tags: Debuff, Effect
 
 
 
--------------------------------------------------------------------------------
 
=== Banish Death's Shadow ===
 
''"Single Target Dispel Unholy"''<br>
 
''Requires Exorcism Skill (43)''<br>
 
 
 
'''Granted''': Level 18<br>
 
'''Power Rank''': 40 (Grand Master)<br>
 
'''Focus Skill''': Exorcism<br>
 
'''Mana Cost''': 60<br>
 
'''Casting Time''': 2 Seconds<br>
 
'''Recycle Time''': 0.0 Seconds<br>
 
'''Generates Hate''': High<br>
 
'''Requirements''': Player must not be moving when he activates this power.<br>
 
'''Requires Roll to hit''': No<br>
 
'''Target and Range''': Mosnters or Players (100 units)<br>
 
*Can affect Caster and Group Members<br>
 
'''Removes Effect''':<br>
 
*Removes effect with "Unholy" dispel tag.
 
 
 
--------------------------------------------------------------------------------
 
=== Put to the Torch ===
 
''"Single Target Holy Damage over Time"''
 
''Requires Exorcism Skill (48)''
 
 
 
'''Granted''': Level 20<br>
 
'''Power Rank''': 0 (Untrained)<br>
 
'''Focus Skill''': Exorcism<br>
 
'''Mana Cost''': 62 to 96.8 (from power rank 1 to 40)<br>
 
'''Casting Time''': 5 Seconds<br>
 
'''Recycle Time''': 0.0 Seconds<br>
 
'''Generates Hate''': Moderate<br>
 
'''Requirements''': Player Must not be moving when he activates this power.<br>
 
'''Requires Roll to hit''': Yes<br>
 
'''Target and Range''': Monsters or Players (120 units)<br>
 
'''Does Damage over Time (every 5 seconds)''':
 
*Duration: 30 Seconds<br>
 
*Stackability: Can be stacked with any other spell other than itself<br>
 
*Health Damage: 8-12 to 12-19 points (from power rank 1 to 40) points of Health<br>
 
*Flagged as "Holy" Damage<br>
 
*Can affect Caster and Group Members<br>
 
*Dispel Tags: Holy<br>
 
'''Direct Damage''':<br>
 
*Health Damage: 8 — 12 to 12 — 19 points (from power rank 1 to 40) points of Health<br>
 
*Flagged as "Holy" damage
 
 
 
--------------------------------------------------------------------------------
 
 
 
=== Stalker's Resilience ===
 
''"Personal Heal over Time"''<br>
 
''Requires Exorcism Skill (52)''<br>
 
 
 
'''Granted''': Level 22<br>
 
'''Power Rank''': 0 (Untrained)<br>
 
'''Focus Skill''': Exorcism<br>
 
'''Mana Cost''': 16 to 25.2 (from power rank 1 to 40)<br>
 
'''Casting Time''': 2 Seconds<br>
 
'''Recycle Time''': 30.0 Seconds<br>
 
'''Generates Hate''': Moderate<br>
 
''' Requirements''': Player must not be moving when he activates this power.<br>
 
'''Requires Roll to Hit''': No<br>
 
'''Target and Range''': Self/No Target<br>
 
'''Removes Effects''':<br>
 
*Removes effect with "Bleeding" dispel tag<br>
 
'''Heals over Time (Every 5 seconds)''': 15 — 26 to 23 — 41 (from power rank 1 to 40)<br>
 
'''Duration''': 30 Seconds<br>
 
'''Stackability''': Can be stacked with any other spell other than itself<br>
 
'''Dispel Tags''': Heal
 
 
 
--------------------------------------------------------------------------------
 
 
 
=== Stalk the Night ===
 
''"Track Player Vampire"''<br>
 
''Requires Exorcism Skill (61)''<br>
 
 
 
'''Granted''': Level 26<br>
 
'''Power Rank''': 20 (Journeyman)<br>
 
'''Focus Skill''': None<br>
 
'''Stamina Cost''': 25<br>
 
'''Casting Time''': 12 seconds (for actual track "arrow")<br>
 
'''Recycle Time''': 0.0 Seconds<br>
 
'''Generates Hate''': No<br>
 
'''Requirements''': Player must not be moving when he activates this power. <br>
 
'''Mode Required''': Non-Combat mode only<br>
 
'''Requires Roll to hit''': No<br>
 
'''Target and Range''': Players Only (1280 units)<br>
 
'''Player Can "Track" Vampire Player Characters''':<br>
 
*Up to 21 targets in a player's track list at a time<br>
 
*Duration: 10:00 Minutes<br>
 
'''Stackability''':<br>
 
*Stack Category: Track<br>
 
*Stack Rank: 0<br>
 
*Stack Rules: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
 
 
 
--------------------------------------------------------------------------------
 
=== Litany of Caution ===
 
- ''"Area of Effect Melee and Power Damage Debuff"''<br>
 
- ''Requires Exorcism Skill (66), Requires Litany of Discretion Power (14)''<br>
 
 
- '''Granted''': Level 28<br>
 
- '''Power Rank''': 0 (Untrained)<br>
 
- '''Focus Skill''': Exorcism<br>
 
- '''Mana Cost''': 62 to 102 (from power rank 1 to 40)<br>
 
- '''Casting Time''': 2 Seconds<br>
 
- '''Recycle Time''': 30 Seconds<br>
 
- '''Generates Hate''': Moderate<br>
 
- '''Requirements''':
 
- *Player must not be moving when he activates this power.<br>
 
- *Requires "Litany of Discretion" Power (14 Ranks)<br>
 
- '''Requires Roll to hit''': No<br>
 
- '''Target and Range''':<br>
 
- *Monsters and Players (100 units)<br>
 
- *Spherical Area of Affect<br>
 
- *Max mob targets: 7<br>
 
- *Max player targets: 7<br>
 
- *Area of Affect: 32 units<br>
 
- *Will not affect group members<br>
 
- '''Appliest Effect(s)''':
 
- *Damage Dealt: -5% to -35% (from power rank 1 to 40)<br>
 
- *Damage Dealt/Healing Given From Spells/Powers: -3% to -25% (from power rank 1 to 40)<br>
 
- *Duration: :30 to 1:00 seconds (from power rank 1 to 40)<br>
 
- '''Stackability''':<br>
 
- *Stack Category: DamageDebuff<br>
 
- *Stack Rank: 0<br>
 
- *Stack Rule: (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br> - *Dispel Tags: DeBuff, Effect
 
 
 
---------------------------------------------------------------------------------
 
=== Stake to the Heart ===
 
''"Single Target Dispel Effect (Fortitude and Damage Shield)"''<br>
 
''Requires Exorcism Skill(75)''<br>
 
 
 
'''Granted''': Level 32<br>
 
'''Power Rank''': 1 <br>
 
'''Focus Skill''': Exorcism<br>
 
'''Mana Cost''': 50<br>
 
'''Casting Time''': 2 Seconds<br>
 
'''Recycle Time''': 60.0 Seconds<br>
 
'''Generates Hate''': High<br>
 
'''Requirements''': Player must not be moving when he activates this power.<br>
 
'''Requires Roll to hit''': No<br>
 
'''Target and Range''': Players Only (100 units)<br>
 
*Can affect caster and group members<br>
 
'''Removes Effect''':<br>
 
*Removes effect with "Fortitude" dispel tag<br>
 
'''Removes Effect''':<br>
 
*Removes effect with "DamageShield" dispel tag
 
 
 
-------------------------------------------------------------------------------
 
=== Blessing of Dawn ===
 
''"Personal Dispel Debuff"''<br>
 
''Requires Exorcism Skill (84)''<br>
 
 
 
'''Granted''': level 36<br>
 
'''Power Rank''': 1 <br>
 
'''Focus Skill''': Exorcism<br>
 
'''Mana Cost''': 60 to 100 (from power rank 1 to 40)<br>
 
'''Casting Time''': 2 Seconds<br>
 
'''Recycle Time''': 0.0 Seconds<br>
 
'''Generates Hate''': Moderate<br>
 
'''Requirements''': Player must not be moving when he activates this power.<br>
 
'''Requires Roll to hit''': No<br>
 
'''Target and Range''': Self/No Target<br>
 
'''Removes Effect''':
 
*Removes effect with "Debuff" dispel tag
 
 
 
--------------------------------------------------------------------------------
 
=== Exorcise ===
 
''"Area of Affect Non-Player Fear"''<br>
 
''Requires Exorcism Skill (102)''<br>
 
 
 
'''Granted''': Level 44<br>
 
'''Power Rank''': 40 (Grand Master)<br>
 
'''Focus Skill''': Exorcism<br>
 
'''Mana Cost''': 100<br>
 
'''Casting Time''': 5 Seconds<br>
 
'''Recycle Time''': 300.0 Seconds<br>
 
'''Generates Hate''': High<br>
 
'''Requirements''': Player must not be moving when he activates this power<br>
 
'''Requires Roll to hit''': No<br>
 
'''Target and Range''':<br>
 
*Monsters Only (100 units)<br>
 
*Spherical Area of Affect (32 units)<br>
 
*Max mob targets: 7<br>
 
*Max player targets: 7<br>
 
'''Modify Monster AI''':<br>
 
*Monster is Scared<br>
 
*Affects Monsters that are at or below level: 61<br>
 
*Duration: 30.0 Seconds<br>
 
'''Stackability''':<br>
 
*Stack Category: Fear<br>
 
*Stack Rank: 0<br>
 
*Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
 
 
 
--------------------------------------------------------------------------------
 
=== Ward the Dark ===
 
''"Single Target Protection from Unholy"''<br>
 
''Requires Exorcism Skill (111)''<br>
 
 
 
'''Granted''': 48<br>
 
'''Power Rank''': 0 (Untrained)<br>
 
'''Focus Skill''': Exorcism<br>
 
'''Mana Cost''': 79 to 119 (from power rank 1 to 40)<br>
 
'''Casting Time''': 4 Seconds<br>
 
'''Recycle Time''': 0.0 Seconds<br>
 
'''Generates Hate''': Moderate<br>
 
'''Requirements''': Player must not be moving when he activates this power.<br>
 
'''Requires Roll to hit''': No<br>
 
'''Target and Range''': Players Only (50 units)<br>
 
'''Applies Effect(s)''':<br>
 
*(50% resistance if spells are equal in power, +/- 1% for each point of rank difference from there)<br>
 
*Duration: 5:00 to 15:00 minutes (from power rank 1 to 40)<br>
 
*Can affect caster and group members<br>
 
'''Stackability''':<br>
 
*Stack Category: Protection<br>
 
*Stack Rank: 0<br>
 
*Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
 
 
 
--------------------------------------------------------------------------------
 
=== Fortified Soul ===
 
''"Personal Drain Immunity"''<br>
 
''Requires Exorcism Skill (115)''<br>
 
 
 
'''Granted''': Level 50<br>
 
'''Power Rank''': 20 (Journeyman)<br>
 
'''Focus Skill''': Exorcism<br>
 
'''Mana Cost''': 55 to 95 (from power rank 1 to 40)<br>
 
'''Casting Time''': 2 Seconds<br>
 
'''Recycle Time''': 5 Seconds<br>
 
'''Generates Hate''': Moderate<br>
 
'''Requirements''': Player must not be moving when he activates this power.<br>
 
'''Requires Roll to hit''': No<br>
 
'''Target and Range''': Self/No Target<br>
 
'''Applies Effect(s)''':<br>
 
*Target cannot be targetted by spells of type 'Drain' below your Mantle's spell rank.<br>
 
*Duration: 1:00 to 3:00 minutes (from power rank 1 to 40)<br>
 
'''Stackability''':<br>
 
*Stack Category: DrainImmunity<br>
 
*Stack Rank: 0<br>
 
*Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
 
== Stances ==
 
'''[[Stances|All Stances]]'''<br>
 
''Granted'': Level 15<br>
 
''Casting Time'': 0[[Stance Info|*]]<br>
 
''Recycle Time'': 30 seconds<br>
 
 
 
'''Defensive Stance'''<br>
 
*'''Granted Rank''': 20 (Journeyman)<br>
 
'''Offensive Stance'''<br>
 
*'''Granted Rank''': 30 (Skilled)<br>
 
'''Precise Stance'''<br>
 
*'''Granted Rank''': 35 (Expert)<br>
 
'''[[Stances#Nightstalker|Nightstalker Stance Details]]'''<br><br>
 
 
 
== Weapon Powers ==
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
| [[Image:RS_C_Rogue.png|left|Rogue Runestone]]
 
=== Rogue Nightstalker ===
 
 
|-
 
|-
|valign=top|
 
*'''[[Bow]]''': 5<br>
 
**'''[[Archery]]''': 5<br>
 
*'''[[Crossbow]]''': 40<br>
 
**'''[[Archery]]''': 40<br>
 
*'''[[Dagger]]''': 30<br>
 
**'''[[Dagger Mastery]]''': 30<br>
 
*'''[[Staff]]''': 5<br>
 
**'''[[Staff Mastery]]''': 5<br>
 
*'''[[Sword]]''': 20<br>
 
**'''[[Sword Mastery]]''': 20<br>
 
**'''[[Blade Mastery]]''': 10<br>
 
*'''[[Unarmed Combat]]''': 40<br>
 
**'''[[Unarmed Combat Mastery]]''': 40
 
**'''[[Sun Dancing]]''': 20<br>
 
 
|}
 
|}
 
+
{{Concredit|Colest and Rewen|2018}}{{Classnav}}
== [[:Category:Patch History | Patch History]] ==
+
__NOTOC__
=== [[Patch_16#Nightstalker|6/19/2007]] ===
 
*[[#Blessing of Dawn|Blessing of Dawn]] and [[#Stake to the Heart|Stake to the Heart]] are now granted at Power Rank 1
 
*[[#Fortified Soul|Fortified Soul]] is now granted at Power Rank 20, the casting time has been decreased to 2 seconds, and the recast timer is at 5 seconds
 
*[[#Unholy Ward|Unholy Ward]] and [[#Ward the Dark|Ward the Dark]] are no longer flagged as debuffs.
 
*Stake to the Heart has been updated to only affect other players, not creatures.
 
=== [[Patch_13#Nightstalker|7/25/2006]] ===
 
*The Nightstalker power Stake to the Heart is now considered aggressive
 
=== [[Patch_9#Nightstalker|11/1/2005]] ===
 
*Nightstalkers are now granted the [[Crossbow]] skill at promotion.
 
*Nightstalkers are granted 20 free trains in the "[[#Annoint Blade|Annoint Blade]]" Power.
 
*Reduced the mana cost on the Nightstalkers Power "Blessing of Dawn".
 
*Added an initial tick to the Nightstalkers Power "[[#Stalker's Resiliance|Stalker's Resiliance]]".
 
=== [[Patch_5#Nightstalker|4/19/2005]] ===
 
*Fixed the duration on the Nightstalker's "[[#Nerve Strike|Nerve Strike]]" power
 
*The Nightstalker's drain immunity now blocks drains powers
 
*Nightstalkers now have access to the [[Blademaster]] Discipline
 
=== [[Patch_4#Nightstalker|12/7/2004]] ===
 
*Added the new Nightstalker Class to include class-specific armor and weapon
 
== See Also ==
 
*[[Nightstalker Templates]]
 

Latest revision as of 17:51, 17 February 2018

The War of Shadows raged across the Realm of Ardan more than 5,000 years ago. The fall of that blessed realm - and all the cataclysms that have wracked the face of Aerynth since - have destroyed nearly all traces of that conflict. Only a few fragmentary, moldering records, carefully preserved by the Holy Church, have offered any hint of that dark time, and the desperate battle the Ardani fought against the Unholy Legions... until now. Even as the Isle of Oblivion broods in the seas of every fragment and the agents of the Lich-Queen strike terror throughout all lands, a new hope has arisen, a firebrand raised to defy the Dark. The Nightstalkers have returned.

    

 Nightstalker

Nightstalkerfi.png
 Enemy of Darkness

    
Overview
Rogues that have seen the light of the All-Father often become Nightstalkers, using their skills of subtlety to deliver attacks blessed with holy water on the aberrations that trickle from Oblivion and the Maelstrom. Vampires, especially, fear the blades of the Nightstalker, whom can nullify their unholy fortitudes and cannot be drained of blood.
Powers and Skills
Level Icon Ability Description
10 Fling Holy Water Fling Holy Water Single-target holy damage
Stalker's Fury Stalker's Fury Personal attack speed buff
12 Blessing of Daylight Blessing of Daylight Personal Defense and unholy damage resistance buff
15 Anoint Blade Anoint Blade Single-target inventory weapon enchantment: holy damage PROC
Offensive cam.png Offensive Stance Personal combat stance
Defensive cam.png Defensive Stance Personal combat stance
Precise cam.png Precise Stance Personal combat stance
16 Litany of Discretion Litany of Discretion Single-target melee and power damage debuff
18 Banish Death's Shadow Banish Death's Shadow Single-target dispel unholy effect
20 Put to the Torch Put to the Torch Single-target holy damage and delayed fire damage
22 Stalker's Resilience Stalker's Resilience Personal heal over time
26 Stalk the Night Stalk the Night Personal Tracking (player Vampire only)
28 Litany of Caution Litany of Caution Area melee and power damage debuff (excludes group members)
32 Stake to the Heart Stake to the Heart Single-target dispel Fortitude and Damage Shield
36 Blessing of Dawn Blessing of Dawn Personal dispel debuff
44 Exorcise Exorcise Area non-player Fear
50 Fortified Soul Fortified Soul Personal immunity to Drain

Playstyle Tips

The Nightstalker is the most robust of the Rogue prestige classes. He has very potent utility powers which, coupled with Stalker's Resilience, make him an extremely hardy character. In small-scale, he is capable of challenging most any of the commonly seen character types. There is a tool in his kit especially created to cripple many niche or hyper-focused builds which allows him to cripple the offensive or defensive capabilities of his enemies. His contributions to large-scale fights, however, are a bit limited and it is recommended to season a group composition lightly with Nightstalkers.

  • It is really recommended to go higher in Intelligence than you normally would for a Rogue class because of the added benefit of your powers scaling from it. Fling Holy Water, Put to Torch, Anoint Blade, and Stalker's Resilience all scale with your Intelligence. Because of the naturally higher Intelligence on the class as well as their access to Anoint Blade and high ranking Unarmed powers, many players have found the class very potent when leaning on procs. The builds with the highest reliance on them, often Unarmed builds with cloth equipment, are colloquially referred to as "Procstalkers."
  • Although their list of powers is not as extensive as many other classes, every one of Nightstalker's powers is useful and because of that the class is often tight on trains. Because it is tight on trains, it is topic of debate whether it's better to invest heavily in dodge and get resistance enchantments on your armor, invest heavily in armor for higher defense, or ignore armor altogether and just get resistance enchantments on cloth. Experiment to find what works best with you and remember that Humans get extra trains if your build needs them.
  • Crossbow and Unarmed are generally the two main ways to build Nightstalker, though they do get a class-specific sword and dagger. The utility from Crossbow and Unarmed coupled with their grandmaster powers has a powerful allure when building them although Dagger shouldn't be ignored. The lower rank for Sword powers and the general lack of utility in smallscale they grant has lead to them being a rather unpopular choice.
    
Nightstalker Information
RadarStatsNightstalker.png

Base Classes

Rogue

Races

Aelfborn, Human, Irekei

Disciplines

Archer, Artillerist, Black Mask, Blade Master, Bounty Hunter, Huntsman, Prospector, Rat Catcher, Saboteur, Sun Dancer, Traveler

Mastery Runes

none

Skills Granted

Crossbow, Exorcism (level 10)
Sword Mastery, Unarmed Combat Mastery, Dagger Mastery (level 20)

Nightstalker Static Powers
These powers cannot be trained higher.
Use these ranks to plan accordingly.

Stances

Rogue
Defensive Stance
20
Offensive Stance
30
Precise Stance
35
stance details

Weapon Powers

Rogue
Bow Powers 5
Crossbow Powers 40
Dagger Powers 30
Unarmed Powers 40
Staff Powers 5
Sword Powers 20
Blade Master Powers 10
Sun Dancing Powers 20

Contributions by: Colest and Rewen in 2018

Classes

Prestige Classes

Assassin (PQ)    Barbarian (PQ)    Bard (PQ)    Channeler (PQ)    Confessor (PQ)    Crusader (PQ)    Doomsayer (PQ)
Druid (PQ)    Fury (PQ)    Huntress (PQ)    Necromancer (PQ)    Nightstalker (PQ)    Prelate (PQ)    Priest (PQ)
Ranger (PQ)    Scout (PQ)    Sentinel (PQ)    Templar (PQ)    Thief (PQ)    Warlock (PQ)    Warrior (PQ)    Wizard (PQ)

Base Classes Fighter    Healer    Mage    Rogue

Retrieved from "http://morloch.shadowbaneemulator.com/index.php?title=Nightstalker&oldid=35375"