Difference between revisions of "Necromancer"
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The Necromancer has a lot of ways to interact with the effects bar in a way that few classes can. He has many different playstyles afforded to him but the class is best played when it's honed to one specific role rather than trying to dabble in anything. Many of the roles do not mesh well with each other either so it is advised not to try to combine them into on hodge-podge character build. | The Necromancer has a lot of ways to interact with the effects bar in a way that few classes can. He has many different playstyles afforded to him but the class is best played when it's honed to one specific role rather than trying to dabble in anything. Many of the roles do not mesh well with each other either so it is advised not to try to combine them into on hodge-podge character build. | ||
− | * ''Harvest of Dust'' | + | * ''Harvest of Dust'' is very weak compared to other pet summons; however, it has a unique swarm functionality in that the Grobones will not disappear if you summon another. You will lose control of your previously summoned Grobone; however, it will retain it's current target, unless its hate is altered. A very potent tactic with this traditional Necromancer playstyle is to summon a Grobones, send it to attack a vulnerable building, and summon another to repeat. Waves of Grobones can take down a key objective during a fight very quickly but because they are so weak one AOE is enough to wipe most of them out. |
* ''Unholy Terror'' is extraordinarily potent for kiting and keeping pressure on healers. ''Shadow of Doom'' is the only ranged AOE power that exposes to the damage type used by that class. The combination of the aforementioned powers in conjunction with ''Unholy Storm'' are the backbone of a tried and true Necromancer group composition; however, this group composition is best used sparingly so that enemy guilds don't anticipate it and bring gear with unholy resistance enchantments. | * ''Unholy Terror'' is extraordinarily potent for kiting and keeping pressure on healers. ''Shadow of Doom'' is the only ranged AOE power that exposes to the damage type used by that class. The combination of the aforementioned powers in conjunction with ''Unholy Storm'' are the backbone of a tried and true Necromancer group composition; however, this group composition is best used sparingly so that enemy guilds don't anticipate it and bring gear with unholy resistance enchantments. | ||
* Aelfborn are a very popular race for Necromancers because of ''Wildkin's Chase''; however, ''Embrace the Void'' and ''Dim the Light'' do a very good job plugging up the weakness with Vampire builds and the drains and fortitudes associated with the race make it a very resilient character. Elves are the hardest hitting race for Necromancer with their naturally high intelligence and access to Archmage. The extra trains from Humans seems like it would be good for trying to dabble in a wider variety of Necromancer's niches but in execution it usually is not very potent. | * Aelfborn are a very popular race for Necromancers because of ''Wildkin's Chase''; however, ''Embrace the Void'' and ''Dim the Light'' do a very good job plugging up the weakness with Vampire builds and the drains and fortitudes associated with the race make it a very resilient character. Elves are the hardest hitting race for Necromancer with their naturally high intelligence and access to Archmage. The extra trains from Humans seems like it would be good for trying to dabble in a wider variety of Necromancer's niches but in execution it usually is not very potent. |
Latest revision as of 01:33, 18 February 2018
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Necromancers channel the dark power of the void beyond this world to unhallow and undermine the Gods' creation on Aerynth. Their incantations corrupt the purity of life by limiting healing, disjoining holy blessings, and gnawing at their targets' very souls with volleys of negative energy. The ability to bind corpses into servitude makes even death no escape from their machinations.
The Necromancer has a lot of ways to interact with the effects bar in a way that few classes can. He has many different playstyles afforded to him but the class is best played when it's honed to one specific role rather than trying to dabble in anything. Many of the roles do not mesh well with each other either so it is advised not to try to combine them into on hodge-podge character build.
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Contributions by: Colest and Rewen in 2018
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