Difference between revisions of "Necromancer"
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− | + | The Necromancer has a lot of ways to interact with the effects bar in a way that few classes can. He has many different playstyles afforded to him but the class is best played when it's honed to one specific role rather than trying to dabble in anything. Many of the roles do not mesh well with each other either so it is advised not to try to combine them into on hodge-podge character build. | |
− | * ''Harvest of Dust'' and ''Harvest of Bones'' are not very | + | * ''Harvest of Dust'' and ''Harvest of Bones'' are very weak compared to other pets; however, they have a unique swarm functionality where they will not disappear if you summon another and will retain their current target unless attacked. A very potent tactic with this traditional Necromancer playstyle is to summon a Grobones or Wight, send it to attack a vulnerable building, and summon another to repeat. Swarms of Necromancer pets can take down a key objective during a fight very quickly but because they are so weak one AOE is enough to wipe most of them out. |
− | * '' | + | * ''Unholy Terror'' is extraordinarily potent for kiting and keeping pressure on healers. ''Shadow of Doom'' is the only ranged AOE power that exposes to the damage type used by that class. So the combination of those two powers with ''Unholy Storm'' are the backbone of a tried and true Necromancer group composition. However, this group composition is best used sparingly so that enemy guilds don't have the opportunity to get unholy resistance on their gear. |
− | * | + | * Aelfborn are a very popular race for Necromancers because of ''Wildkin's Chase''; however, ''Embrace the Void'' and ''Dim the Light'' do a very good job plugging up the weakness with Vampire builds and the drains and fortitudes associated with the race make it a very resilient character. Elves are the hardest hitting race for Necromancer with their naturally high intelligence and access to Archmage. The extra trains from Humans seems like it would be good for trying to dabble in a wider variety of Necromancer's niches but in execution it usually is not very potent. |
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Revision as of 15:43, 17 February 2018
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Necromancers channel the dark power of the void beyond this world to unhallow and undermine the Gods' creation on Aerynth. Their incantations corrupt the purity of life by limiting healing, disjoining holy blessings, and gnawing at their targets' very souls with volleys of negative energy. The ability to bind corpses into servitude makes even death no escape from their machinations.
The Necromancer has a lot of ways to interact with the effects bar in a way that few classes can. He has many different playstyles afforded to him but the class is best played when it's honed to one specific role rather than trying to dabble in anything. Many of the roles do not mesh well with each other either so it is advised not to try to combine them into on hodge-podge character build.
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Contributions by: Colest and Rewen in 2018
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