Traveler

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Chronicle Traveler

The Traveller

"The walker between the worlds"

Races Available

Aelfborn
Aracoix
Centaur
Dwarf
Elf
Half Giant
Human
Irekei
Minotaur
Nephilim
Shade
Vampire

Classes Available

Assassin
Barbarian
Bard
Channeler
Confessor
Crusader
Doomsayer
Druid
Fury
Huntress
Necromancer
Nightstalker
Prelate
Priest
Ranger
Scout
Sentinel
Templar
Thief
Warlock
Warrior
Wizard

Impossibly ancient, the enigmatic runegates predate even the birth of the Elves, and have always been shrouded in mystery. A new group of mystics, the Travelers have learned how to open these ancient portals, allowing travel between the fragments of Aerynth or to entirely new worlds.

More Traveler Lore

Discipline Effects

Grants Powers

Discipline Locations

Discipline Droppers

Knellican the Black


Discipline Trainers

Pernilla Wyrdsinger, Master Traveler

Forstyl, the Traveler

Sallermo Fask, Master Traveler

Venastor Vel, Master Traveler

Eowanril, Master Traveler

Discipline Powers

Open Fire Gate

Opens Fire Gate at rune gate

Note: power granted at rank 4, requires rank 5 (1 train) to operate

Granted: Level 20

  • Power Rank: 4 (Beginner)
  • Teachers: Master Traveler (5)
  • Focus Skill: None
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 50 to 55 (at power ranks 0 to 5)
  • Casting Time: 3 seconds
  • Recycle Time: 0.0 seconds
  • Generates Hate: No
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Non-Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Buildings (45 Units)



Open Water Gate

Opens Water Gate at rune gate

Note: power granted at rank 4, requires rank 5 (1 train) to operate

Granted: Level 20

  • Power Rank: 4 (Beginner)
  • Teachers: Master Traveler (5)
  • Focus Skill: None
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 50 to 55 (at power ranks 0 to 5)
  • Casting Time: 3 seconds
  • Recycle Time: 0.0 seconds
  • Generates Hate: No
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Non-Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Buildings (45 Units)



Open Earth Gate

Opens Earth Gate at rune gate

Note: power granted at rank 4, requires rank 5 (1 train) to operate

Granted: Level 20

  • Power Rank: 4 (Beginner)
  • Teachers: Master Traveler (5)
  • Focus Skill: None
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 50 to 55 (at power ranks 0 to 5)
  • Casting Time: 3 seconds
  • Recycle Time: 0.0 seconds
  • Generates Hate: No
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Non-Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Buildings (45 Units)



Open Air Gate

Opens Air Gate at rune gate

Note: power granted at rank 4, requires rank 5 (1 train) to operate

Granted: Level 20

  • Power Rank: 4 (Beginner)
  • Teachers: Master Traveler (5)
  • Focus Skill: None
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 50 to 55 (at power ranks 0 to 5)
  • Casting Time: 3 seconds
  • Recycle Time: 0.0 seconds
  • Generates Hate: No
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Non-Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Buildings (45 Units)



Open Spirit Gate

Opens Spirit Gate at rune gate

Note: power granted at rank 4, requires rank 5 (1 train) to operate

Granted: Level 20

  • Power Rank: 4 (Beginner)
  • Teachers: Master Traveler (5)
  • Focus Skill: None
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 50 to 55 (at power ranks 0 to 5)
  • Casting Time: 3 seconds
  • Recycle Time: 0.0 seconds
  • Generates Hate: No
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Non-Combat Mode Only
  • Requires Hit Roll: No
  • Target and Range: Buildings (45 Units)



Recall to Runegate

Personal Recall to Nearest Runegate

Note: power granted at rank 4, requires rank 5 (1 train) to operate

  • Granted: Level 25
  • Power Rank: 4 (Beginner)
  • Teachers: Master Traveler (5)
  • Focus Skill: None
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 80
  • Casting Time: 11 seconds
  • Recycle Time: 300.0 seconds
  • Generates Hate: No
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: No
  • Spell cast cancelled if caster takes any damage at all while in spellcasting trance.
  • Target and Range: Self/No target
  • Affected player is sent to the nearest runegate.



Send to Runegate

Single Target Recall to Nearest Runegate (group members only)

Note: power granted at rank 4, requires rank 5 (1 train) to operate, also requires Sorcery Skill (0) and Recall to Runegate Power (5)

  • Granted: Level 30
  • Power Rank: 4 (Beginner)
  • Teachers: Master Traveler (5)
  • Focus Skill: None
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 120
  • Casting Time: 13 seconds
  • Recycle Time: 600.0 seconds
  • Generates Hate: No
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: No
  • Spell cast cancelled if caster takes any damage at all while in spellcasting trance.
  • Target and Range: Players Only (20 Units)
  • Will affect only group members in range.
  • Affected player is sent to the nearest runegate.



Recall Group to Runegate

Group Recall to Nearest Runegate

Note: power requires 5 trains to operate, also requires Send to Runegate Power (5)

  • Granted: Level 40
  • Power Rank: 0 (Untrained)
  • Teachers: Master Traveler (5)
  • Focus Skill: None
  • Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
  • Mana Cost: 200
  • Casting Time: 16 seconds
  • Recycle Time: 900.0 seconds
  • Generates Hate: No
  • Power User Requirements: Player must not be moving when he activates this power.
  • Mode Required: Either Combat or Non-Combat Mode
  • Requires Hit Roll: No
  • Spell cast cancelled if caster takes any damage at all while in spellcasting trance.
  • Target and Range: Group Members (Area of Effect: 20 Units)* Can affect caster and group members.
  • Affected player is sent to the nearest runegate.

01/14/2004

  • The Traveller discipline now grants the Spirit Gate power.