Difference between revisions of "Doomsayer"

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| {{Cheader|Overview|(to bottom, rgba(114,57,88,1) 1%,rgba(114,57,88,1) 1%,rgba(114,89,58,1) 100%)}}The '''Doomsayer''' is capable of sowing discord into any battle. His connection with mayhem allows him to strip enemies of their boons, fetter their mental fortitude, and drain the very essence from their corporeal forms. The Doomsayer's incantations can also strike one blind from madness or sap his enemy's very will to defend himself. His affinity with the Pit of Chaos is so great that he can share his visions of bedlam with his allies to his enhance their powers.
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| {{Cheader|Overview|(to bottom, rgba(114,57,88,1) 1%,rgba(114,57,88,1) 1%,rgba(114,89,58,1) 100%)}}
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<blockquote>The '''Doomsayer''' is capable of sowing discord into any battle. His connection with mayhem allows him to strip enemies of their magic enhancements, fetter their mental fortitude, and drain the very essence from their corporeal forms. The Doomsayer's incantations can also strike one blind from madness or sap his enemy's very will to defend himself. His affinity with the Pit of Chaos is so great that he can share his visions of bedlam with his allies to enhance their powers.</blockquote>
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{{Cheader|Powers and Skills|(to bottom, rgba(114,57,88,1) 1%,rgba(114,57,88,1) 1%,rgba(114,89,58,1) 100%)}}
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{{Cheader|Playstyle Tips|(to bottom, rgba(114,57,88,1) 1%,rgba(114,57,88,1) 1%,rgba(114,89,58,1) 100%)}}
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The Doomsayer is arguably the single most dangerous character on the field, thus he must always be on the move. He is usually the very first target, even before an [[Assassin]], [[Bard]], or [[Priest]]! And for good reason. The ability to devour another character's mana pool or cast unique debuffs on choice support characters can spell ruin. A Doomsayer must learn a careful dance of surviability and assault to be successful.
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<h3>Healer</h3>
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* The Doomsayer class heals are simply not worth training. It is highly recommended to supplement the healing from drain spells with ''Blessed Mending'' and ''Blessed Healing''.
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* There are many ways to build a character, but it is objectively wrong to not use a [[shield]] with a Healer Doomsayer! The shield is the main reason to choose the healer Doomsayer over the mage.
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* You can maintain ''Vengeance of the Pit'' (VotP) on up to two others. It may be tempting to offset your rather unimpressive ''Offensive Stance'' by using VotP on yourself, but a primary healer can make far better use of it, affording you more opportunities to focus on your primary role.
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<h3>Mage</h3>
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* My choosing the mage base class, a Doomsayer is eschewing passive defense for some of the highest [[Roles#Damage|sustain]] in the game. It is imperative that once you become the target in a battle that you do not stop moving until you are out of harm's way. Don't think as though you are not contributing to the fight, as you are much more valuable to your team alive than dead!
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* With ''Offensive Stance'' and ''Vengeance of the Pit'', you can devour the mana of most players within moments. Don't compromise your safety to do so, but if you can destroy the mana of an enemy healer, this alone can clinch a victory.
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* Keeping yourself [[stun]] immune via [[Vocabulary#P|prestunning]] is vital! If a Doomsayer is stunned, and it is not immediately dispelled, death is almost certain.  
 
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{{Infobox
 
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|Box title = {{PAGENAME}} Information
 
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|image = RadarStatsDoomsayer.png
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|imglink = Roles
|caption = Devotee of Chaos
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| {{Cheader|Playstyle Tips|(to bottom, rgba(114,57,88,1) 1%,rgba(114,57,88,1) 1%,rgba(114,89,58,1) 100%)}}The Doomsayer is arguably the single most dangerous character on the field so he must always be on the move. You have the ability to devour the mana pool for any given support character as well as completely incapacitate any given character with his debuffs. As such, he is usually the very first target in any fight, even before the Assassin, Bard, or Priest. Your ability to judge when to stick a drain or land one of your debilitating debuffs is what will forge your success with the class.
 
<h3>Healer</h3>
 
*Your class heal is not worth training. It is highly recommended that you supplement the healing from your drain spells with Blessed Mending and Blessed Healing.
 
*There are many ways to build a character but it is objectively wrong to not use a shield with a Healer Doomsayer. If you don't want to use a shield with your Doomsayer, then go Mage. Otherwise, you will be getting rid of one of the biggest advantages of your base class.
 
*You can keep Vengeance of the Pit on up to two people. It may be tempting to offset your rather unimpressive offensive stance by using it on yourself but don't forget about your other support players. They can keep you alive way better than any drain that hits 30% harder can.
 
<h3>Mage</h3>
 
*You are eschewing passive defense for some of the highest sustain in the game. It is imperative that once you become the target in a battle that you do not stop moving until you are out of harm's way. Don't think as though you are not contributing to the fight as you are much more valuable to your team alive than dead.
 
*With your offensive stance and Vengeance of the Pit, you can devour the mana of most players within moments. Don't compromise your safety to do so but if you can destroy the mana of an enemy Healer then that is usually a big enough advantage to win the fight.
 
*Even without Blessed Mending as an alternative, it is still advisable to consider not training your class heals. They are really that bad.
 
 
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Latest revision as of 19:00, 7 February 2018

Through the long history of Aerynth, the Children of the Gods have ever been loath to worship the Dark Lords of the Pit. The Archmages of the Deathless Empire learned their ways and names in the Age of Dawn before Time's beginning, but offered them pacts and bargains instead of worship. It was not until the Hordes walked upon Aerynth in the War of the Scourge that the Dark Lords won their first mortal converts. Some turned to Chaos to bargain for their survival, others were driven mad by horror or despair. In a time when many felt the Gods of Aerynth had failed them, the Dark Lords' call was irresistible. By the war's end, cults of Chaos had sprung up, each centered around a prophet, a Doomsayer who strove to bring Kolaur's curse upon the All-Father's children. As hideous as the Hordes of Chaos were in battle, time and again the Grand Alliance found its efforts hampered by traitors within their own ranks, devotees of Chaos who received their orders through the mouths of Doomsayers.

    

 Doomsayer

Doomsayerfi.png
 Devotee of Chaos

    
Overview
The Doomsayer is capable of sowing discord into any battle. His connection with mayhem allows him to strip enemies of their magic enhancements, fetter their mental fortitude, and drain the very essence from their corporeal forms. The Doomsayer's incantations can also strike one blind from madness or sap his enemy's very will to defend himself. His affinity with the Pit of Chaos is so great that he can share his visions of bedlam with his allies to enhance their powers.
Powers and Skills
Level Icon Ability Description
10 Unleash Blight Unleash Blight Single-target health Drain
Confusion's Curse Confusion's Curse Personal Defense buff
12 Vel'khev's Kiss Vel'khev's Kiss Single-target mana Drain
15 Touch of Chaos Touch of Chaos Single-target heal
Offensive cam.png Offensive Stance Personal combat stance
Defensive cam.png Defensive Stance Personal combat stance
Precise cam.png Precise Stance Personal combat stance
18 Unleash the Taint Unleash the Taint Single-target health Drain over time
Glimpse of the Pit Glimpse of the Pit Single-target Attack Rating and defense debuff
Sign of Gellegur Sign of Gellegur Personal dispel debuff
20 Bounty of Chaos Bounty of Chaos Single-target heal
The Black Binding The Black Binding Single-target mana-to-stamina conversion
The Crimson Binding The Crimson Binding Single-target health-to-stamina conversion
Glyph of Madness Glyph of Madness Single-target mana transfer
Halgannon's Armor Halgannon's Armor Personal melee Damage Absorber
22 Sign of Vel'khev Sign of Vel'khev Single-target mana Drain over time
Curse of the Flayed Lord Curse of the Flayed Lord Single-target stamina transfer
25 Vengeance of the Pit Vengeance of the Pit Single-target spell damage and healing buff
Blight of Throol'hroon Gen'aa Blight of Throol'hroon Gen'aa Single-target health recovery debuff
The Face of Chaos The Face of Chaos Area non-player Mesmerize
28 Leech of Souls Leech of Souls Single-target mana recovery debuff
30 The Black Pact The Black Pact Single-target mana-to-stamina conversion over time
The Crimson Pact The Crimson Pact Single-target health-to-stamina conversion over time
40 Gellegur's Baleful Binding Gellegur's Baleful Binding Single-target dispell buff
42 The Green Death The Green Death Single-target dispel Constitution buff and constitution debuff
45 The Void's Wild Vengeance The Void's Wild Vengeance Single-target Block, Parry, and Dodge debuff
48 Kliszhenk's Doom Kliszhenk's Doom Single-target weapon skill debuff
50 Dread Curse of Veshteroth Dread Curse of Veshteroth Single-target focus skill debuff

Playstyle Tips

The Doomsayer is arguably the single most dangerous character on the field, thus he must always be on the move. He is usually the very first target, even before an Assassin, Bard, or Priest! And for good reason. The ability to devour another character's mana pool or cast unique debuffs on choice support characters can spell ruin. A Doomsayer must learn a careful dance of surviability and assault to be successful.

Healer

  • The Doomsayer class heals are simply not worth training. It is highly recommended to supplement the healing from drain spells with Blessed Mending and Blessed Healing.
  • There are many ways to build a character, but it is objectively wrong to not use a shield with a Healer Doomsayer! The shield is the main reason to choose the healer Doomsayer over the mage.
  • You can maintain Vengeance of the Pit (VotP) on up to two others. It may be tempting to offset your rather unimpressive Offensive Stance by using VotP on yourself, but a primary healer can make far better use of it, affording you more opportunities to focus on your primary role.

Mage

  • My choosing the mage base class, a Doomsayer is eschewing passive defense for some of the highest sustain in the game. It is imperative that once you become the target in a battle that you do not stop moving until you are out of harm's way. Don't think as though you are not contributing to the fight, as you are much more valuable to your team alive than dead!
  • With Offensive Stance and Vengeance of the Pit, you can devour the mana of most players within moments. Don't compromise your safety to do so, but if you can destroy the mana of an enemy healer, this alone can clinch a victory.
  • Keeping yourself stun immune via prestunning is vital! If a Doomsayer is stunned, and it is not immediately dispelled, death is almost certain.
    
Doomsayer Information
RadarStatsDoomsayer.png

Base Classes

Healer, Mage

Races

Aelfborn, Elf, Human, Minotaur, Nephilim

Disciplines

Archmage, Battle Magus, Blade Weaver, Blood Horn, Commander, Conjurer, Enchanter, Rat Catcher, Sanctifier, Summoner, Thrall, Traveler

Mastery Runes

none

Skills Granted

Corruption (level 10)

Doomsayer Static Powers
These powers cannot be trained higher.
Use these ranks to plan accordingly.

Stances

Healer
Defensive Stance
25
Offensive Stance
15
Precise Stance
30
stance details
Mage
Defensive Stance
25
Offensive Stance
30
Precise Stance
30
stance details

Weapon Powers

Healer
Hammer Powers 5
Staff Powers 5
Mage
Dagger Powers 5
Staff Powers 5

Contributions by: Colest and Rewen in 2018

Classes

Prestige Classes

Assassin (PQ)    Barbarian (PQ)    Bard (PQ)    Channeler (PQ)    Confessor (PQ)    Crusader (PQ)    Doomsayer (PQ)
Druid (PQ)    Fury (PQ)    Huntress (PQ)    Necromancer (PQ)    Nightstalker (PQ)    Prelate (PQ)    Priest (PQ)
Ranger (PQ)    Scout (PQ)    Sentinel (PQ)    Templar (PQ)    Thief (PQ)    Warlock (PQ)    Warrior (PQ)    Wizard (PQ)

Base Classes Fighter    Healer    Mage    Rogue

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