The Doomsayer is capable of sowing discord into any battle. His connection with mayhem allows him to strip enemies of their boons, fetter their mental fortitude, and drain the very essence from their corporeal forms. The Doomsayer's incantations can also strike one blind from madness or sap his enemy's very will to defend himself. His affinity with the Pit of Chaos is so great that he can share his visions of bedlam with his allies to his enhance their powers.
The Doomsayer is arguably the single most dangerous character on the field so he must always be on the move. He has the ability to devour the mana pool of any given support character as well as completely incapacitate any given character with his debuffs. As such, he is usually the very first target in any fight (even before the Assassin, Bard, or Priest). His ability to judge when to throw a drain or land one of his debilitating debuffs is what will determine his success.
Healer
- The Doomsayer class heals are simply not worth training. It is highly recommended to supplement the healing from drain spells with Blessed Mending and Blessed Healing.
- There are many ways to build a character, but it is objectively wrong to not use a shield with a Healer Doomsayer! The shield is the main reason to choose the healer Doomsayer over the mage.
- You can maintain Vengeance of the Pit (VotP) on up to two others. It may be tempting to offset your rather unimpressive Offensive Stance by using VotP on yourself, but a primary healer can make far better use of it, affording you more opportunities to focus on your primary role.
Mage
- My choosing the mage base class, a Doomsayer is eschewing passive defense for some of the highest sustain in the game. It is imperative that once you become the target in a battle that you do not stop moving until you are out of harm's way. Don't think as though you are not contributing to the fight, as you are much more valuable to your team alive than dead!
- With Offensive Stance and Vengeance of the Pit, you can devour the mana of most players within moments. Don't compromise your safety to do so, but if you can destroy the mana of an enemy healer, this alone can clinch a victory.
- Keeping yourself stun immune via prestunning is vital! If a Doomsayer is stunned, and it is not immediately dispelled, death is almost certain.
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Doomsayer Information
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Base Classes
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Healer, Mage
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Races
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Aelfborn, Elf, Human, Minotaur, Nephilim
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Disciplines
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Archmage,
Battle Magus,
Blade Weaver,
Blood Horn,
Commander,
Conjurer,
Enchanter,
Rat Catcher,
Sanctifier,
Summoner,
Thrall,
Traveler
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Mastery Runes
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none
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Skills Granted
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Corruption (level 10)
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Doomsayer Static Powers These powers cannot be trained higher. Use these ranks to plan accordingly.
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Stances
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Weapon Powers
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