Templars are Saint Malorn's elite regiment of knights that combine the skills of a soldier with the conviction and faith of their brother Confessors. Templars bring the wrath of Malorn to the center of the battle, sanitizing heretics by fire and exposing the full weight of their sins with holy reproach all with the hope that the Cleansing Flame will show them the righteous path in their next life.
- The one-handed Burning Blade and shield can be combined for a defense-based Templar, affectionately dubbed a "Deflar".
- Enemies are often more concerned about health damage than stamina damage. Use a combination of Cleansing Flame and Curse of Sloth to subtley tire them.
- While the sword is a favorite of Templars, they are also experts with the Pole Arm.
- The combined physical damages bonuses from Templar's grand master-rank Offensive Stance and Blessed Zeal increase weapon damage by 90%. Ouch!
- Wings of the Seraphim heals up to 40% of your health bar and 20% of your stamina bar. Use it to give yourself a second wind if the length of the battle is wearing on you.
- Templars can be tight on training points and low on mana. It is best to leave the damage resistance buffs to your support players, if you have them.
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Templar Information
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Base Classes
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Fighter
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Races
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Human, Half Giant
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Disciplines
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Artillerist,
Blade Master,
Bounty Hunter,
Commander,
Dark Knight,
Huntsman,
Prospector,
Sapper,
Traveler,
Undead Hunter,
Wyrmslayer
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Mastery Runes
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Master of Daggers,
Master of Great Hammers,
Master of Hammers,
Master of Throwing
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Skills Granted
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Pole Arm, Thaumaturgy (level 10)
Wear Armor, Heavy (level 15)
Axe Mastery, Great Axe Mastery, Great Sword Mastery, Sword Mastery, Pole Arm Mastery (level 20)
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