The Doomsayer is capable of sowing discord into any battle. His connection with Chaos allows him to strip enemies of their boons, fetter their mental fortitude, and drain the very essence from their corporeal forms. The Doomsayer's incantations can also strike one blind from madness or sap his enemy's very will to defend himself. For his allies, the Doomsayer can share his visions of bedlam with his allies to his enhance their powers.
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Doomsayer Information
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Base Classes
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Healer, Mage
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Races
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Aelfborn, Elf, Human, Minotaur, Nephilim
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Disciplines
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Archmage,
Battle Magus,
Blade Weaver,
Blood Horn,
Commander,
Conjurer,
Enchanter,
Rat Catcher,
Sanctifier,
Summoner,
Thrall,
Traveler
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Mastery Runes
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none
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Skills Granted
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Corruption (level 10)
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Doomsayer Static Powers These powers cannot be trained higher. Use these ranks to plan accordingly.
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Stances
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Weapon Powers
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The Doomsayer is arguably the single most dangerous character on the field so he must always be on the move. You have the ability to devour the mana pool for any given support character as well as completely incapacitate any given character with his debuffs. As such, he is usually the very first target in any fight, even before the Assassin, Bard, or Priest. Your ability to judge when to stick a drain or land one of your debilitating debuffs is what will forge your success with the class.
Healer
- Your class heal is not worth training. It is highly recommended that you supplement the healing from your drain spells with Blessed Mending and Blessed Healing.
- There are many ways to build a character but it is objectively wrong to not use a shield with a Healer Doomsayer. If you don't want to use a shield with your Doomsayer, then go Mage. Otherwise, you will be getting rid of one of the biggest advantages of your base class.
- You can keep Vengeance of the Pit on up to two people. It may be tempting to offset your rather unimpressive offensive stance by using it on yourself but don't forget about your other support players. They can keep you alive way better than any drain that hits 30% harder can.
Mage
- You are eschewing passive defense for some of the highest sustain in the game. It is imperative that once you become the target in a battle that you do not stop moving until you are out of harm's way. Don't think as though you are not contributing to the fight as you are much more valuable to your team alive than dead.
- With your offensive stance and Vengeance of the Pit, you can devour the mana of most players within moments. Don't compromise your safety to do so but if you can destroy the mana of an enemy Healer then that is usually a big enough advantage to win the fight.
- Even without Blessed Mending as an alternative, it is still advisable to consider not training your class heals. They are really that bad.
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