Difference between revisions of "Irekei"
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'''<big>Racial Items</big>'''</div> | '''<big>Racial Items</big>'''</div> | ||
− | *''[[Wear Armor, Light#Irekei Leather (Irekei)| | + | *''[[Wear Armor, Light#Irekei Leather (Irekei)|Irekei Leather Armor]]'' |
*''[[Khan'xhir]] | *''[[Khan'xhir]] | ||
*''[[Rha'khanakar]] | *''[[Rha'khanakar]] |
Revision as of 17:22, 9 January 2018
Irekei
“ | The "Devilmen"; little is known of these strange, fierce, red-skinned raiders of the desert. Folktales claim they are the descendants of a long lost family of Elvish nobles who were banished to the Burning Lands for their ferocity and warlike nature. While Irekei and Elves are distinctly similar, the Devilmen deny any kinship, and respond to the suggestion with violence. Known primarily for their ferocity in battle and their ruthless treatment of all non-Irekei, raiding parties of Irekei are the terror of all settlements that border on the deserts. Renowned for their teachings in the mystic arts, Irekei also make cunning assassins. It is said that Irekei children are trained in the use of knives from birth, and learn to fight before they learn to speak. What outsiders see as cruelty, Irekei see as strength tempered by grim necessity. The crucible of the desert has turned the Devilmen into a grim, hard people for whom survival is the ultimate priority. |
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Race Information |
Starting Attributes Creation Cost: 15Granted: 40 Base Strength / 85 Max Strength |
Effects
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Racial Items
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Abilities and Traits |
Image Gallery |
- Main article: Category:Irekei Pictures