Difference between revisions of "Rogue"
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=== Sneak === | === Sneak === | ||
''"Personal Invisibility"''<br> | ''"Personal Invisibility"''<br> | ||
+ | ''(Clears mobile aggro)''<br> | ||
''requires Hide Power ( 18 )''<br> | ''requires Hide Power ( 18 )''<br> | ||
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*'''Stack Rule''': Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br><br> | *'''Stack Rule''': Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).<br><br> | ||
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=== Sprint === | === Sprint === | ||
''"Personal Movement Buff"''<br> | ''"Personal Movement Buff"''<br> |
Revision as of 16:40, 5 October 2006
Contents
Rogue
I see you're quick -- I can make you quicker. You're sharp all right, but you're still just an amateur. There's much I can teach you, if your gold be good ...
Available Races |
Available Promotion Classes
Assassin |
Attributes
Granted: +5 Base Dexterity
Granted: +5 Base Intelligence
Granted: -10 Base Spirit
Skills
Level 1: granted Dagger
Level 1: granted Staff
Level 1: granted Sword
Level 1: granted Wear Armor, Light
Level 1: granted Unarmed Combat
Level 5: granted Dodge
Level 1: granted Ambidexterity
Level 1: Movement Rate: + 5%
Training Points
Nonhuman Rogue | Human Rogue | ||
Levels | Trains | Levels | Trains |
1 - 10 | 36 | 1 - 10 | 45 |
11 - 50 | 400 | 11 - 50 | 440 |
51 - 59 | 90 | 51 - 59 | 99 |
Subtotal | 526 | Subtotal | 584 |
Total | 588 | Total | 646 |
Powers and Abilities
Evasion
"Dodge Chance Buff"
requires Dodge Skill ( 26 )
Granted: Level 10
Power Rank: 10 ( Apprentice)
No teachers for this skill exist (skill cannot be advanced).
Focus Skill: None
Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
Stamina Cost: 25
Casting Time: 0.2 seconds
Recycle Time: 525 to 300 seconds (at power ranks 10 to 40)
Generates Hate: No
Power User Requirements:
Mode Required: Combat Mode Only
Requires Hit Roll: No
Target and Range: Self/No target
Applies Effect(s): (From Power Ranks 10 to 40)
- Duration: 1:00 seconds
- Stackability:
- Stack Category: PassiveDefense
- Stack Rank: 0
- Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
- Delay Between Attacks: + 55% to 25% (from power rank 10 to 40)
- Dodge Value: + 25.01% to 100.01% (from power rank 10 to 40)
Hide
"Personal Invisibility"
(Clears mobile aggro)
Granted: Level 2
Power Rank: 10 ( Apprentice)
Teachers: Rogue Trainer (40), Master Assassin (40), Master Barbarian (40), Master Thief (40), Master Bard (40), Master Huntress (40), Master Ranger (40), Master Scout (40), Master Nightstalker (40)
Focus Skill: None
Flagged As: Skill (does not cancel effects which are cancelled by spellcasting).
Stamina Cost: 25
Casting Time: 9.7 to 0.7 seconds (at power ranks 10 to 40)
Recycle Time: 10.0 seconds
Generates Hate: No
Power User Requirements: Player must not be moving when he activates this power.
Mode Required: Non-Combat Mode Only
Requires Hit Roll: No
Spell cast cancelled if caster takes any damage at all while in spellcasting trance.
Target and Range: Self/No target
Grants Invisibility
- Immobile Invisibility (Hide)
Duration: 15:00 to 30:00 minutes (at power ranks 10 to 40)
Stackability:
- Stack Category: Invisible
- Stack Rank: 0
- Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
Sneak
"Personal Invisibility"
(Clears mobile aggro)
requires Hide Power ( 18 )
Granted: Level 9
Power Rank: 0 ( Untrained)
Teachers: Master Assassin (40), Rogue Trainer (40), Master Thief (40), Master Barbarian (40), Master Bard (40), Master Huntress (40), Master Ranger (40), Master Scout (40), Master Nightstalker (40)
Focus Skill: None
Flagged As: Skill (does not cancel effects which are cancelled by spellcasting).
Stamina Cost: 50
Casting Time: 10 seconds
Recycle Time: 30.0 seconds
Generates Hate: No
Power User Requirements: Player must not be moving when he activates this power.
Mode Required: Non-Combat Mode Only
Requires Hit Roll: No
Spell cast cancelled if caster takes any damage at all while in spellcasting trance.
Target and Range: Self/No target
Grants Invisibility
- Mobile Invisibility (Sneak)
Duration: 5:00 to 15:00 minutes (at power ranks 0 to 40)
Stackability:
- Stack Category: Invisible
- Stack Rank: 1
- Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
Sprint
"Personal Movement Buff"
Granted: Level 1
Power Rank: 40 ( Grand Master)
Focus Skill: None
Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
Stamina Cost: 25
Casting Time: 0.2 seconds
Recycle Time: 120.0 seconds
Generates Hate: No
Power User Requirements:
Mode Required: Either Combat or Non-Combat Mode
Requires Hit Roll: No
Target and Range: Self/No target
Applies Effect(s):
- Duration: 20 seconds
- Stackability: Does not stack with other Movement Buffs.
- Movement Rate: + 50%
Traveling Stance
"Personal Movement Buff"
Granted: Level 1
Power Rank: 40 ( Grand Master)
Focus Skill: None
Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
Stamina Cost: 0
Casting Time: 5.0 seconds
Recycle Time: 60.0 seconds
Generates Hate: No
Power User Requirements: Player must not be moving when activating this power.
Mode Required: Either Combat or Non-Combat Mode
Requires Hit Roll: No
Target and Range: Self/No target
Applies Effect(s):
- Duration: 600 seconds
- Stackability: Does not stack with other Movement Buffs.
- Movement Rate: + 50%
- Lowers Attack Rating and Defense by 50%
- Dispelled when a player attacks, is attacked, casts a power, or sits.
- Players under the Traveling Stance effect are immune to Immunity Powers and cannot fly.
The Rogue's Way: The Path of Skill
For those who know how to seize an opportunity, even these troubled times are full of promise. Some who become heroes work not for glory, or wisdom, or to exalt the name of a God or saint. Rogues strive for personal gain, looking only for material profit and the easiest means to gain it. Most rogues have had to fend for themselves since childhood, abandoned by the chaos and strife of the Age. With nobody to trust or depend upon, rogues quickly learn to live by their wits, counting on a quick hand and finely honed set of skills to carry them through any hardship.
Rogues rarely feel limited by the constraints of conventional thinking or morality. The world is a cruel place, after all, so why should they be kind? If a rogue needs food and shelter or wants wealth, they take it. Stealth and cunning are essential to their very survival, and so all rogues become adept at hiding from their enemies and making their way unseen and unheard. Agility and a keen mind are a talented rogue's best assets. They may lack the book learning of a healer or mage, but a rogue is a keen observer, and quick to find an angle to get at what he wants.
Many rogues never leave the path of greed and raw self-interest, becoming bandits, cutthroats, and hired killers. Some rogues, however, develop a conscience. They steal only from those who deserve to lose their wealth, and donate a portion of their gains to a good cause. Some leave the hectic world of cities behind altogether, becoming master hunters and trackers. Any rogue who joins a company of adventurers quickly learns that questing is the quickest route to easy wealth, and often serves a higher good besides. These rogues can end up praised as heroes in song and story, if their skills and luck hold.