Difference between revisions of "Templar"

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[[Category:Classes]]
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{| style="width: 85vw; max-width: 1100px; min-width: 860px;"
 
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! width="70%"| {{classlorebox|Born in the tumult that followed the Turning, the Church of the Cleansing Flame has grown throughout the Age of Strife, and few are left untouched by its endless crusade for Justice and Righteousness. Fire creates light and warmth, and thus the Confessors of the Flame seek to illuminate the innocent, drive away all shadow, and expose the taint of evil. But to effect real change in the World, the Fire must burn all that is impure. The Templars, fanatical soldier-priests of the Cleansing Flame, have pledged themselves to this end. Templars are the strength of the Temple, enforcing its will in the World and smiting any who oppose the cause of Righteousness.|{{PAGENAME}} Lore}}
[[Image:Templar.jpg|right|Chronicle Templar]]
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!     
 
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! {{classtitle
== The Templar ==
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|img=[[File:Templarfi.png]]
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" align=right
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|tag=Sword of the Cleansing Flame
| '''Weapon Specializations'''
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|color1=ed1c24
''Level 5'': granted [[Pole Arm|Pole Arm]]<br>
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|color2=ffc90e
''Level 20'': granted [[Axe|Axe Mastery]] (Axe Skill 80)<br>
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}}
''Level 20'': granted [[Axe|Great Axe Mastery]] (Axe Skill 80)<br>
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|-
''Level 20'': granted [[Sword|Great Sword Mastery]] (Sword Skill 80)<br>
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| colspan="3" | &nbsp;&nbsp;&nbsp;&nbsp;
''Level 20'': granted [[Sword|Sword Mastery]] (Sword Skill 80)<br>
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|-
''Level 20'': granted [[Pole Arm|Pole Arm Mastery]] (Pole Arm Skill 80)<br>
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| colspan="3" |{{Classnavsp|cccccc}}
 
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|-
|-  
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|style="vertical-align: top;"|{{Cheader|Overview|(to bottom, rgba(243,197,189,1) 0%,rgba(232,108,87,1) 50%,rgba(234,40,3,1) 51%,rgba(255,102,0,1) 75%,rgba(199,34,0,1) 100%)}}
| '''Other Skills'''
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<blockquote>'''Templars''' are Saint Malorn's elite regiment of knights that combine the skills of a soldier with the conviction and faith of their brother [[Confessor]]s. Templars bring the wrath of Malorn to the center of the battle, sanitizing heretics by fire and exposing the full weight of their sins with holy reproach with the hope that the Cleansing Flame will show them the righteous path in their next life.</blockquote>
''Level 10'': granted [[Thaumaturgy]]<br>
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{{Cheader|Powers and Skills|(to bottom, rgba(243,197,189,1) 0%,rgba(232,108,87,1) 50%,rgba(234,40,3,1) 51%,rgba(255,102,0,1) 75%,rgba(199,34,0,1) 100%)}}
''Level 15'': granted [[Wear Armor, Heavy]]
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<div style="margin: -.35cm 0cm 0cm 0cm;">{{powertable|{{PAGENAME}}=YES}}</div>
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<br>
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{{Cheader|Playstyle Tips|(to bottom, rgba(243,197,189,1) 0%,rgba(232,108,87,1) 50%,rgba(234,40,3,1) 51%,rgba(255,102,0,1) 75%,rgba(199,34,0,1) 100%)}}
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* The one-handed [[Burning Blade]] and shield can be combined for a defense-based Templar, affectionately dubbed a "Deflar".
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* Enemies are often more concerned about health damage than stamina damage. Use a combination of ''Cleansing Flame'' and ''Curse of Sloth'' to subtley tire them.
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* While the sword is a favorite of Templars, they are also experts with the [[Pole Arm]].
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* The combined physical damages bonuses from Templar's grand master-rank ''Offensive Stance'' and ''Blessed Zeal'' increase weapon damage by 90%. Ouch!
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* ''Wings of the Seraphim'' heals up to 40% of your health bar and 20% of your stamina bar. Use it to give yourself a second wind if the length of the battle is wearing on you.
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* Templars can be tight on training points and low on mana. It is best to leave the damage resistance buffs to your support players, if you have them.
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| rowspan="3" | &nbsp;&nbsp;&nbsp;&nbsp;
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| rowspan="2" style="vertical-align: top;"|
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{{Infobox
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|Box title = {{PAGENAME}} Information
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|image = RadarStatsTemplar.png
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|imglink = Roles
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|imagewidth = 285
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|caption =
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|Row 1 title = Base Classes
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|Row 1 info = [[Fighter]]
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|Row 2 title = Races
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|Row 2 info = [[Human]], [[Half Giant]]
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|Row 3 title = Disciplines
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|Row 3 info = [[Artillerist]],
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[[Blade Master]],
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[[Bounty Hunter]],
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[[Commander]],
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[[Dark Knight]],
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[[Huntsman]],
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[[Prospector]],
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[[Sapper]],
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[[Traveler]],
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[[Undead Hunter]],
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[[Wyrmslayer]]
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|Row 4 title = Mastery Runes
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|Row 4 info = [[Dagger Mastery|Master of Daggers]],
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[[Great Hammer Mastery|Master of Great Hammers]],
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[[Hammer Mastery|Master of Hammers]],
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[[Throwing|Master of Throwing]]
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|Row 5 title = Skills Granted
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|Row 5 info = [[Pole Arm]], [[Thaumaturgy]] (level 10)<br>
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[[Wear Armor, Heavy]] (level 15)<br>
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[[Axe Mastery]], [[Great Axe Mastery]], [[Great Sword Mastery]], [[Sword Mastery]], [[Pole Arm Mastery]] (level 20)
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}}
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{{Infobox
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|Box title = {{PAGENAME}} Static Powers<br><span style="color:darkgray; font-size:80%">''These powers cannot be trained higher.<br>Use these ranks to plan accordingly.''</span>
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|Row 1 title = Stances
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|Row 1 info =
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{{{!}}
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{{!}}-
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{{!}}{{stance|Fighter|20|40|20}}
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{{!}}-
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{{!}}}
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|Row 2 title = Weapon Powers
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|Row 2 info =
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{{{!}}
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{{!}}-
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{{!}} {{wstyle
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|baseclass=Fighter
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|axe=20
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|bow=10
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|crossbow=10
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|dagger=10
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|greataxe=20
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|greathammer=15
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|greatsword=30
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|unarmed=10
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|hammer=15
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|polearm=30
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|spear=10
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|staff=
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|sword=30
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|throwing=
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|sundancer=
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|blademaster=15
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|bladeweaver=
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}}
 +
{{!}}-
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{{!}}}
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}}
 +
<!-- Placeholder -->
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|-
 
|}
 
|}
''Sword of the Cleansing Flame''
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{{Concredit|Colest and Rewen|2018}}{{Classnav}}
 
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__NOTOC__
'''Base Classes'''<br> [[Fighter]]
 
 
 
'''Available Races'''<br> [[Half-Giants]], [[Humans]]
 
 
 
'''Available Disciplines'''<br>[[Blade Master]], [[Bounty Hunter]], [[Commander]], [[Dark Knight]], [[Huntsman]], [[Knight]], [[Prospector]], [[Undead Hunter]], [[Wyrmslayer]]
 
 
 
'''Primary Attributes'''<br>
 
[[Health Bonus]]: 62<br>
 
[[Mana Bonus]]: 14<br>
 
[[Stamina Bonus]]: 0
 
 
 
'''Their Lore''' <br>
 
Born in the tumult that followed the Turning, the Church of the Cleansing Flame has grown throughout the Age of Strife, and few are left untouched by its endless crusade for Justice and Righteousness. Fire creates light and warmth, and thus the Confessors of the Flame seek to illuminate the innocent, drive away all shadow, and expose the taint of evil. But to effect real change in the World, the Fire must burn all that is impure. The Templars, fanatical soldier-priests of the Cleansing Flame, have pledged themselves to this end. Templars are the strength of the Temple, enforcing its will in the World and smiting any who oppose the cause of Righteousness.
 
 
 
''Read more [[Templar Lore]]''
 
 
 
 
 
== Powers and Abilities ==
 
 
 
=== Backstab ===
 
''Sneak Attack!''<br>
 
''You must be using Sneak to activate this power''<br>
 
 
 
'''Granted''': Level 10<br>
 
'''Focus Skill''': None<br>
 
'''Stamina Cost''': 20<br>
 
'''Casting Time''': 0.2 Seconds<br>
 
'''Recycle Time''': 90.0 Seconds<br>
 
'''Requirements''': You must be sneaking to use this power. Forbids Archery weapon in right hand. Forbids Archery weapon in left hand. Forbids Throwing weapon in right hand.<br>
 
'''Requires Roll to hit''': No<br>
 
'''Target and Range''': Self/No Target<br>
 
'''Duration''': 10 seconds (at power ranks 1-40)<br>
 
'''Effects''':<br>
 
*Attack Bonus: + 60% to 100% (from power rank 0 to 40)<br>
 
*Damage Dealt: + 80 to 400 (from power rank 0 to 40) <br>
 
*Players attacks bypass passive defense (target cannot Block, Dodge or Parry)<br>
 
*Effect ends if affected attacks (swings his weapon) <br>
 
*Effect ends if affected unequips any piece of equipment<br>
 
 
 
 
 
===Purge Sin===
 
requires Thaumaturgy Skill ( 15 )
 
"Single Target Health Drain"
 
 
 
Granted: Level 10
 
Focus Skill: Thaumaturgy
 
Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
 
Mana Cost: 23 to 53.8 (at power ranks 0 to 40)
 
Casting Time: 4 seconds
 
Recycle Time: 30.0 seconds
 
Generates Hate: Moderate
 
Power User Requirements: Player must not be moving when he activates this power.
 
Mode Required: Either Combat or Non-Combat Mode
 
Requires Hit Roll: Yes
 
Target and Range: Monsters or Players (100 Units)
 
Can affect caster and group members.
 
Stat Transfer
 
From Health to Health
 
From Target To Caster
 
Amount: 13.5 to 31.9 (From levels 0 to 40)
 
Conversion Efficiency: 40% to 100% (From levels 0 to 40)
 
No damage type (not resistable)
 
Is considered aggressive.
 
 
 
===Consume Wickedness===
 
requires Thaumaturgy Skill ( 108 ) , Purge Sin Power ( 20 )
 
"Single Target Health Drain Over Time"
 
 
 
Granted: Level 47
 
Focus Skill: Thaumaturgy
 
Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
 
Mana Cost: 90 to 117.2 (at power ranks 0 to 40)
 
Casting Time: 5 seconds
 
Recycle Time: 40.0 seconds
 
Generates Hate: Moderate
 
Power User Requirements: Player must not be moving when he activates this power.
 
Mode Required: Either Combat or Non-Combat Mode
 
Requires Hit Roll: Yes
 
Target and Range: Monsters or Players (100 Units)
 
Can affect caster and group members.
 
Stat Transfer Over Time
 
From Health to Health
 
From Target To Caster
 
Amount: 14.5 to 18.9 (From levels 0 to 40)
 
Delay between pings: Every 5 seconds
 
Duration: :30 seconds
 
Conversion Efficiency: 40% to 100% (From levels 0 to 40)
 
No damage type (not resistable)
 
Is considered aggressive.
 
Stackability: Can be stacked with any spell other than itself.
 
Stat Transfer
 
From Health to Health
 
From Target To Caster
 
Amount: 14.5 to 18.9 (From levels 0 to 40)
 
Conversion Efficiency: 40% to 100% (From levels 0 to 40)
 
No damage type (not resistable)
 
Is considered aggressive.
 
 
 
===Burden of Sin===
 
requires Thaumaturgy Skill ( 33 )
 
"Single Target Strength Debuff"
 
 
 
Granted: Level 14
 
Focus Skill: Thaumaturgy
 
Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
 
Mana Cost: 18 to 48 (at power ranks 0 to 40)
 
Casting Time: 4 seconds
 
Recycle Time: 0.0 seconds
 
Generates Hate: Moderate
 
Power User Requirements: Player must not be moving when he activates this power.
 
Mode Required: Either Combat or Non-Combat Mode
 
Requires Hit Roll: No
 
Target and Range: Players Only (100 Units)
 
Can affect caster and group members.
 
Applies Effect(s):
 
Duration: :30 to 1:00 seconds (at power ranks 0 to 40)
 
Stackability: Can be stacked with any spell other than itself.
 
Strength Adjustment: -20 to -50 (from power rank 0 to 40)
 
Dispel Tags: DeBuff, Effect
 
 
 
===Wages of Sin===
 
requires Thaumaturgy Skill ( 111 ) , Burden of Sin Power ( 18 ) , Shackles of Sin Power ( 17 )
 
"Single Target Strength and Dexterity Debuff"
 
 
 
Granted: Level 49
 
Focus Skill: Thaumaturgy
 
Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
 
Mana Cost: 60 to 90 (at power ranks 0 to 40)
 
Casting Time: 4 seconds
 
Recycle Time: 0.0 seconds
 
Generates Hate: Moderate
 
Power User Requirements: Player must not be moving when he activates this power.
 
Mode Required: Either Combat or Non-Combat Mode
 
Requires Hit Roll: No
 
Target and Range: Players Only (100 Units)
 
Can affect caster and group members.
 
Applies Effect(s):
 
Duration: :30 seconds
 
Stackability: Can be stacked with any spell other than itself.
 
Dexterity Adjustment: -20 to -50 (from power rank 0 to 40)
 
Strength Adjustment: -20 to -50 (from power rank 0 to 40)
 
Dispel Tags: DeBuff, Effect
 
 
 
===Cleansing Flame===
 
requires Thaumaturgy Skill ( 15 )
 
"Single Target Fire Damage and Stamina Drain Over Time"
 
 
 
Granted: Level 10
 
Focus Skill: Thaumaturgy
 
Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
 
Mana Cost: 31 to 73.4 (at power ranks 0 to 40)
 
Casting Time: 5 seconds
 
Recycle Time: 0.0 seconds
 
Generates Hate: Moderate
 
Power User Requirements: Player must not be moving when he activates this power.
 
Mode Required: Either Combat or Non-Combat Mode
 
Requires Hit Roll: Yes
 
Target and Range: Monsters or Players (120 Units)
 
Can affect caster and group members.
 
Does damage over time (Every 5 seconds):
 
Duration: :30 seconds
 
Stackability: Can be stacked with any spell other than itself.
 
Health Damage: 3- 11 to 7- 26 points (from power rank 0 to 40) points of Health
 
Flagged as 'Fire' damage
 
Dispel Tags: Fire
 
Direct Damage
 
Health Damage: 3- 11 to 7- 26 points (from power rank 0 to 40) points of Health
 
Flagged as 'Fire' damage
 
Stat Transfer Over Time
 
From Stamina to Stamina
 
From Target To Caster
 
Amount: 1 to 2.2 (From levels 0 to 40)
 
Delay between pings: Every 5 seconds
 
Duration: :30 seconds
 
Conversion Efficiency: 30% to 74.8% (From levels 0 to 40)
 
Does damage of type: Fire
 
Is considered aggressive.
 
Stackability: Can be stacked with any spell other than itself.
 
Stat Transfer
 
From Stamina to Stamina
 
From Target To Caster
 
Amount: 1 to 2.2 (From levels 0 to 40)
 
Conversion Efficiency: 30% to 74.8% (From levels 0 to 40)
 
Does damage of type: Fire
 
Is considered aggressive.
 
 
 
===Flames of Retribution===
 
requires Thaumaturgy Skill ( 70 )
 
"Personal Fire Damage Shield"
 
 
 
Granted: Level 30
 
Focus Skill: Thaumaturgy
 
Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
 
Mana Cost: 60 to 90 (at power ranks 0 to 40)
 
Casting Time: 5 seconds
 
Recycle Time: 120.0 seconds
 
Generates Hate: Moderate
 
Power User Requirements: Player must not be moving when he activates this power.
 
Mode Required: Either Combat or Non-Combat Mode
 
Requires Hit Roll: No
 
Target and Range: Self/No target
 
Applies Effect(s):
 
Duration: :30 to 1:30 minutes (at power ranks 0 to 40)
 
Stackability:
 
Stack Category: DamageShield
 
Stack Rank: 0
 
Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
 
Damage Shield (Fire damage): + 5 to 25 (from power rank 0 to 40)
 
Dispel Tags: DamageShield
 
 
 
===Shackles of Sin===
 
requires Thaumaturgy Skill ( 39 )
 
"Single Target Dexterity Debuff"
 
 
 
Granted: Level 16
 
Focus Skill: Thaumaturgy
 
Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
 
Mana Cost: 21 to 51 (at power ranks 0 to 40)
 
Casting Time: 4 seconds
 
Recycle Time: 0.0 seconds
 
Generates Hate: Moderate
 
Power User Requirements: Player must not be moving when he activates this power.
 
Mode Required: Either Combat or Non-Combat Mode
 
Requires Hit Roll: No
 
Target and Range: Players Only (100 Units)
 
Can affect caster and group members.
 
Applies Effect(s):
 
Duration: :30 to 1:00 seconds (at power ranks 0 to 40)
 
Stackability: Can be stacked with any spell other than itself.
 
Dexterity Adjustment: -20 to -50 (from power rank 0 to 40)
 
Dispel Tags: DeBuff, Effect
 
 
 
===Sway the Balance===
 
requires Thaumaturgy Skill ( 63 )
 
"Single Target Dispel Effect"
 
 
 
Granted: Level 27
 
Focus Skill: Thaumaturgy
 
Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
 
Mana Cost: 20 to 50 (at power ranks 0 to 40)
 
Casting Time: 2 seconds
 
Recycle Time: 0.0 seconds
 
Generates Hate: Moderate
 
Power User Requirements: Player must not be moving when he activates this power.
 
Mode Required: Either Combat or Non-Combat Mode
 
Requires Hit Roll: No
 
Target and Range: Monsters or Players (100 Units)
 
Can affect caster and group members.
 
Removes Effect
 
Removes effect with dispel tag of 'Effect' (which is most but not all enchantments)
 
 
 
===Curse of Sloth===
 
requires Thaumaturgy Skill ( 84 )
 
"Single Target Stamina Drain"
 
 
 
Granted: Level 36
 
Focus Skill: Thaumaturgy
 
Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
 
Mana Cost: 53 to 71.8 (at power ranks 0 to 40)
 
Casting Time: 4 seconds
 
Recycle Time: 30.0 seconds
 
Generates Hate: Moderate
 
Power User Requirements: Player must not be moving when he activates this power.
 
Mode Required: Either Combat or Non-Combat Mode
 
Requires Hit Roll: Yes
 
Target and Range: Monsters or Players (100 Units)
 
Can affect caster and group members.
 
Stat Transfer
 
From Stamina to Stamina
 
From Target To Caster
 
Amount: 8 to 10.8 (From levels 0 to 40)
 
Conversion Efficiency: 30% to 74.8% (From levels 0 to 40)
 
No damage type (not resistable)
 
Is considered aggressive.
 
 
 
===Saint Malorn's Wrath===
 
requires Thaumaturgy Skill ( 102 )
 
"Area of Effect Fire Damage (0 range)"
 
"Excludes Group"
 
 
 
Granted: Level 44
 
Focus Skill: Thaumaturgy
 
Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
 
Mana Cost: 32 to 42 (at power ranks 0 to 40)
 
Casting Time: 4 seconds
 
Recycle Time: 10.0 seconds
 
Generates Hate: Moderate
 
Power User Requirements: Player must not be moving when he activates this power.
 
Mode Required: Either Combat or Non-Combat Mode
 
Requires Hit Roll: Yes
 
Target and Range: Monsters or Players -- Spherical Effect Centered on Player
 
Area of Effect: 32 Units
 
Will not affect group members.
 
Direct Damage
 
Health Damage: 18- 72 to 24- 95 points (from power rank 0 to 40) points of Health
 
Flagged as 'Fire' damage
 
 
 
===Saint Malorn's Condemnation===
 
requires Thaumaturgy Skill ( 93 )
 
"Area of Effect Strength Debuff (0 range)"
 
"Excludes Group"
 
 
 
Granted: Level 40
 
Focus Skill: Thaumaturgy
 
Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
 
Mana Cost: 53 to 83 (at power ranks 0 to 40)
 
Casting Time: 4 seconds
 
Recycle Time: 10.0 seconds
 
Generates Hate: Moderate
 
Power User Requirements: Player must not be moving when he activates this power.
 
Mode Required: Either Combat or Non-Combat Mode
 
Requires Hit Roll: No
 
Target and Range: Players Only-- Spherical Effect Centered on Player
 
Area of Effect: 30 Units
 
Will not affect group members.
 
Applies Effect(s):
 
Duration: :30 to 1:00 seconds (at power ranks 0 to 40)
 
Stackability: Can be stacked with any spell other than itself.
 
Strength Adjustment: -20 to -50 (from power rank 0 to 40)
 
Dispel Tags: DeBuff, Effect
 
 
 
===Redeem the Shadow===
 
requires Thaumaturgy Skill ( 75 )
 
"Single Target Charm Undead"
 
 
 
Granted: Level 32
 
Focus Skill: Thaumaturgy
 
Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
 
Mana Cost: 42 to 72 (at power ranks 0 to 40)
 
Casting Time: 5 seconds
 
Recycle Time: 600 to 300 seconds (at power ranks 0 to 40)
 
Generates Hate: Moderate
 
Power User Requirements: Player must not be moving when he activates this power.
 
Mode Required: Either Combat or Non-Combat Mode
 
Requires Hit Roll: No
 
Target and Range: Monsters (Undead) Only (100 Units)
 
Modify Monster AI:
 
Monster is Charmed
 
Level Cap: 16 to 40 (from levels 0 to 40)
 
Target Becomes Pet
 
Target monster forgets those he is angry with
 
Duration: 10:00 to 30:00 minutes (at power ranks 0 to 40)
 
Stackability:
 
Stack Category: Charm
 
Stack Rank: 0
 
Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
 
 
 
===Invoke the Sacred Flame===
 
requires Thaumaturgy Skill ( 48 )
 
"Single Target Fire Resistance Buff"
 
 
 
Granted: Level 20
 
Focus Skill: Thaumaturgy
 
Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
 
Mana Cost: 25 to 55 (at power ranks 0 to 40)
 
Casting Time: 4 seconds
 
Recycle Time: 0.0 seconds
 
Generates Hate: Moderate
 
Power User Requirements: Player must not be moving when he activates this power.
 
Mode Required: Either Combat or Non-Combat Mode
 
Requires Hit Roll: No
 
Target and Range: Players Only (50 Units)
 
Can affect caster and group members.
 
Applies Effect(s):
 
Duration: 5:00 to 15:00 minutes (at power ranks 0 to 40)
 
Stackability:
 
Stack Category: ResistanceBuff
 
Stack Rank: 0
 
Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
 
Fire Resistance: + 10 to 50 (from power rank 0 to 40)
 
Dispel Tags: Buff, Effect, Fire
 
 
 
===Blessing of the Sacred Flame===
 
requires Thaumaturgy Skill ( 105 ) , Invoke the Sacred Flame Power ( 15 )
 
"Group Fire Resistance Buff"
 
 
 
Granted: Level 45
 
Focus Skill: Thaumaturgy
 
Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
 
Mana Cost: 69 to 99 (at power ranks 0 to 40)
 
Casting Time: 4 seconds
 
Recycle Time: 0.0 seconds
 
Generates Hate: Moderate
 
Power User Requirements: Player must not be moving when he activates this power.
 
Mode Required: Either Combat or Non-Combat Mode
 
Requires Hit Roll: No
 
Target and Range: Group Members (Area of Effect: 50 Units)
 
Can affect caster and group members.
 
Applies Effect(s):
 
Duration: 5:00 to 15:00 minutes (at power ranks 0 to 40)
 
Stackability:
 
Stack Category: ResistanceBuff
 
Stack Rank: 0
 
Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
 
Fire Resistance: + 10 to 50 (from power rank 0 to 40)
 
Dispel Tags: Buff, Effect, Fire
 
 
 
===Touch of the Martyr===
 
requires Thaumaturgy Skill ( 52 )
 
"Single Target Health Transfer"
 
 
 
Granted: Level 22
 
Focus Skill: Thaumaturgy
 
Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
 
Mana Cost: 52 to 78.8 (at power ranks 0 to 40)
 
Casting Time: 5 seconds
 
Recycle Time: 0.0 seconds
 
Generates Hate: Moderate
 
Power User Requirements: Player must not be moving when he activates this power.
 
Mode Required: Either Combat or Non-Combat Mode
 
Requires Hit Roll: No
 
Target and Range: Players Only (50 Units)
 
Will not affect caster/power user.
 
Stat Transfer
 
From Health to Health
 
From Caster To Target
 
Amount: 39.5 to 59.9 (From levels 0 to 40)
 
Conversion Efficiency: 80% to 120% (From levels 0 to 40)
 
No damage type (not resistable)
 
 
 
===Blessed Zeal===
 
requires Thaumaturgy Skill ( 24 )
 
"Personal Damage Buff"
 
 
 
Granted: Level 12
 
Focus Skill: Thaumaturgy
 
Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
 
Mana Cost: 15 to 45 (at power ranks 0 to 40)
 
Casting Time: 4 seconds
 
Recycle Time: 0.0 seconds
 
Generates Hate: Moderate
 
Power User Requirements: Player must not be moving when he activates this power.
 
Mode Required: Either Combat or Non-Combat Mode
 
Requires Hit Roll: No
 
Target and Range: Self/No target
 
Applies Effect(s):
 
Duration: 5:00 to 15:00 minutes (at power ranks 0 to 40)
 
Stackability:
 
Stack Category: DamageModifierBuff
 
Stack Rank: 0
 
Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
 
Damage Dealt: + 10% to 50% (from power rank 0 to 40)
 
Dispel Tags: Buff, Effect
 
Applies Effect(s):
 
Duration: 5:00 to 15:00 minutes (at power ranks 0 to 40)
 
Stackability:
 
Stack Category: PowerDamageModifierBuff
 
Stack Rank: 0
 
Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
 
Damage Dealt/Healing Given From Spells/Powers: + 10% to 50% (from power rank 0 to 40)
 
Dispel Tags: Buff, Effect
 
 
 
===Smite the Dead===
 
requires Thaumaturgy Skill ( 39 )
 
"Single Undead Magic Damage"
 
 
 
Granted: Level 16
 
Focus Skill: Thaumaturgy
 
Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
 
Mana Cost: 20 to 32.8 (at power ranks 0 to 40)
 
Casting Time: 4 seconds
 
Recycle Time: 0.0 seconds
 
Generates Hate: Moderate
 
Power User Requirements: Player must not be moving when he activates this power.
 
Mode Required: Either Combat or Non-Combat Mode
 
Requires Hit Roll: Yes
 
Target and Range: Monsters (Undead) Only (120 Units)
 
Direct Damage
 
Health Damage: 26- 54 to 43- 89 points (from power rank 0 to 40) points of Health
 
Flagged as 'Magic' damage
 
 
 
===Wings of the Seraphim===
 
requires Thaumaturgy Skill ( 115 )
 
"Personal Seraphim Transformation"
 
 
 
Granted: Level 50
 
Focus Skill: Thaumaturgy
 
Flagged As: Spell (Cancels effects which are cancelled by Spellcasting).
 
Mana Cost: 165
 
Casting Time: 5 seconds
 
Recycle Time: 600.0 seconds
 
Generates Hate: Moderate
 
Power User Requirements: Player must not be moving when he activates this power.
 
Mode Required: Either Combat or Non-Combat Mode
 
Requires Hit Roll: No
 
Target and Range: Self/No target
 
Applies Effect(s):
 
Constitution Adjustment: + 35 to 75 (from power rank 0 to 40)
 
This entity can fly.
 
Spirit Adjustment: + 35 to 75 (from power rank 0 to 40)
 
Strength Adjustment: + 35 to 75 (from power rank 0 to 40)
 
Dispel Tags: Effect, Transform
 
Changes the player's body shape.
 
Duration: 4:30 to 6:00 minutes (at power ranks 0 to 40)
 
Stackability:
 
Stack Category: Transform
 
Stack Rank: 0
 
Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
 
Healing
 
Health Replenishment: 20% to 40% (from power rank 0 to 40) points of Health
 
Mana Replenishment: 20% to 100% (from power rank 0 to 40) points of Mana
 
Flagged as 'Unknown' damage
 
 
 
===Challenge===
 
"Single Target Taunt"
 
 
 
Granted: Level 10
 
Flagged As: Skill (does not cancel effects which are cancelled by spellcasting).
 
Stamina Cost: 5
 
Casting Time: 0 seconds
 
Recycle Time: 15.0 seconds
 
Generates Hate: High
 
Power User Requirements:
 
Mode Required: Either Combat or Non-Combat Mode
 
Requires Hit Roll: No
 
Target and Range: Monsters Only (120 Units)
 
Applies Effect(s):
 
No effect (has unnaturally high hate modifier)
 
 
 
== Stances ==
 
 
 
'''[[:Category:Stances|All Stances]]'''<br>
 
''Granted'': Level 15<br>
 
''Casting Time'': 0[[Stance Info|*]]<br>
 
''Recycle Time'': 20 seconds
 
 
 
 
 
 
 
{| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;"
 
|'''Defensive Stance'''<br>
 
''Granted Rank: 40''
 
 
 
'''Delay Between Attacks''': + 15%<br>
 
'''Damage Penalty''': -10%<br>
 
'''Defense Bonus''': + 25%<br>
 
'''Movement Rate''': -10%<br>
 
'''Stamina Recovery Rate''': + 35%
 
||
 
| valign="top" | '''Offensive Stance'''<br>
 
''Granted Rank: 40''
 
 
 
'''Delay Between Attacks''': -25%<br>
 
'''Attack Bonus''': + 10%<br>
 
'''Defense Penalty''': -25%<br>
 
 
 
||
 
| valign="top" | '''Precise Stance'''<br>
 
''Granted Rank: 40''
 
 
 
'''Delay Between Attacks''': +35%<br>
 
'''Damage Penalty''':-25%
 
|}
 
 
 
== Weapon Powers ==
 
 
 
'''[[Bow|Archery]] Powers''': 10<br>
 
'''[[Blade Weaver|Bladeweaving Mastery]] Powers''': 20<br>
 
'''[[Bow]] Powers''': 5<br>
 
'''[[Crossbow]] Powers''': 40<br>
 
'''[[Dagger]] Powers''': 40<br>
 
'''[[Dagger|Dagger Mastery]] Powers''': 40<br>
 
'''[[Staff]] Powers''': 5<br>
 
'''[[Staff|Staff Mastery]] Powers''': 5<br>
 
'''[[Sun Dancer|Sundancer Mastery]] Powers''': 20<br>
 
'''[[Sword]] Powers''': 35<br>
 
'''[[Sword|Sword Mastery]] Powers''': 35<br>
 
'''[[Throwing]] Powers''': 15<br>
 
'''[[Unarmed]] Powers''': 20<br>
 
'''[[Unarmed|Unarmed Mastery]] Powers''': 20
 

Latest revision as of 06:05, 6 February 2018

Born in the tumult that followed the Turning, the Church of the Cleansing Flame has grown throughout the Age of Strife, and few are left untouched by its endless crusade for Justice and Righteousness. Fire creates light and warmth, and thus the Confessors of the Flame seek to illuminate the innocent, drive away all shadow, and expose the taint of evil. But to effect real change in the World, the Fire must burn all that is impure. The Templars, fanatical soldier-priests of the Cleansing Flame, have pledged themselves to this end. Templars are the strength of the Temple, enforcing its will in the World and smiting any who oppose the cause of Righteousness.

    

 Templar

Templarfi.png
 Sword of the Cleansing Flame

    
Overview
Templars are Saint Malorn's elite regiment of knights that combine the skills of a soldier with the conviction and faith of their brother Confessors. Templars bring the wrath of Malorn to the center of the battle, sanitizing heretics by fire and exposing the full weight of their sins with holy reproach with the hope that the Cleansing Flame will show them the righteous path in their next life.
Powers and Skills
Level Icon Ability Description
10 Challenge Challenge Single-target non-player Taunt
Cleansing Flame Cleansing Flame Single-target fire damage and stamina Drain over time
Purge Sin Purge Sin Single-target health Drain
Sword of Saint Malorn Sword of Saint Malorn weapon power and fire damage over time (requires sword to be equipped)
12 Blessed Zeal Blessed Zeal Personal melee and power damage buff
14 Burden of Sin Burden of Sin Single-target Strength debuff
15 Offensive cam.png Offensive Stance Personal combat stance
Defensive cam.png Defensive Stance Personal combat stance
Precise cam.png Precise Stance Personal combat stance
16 Smite the Dead Smite the Dead Single-target non-player (undead) magic damage
Shackles of Sin Shackles of Sin Single-target Dexterity debuff
20 Touch of the Martyr Touch of the Martyr Single-target health transfer
27 Sway the Balance Sway the Balance Single Dispel Effect
30 Flames of Retribution Flames of Retribution Personal fire-based Damage Shield
32 Redeem the Shadow Redeem the Shadow Single-target non-player (undead) Charm
36 Curse of Sloth Curse of Sloth Single-target stamina Drain
40 Saint Malorn's Condemnation Saint Malorn's Condemnation Area Strength debuff (excludes group members)
44 Saint Malorn's Wrath Saint Malorn's Wrath Area fire damage
45 Blessing of the Sacred Flame Blessing of the Sacred Flame Group fire damage resistance buff
45 Consume Wickedness Consume Wickedness Single-target health Drain over time
49 Wages of Sin Wages of Sin Single-target Strength and Dexterity debuff
50 Wings of the Seraphim Wings of the Seraphim Personal seraphim transformation: grants ability to fly; Constitution, Spirit, and Strength buffs; plus health and stamina replenishment


Playstyle Tips
  • The one-handed Burning Blade and shield can be combined for a defense-based Templar, affectionately dubbed a "Deflar".
  • Enemies are often more concerned about health damage than stamina damage. Use a combination of Cleansing Flame and Curse of Sloth to subtley tire them.
  • While the sword is a favorite of Templars, they are also experts with the Pole Arm.
  • The combined physical damages bonuses from Templar's grand master-rank Offensive Stance and Blessed Zeal increase weapon damage by 90%. Ouch!
  • Wings of the Seraphim heals up to 40% of your health bar and 20% of your stamina bar. Use it to give yourself a second wind if the length of the battle is wearing on you.
  • Templars can be tight on training points and low on mana. It is best to leave the damage resistance buffs to your support players, if you have them.
    
Templar Information
RadarStatsTemplar.png

Base Classes

Fighter

Races

Human, Half Giant

Disciplines

Artillerist, Blade Master, Bounty Hunter, Commander, Dark Knight, Huntsman, Prospector, Sapper, Traveler, Undead Hunter, Wyrmslayer

Mastery Runes

Master of Daggers, Master of Great Hammers, Master of Hammers, Master of Throwing

Skills Granted

Pole Arm, Thaumaturgy (level 10)
Wear Armor, Heavy (level 15)
Axe Mastery, Great Axe Mastery, Great Sword Mastery, Sword Mastery, Pole Arm Mastery (level 20)

Templar Static Powers
These powers cannot be trained higher.
Use these ranks to plan accordingly.

Stances

Fighter
Defensive Stance
20
Offensive Stance
40
Precise Stance
20
stance details

Weapon Powers

Fighter
Axe Powers 20
Great Axe Powers 20
Bow Powers 10
Crossbow Powers 10
Dagger Powers 10
Unarmed Powers 10
Hammer Powers 15
Great Hammer Powers 15
Pole Arm Powers 30
Spear Powers 10
Sword Powers 30
Great Sword Powers 30
Blade Master Powers 15

Contributions by: Colest and Rewen in 2018

Classes

Prestige Classes

Assassin (PQ)    Barbarian (PQ)    Bard (PQ)    Channeler (PQ)    Confessor (PQ)    Crusader (PQ)    Doomsayer (PQ)
Druid (PQ)    Fury (PQ)    Huntress (PQ)    Necromancer (PQ)    Nightstalker (PQ)    Prelate (PQ)    Priest (PQ)
Ranger (PQ)    Scout (PQ)    Sentinel (PQ)    Templar (PQ)    Thief (PQ)    Warlock (PQ)    Warrior (PQ)    Wizard (PQ)

Base Classes Fighter    Healer    Mage    Rogue

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