Difference between revisions of "Commander"

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To the True Captain's eyes, time is but an illusion. Past, present, future: all of them exist as one. Truly, every battle is over before it begins, and every imaginable outcome is locked within the static present. Any Warrior may study rules of tactics, or observe battles, but a Master of War must have keener eyes: he must see through the consequences of every formation, every movement, through dread and confusion, until only victory is visible. This is how a General knows when to strike, and when to withdraw. This is why he wins.|[[Commander Lore]]}}
 
To the True Captain's eyes, time is but an illusion. Past, present, future: all of them exist as one. Truly, every battle is over before it begins, and every imaginable outcome is locked within the static present. Any Warrior may study rules of tactics, or observe battles, but a Master of War must have keener eyes: he must see through the consequences of every formation, every movement, through dread and confusion, until only victory is visible. This is how a General knows when to strike, and when to withdraw. This is why he wins.|[[Commander Lore]]}}
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Revision as of 16:46, 15 September 2017

Chronicle Commander
Master of War

Every Age has produced its great Commanders, masters of strategy and tactics who fight their duels with armies instead of swords, and whose skills and intuition determine the destiny of Nations. To the True Captain's eyes, time is but an illusion. Past, present, future: all of them exist as one. Truly, every battle is over before it begins, and every imaginable outcome is locked within the static present. Any Warrior may study rules of tactics, or observe battles, but a Master of War must have keener eyes: he must see through the consequences of every formation, every movement, through dread and confusion, until only victory is visible. This is how a General knows when to strike, and when to withdraw. This is why he wins.




Discipline Information

Commander Rune

Available Races and Classes
Discipline Effects
Discipline Dropper
Trainer Locations

Discipline Powers

Rally Troops
Rally Troops Power Cameo "Group Dispel Stun"

Granted: Level 20
Power Rank: 40 (Grand Master)
Focus Skill: Leadership
Power Type: Spell
Stamina Cost: 25
Casting Time: 0 Seconds
Recycle Time: 30 Seconds
Requires Hit Roll: No
Target and Range: Group Members - Point Blank
Area of Effect: 50 Units
Effect(s):

  • Dispel Stun
    • Removes effect with dispel tag of "Stun"

Cry Havoc
Cry Havoc's Power Cameo "Group Attack Speed Chant"

Granted: Level 20
Focus Skill: Leadership
Power Type: Spell
Stamina Cost: 15
Casting Time: 1 Seconds
Recycle Time: 0 Seconds
Requires Hit Roll: No
Chant Power: Recurs every 20 seconds until interrupted
Target and Range: Group Members - Point Blank
Area of Effect: 50 Units
Effect(s):

  • Attack Speed Buff
    • Delay Between Attacks -10% to -25.4% (from power ranks 0 to 20)
    • Duration: 30 seconds
    • Stack Category: AttackSpeedBuff
    • Dispel Tags: Buff, Effect

Take No Prisoners
Take No Prisoners Power Cameo "Group Damage Buff Chant"

Granted: Level 20
Focus Skill: Leadership
Power Type: Spell
Stamina Cost: 15
Casting Time: 1 Seconds
Recycle Time: 0 Seconds
Requires Hit Roll: No
Chant Power: Recurs every 20 seconds until interrupted
Target and Range: Group Members - Point Blank
Area of Effect: 50 Units
Effect(s):

  • Damage Dealt: +10% to +20% (at power ranks 0 to 20)
    • Duration: 30 Seconds
    • Stack Catagory: DamageModifierBuff

Command Siege Engine
Command Siege Engine's Power Cameo "Allows Control of a Siege Engine"

Granted: Level 20
Power Type: Skill
Mana Cost: 0
Casting Time: 0 Seconds
Recycle Time: 600 Seconds
Requires Hit Roll: No
Target and Range: Siege Weapon (25 Units)
Effect(s):

  • Claim Siege Engine
    • Target Becomes Pet
    • Controller cannot stealth or they will lose control
    • Duration: 14,400 seconds