Sanctifier

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Chronicle Sanctifier

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Sanctifier, Anointed by the Gods

Some holy folk have enough faith to serve as the healers and defenders of entire cities. Sanctifiers can repair and fortify structures with powerful blessings, and drive the chill of death away from those in their care.

More Sanctifier Lore.

Discipline Information

Base Classes Available

Healer

Races Available

Aelfborn
Centaur
Dwarf
Elf
Human
Irekei
Minotaur
Nephilim

Classes Available

Channeler
Confessor
Crusader
Doomsayer
Druid
Prelate
Priest

Disciplines Prohibited

Commander

Discipline Effects

  • Grants Powers

Discipline Locations

Discipline Droppers


Disciplines Trainers



Discipline Powers

Sacred Reinforcement

Sacred Reinforcement's Power Cameo "Building-Only Heal Over Time" "Percent Heal Over Time. It no longer scales off of Intelligence, Spirit or Restoration." (RiF 1.5)

Granted: Rank 0 at Level 20
Focus Skill: Restoration
Mana Cost: 51 - 66 (0 - 40)
Casting Time: 4 Seconds
Recycle Time: 10 Seconds
Requires Hit Roll: No
Target and Range: Buildings Only (??? Units)
Effects:

  • Building Only Heal over Time (every 5 seconds for 30 seconds)
  • Now dispels Demolishing Spell. (RiF 1.5)

===Sacred Fortification ===
(Unwavering Faith - RiF 1.6)
Sacred Fortification's Power Cameo "Single Target Siege Damage Resistance Buff"

Granted: Rank 0 at Level 20
Focus Skill: None
Mana Cost: 40 - 60 (0 - 40)
Casting Time: 5 Seconds
Recycle Time: 30 Seconds
Requires Hit Roll: No
Target and Range: Buildings Only
Effects:

  • Duration: 630 - 1200 seconds
  • Building Only Siege Damage Resistance Buff: +10% +30% (at power ranks 0 to 20)
  • A personal Stun Immunity power. This power is dispelled by any "powerful" (9s+ duration) stuns - absorbing the stun, but protects the caster from lesser stuns without being broken. (RiF 1.6)

Sanctify the Fallen

Sanctify the Fallen's Power Cameo "Single Target Dispel Death Shroud and % Heal"

Granted: Rank 0 at Level 20
Focus Skill: None
Mana Cost: 122 - 160 (0 - 20)
Casting Time: 6 seconds
Recycle Time: 420 - 180 seconds
Target and Range: Players within 60 units
Effects:

  • Targetted player must be in group
  • Targetted player must be in Death Shroud (it works even on targets that aren't in Death Shroud)
  • Dispel Death Shroud effect and heal for 30.7% - 44.2% of full (rank 0 - 20)

Patch History

09/19/2014

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