Saboteur

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Saboteur
Wrecker of Engines

Saboteurs can disable all the devices used in warfare, from spires to trebuchets. Their skills can halt an attack or leave a city wide open, and their mastery of stealth can carry them into or out of enemy holds unseen. Things break all the time, but they're never missed quite so much as when they break on a battlefield. A simple twig can turn a trebuchet or mangonel into a useless heap of wood, if you know which cogs to foul it with. That's what we Saboteurs are for. Armed with an engineer's knowledge and an assassin's cunning, we break things. One well-placed Saboteur can throw a City's defenders into disarray or blunt the offensive might of an attacker's bulwarks.

Discipline Information

Saboteur Rune

Available Races and Classes
Discipline Effects
  • Grants Powers
Discipline Dropper
Trainer Locations
  • Master Saboteur
Discipline Powers

With Catlike Tread
With Catlike Tread's Power Cameo "Personal Invisibility and Untrackability"

Granted: Level 20
Power Rank: 20 (Journeyman)
Power Type: Skill
Stamina Cost: 50
Casting Time: 4 seconds
Recycle Time: 300 seconds
Requires Hit Roll: No
Target and Range: Self/No target
Effect(s):

  • Track Immunity
    • Cannot be detected by Track
  • Invisibility
    • Movement Rate: -20% to -0% (from power rank 20 to 40)
    • Duration: 90 to 120 seconds (from power rank 20 to 40)
    • Stack Category: Invisible

Infiltrate
Infiltrate's Power Cameo "Teleport Self"
(You can only use this once a Sapper has pointed the way in)

Granted: Level 20
Power Type: Skill
Stamina Cost: 100
Casting Time: 21 seconds
Recycle Time: 60 seconds
Requires Hit Roll: No
Power User Requirements: Point The Way In
Target and Range: Self/No target
Effect(s): Channel breaks on Damage

  • Teleport
    • Caster is teleported to ground selection

Sabotage
Sabotage's Power Cameo "Spire Disable"
(Shuts down a siege spire temporarily)

Granted: Level 20
Power Type: Skill
Stamina Cost: 75
Casting Time: 11 seconds
Recycle Time: 60 seconds
Mode Required: Non-Combat Mode Only
Target and Range: Buildings (20 Units)
Effect(s): Channel breaks on Damage

  • Disable Siege Spire
    • Target siege spire is shut down, and cannot apply its effects to those in city zone.
    • Duration: 2:00 minutes

Foul The Works
Foul The Works Power Cameo "Siege Engine Disable"
(Affected siege engine ceases to attack temporarily)

Granted: Level 20
Power Type: Skill
Stamina Cost: 50
Casting Time: 6 seconds
Recycle Time: 30 seconds
Requires Hit Roll: No
Target and Range: Siege Engines (20 Units)
Effect(s):

  • Disable Siege Engine
    • Target cannot attack
    • Target cannot cast spells or use powers
    • 'Duration: 3:00 minutes
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